Post by Manah on Dec 9, 2017 11:45:35 GMT -5
SYLAR
Former Serial Killer turned
Redemption-seeking Hero
"You're lucky I'm not who I used to be."
Former Serial Killer turned
Redemption-seeking Hero
"You're lucky I'm not who I used to be."
True Name: Gabriel Gray
Other aliases: Gabe, Gabriel Sylar, Patient Zero, The Boogeyman, Brain Man
Age: Unknown (possibly in his mid-thirties)
Occupation: Former watchmaker and restorer, former serial killer and criminal; currently an adventurer/hero
Height: 6'1"
Weight: 150 lbs
Eye color: Dark Brown
Hair color: Black
Species: Evolved Human
ABILITIES
Int: 7
Str: 2/7 (Through use of his Telekinesis)
Agl: 2
Spd: 2
Dur: 3
HEALTH: 3
ENERGY: 20(i)
REGEN: 13
ACTIONS
Close Combat: 4
(Str.bonus and Wpn.modifier)
-Efficient
-Hand-to-hand
-Improvised weapons
-Dirty fighting
-Using powers in combat
Ranged Combat: 3
(Agl.bonus and Wpn.modifier)
-Handguns
-Thrown objects
-Using powers in combat
Acrobatics: 2
(Agl.bonus)
Sentient Digestive System: 6
(Int.bonus)
-User's digestive system is replaced by a duo of techno-organic slug-like creatures which can devour matter at a surprisingly fast rate
-Slugs can move at a Speed of 2 per panel, at a Range of up to 10, and can act independently to the user; user only pays the stones to 'give them the order', and then they do it and return by themselves; Slugs communicate with user through a Telepathic link
-Devour Matter by spending stones against Weight and Hardness of the hardest materials eaten, as well as for Range of the farthest materials so eaten
-Each stone of total Weight of eaten matter = 1 stone of Energy absorbed by user once the slugs are re-absorbed, up to 2x AN at once. For each 6 stones of Energy so absorbed, user also heals 1w of Health.
-Consumed Matter Psychometry (The Slugs can read the past history of consumed matter as per Psychometry at AN for free, and relate it to their user via psychic link, as needed)
-Instead of absorbing Energy, the user can instead use it as Metamorphosis up to AN to increase Strength or Durability, which last for 1 hour after the power up
-A user with this power cannot eat normally and will regurgitate food normally absorbed. Eating matter via the slugs is the only way to feed.
-While the Slugs can technically be destroyed, doing so is extremely difficult: They have Durability 7, Toughness 9 [No AP, No 2x damage], Ref.Dodge +3, and a 'skin-tight' Force Field of 4 which is always active.
-Sylar has the ability to shapeshift his slugs back into normal digestive organs temporarily if he so wishes, but doing so would negate his access to this power for the duration.
Telekinesis: 12
(Int.bonus and Wpn.modifier)
-Super-Efficient
-Telekinetic Mastery (2x Damage or Stun damage only, Area Effect, Doesn't require Line of Sight, Can avoid killing without spending stones in Control, and Can perform very precise manipulations using only his Telekinesis and his other abilities (for example, he could successfully remove a brain tumor by telekinesis and use of his Intuitive Aptitude ability).
-Fine control (Can perform fine control over even large areas of effects, ignoring anything he doesn't want to affect.)
-May substitute AN for Strength
Kinetic Bolt: 6
(Int.bonus)
-As Force Blast
-2x damage, AP
-May be stopped at a given object despite it being AP; for example, Sylar could use it to break a glass without making a hole in the wall behind said glass.
-Requires Hand gestures; basically, the user aims his index finger at the target and 'pulls the trigger' by tapping their thumb atop said finger, mimicking a gun.
Cryokinesis: 10
(Int.bonus)
-Efficient
-As Mastery of Cold
-Immune to element
-Force Blast (Normal damage, or Stones VS Durability to freeze.)
-Create/Manipulate
Electrokinesis: 10
(Int.bonus)
-Efficient
-As Mastery of Electricity
-Immune to element
-Create/manipulate
-Force blast (2x damage, Normal or Stun damage, Area attack)
-May drain up to 3 more stones of Energy per panel from Electrical sources
-Accumulate Energy for greater effect
Mastery of Radioactivity: 9
(Int.bonus)
-Immune to element
-Create/Manipulate
-Nuclear Explosion (as a Force Blast, Attack VS Durability, Area Effect, centered on self; 2x damage. Sylar himself will be harmed by the blast despite his immunity to radiation - cause there's also heat, sheer kinetic energy and well, the whole explosion thing - but he will regenerate even from that.)
Audiokinesis: 8
-As Mastery of Sound
-Create/Manipulate (May mimic and distort noise, replicate frequencies, etc)
-Force Blast; deals Sonic-type Normal AND Stun Damage, and shatters any object whose Hardness is inferior to the amount of stones played. Will deal 3x damage against living beings if used withing Range 1, and 2x damage within Range 2
Matter Liquification: 7
-Stones VS material hardness and size of the object to liquify it.
Disintegration: 7
-Atk VS Hardness to cause objects to break down into particles and effectively disintegrate; alternately Atk VS Durability, 2x damage, as an attack VS living beings as it also functions on Organic matter
-Requires Hand gestures; the user focuses on the target for a moment, causing it to tremble, and then snaps his fingers, causing the effect to take place
Teleportation: 3
-Travel through another dimension
-Range: 3 miles
-Can only travel where he has been
-Must pay 1 red stone per guest
Psychometry/Empathy: 5
(Int.bonus)
-Psychometry: By touch, Sylar is able to "see" the memories and emotions surrounding a given object (for example, if he touched a murder weapon, he could see what the weapon was used for, by whom, and the very moment it happened, among other things.)
-Empathy: Sylar can feel the emotions, hopes, desires and dreams of others.
Shape Shifting: 6
-Does not need to spend stones to maintain disguise
-May create actual clothes
Pheromones: 8
-Vs Dur or Int, target's choice
-Inspires loyalty/obedience to commands
-Can order victims to remember things differently, stop breathing, fall in love, etc.
-Stones of 'damage' - Duration on the D&R chart
-Obtained from the Purple Man
Intuitive Aptitude: 7
-Efficient
-May be used as Technology, Inventing, Enchantment/Imbuement, Vehicle operations, Genetic engineering, Alchemy, Medical Healing, Computers, Perform, Concentration and even General Knowledge with appropriate specialties, as well as various lesser actions where understanding how things work has an impact (for example, Sylar could use this to play the piano by simply understanding how said piano works)
-This is Sylar's ability to understand how things work, and how to repair it if it's broken, without any training or study. This ability is reflexive and acts partly like a modifier (as if there are always 7 stones in it) for technical purposes. He can also spend stones in this action, which are added to the base 7, for more practical uses or to make sure he understands all he can about a given object or person. (For example, Sylar has the base 7 stones active to understand how a mechanism works by mere sight. If he wants to make sure he understands it perfectly, he can spend 7 more stones on top of that for a total of 14. Then, if he wants to repair it, he must spend stones in this action, but still receives the base 7 stones as a bonus, for up to 14 stones.)
-Evolved Brain Functions: Sylar can open the skull of a mutant, evolved human or being with powers of some kind without killing the victim, look at their brain for a moment, and acquire their power(s) or ability(ies) at the same AN/MN and the same options as the original owner (NOTE: Except "Out of control" and similar disadvantages. Due to his greater understanding of how things work, Sylar has much control over his abilities), essentially functioning as a unique form of Copy A/A/M. Of course, the victim soon dies from blood loss and trauma moments after unless they have some sort of ability to prevent that.
-Empathic Mimicry: Gabriel has become experienced in the art of copying the abilities of others without killing them, through Empathic Mimicry. Just being with others and discussing with them, understanding them, is enough for him to gain their abilities in little time. In game terms, he will get their power at 2/3 their AN (or MN), rounded up, all disadvantages (NOTE: Except "Out of control" and similar disadvantages. Due to his greater understanding of how things work, Sylar has much control over his abilities) and half the advantages (rounded up; which are learned first are GM's call) by discussing and hanging out with them for at least ten minutes, then the AN or MN will increase by 1 per minute, along with one additional advantage, until he reaches the same ability as the original. It takes a while, but he doesn't need to kill to gain their abilities anymore.
Flight: 6
(Int.bonus)
Thieving: 5
(Agl.bonus)
-Stealth
-Move silently
-Stalk
-Streetwise
-Escape artist
Drawing: 3
(Agl.bonus)
General Knowledge: 5
(Int.bonus)
-Superhumans and Abilities
-Timepieces and all things related
-History and geography
-Common trivia & Pop culture
-The Human mind
Vehicle Operations: 3
-Light vehicles
-Motorcycles
-High-Speed chases
Psychiatry: 3
(Int.bonus)
-Mind games
-Outsmart others
-Criminal psychology
Social Skills: 8
-Handsome
-Persuade
-Charm/Seduction
-Humor/Dark Humor/Sarcasm
-Lie
-Intimidate
-Sylar
-Gabriel Sylar
MODIFIERS
Acute Hearing +5
-Is always active but controllable; can be turned off at will or focus on certain sounds with concentration
-Can hear heartbeats, identify people via it, and sense changes in a person's mood through it
Rapid Cellular Regeneration
-As Enhanced Healing Factor; also includes the ability to Regrow Limbs, Immortality and Reconstitute Self (Special; five minutes)
Energy Battery 2
Deep Reserves 4
Reflexive Dodge +2
Toughness +2
Mental Defense +6
Fear Defense +3
Targeting +2
Photographic Memory
Thoughtography
-Also known as "Imprinting", this ability allows Sylar to mentally "write" on surfaces using his mind, and the result looks like it was written in ink.
Lie Detection
-Basically, this is an Immunity to Lies. Sylar instantly knows when people are lying to him, no matter how well they do so.
Alchemic Transmutation
-Sylar can transform objects she touches into gold if he so wishes.
Paint the Future
-As Precognitive Flashes, but with various changes. First, this ability is activated willingly. Second, when using it, Sylar gets into a trance-like state during which his eyes turn white, and he will use available material to paint, or draw, the future as if he was possessed. He will usually make more or less five paintings/drawing per use of this ability, and each of them has the potential to come true, although the future may be changed. No future is written is stone.
Wealth: 5
-Gains $100,000 per issue/month
-Currently has $10,000,000
-Updated: 2017-12-09
-Could be more thanks to her powers, but she doesn't need much more than this.
CHALLENGES
-Psychological (-2; the Hunger. Sylar's ability to understand how things work also come with a curse. His ability is so strong that it actually causes a "need" for it. He needs to know how things work, and how things function. In the past, it led him to kill people with powers so he could understand them. Thankfully, he has now found another way of gaining their abilities, removing his desire to kill and allowing him to seek redemption... and yet, the hunger remains, even if it is less strong than it used to be.)
-Psychological (-2; severe cruelty. For all his desire to make up for his mistakes and to become a hero, old habits die hard. While Sylar wishes to avoid killing again, he has little problem with making people suffer if he thinks they deserve it.)
-Compulsion to stick up for underdog (-3; in order to atone for his past and become a hero, Sylar has decided to work hard to help people in need and to fight for the helpless with all his might. He will go out of his way to help those in trouble, although he will do things his way.)
-Haunted past (-2; even a former hardened serial killer like him cannot escape his past. He still thinks about his victims and regrets his actions, and most people think of him as a murderer and criminal... something that he doesn't deny.)
-Extreme Vanity (-2; Sylar has a very high self-esteem. Okay, scratch that. Sylar has a god complex, plain and simple. He considers herself [and most evolved humans, for what it matters] as clearly superior to humankind, and thinks that he's the very best evolved human of all evolved humans.)
-Reluctant to kill (-1; if at all possible, Sylar wants to avoid killing again. One can't atone for his sins if he keeps committing them.)
-Criminal record (-2; Sylar is wanted for his past crimes, and is still public enemy number one, as far as "normal" authorities are concerned... and a couple of special ones. In his own world, at least.)
-Prejudice (-2; against people with powers who can't accept that they are different, that their power is a gift, not a curse.)
EQUIPMENT
-White buttoned shirt, black pants and matching dress shoes
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STORY: Gabriel Grey had one messed-up childhood. His biological father killed his biological mother, after selling him for money to his foster parents who couldn't have a child of their own. His father was an ordinary timepiece restorer without anything worth mentionning, and his mother was an ordinary woman who liked collecting snow globes. Gabriel grew up with his adoptive family, disgusted by how ordinary they were. Also, his mother kept on repeating how exceptional he was, how great his potential was...
In time, Gabriel became pretty much like his father. An ordinary, boring watchmaker and restorer. He was unbelievably good at what he did, of course. For some reason, he understood perfectly how every single clock worked. He knew exactly how every single mechanism in his workshop had to be repaired to work properly and be perfectly on time. But he hated his life. He wanted to be more... to be exceptional, like his mother told him he'd be. He wanted nothing with any of this boring, ordinary life fate seemed to have in store for him.
That's when something happened that would change his life forever. He received a call from a mysterious doctor, "Chandra Suresh", who apparently had been doing research on evolution, and "evolved humans", people with abilities that made them special, superhuman. And Gabriel Grey's name was on Suresh's list. The two arranged for a meeting to verify the doctor's theory, but after a few hours of testing, Suresh did not manage to find any trace of an ability in Grey.
Enraged, Gabriel left, bringing a copy of the list of people with abilities that Suresh had put together. Heading towards the home of the first one on the list, one Brian Davis, he introduced himself to Davis as doctor Suresh, and witnessed the man's power to move objects with his mind. Davis requested that "Suresh" removed or turned off this ability, wanting nothing to do with it. Angry that one with an actual power would refuse it, Grey grabbed a blunt object and hit Davis on the head.
That's when he realized... somehow, he understood. He understood everything he had to. Kneeling next to the unconscious man with a knife, he cut open his head and looked into his brain, searching for answers... and he found them.
Brian Davis was the first of a long series of victims from the murderer who called himself "Sylar". His newly discovered ability to understand everything allowed him to steal the powers of others by removing the upper part of their skull and studying their brain, and the immense hunger for understanding his power gave him made him lose control of himself time and time again.
Months later, various encounters with others evolved humans, including but not restricted to, Peter Petrelli, Claire Bennet and various others, made him think again about his actions and brought remorse back into his mind. But it was not until Peter's father, Arthur Petrelli, made him realize he had another way of getting other people's powers that he started thinking that maybe he could be something else than a monster. Maybe he, too, could be a hero.
After a few battles and some thinking, Sylar decided to change. With the help of Peter Petrelli, he managed to find some peace with his past and attempt to change for the best. Now he's doing his best to make up for his past and to become a better man... and a hero.