I also can't see it mentioned that halving the stones take an Action.
Not sure if the Innate Sense is worth +2 CL. As fare as I have understood, backlash only happens if the power can take effect. So it has to get through the Energy Regen + Magic Defense. So if you can't beat the difficulty, then those +2 CL might as well have been spend on extra levels, increasing both the power and the chance of not drawing a backlash stone.
The "no Removal of Backlash" seems like it might be to punishing to the point it might ruin the power. Besides stones spend vs a possible, very high number. Especially if you also have to spend stones on area and duration. However, I do think an option like this would be a good idea.
I am sorry for the spelling and grammar errors (I do struggle with grammar a lot)
It mentions it on the last bullet of the first list of them: - A character may spend an action to remove 1/2 AN stones of remaining backlash per turn (and yes the character does know the running total for this)
No backlash is actually checked before resistance it is an entirely different check, I based this on the fact that when Chaos magic mixes with other magic the results tend to be even more volatile and a character will not know when they go up against someone with a magical defense (which is most often generated by magic users).
The options are flexible I was mostly just suggesting them, but I do believe that the power could work without the ability to remove backlash it simply will feel much like a personal horror (also remember an AN 1 does not remove backlash either)
I imagine that the Difficulty would be horrendous since everything in the area would be affected. Energy Regen + Magic Defense (from every person in the area) + the difficulty for affecting the environment (steel, concrete, air, ect)
Also, just noticed that the Backlash stones stay in the bag. So the backlash carries over to future panels, which I feel is a little much. I know it can be lowered as normal, but then you have to spend allot of time doing nothing with the power. Could be an interesting option though
Post by lilithsboy on Oct 31, 2017 16:40:14 GMT -5
That is the funny thing about how difficulty works with an AOE (which is why I felt it best not to make this power AOE innately) because it targets an area not an individual it only goes by the highest number, at the same time I could actually see it being much more dangerous to call Chaos down on an area rather than individual target(s) but if the character is that desperate then they probably are willing to take the risk, personally I would do the highest energy defense+highest magical defense even if those came from different sources so as not to overpower the backlash yet still account for everything it was affecting.
Wanda (I know you do not like basing it off of a single person but still she is the quintessential hexbolter) actually used to have this thing where the more she used her powers the more out of control they started to become this mimics that, normally someone is going to accrue at most 1 or 2 stones per round if they feel in danger then they can do smaller task till those stones disappear. Basically it causes Hex Bolts to be a sort of gambling/asset management game. Furthermore if someone is throwing around enough power where they get significantly high numbers they may at some point have to stop to refuel their energy pool at which point they can simply use an action to help them reset.
If you look at most characters then they really do not generate too many stones, as 3 is the most used durability and magical resistance is not that common. But there are enough where if the GM wanted to give the hex bolter a significant challenge they could.
Hex spheres are a little much themselves you gain reality-altering powers at +3an and unlike other cheap reality alterations, this has no prerequisites.... There should be consequences to welding so much power so cheaply and untrained. In the book it literally lets you do anything, no I mean it check Hex Sphere's 3rd paragraph 4th sentence "When you use this power anything can happen." Almost every character with this much power in the comics has a hell of a time controlling it and making it work properly but with its current wording you only have to ask is it big enough? This power is devastating to use both to the target and the caster, I want to bring the feel of consequences back into it.
Last Edit: Oct 31, 2017 17:05:33 GMT -5 by lilithsboy
Been a long week for me, so been having trouble getting back to this topic.
Seems like it needs some work. To me it feels like it can become complex with other aspects of the rules. This might be due to me not playing MURPG for some time, so I might not be "in tune" with the rules as I usually am. But overall though, I think it could work.
When I get the time, I am thinking of trying to write what you have suggested so fare down and try and clean the grammar a little. That should help me understand it better, or at least, make it clear if I understood your suggestion. I may add some options if I come up with some on the way.