Post by Manah on Jun 19, 2017 21:30:45 GMT -5
Layla "Big Mom" Heartfilia
Former Kind and honorable Celestial Spirit Mage turned
into a freakishly powerful and strong-willed Yonko
Former Kind and honorable Celestial Spirit Mage turned
into a freakishly powerful and strong-willed Yonko
QUOTE: "I'm sorry, but things are going to change a lot around here, whether you like it or not. There's a new Big Mom in town... and she doesn't like the state of things around here. Now the question is, are you going to challenge me, leave, or adapt? ...I don't want to hurt you or anyone else, but I will not tolerate more suffering, cruelty or unnecessary destruction and murders in my territory."
Real Name: Layla Heartfilia/Charlotte Linlin
Age: 68* (*Looks in her late twenties as Layla was 29, but has the life experience of Big Mom, who was 68.)
Occupation: Former Mage and Wife, Pirate Captain, Queen of Totto Land, Matriarch of the Charlotte family and one of the Four Yonkos, Mother of Travis' sister Lucy Heartfilia (17) and Alter Lucy Heartfilia (24), Adoptive Mother of Travis Howlet
Marital Status: Lover of Henrietta Howlet's Ghost
Height: 5'5"
Weight: 108 lbs
Eye color: Brown
Hair color: Blond
Species: Human (Devil Fruit User)
Accumulated Lifespan in-game: 290 years, 3 months, 1 week, and 1 day
ABILITIES
Int: 7
Str: 18
Agl: 10
Spd: 8
Dur: 15
HEALTH: 15 P.L: 9
ENERGY: 60 P.L: 27
REGEN: 28 P.L: 16
LIMIT GAUGE: 18/30
ACTIONS
Yonko: 12
(Str.bonus, Dur.bonus and Wpn.modifier)
-Super-Efficient
-Skill Point System
-As Mastery of Kung Fu
-Brawling
-Taijutsu
-Haymakers
-Swords
-Firearms
-Precise shots/Handling recoil
-Breaking/severing limbs
-Acrobatic fighting
-Inhuman power
-Fighting larger/multiple opponents
-Using powers in combat
-Destruction
Acrobatics: 7
(Agl.bonus)
-Efficient
Horsemanship: 2
Chakra Threads: 12
(Int.bonus)
-Efficient
-Telekinesis (As Telekinesis w/2 Wpn.modifiers; May attach chakra threads to objects to manipulate them from afar)
-Puppet Master (May spend 1 stone/AN to attach chakra threads to special puppets prepared beforehand/stone spent (see Puppet Maker action). 10 is the normal maximum, one per finger. Once attached, this action needs not be maintained.))
-Living Puppet (By attaching at least one thread to a person/being, the user can take control of them via their chakra as an Atk VS Defense+Durability, deals no damage (if unwilling, of course; a single stone is sufficient otherwise); if successful, the victim is controlled as a puppet for 1 panel/red stone of 'damage'. This counts against the maximum of puppets one may use at once.)
-Invisible Threads (At will, the user may make her threads invisible, forcing one to perceive them via Enhanced Vision or a similar method beating this action's AN.)
-Longer Range (Increases max base range for Chakra Threads to 6.)
-Energy Transfer (May transfer Energy to others, or one's puppets)
-Pure Chakra Puppeteer (User can manipulate chakra threads with their very mind, meaning fingers are no longer necessary. The maximum number of threads usable at once with this method is up to AN.)
-When in use, one or two hands of the user's are occupied and cannot be used for something else (Up to 5 threads per hand)
-Range 6
Jutsu: 12
(Int.bonus)
-Efficient
-Ninjutsu (As Mastery of Elements - Fire, Wind, Lightning, Earth and Water - Create/Manipulate [Can't use Water Release to breathe underwater], Force Blast [Fire - 2x damage, Sets flammable materials on fire; Wind - 2x damage or Area Effect 5 [may increase with stones]; Lightning - 2x damage, May do Normal or Stun damage; Earth - Normal damage, 2x damage if target is on/in ground, 3x damage if target is underground; Water - Normal and Stun damage, 2x damage is target is in/on/underwater], Fire Specialty [+1 stone from GP to all Fire uses and are Efficient; Water takes a -1 Penalty and can't be Efficient])
-Genjutsu (As Create Illusions; Substitution jutsu [when used for this purpose, this action shifted into defense allows [if Layla manages to evade damage altogether] the user to 'change places' with a nearby object or person located at less than 30'. That object/person receives the attack instead, and the relocation allows Layla to attack from an unexpected angle the next turn.])
-Fuuinjutsu (As Hammerspace; Can also be used to seal creatures, objects, chakra, etc. within other objects, creatures, etc. Atk VS Durability to separate a Tailed Beast from a Jinchuriki, and Atk VS Durability to seal a Tailed Beast to create a Jinchuriki.)
-Yin Release (Can create objects and materials as per Create/Manipulate Matter; and/or create automatons/lifeless creatures as per the Summoning action)
-Yang Release (Animate Objects and materials, or to actually make automatons/lifeless creatures alive], As Mutant Healing (Heals up to 2x AN white stones per day); May use to 'Regrow organs/Limbs' onto self or others)
-Yin-Yang Release (Can create beings of 20 creation stones per stone spent, up to AN. The created beings are permanent, although there is a limit as to how many she can create per day, equal to AN.)
-Accumulate Energy for Greater Effect
Puppeteer: 12
(Agl.bonus)
-Efficient
-Manipulate Puppets (Once chakra threads are attached, this action is used to manipulate up to the max number of puppets at once as determined by the user's normal limits. This action must be spent every panel even if not putting stones in it to maintain use of one's puppets, but actually using stones allows one to add them directly to a puppet's actions up to AN per puppet.)
-Jutsu Transfer (Can activate a Jutsu, special power or technique through a puppet rather than oneself.)
-Puppet Tactics and Teamwork (Allows puppets and their puppet master to effectively ignore each other when using area attacks/effects.)
-Red Secret Technique: Performance of a Hundred Puppets (The ultimate Puppet Master technique, which requires a user to turn themselves into a core cylinder via the Puppet Self technique. This in turns allow them to create up to 100 chakra threads at once, effectively allowing for the use of up to 100 puppets at the same time. When using this effect, each stone played allows one to attach threads to 10 different puppets due to the technique's speed.)
Soru Soru no Mi: 20
(Int.bonus)
-Super-Efficient
-A very powerful, versatile and deadly Paramecia Devil fruit allowing its user to freely interact with and manipulate souls, steal their owners' lifespans, infuse objects and animals with soul fragments to transform them into living beings called 'Homies', manifest the user's own soul fragments as 'Incarnations', and create special Homies from parts of the user's own soul thus providing them with great powers and making them ideal servants.
-Soul Grasp (Atk VS Durability to grab a person's soul to have it in hand. This initial 'attack' deals no damage whatsoever, but it allows the user to use the following option of this Devil Fruit power.)
-Soul Reading (Attack VS target's Intelligence or Durability, attacker's choice; if even a single stone gets through, the user can learn the past, the nature, the skills, the memories, the dreams, the goals and essentially anything related to the target that they know, suspect, or can imagine. Requires contact with the victim's soul to use.)
-Steal Lifespan (Once Layla has gotten her hands on a soul, it is a very simple matter for her to steal away their lifespan to add it to her own, either just a little or all of it. Every stone played steals away from one second to 10 years of lifespan from the victim and adds it to the user. If the user steals more years than the victim had left, the victim will, as expected, die. There is no normal defense against this once she has the soul in hand, except as noted further below. That being said, the extraction of lifespan itself is not painful to the victim. Requires contact with the victim's soul to use.)
-Soul Authority (As Telepathy's Project Thoughts/Control others, but as an AN 10 VS Int or Dur, Attacker's choice. Works against all forms of life, sentient or not. Requires contact with the victim's soul to use.)
-True Self (Stones of Effect VS the AN of any action used to transform/curse/poison/sicken/etcetera a given victim; if said AN is beaten, the victim is turned back to their real, true form as said effect is permanently broken. Requires contact with the victim's soul to use.)
-Soul Infusion (Infusing soul fragments worth about one month of lifespan of the user's into an object or an animal will transform them into a 'Homie', providing the recipients human-like intelligence, with formerly inanimate objects gaining life, the aforementioned intelligence and the ability to move. While objects usually only manifest a 'face' as the only apparent change aside from their ability to move and talk, animals will have their physique affected to varying degrees, such as being able to stand up and walk on two legs like humans. As she is using other people's soul fragments to create basic homies, she doesn't get as much say in their capabilities, so this functions similar to Summoning/Animate objects (Permanent, Summoned beings are automatically loyal to summoner, Requires target object/animal to transform into Homie) in terms of altering their abilities, though she can't give them superpowers, although they might have some anyway depending on what object/creature she uses to turn into a Homie (magical items, robots, Pokémon, etc). There seems to be no limit to the size of the target as well, as she has turned entire houses into Homies. NOTE: This power is also usable on meteorological phenomenon/sources of elemental energy, like a storm cloud, a sun, fire or a rainbow. In those cases, Big Mom only needs to be in the general area affected by the weather as opposed to next to it.)
-Special Homies Creation (The user may decide to infuse a given Homie with a piece of her own soul, allowing her to make much more powerful Homies and have a more direct say in how they turn out, even providing them with powers they might normally not have (such as Napoleon being able to sense intruders, and to turn into a huge sword). In this case, Big Mom downright receives 15 stones per stone played, added to stones from Challenges (including a -3; Loyal to Big Mom challenge, and a -3; takes 2x damage from Yomi Yomi no Mi user's attacks), to build a CAD for the special Homie, giving it pretty much any actions and modifiers she can afford to give it, although its base appearance will depend on what it was created out of. The only disadvantage to using this is that using a fragment of Big Mom's own soul leaves her fatigued for about a day (-2 to all Actions for 24 hours, and she can't create another one until she recovers).)
-Incarnations (In addition to the previously mentioned powers, the Soru Soru no Mi also allows the user to manifest fragments of their own soul into living fragments called Incarnations, which essentially look like human-sized, sark, somewhat humanoid blob possessing limited sentience, enough intelligence to be capable of human speech and understand basic orders. Unlike normal souls, they are visible to normal people, but are as intangible as any other soul (constantly phase shifted). They don't really have a body, so they don't really need physical abilities, although they move at Speed 2 and can use the Soru Soru no Mi action like their mistress at AN 10 with Int 3, usually only to collect the payment of their lifespan for the right to live on Big Mom's territory.)
-Weaknesses (Soul fragments can't be infused into another human or a corpse; the target of a Steal Lifespan attempt muse be at least a little afraid of either Big Mom herself, or of death, otherwise Big Mom can't steal their lifespan. Regular Homies will die if they experience extreme fear, and they can't attack something infused with a fragment of the user's soul, like a Special Homie. Finally, the Yomi Yomi no Mi is somewhat capable of countering some of the Soru Soru no Mi's effects, including its user being immune to lifespan stealing, able to exude the energies of their own soul to overpower and cause regular Homies to faint (but not Special Homies which are immune to it), and able to harm Special Homies when all else seems to fail.)
Growth/Shrink: 10
-Gain +1 Toughness/AN of Growth active
Celestial Spirit Magic: 12
(Int.bonus)
-Super-Efficient
-May summon Celestial Spirits in accordance to their contract, agreed upon with each specific spirit; may summon a Spirit by paying their Durability AN in stones. Requires the Spirit's specific summoning Key.
-Requires vocal component, usually involves stating "Open the Gate of [title of the Spirit]! [name of the Spirit]!"
-Maintaining any Spirit's presence requires 1 stone/panel/Spirit, although it does not require an action. Some Spirits may choose to remain of their own will and are strong enough to do so, although... (read below)
-Mass Summoning: A very rare, powerful technique, mastered by Layla. Allows her to summon up to AN Spirits at once, paying only the stones of the most powerful one.
-NOTE: Obviously can't be used currently, as Layla owns absolutely no Celestial Spirit Key at the moment.
Kuchiyose no Jutsu: 10
(Int.bonus)
-Efficient
-As Summoning
-May summon Ninja Bears
-Base duration of half the Chakra AN on the D&R chart, may increase by stones
-Summons are loyal to summoner to an extent, but retain their free will if sufficiently powerful
Hiraishin no Jutsu: 10
(Int.bonus)
-Efficient
-Allows the user to transport themselves, others or given objects to any previously marked location instantaneously. When mastered, when combined with great speed, this Jutsu essentially makes its user one of the fastest beings alive and a very dangerous force to be reckoned with.
-Seal Marking (For 1 stone/mark, the user may 'mark' any surface they physically touch or hit with an object bearing a special paper seal. Said mark can be applied to any surface, including people, objects, creatures, specific locations, etcetera, and are permanent.)
-Teleportation (As per the action; Interstellar Distances, Dimensional Travel, Does not have to travel herself to send others, May teleport objects by paying for Distance and Weight or Size, whichever is higher; Must pay 1 stone per additional guest; May only teleport to a previously marked location. NOTE: If user is able to make clones or duplicates, said clones or duplicates can use the technique to summon the original to their side, and vice versa due to their automatic connection with one another.)
-Warp Deflect (When used to teleport, stones played may be used VS another person/being's attack, either physical or energy (or even other types if GM rules it appropriate; basically the attack may be deflected if a powerful, fast movement could move it off course). If successful, the attack may be deflected harmlessly; if 5 stones higher, it may be redirected with the same force and effects as the original at the target of the user's choice.)
-Flying Thunder God (If at least 10 marks have been made around a given battle's location, the user may activate this technique. It allows one to combine it with Close or Ranged Combat, adds 1/2 the action's AN to Initiative, and stones played to Defense, in addition to making any such attacks Area Attack/Effect of 3 (or higher with stones) if the user so wishes, as they move so quickly between each mark that it feels like they are everywhere at once.)
Unstoppable: 8
(Str.bonus)
-Efficient
-2x damage, Can burst through walls, etc.
Chakra/Haki: 12
-As Iron Will
-Heal Self
-Accumulate Energy as M.o.M
-Kenbunshoku Haki (Allows to use as Sense Power/Sonar Sense at AN and as an action rather than a modifier; often combined with another action to dodge attacks more efficiently. At GM's call, this may also work as Precognitive Flashes warning the owner of danger, sometimes; especially if there is a strong killing intent directed at the user)
-Busoshoku Haki (This Haki has many uses. First, it can be used to project one's own energy and will in the form of a semi-visible, pure Haki blast, acting as a Range attack at a range of Half this action's AN rounded up (or 4 in this case). It grants no Wpn.modifier to the attack, but as normal, the user can combine stones from this action with Ranged Combat as per the normal Iron Will rules. May also be used as Skintight Force Field (Defensive stones are doubled) all by itself, and/or to add to physical/Devil fruit/weapon attacks, causing said attacks to deal considerably more damage than they should (2x damage. If attack already was 2x damage, add +3 to the attack instead). Finally, may overcome a body altering Devil Fruit user's normal defenses/invulnerabilities, such as the intangible body of Logia fruit users. Attacking with a Busoshoku Haki attack against such a foe with a lower Haki AN (or no Haki whatsoever) means the victim takes the damage normally (if it would have done any in the first place, of course), and cannot recover from it instantly, rather having to heal as though their Instant Healing Factor was just a regular Healing Factor instead.)
-Haoshoku Haki (Works as Mental Bolt and Improved Fear, with Intelligence bonus, and the following options: Area Effect of half this action's AN, rounded up (in this case 4), which may be increased by spending stones; May spare specific targets within the area (up to 1/AN); Deals 2x damage for Mental Bolt effect. Victims of Haoshuku Haki frequently report feeling shivers going down their spines for a while afterwards, but this feeling eventually stops with time. At GM's call, a Haki user with this option may develop other 'options' when using this, which could make this person very dangerous by itself.)
Dance/Singing: 5
-As Dance, also usable with her lovely voice
Black ops: 7
(Int.bonus)
-Stealth
-Search room/area
-Propaganda
-Surveillance
-Bribery/blackmail
-Interrogation
-Assassination
Puppet Making: 10
(Int.bonus)
-Puppet Crafting (May craft normal puppets)
-Combat Puppets (May craft combat-capable puppets using PA/Robots rules, with Half AN+Int, rounded up, factors (A/M/Etc) at up to Half AN+Int, rounded up. Up to 1/3 that value, rounded up, may be added in options and advantages if so desired. Creating the puppet will take as many stones as the sum of all factors and Abilities, and stones may be spent every hour of work towards that goal.)
-Masterful Puppets (Increses the number of Factors and their maximum value to full AN+Int if one so desires.)
-Realistic Puppets (This option allows one to make realistic-looking puppets seemingly indistinguishable from the real thing, with a Difficulty/Resistance of AN to see through it. The puppet's texture, however, will easily reveal its artificial nature when touched.)
-Fast Crafting (May spend stones every 10 minutes to craft puppets instead of every hout.)
-Spare Puppets (May create puppets already made in the past using 1/10th the original time it took to originally build it, allowing for easy and quick crafting of spares or replacements.)
-High Tech Puppets (May create puppets equipped with technologically advanced weaponry and systems.)
-Human Puppets (May build a puppet out of a fresh corpse with most of its flesh still on; if dead for more than a week, the Realistic Puppet option may not be used. The Puppet Maker must have Charka AN of at least the dead body's Durability AN to successfully use it as a base. The process stops the corpse's decay, turning it into a puppet. The user must pay the target's body Durability x10 in stones, plus the stones of added factor. The human puppet retains its A/A/M from when it was alive, within reason, while also allowing a creator to add up to 1/3 this action's AN+Int, rounded up, in Factors, in addition to retaining any special powers, Chakra, jutsus, and Kekkei Genkai they might have had in life.)
-Inhuman Puppets (This option allows for the creation of 'Human puppets' versions of any creature, not just humans.)
-Puppet Self (Should she ever come across the need to do so, Layla has learned the ultimate puppet creation technique, namely to transfer one's personality, emotions, knowledge and memories into a core cylinder which can then be inserted inside a puppet body of her choice, which will then function as her own. This would have several advantages, including Immortality, Self-Contained Lifeform, Immunity (Poisons, Diseases), and unlocking the ultimate ability of a Puppeteer; the Red Secret Technique, Performance of a Hundred Puppets.)
Vehicle operations: 7
-Small boats
-Sailing Vessels
-Rowboats
-Ship Weapons
-Pirate Vehicles
-Military Vehicles
-Singing Ship
General Knowledge: 8
(Int.bonus)
-Efficient
-Celestial Spirits
-Heartfilia Konzern
-Guilds and magic
-World Government/The Marines
-Piracy and notorious pirates
-Totto Land/Big Mom Pirates
-Sweets and pastries
-Tactical lore
Houseworking: 6
(Agl.bonus)
-Efficient
-Cleaning
-Cooking
-Laundry
-Sewing
-Repairs/maintenance
-Gardening
Statecraft: 9
-Beautiful
-Kind and caring
-Compassionate
-Humor
-Loving mother
-Intimidate
-Leadership
-Businesswoman
-Yonko/Pirate Captain
MODIFIERS
Extended Lifespan
-Due to her Devil Fruit powers and her sword, she is capable of absorbing the lifespan of others for her own use and/or the creation of homies.
Power Level: 9
-Power Level Regeneration
-Tireless +3
Acute Smell/Taste +3
Healing Factor
Energy Battery +5
Deep Reserves +6
Rasengan +5
-Added to Yonko
-2x damage, AP (Ignores 2 Toughness even when No AP), Accumulate Energy on Yonko when using, Can be an Area effect 4.
-Can use two of each at once when using any transformation, which adds 2 to the attack.
Reflexive Dodge +5
Toughness +13
-No AP
-No 2x damage
Energy Defense +5
Mental Defense +7
Magical Defense +5
Immunities
-Poisons, Food Poisoning
Targeting +3
Enhanced Senses +5
-Perceive Souls and Spirits
The Great Fitzgerald: 9
-Copied from Jude Heartfilia, this ability allows one to spend money to gain physical power, with the amount of power increasing and lasting longer depending on how much is spent. This ability functions as described below:
- Pay to Win (The user spends money equal to Monthly/Issue income up to MN, and gains an equivalent bonus to Str, Agl, Spd, Dur, Toughness, Ref.Dodge, and half that much, rounded up, in Flexible Skeleton, for a Duration of 1 hour/MN used. For example, a MN 5 user of this ability could spend up to $100,000 to get a +5 bonus to the aforementioned A/A/M, and +3 to Flexible Skeleton, for up to 5 hours.)
- At any Cost (At the user's discretion, they could instead spend the total Net Worth equivalent up to MN - for example, $10 million for MN 5 - and gain +2 to the resulting bonuses.)
- Endorser (Alternately, instead of using their own Wealth, a user may pay the required money with someone else's, provided it is willingly given for this purpose by the owner.)
- Material Wealth (Also, should a user have on hand an object of sufficient worth to cover the costs of this ability, they could have the power consume that item instead to cover the financial cost.)
-While in use, distinguishing green markings appear throughout the user's skin and garments
Soul Reading
-Part of the Soru Soru no Mi's powers. Allows the user to automatically know how many years a person whose soul she is holding has left in their lifespan, thus allowing her to know how much she can steal before she kills them... or how much to steal to kill them. She could also use this ability if only to inform a person of how many years they have left, and then give their soul back to them harmlessly if she so chose.
-If a person is dead, she will not sense a lifespan at all, and if a person is immortal, she will sense it as well.
Limit Breaks
- Motherly Rage (+10 to Close Combat, Only usable bare-handed. As Layla fights, as usual, to make the world a better place for her beloved children, she focuses all that motherly willpower and strength into her fist, and punches the living hell out of whatever stands before her.)
Wealth: 12
-100,000,000,000,000 jewels per issue/month
-7,240,996,440,000,000 jewels gained so far
-100 Jewels = 100 USD
-Updated on 2023-08-21
Resources: 12
-Layla "Big Mom" Heartfilia, formerly known as Charlotte Linlin, is the Captain of the Big Mom Pirates, one of the four Yonkos, the Matriarch of the Charlotte Family, and the Queen of Totto Land. Sure enough, she is one of the movers and shakers of the world, and is one of the people with the most influence in the One Piece verse despite her differences with her former self.
- Corporate Leader (Upon merging with Linlin, Layla has become the Queen of Totto Land, an archipelago in the New World including Whole Cake Island, Cacao Island, Jam Island, Nuts Island, Cheese Island, Biscuits Island, Candy Island, Milk Island, 27 other unnamed islands, and a protectorate, Fishman Island. She has hundreds of pirates, servants, countless Homies, and others working for her, and has access to lots of resources from all the aforementioned islands.)
- Loyal Aides/Powerful Enforcers (Big Mom actually has three people serving both of those roles, namely her Sweet Commanders: Charolotte Cracker, Charlotte Smoothie and Charlotte Katakuri. Each of them are ridiculously powerful pirates in their own right, whose loyalty for Big Mom and dedication to her wishes and goals make them perfect assistants whether on regular duties or in battle.)
- Combat Team (x3) (Big Mom's most powerful pirates among her crew are all able to take on multiple powerful opponents. Examples include Amande, Diesel, Randolph, Mont-d'Or, Galette, Opera, and others.)
- Respected Status (Although the original Big Mom was respected out of fear only, Layla is trying to get the same respect from her hard work, dedication, and her desire to make things better. Still, she is a Yonko nonetheless, and has a lot of influence among pirates. Possibly even more than Linlin ever had, specifically because fear doesn't bring out loyalty as much as genuine care and support.)
- Position of Authority (As one of the four Yonkos, most of the time, what she says goes, regardless of who is involved. Very few would dare to go against her wishes, including the World Government, and even most Schichibukai would consider it madness to directly oppose her on most given matters.)
- Network of Informants (Big Mom's pirates, servants, the inhabitants of Totto Land in general serve as a wealthy source of information on their own, but on top of that, literally countless Homies all across the land are ever watchful for enemies, treachery or trouble.)
- Private Army (x3) (Big Mom has hundreds of pirates, legions of Chess Soldiers, multiple Biscuit Soldiers, and countless numbers of Homies, ready and willing to take on, and mess up badly, anyone who would oppose her as necessary.)
- Secure Headquarters (Whole Cake Chateau, located at the center of Whole Cake Island, is the headquarters of Big Mom as well as the center of her 'Empire'. It is heavily defended, extremely difficult to sneak into, and is home to most members of Big Mom's family/pirates, more than enough to wipe out most any intruder in no time long before they have any chance of reaching her.)
Civilization (Totto Land): 5
-Oligarchy (With Big Mom at its helm, Totto Land is ruled over by the Big Mom Pirates and her homies.)
-Industrial Era
-Civilization Size (Totto Land is a fairly large country including hundreds of islands in the One Piece verse, holding a lot of influence due to the Yonko's power.)
-Military Might (+3; the Big Mom pirates, along with Big Mom's armies of homies, are one of the most fearsome and devastating superpowers of her world.)
-Unique Warfare Unit (homies. Many, many things are alive, and can kill you, in Totto Land.)
-Unique Infrastructures (buildings made of cake, found all over Totto Land.)
-High Loyalty
CHALLENGES
-Pirate (-3; Layla is the Captain of the Big Mom pirates and the Queen of Totto Land, and many folks despise pirates.)
-Psychological (-3; polite, kind-hearted, loving and honorable. Layla barely has even an ounce of bad traits and in her whole being. While this may not be a bad thing, she does refuse to lie or cheat, is mostly incapable of being mean or insulting, and always does her best to not hurt anyone with her words and actions, if she can help it. Of course... sometimes she can't.)
-Psychological (-2; selfless. Layla has trouble thinking of herself when she acts, often putting the well-being of others well ahead of hers. It has caused her a lot of trouble in the past and likely will in the future.)
-C.T.S.U.F.U (-4; Layla would easily lend her aid to people who need it, especially given her new power and influence.)
-Loyal (-4; to her beloved daughters Lucy(s) Heartfilia and foster son Travis Howlet, and Charlotte Linlin's children who prove open-minded to a kinder, honorable, and generally good Big Mom 'empire'.)
-Prejudice (-3; against evil, cruel, selfish and dishonorable individuals.)
-Haunted past (-2; her failure at safely performing the ritual that would have killed her was she not merged with Linlin and causing her to being taken away from her daughter, along with the cruel, heartless and selfish memories of Charlotte Linlin haunt her to this day and likely forward.)
-Sweet tooth (-1; while Layla remained largely psychologically unaltered from merging with Big Mom, she has retained part of the latter's love for sweets, pastries and Wedding cakes. Thankfully, she does not experience ridiculous and maddening cravings for them as much as she really loves them.)
-Wanted (-4; Big Mom is one of the Yonko, one of the most feared, powerful and influential pirates in the world. Very, very few would dare to take her on, but even so, the World Government would love to get their hands on her. That being said, her total bounty is currently unknown.)
-Minority (-1; bisexual. With Henrietta's 'help', Layla has realized that she's actually bisexual.)
-Love magnet (-2; just like her daughter, and most women of the Heartfilia bloodline, Layla is exceptionally beautiful, and her kind heart and beauty both seem to draw the attention of men and women alike.)
-Love (-2; towards Henrietta Howlet. The ghost of her best friend having returned to her normal - though still undead - self, one thing led to another and now the former Celestial Spirit Mage turned Yonko pirate is essentially the legendary mage and scientist turned ghost's lover.)
-Deadly enemies (-5; many and varied, including the World Government, the Marines, likely Blackbeard and Kaido, Big Mom's former subordinates/family who would not adhere to her new views of the world, pirates who are yet unaware of how she changed for the better, and likely many others. Lessened a LOT by the fact that people are, rightfully, still very scared of the Yonko regardless, or because, of the changes.)
-Weakness of Water/Seastone (-2; if a Devil Fruit user is even only partly submerged in water, they temporarily weaken and take a -2 stimod to all their Devil Fruit-based actions. Moreover, if they are submerged up to the knee, they become immobilized and weak, sinking fast. Essentially, it is the same as being reduced below 1 white stone of Health, but without the wounds. At this point, they better have a good friend willing to give them a hand nearby, or else they may drown. Note: Moving water, such as waves or rain, does not affect a Devil Fruit user, although still water does. Seastone has a similar effect; while in contact with it, a Devil Fruit user drops to 1 in all Physical Abilities and Actions, and cannot use any Devil Fruit Powers or Haki while in contact with it.)
EQUIPMENT
-Outfit: Floor-length red dress
-The Dawn Blade (+7, 2x damage, AP (Ignores 3 Toughness even if No AP), Automatically causes collateral damage, Steals the lifespan of those it kills to add it to its wielder's. A huge, 10' long, powerful, ancient alien artifact once wielded by the Tau Leader Commander Farsight, the Dawn Blade is a powerful weapon whose true power is widely unknown even to its original wielder, and as such, to its new wielder as well. It is massive; originally wielded by Farsight's Tau Battlesuit. Normally not meant to be wielded by a normal human at all, Layla Heartfilia is still easily able to handle the blade with one hand due to Big Mom's ridiculous strength. Due to its mysterious nature and that of the ancient alien race it once belonged to, it is very likely that the sword has unknown, mysterious powers that have not been discovered yet; whether it is the case and what those powers may be is left to GM's discretion.)
-Ghal Maraz, the Skull-Splitter (A god-level legendary artifact Warhammer once wielded by the founder of the Empire of Man, Sigmar Heldenhammer. It was created ages ago by the Ancestor God Semdnir, and is said to be, by far, one of the most powerful weapons ever made in its native universe - and obviously, a very powerful one in the multiverse in general. Stones are free from GP except for Ability bonuses, unless stated otherwise. Ghal Maraz has multiple powers and uses, as described below:
-Exclusive (May only be wielded by those deemed worthy of its power by the hammer itself, and will burn violently demons or evil beings who attempt to hold it.)
-Indestructible
- Combat (+10, 2x damage, AP (Ignores 5 Toughness if No AP), Can Parry/Deflect Magic, Range 6 if Thrown (May be increased by stones), Returns to thrower. Ghal Maraz is, before anything else, an incredibly powerful weapon in both melee and distant ranges, more than capable of annihilating foes based solely on that alone.)
- Flames of Sigmar (For 1 stone of the user's own Energy/panel, the hammer ignites itself with holy flames, adding +2 to its Weapon modifier, as well as '3x damage VS Dark/Demonic/Evil/Undead' and 'Sets flammable objects on fire' Advantages to its attacks.)
- Gaze of Sigmar (As Sense Power 10, Only to sense the forces of Evil and Servants of Chaos.)
- Indomitable Body (Increases user's Healing Factor by one step, to a minimum of Accelerated Healing Factor; also renders user Immune to Fatigue.)
- Light of Sigmar (At will, the wielder may use an Action to cause the hammer to emit a bright purifying light of up to Area 5. Any lesser demons and undead - with a Durability of 3 or lower - caught in that light is automatically incinerated and disintegrated.)
- No Evil May Gaze Upon (Simply gazing upon the hammer will cause -2 to all actions of truly evil, demonic or undead beings. Furthermore, those of Durability 3 or lower who look directly at it will suffer 1w of damage per panel due to its holy might.)
- Omnislayer (The warhammer is capable of permanently killing nearly any foe, including most immortals and beings capable of self-reconstitution, up to and including permanently destroying demons even in the Realm of Chaos. Gods, eldritch abominations and cosmic entities of a sufficient power might be immune, at GM's discretion.)
- Shockwave (AN 10 + Str.bonus to cause a powerful Area Effect 3 kinetic shockwave when the hammer is slammed into the ground.)
- Sigmar's Blessing (Grants +3 to Str, Agl, Spd, Dur, Toughness, Ref.Dodge, Magical Defense and all Energy/Magical/Mental Actions while wielded in battle, along with +1 to Power Level and +2 Energy Battery.)
- Spirit-Bane (Ghal Maraz can strike incorporeal/phase shifted foes as though they were fully physically manifested.)
-Exclusive (May only be wielded by those deemed worthy of its power by the hammer itself, and will burn violently demons or evil beings who attempt to hold it.)
-Indestructible
-Den Den Mushi (Kind of a cellphone, but actually a live snail. Worldwide range, at least in One Piece universe)
-Platinum Key (Celestial Spirit Magic keys beyond the level of Silver and Gold keys; each unique in the entire multiverse. Layla owns the following four:
Vulkan (Dur 12; the Perpetual Primarch of the Salamanders. Can be summoned on Mondays and Tuesdays. On Sunday, can be summoned to forge a weapon or item.)- Captain Lucy "Atom" Adam (A completely identical version of Layla's daughters as an adult, only her entire body is coated in some sort of light bluish chrome metal. Wears no clothes on save for her chest having an atom-like decal on it, and her feet seemingly shifted into some boot like appearence. Her coating seems to form a metal bodysuit of sorts. She has the power of the Justice League's Captain Atom. Can be summoned on Saturday, Sunday, the last Eight Hours of Friday, and the first Eight Hours of Monday.)
- Optimal Optimus (A giant metal blue and gold gorilla Transformer who became a Transmetal 2. Has two additional alt-modes: a Jet Fighter, and a Car; and is equipped with a shoulder/chest missile cannon. Can be summoned on Mondays, Tuesdays, Wednesdays, and Thursdays.)
- Gold Mewtwo (A Mewtwo with a Golden Frieza-like form, Can be summoned on Wednesdays, Thursdays, Fridays, and the first Saturday, and last Sunday of each month.)
-Pokéball (Lvl 100 ♀ Kangaskhan)
-Key Stone
-Kangaskhanite (Allows Kangaskhan's Mega Evolution into Mega Kangaskhan)
-Bag with dozens of Materias
-Training clothes (T-Shirts, Tank tops, Shorts, Sneakers, Yoga pants, Tennis, Flats)
______________________________________________________________
STORY: To be made later... need more info, first.
SKILL POINT SYSTEM DETAILS
-Unarmed Combatants gain a third Energy Pool called Skill Points.
-Skill Point Pool is 2/3 of your Close Combat Action Number
-Skill Point Regeneration is 1/3 of your Close Combat Action Number
-Use Skill Points to add Advantages to your attacks for a Panel on a Point per Cost Level Basis.
-If Purchasing Area Effect, Area = 2, Spend extra SP for more area.