Post by Manah on Dec 21, 2017 20:38:05 GMT -5
Milly
Prodigy Planeswalker Witch
Prodigy Planeswalker Witch
QUOTE: "I'll show you the true power of magic!"
Full Name: Milly Ashford
Age: 18
Occupation: Former Ashford Academy Student, Badass Witch, Ally of the Howlet Clan, Planeswalker
Height: 5'9"
Weight: 138 lbs
Eye color: Dark Blue
Hair color: Blonde
Species: Planeswalker (Formerly Human Witch with Unprecedented potential)
ABILITIES
Int: 10
Str: 8
Agl: 8
Spd: 6
Dur: 7
HEALTH: 7 P.L: 5
ENERGY: 36 P.L: 15
REGEN: 30 P.L: 9
ACTIONS
Close Combat: 7
(Str.bonus and Wpn.modifier)
-Efficient
-Martial Arts
-Staves
-Swords
-Acrobatic fighting
-Inhuman power
-Fighting larger/multiple opponents
-Using powers in combat
Ranged Combat: 6
(Agl.bonus and Wpn.modifier)
-Efficient
-Firearms
-Thrown objects
-Thrown opponents
-Acrobatic fighting
-Fighting larger/multiple opponents
-Using powers in combat
Acrobatics: 5
(Agl.bonus)
Card Magic: 20
(Int.bonus, Wpn.modifier on Telekinesis)
-Super-Efficient
-Manifest Cards (As Psi-Weapon; Manifests +2, 2x damage or Area effect around point of Impact, AP, Normal or Stun damage; Cards made of solified spiritual energy in a deck which never runs out. Said cards may use any, some, all or none of the above advantages, and have a Range of 4 when thrown. May be used in melee, thrown or launched with Telekinesis. This power is the very basis of all the others in this Action; the deck must be manifested to draw cards allowing any other effect. Manifested cards may appear as whatever the user needs; regular playing cards, Tarot cards, spell cards, blank cards, and so on.)
-Card Tricks (As Perform (Card Tricks). This has little purpose other than entertainment though it is fairly amazing to witness. Allows user to perform various techniques of sleight of hand, palming, cradistry, shuffling, dealing, and so on.)
-Cartomancy (As Clairvoyance at AN, May perceive through time regardless of physical proximity. By reading Tarot cards, the user may gain knowledge and insight about a given person, location, event, object or whatnot.)
-As Mastery of Magic (Can exceed 6 stones of effect, Doesn't require a panel of prep time, Accumulate Energy, Increase AN); Witchcraft, Voodoo, Magical Healing & Magical Travel (Doesn't require a panel of prep time)
-As Summoning (Summoned Creatures are always loyal to user; Automatically learns the 'names' of Summoned Creatures; Need only pay 1 stone per every Dur AN amount of creatures under one's control)
-As Mesmerism (Read minds, Telepathic communications, Illusions, Project thoughts/control others, Create links with others, Mental bolts, Repair minds, Empathy, Psychometry, Mental block, Empathic projection)
-Artifact Vault (For each AN, the user may pay 1 stone to get access to 5w stones worth of magical items, which she, her allies, or any summoned creatures under her control can use. Each individual such Artifact counts as a separate Card use, see below. Naturally, using a stronger artifact likely means that fewer of them can be activated at once.)
-Landscape (A Planeswalker may activate up to one 'Land' per AN in this action, with each Land corresponding to a specific Mana color. White Mana comes from Plains, Blue Mana from Islands, Green Mana from Forests, Red Mana from Mountains and Black Mana from Swamps. For each such Land in effect, said landscape manifests in the distant surroundings of the Caster, providing +2 sitmods to one Spell related to said color per panel, thus making spells more and more powerful as more lands are manifested. Activating a Land costs 2 Energy. Each such Land counts as a separate Card use, see below.)
-Trap Cards (Must hit with a normal +2 Card to activate; Spell is then activated VS target's Durability + Magical Defense. If successful, victim is trapped within the Trap card, appearing as a Face Card representing them, not unlike a King, Queen or Jack. A victim can be released by simply ripping the card in half or more.)
-Hammerspace (At AN. Allows user to manifest a 'Storage Card' holding a pocket dimension to store away objects.)
-Five Cards (Milly may use up to 5 different Cards per panel, allowing her to put stones in this action up to five times in one panel for said purposes if appropriate, paying for each said use fully, unless all spells may be cast in fewer uses of this action, in which case additional uses are unecessary. For example, if casting four Attack spells, the user may want to actually use this action more than once for additional power. However, if the user activates only Artifact cards, they are still limited as normal, in which case using this action more than once may be unnecessary/impossible.)
-Accumulate Energy for greater effect
-Requires gestures to use (Actually drawing and activating the Spell cards from her manifested mystical deck)
Thieving: 4
(Agl.bonus)
-Stealth
-Search room/area
-Pickpocket
-Streetwise
General Knowledge: 5
(Int.bonus)
-Efficient
-History and geography
-Ashford family/academy
-Pop culture
-Occultism
-The Howlet clan
Iron Will: 5
-Heal Self
-Leadership
Social Skills: 6
-Beautiful
-Noble
-Kind and gentle
-Etiquette
-Intimidate
-Howlet Clan protocol
-Badass Witch
MODIFIERS
Power Level: 5
-Power Level Recovery
-Tireless +2
Accelerated Healing Factor
Energy Battery +5
Acute Sight +2
Reflexive Dodge +5
Toughness +6
-No 2x damage
Mental Defense +8
Magical Defense +10
Targeting +2
Enhanced Vision 3
-See Auras and magical forces
Paragon Magic
-As Destiny Force; entirely under GM's dsicretion and control; represents Milly's inner, near-unlimited potential in magic. Under certain circumstances, Milly has proven capable of unleashing unbelievably powerful manifestations of pure, unadulterated and absolute magic, although she's had so far no control, or knowledge as to how, when, and why it happens. In fact, she's been entirely unaware of it so far, having lost consciousness each time she used it so far. Only Henrietta herself has witnessed her use it.
-At GM's discretion, this might eventually 'evolve' into an action As Power Cosmic/Phoenix Force/God-like powers at AN 1 when she does realize and learns to control this untold power, but that is not going to happen anytime soon at her current level of power.
Precognitive Flashes
Wealth: 3
-Gains $10,000 per issue/month
-Currently has $4,000
-Updated on 2017-01-22
CHALLENGES
-Psychological (-2; moderate ambition. Milly intends to become a great witch just like her mentor and guide, Henrietta Howlet.)
-Loyal (-3; to her mentor, Henrietta Howlet, whom she sees as friend and surrogate mother.)
-C.T.S.U.F.U (-3; Milly is helpful towards others and always willing to lend a hand when necessary.)
-Scared of opposite sex (-1; due to some unpleasant and scary encounters she unfortunately experienced while she was living on the streets, Milly is a bit scared of men, a problem she might have to overcome if a good-hearted one tries to win her favors.)
-Minority (-1; pansexual. Milly doesn't consider gender a factor when deciding whether or not she feels interest towards a given person.)
-Ticklish (-2; Milly is a very ticklish person.)
-Haunted past (-1; her parents disowned her and essentially kicked her out of her home and the academy when she inadvertently caused odd events around her as the result of her awakening to her magical potential. While she was rescued from the streets by Henrietta, the memories are still close to mind.)
-Unknown true nature (-2; Milly remains unaware of her true nature, as no known human has ever displayed such a personal, intense connection with magic in the past as she has when she unwittingly accessed Paragon Magic. What this means, and implies, remains a mystery to her to this day, a mystery Henrietta has been working on unraveling since she met the girl.)
EQUIPMENT
-Currently worn: White turtleneck sweater, black shin-length skirt, white stockings and black flats
-Combat Staff (+1 Weapon)
-Howlet Family Voodoo dolls (AN 13 dolls of Travis Howlet, Henrietta Howlet, Celeste Howlet, Jasmine Howlet, Janet Howlet, Clara Howlet and Kylie Howlet)
-The Space Gem (One of the six Infinity Gems, arguably some of the most powerful artifacts in existence. This purple gemstone radiates with cosmic and spatial power, said power only increasing in conjunction with that of its sister gems... and even more when set on the Infinity Gauntlet with all five other gems. Using any of those powers does require an Action and Energy. If the wielder also has the Power Gem, all uses are Efficient. If the wielder has all gems set on the Infinity Gauntlet, all uses are Super-Efficient. The gems' powers do not stack with the user's unless noted otherwise, so if they already have an Action or Modifier given by a gem, whichever is best may be used.
- Teleportation (AN 10, Interstellar Distances, Travel to other dimensions, Can see through portals before entering, Does not have to travel to send others, May open portals for others to return, Teleport unwilling targets (Atk VS Agility), Fine Manipulation (May only teleport part of the target objects/beings, such as leaving items behind but teleporting living beings, or as an Atk VS Durability to only telepart part of their bodies). Additionally, naturally ignores 10 stones of Resistance from possible countermeasures from outside forces against such a teleportation, making spells, powers and other effects meant to stop teleporters much less useful if not downright useless against the Space Gem. Effects become Area Effect if he possesses all 6 stones.)
- Unlimited Manipulate Space (As an AN 10 (Int.bonus) option of a Mastery of Space. May cause a multitude of effects with a bit of imagination, possibly duplicating Force Blasts - with countless possible advantages, Telekinesis, Force Field, Flight, Gravity Control, and so on. Very few effective limits to a skilled user. Effects are automatically Area effect if he owns all 6 gems.)
- Increases Speed by +10
- Duplicate Self AN 10 (May manifest one duplicate of the user per stone spent, each able to sense, act and speak through the others, and each under the control of the original user, since they are all the original user, simply appearing in different areas at once.)
- Hammerspace AN 10
- Dimensional Creation AN 10 (Area effect, to create a Pocket Dimension with up to AN factors (factors, for example, including things such as 'ten times stronger gravity than Earth', or 'All grass and trees are purple', etcetera). If the user also has the Reality Gem, they may alter said dimension's laws of physics and general rules of existence in it. If the user also has the Soul Gem, they may create lifeforms to live in it. If the user has all the Gems, not only can the factors be literally anything, but there is no limit to the size of the so-called 'pocket' dimension, allowing the creation of an entire, new Universe.)
- Omnipresence (When all six Infinity Gems are gathered, the Duplicate Self power above is amplified to infinity, allowing the user to literally appear everywhere, at anytime, all at the same time, at once. There is no defense agaisnt this; the user may manifest in dreams, in other dimensions, in people's minds, in existing recorded materials, in literally anything.)
- Infinity Synergy (For each additional gem the wielder has with them, all ANs/MNs of this gem gain +1, up to +5 for all gems at once. Additionally, if all set on the Infinity Gauntlet, all gems gain an additional +5 to all ANs/MNs, to a total of 20.)
- Can't be improved by LoEs, White stones or any normal means)
______________________________________________________________
STORY: Milly Ashford grew up in the wealthy, noble Ashford family, and studied at the Ashford Academy for most of her life, until strange events began happening around her constantly. Weird lights, noises, objects levitating and bursting into flames at random, strange figures appearing and disappearing in the corner of people's eyes... soon enough, she freaked her parents and fellow students out so much she was isolated from the others, with her parents even attempting an exorcism of the young woman, who herself was becoming despaired and fearful of her own condition. When everything they tried - and their patience - failed, her parents began blaming her for everything, or at best claimed she was a cursed child and a threat to everything around her. They kicked her out of her home, of the academy, of their lives.
She lived alone and in fear on the streets for over a year, escaping various close calls. Eventually, she ended up in more trouble than she could handle as she was faced with a dozen thugs who decided they wanted to 'play' with her a bit. That's when she unwittingly accessed a mysterious power within her, unleashing a wave of magic which essentially teleported the men on the other side of the planet... and caused her to fall unconscious.
Henrietta Howlet witnessed the event... understood that what she had seen was some sort of yet unknown magical force of untold power, which the young woman clearly didn't control. She brought her home, gave her a new family, a new life... and began training her to become a witch, and harness her formidable powers!