Post by Manah on Jan 23, 2018 19:39:01 GMT -5
ILLYANA
Soul in search of a purpose
Soul in search of a purpose
QUOTE: "I only wish to find out who I truly am."
Age: Looks in her early 20s
Other aliases: None
Occupation: Adventuress, Traveler
Height: 6'1" (Due to Asgardian physiology; 5'7" otherwise)
Weight: 385 lbs (Due to Asgardian physiology; 138 otherwise)
Eye color: Blue; Yellow within red as Darkchylde
Hair color: Blond
Species: Mystically and Cosmically-enhanced Merged Entity
ABILITIES
Int: 8
Str: 30
Agl: 14
Spd: 16
Dur: 30
HEALTH: 30 P.L: 6
ENERGY: 105 P.L: 18
REGEN: 61 P.L: 12
ACTIONS
Asgardian Warrior: 10
(Str.bonus and Wpn.modifier)
-Super-Efficient
-As Mastery of Kung Fu
-Asgardian/Demonic Martial arts
-Wrestling
-Swords/Spears/Axes/Maces/Hammers/Bows
-Soulsword
-Cosmic Mjolnir
-Thrown objects/opponents
-Acrobatic/Aerial fighting
-Fighting multiple/larger opponents
-Using powers in combat
-Destruction
-Master Blow (As Overstain; if even a single stone gets through defense, triggers an Attack of AN + Overstain stones VS Durability, 3x damage, Automatically causes collateral damage; at the cost of taking a -5 sitmod to all Actions for 1 panel/stone of Overstain used.)
-Options: Balance, Blind fighting, Multiple opponents, Catch projectiles
Acrobatics: 7
(Agl.bonus)
Super-Breath: 10
(Dur.bonus)
-Efficient
-As Force Blast, Area attack, Normal and Stun damage. Alternately, can create an actual hurricane by paying stones of effect, Area and Duration on the D&R chart.
Quasi-Sonic Scream: 15
(Dur.bonus)
-Super-Efficient
-As a Sonic Force Blast; Atk VS Durability, 3x damage, Area attack/effect (Up to AN in Area), Causes massive collateral damage
-Tied to emotions (May receive from +1 to +3 sitmod from strong emotions, especially anger in which case the bonus may go up to +5.)
-Illyana's whispers have the potential to level a city, cause distant dormant volcanoes to become active, shake entire continents apart and generate tremors on the other side of the planet. A shout was said to have enough power to destroy several planets at once.
-Unlike Black Bolt's, Illyana's voice is not out of control, and she can either speak normally or use this ability.
Mastery of Weather/Air: 9
(Int.bonus)
-Efficient
-Create/Manipulate
-Force Blast (Lighting Blast - 2x damage, Normal or Stun damage, Indirect; Wind Blast - 2x damage OR Normal and Stun damage)
-Area effect
-Accumulate Energy
Mastery of Fire/Hellfire: 9
(Int.bonus)
-Efficient
-Create/Manipulate
-Force Blast (Fire - 2x damage, Sets flammable objects on fire; Hellfire - 2x damage, 3x damage VS evil/demonic/corrupted targets, Normal and Stun damage OR Atk VS Intelligence to paralyze, Sets flammable objects on fire)
-Accumulate energy for greater effect
-Hellfire still burns underwater, and may only be extinguished by a Hellfire user, or by blood, milk or holy water
-Ghost Ride (User may imbue a vehicle or mount with Hellfire, transforming it into a demonic vehicle/mount worthy of a Spirit of Vengeance. Stones of effect up to AN may be added to Defense Modifier, Vehicle Damage, Menuver modifier, Speed, and/or Weight, with additional stones used for Duration on the D&R chart. Such a vehicle/mount can ride on water or up walls as though it was normal ground.)
-Inferno (Adds Inferno modifier, see below, at a MN of this action's AN)
-As Ghost Rider only
Particle/Electron Mastery: 9
(Int.bonus)
-Efficient
-Create/Manipulate Matter and Energy
-Concussive Blasts (With some, or none, of the following: 2x damage, 3x damage, Normal and/or Stun damage, Area attack/effect, AP, Causes massive collateral damage)
-Energy Absorption/Reflection
-Force Field
-As Metamorphosis (No apparent physical changes other than possible becoming more muscular or glowing a bit or similar minor changes, but can empower herself nonetheless)
-Power Block (Atk VS Intelligence+Mental Defense; effectively acts as a Telepathy/Mental Block effect)
-Flight at up to AN via anti-gravity particles
Mastery of Magic: 8
(Int.bonus)
-Efficient
-Can exceed 6 stones of effect
-Does not require a panel of prep time
-Accumulate Energy
-Increase AN
Entropic Sorcery: 9
(Int.bonus)
-As Asgardian Sorcery, but especially based on Chaos
-Efficient
-Vishanti Shield (As Force Field, Also works VS Magic)
Mastery of Earth/Stone/Plants/Snow/Water: 10
(Int.bonus)
-Efficient
-Create/Manipulate, Area effect as needed
-Force Blast (Fissure - Atk VS Agl+Ref.Dodge, 2x damage, Area attack, Automatically causes collateral damage; Earthquake/Landslide - 2x damage if target is on the ground, 3x damage if target is in/underground, No damage if target is airborne, Area effect, Causes massive collateral damage; Avalanche - 2x Normal damage, Normal and stun damage, May cause suffocation, Area attack, Automatically causes collateral damage; Tidal Wave - 2x damage, Normal and Stun damage, May cause suffocation, Area attack, Automatically causes collateral damage.)
-Accumulate energy for greater effect
Summoning: 8
(Int.bonus)
Telepathy/Mesmerism: 9
(Int.bonus)
-Efficient
-Read minds
-Subtle commands
-Project thoughts/control others
-Create links with others
-Telepathic communications (Broadcast)
-Empathy
-Empathic projection (Broadcast)
-Mental bolts
-Psychometry
-Repair minds
-Mental block
-Astral Projection (Body travels with projection)
Penance Stare: 10
(Int.bonus)
-Efficient
-Atk VS Int+Mental Defense, 2x damage, Normal and Stun damage, Cannot kill its victim (although it might cause lasting emotional/mental scarring)
-Requires to lock eyes with victim
-Useless against soulless, blind, drugged individuals, people bonded with symbiotes, or 'pure' people who caused no undeserved suffering to anyone.
-As Ghost Rider only
Magical Travel: 7
-Flight
-Teleportation
-Water-walking
-Shadow jump
-Phase shift
-Dreamwalking
-Swimming
Magical Healing: 7
Stepping Discs: 9
-As Teleportation
-Interstellar distances
-Time Travel
-Dimensional travel
-Does not have to travel to send others
-May open portals for others to return
-May see through portals before entering them
-Must travel through Limbo
Gift of Forgetfulness: 8
(Int.bonus)
-As the Telepathic option 'Edit memories', only to remove such memories as needed
The Power Cosmic: 13
(Int.bonus)
-Efficient
-Force Fields (Also effective VS Magic)
-Area Effect up to AN
-Cosmic Imbuement (Must pay for effect and Duration; May grant up to half AN rounded up of her own Power Cosmic to other beings, along with stones played as Metamorphosis to empower the target further. Said beings' eyes and hair turned silver like Anathema's body and board as the Surfer.)
-Surfboard (May manifest a silver surfboard made of pure cosmic energy and capable of Flight at a Speed of up to AN, stones are free, board is psionically linked to user and near indestructible, and can be reformed in an instant by a simple act of will. If used as such, it can be a +4 weapon, and adds its stones of Speed to an attack when used to ram or attack using its momentum.)
-May be improved by LoEs
Flight: 8
Warrior's Madness: 5
-Each stone played adds +1 to Anathema's Strength, Toughness and Durability
-Stones played remain in this action until the bonuses are dropped
-Illyana suffers from a Psychological (-3; blind rage) and Antisocial Tendencies (-3; severe violence) challenges for the Duration, and three panels afterwards
Technology/Inventing: 9
(Int.bonus)
Medical Healing: 7
Horsemanship: 4
Thieving: 3
(Agl.bonus)
-Stealth
-Search room/area
-Pickpocket
General Knowledge: 8
(Int.bonus)
-Efficient
-Sciences
-Occultism
-Demons
-Mutants
-Limbo Lore and Culture
-Asgard Lore and Culture
-Tactical lore
-Philosophy
Vehicle Operations: 7
-Light Vehicles
-Motorcycles
-Aircrafts
-Military Vehicles
-Alien Vehicles
-Asgardian Vehicles
-Stunts
Perform: 3
(Agl.bonus)
-Grand speeches
-Singing
-Dancing
Iron Will: 8
-Heal self
Statecraft: 9
-Beautiful
-Socialize
-Persuade
-Etiquette
-Charm/Seduce
-Humor/Sarcasm
-Authority
-Intimidate
-Heroine
MODIFIERS
Immortal
Self-Contained Lifeform
Power Level 6
-Power Level Regeneration
-Tireless 3
Acute Senses +8
-Can see and hear across the planet if focusing
Transform Self - Darkchylde
-While transformed, receives the following bonuses: +3 to Str, Agl, Spd, Dur, Toughness, Ref.Dodge, Energy Battery, +1 to Power Level, +2 Horns/Claws/Hooves, Flight: 5 (Via bat-like wings) and +2 to all Magic-based actions, in addition to her Looking non-human challenge increasing as noted below.
-When using dark magic too much or if she so wishes, Illyana has the power to transform into a much more demonic form of herself, known as Darkchylde.
Transform Self - Ghost Rider
-While transformed, receives the following bonuses: +4 in Str, +3 in Dur, +3 Toughness, Immunity to Fatigue, Allows access to various Ghost Rider powers on her CAD as noted.
-At will, Illyana is able to transform into a female version of Daniel Ketch's Ghost Rider demonic form, appearing as a blazing skeleton wearing a black leather biker coat, leather pants, leather boots, leather gloves, with chains around her waist and going from her left shoulder to right hi and back, with feminine curves despite her otherwise skeletal appearance. She can also feel the urge to transform at night, in the presence of evil, or whenever innocent blood is spilled in her presence. The transformation is very graphic, as her skin and flesh seems to melt and burn off her skeleton as it is set ablaze, her new outfit manifesting from over her charred bones underneath. Her appearance and outfit return to normal the moment she turns back, however.
Limbo Dominion +3
-Magik is far more powerful a Sorceress in the dimension of Limbo, granting this bonus to all of her Magical actions within it.
Enhanced Healing Factor
-Regrow organs/limbs
Energy Battery: 5
Deep Reserves +8
Reflexive Dodge +8
Toughness +30
-No AP
-No 2x damage
Energy Defense +10
Mental Defense +9
Magical Defense +8
Mental Invulnerability
Immunities
-Diseases, Poisons, Corrosives, Fire, Electricity, Heat, Cold, Lead and Radiation poisoning
Targeting +1
Enhanced Vision +6
-Fast Sight, Telescoping vision, See energy patterns and forces, See Auras and Magical forces, See into other dimensions, Detect Stress Point/Weakness in objects/matter
Inferno: 9
-2x damage, 3x damage VS evil/demonic/corrupted targets, Normal and Stun damage, Sets flammable objects on fire, Burns underwater, May only be extinguished by a Hellfire user, blood, milk or holy water.
-Only affects attackers who touch the burning parts of Ghost Rider's body (any exposed skeleton parts such as her skull or any other body parts if she removes parts of her biker outfit), although at her discretion, she can touch or be touched safely and without any harm if she so wishes.
-As Ghost Rider only
Interdimensional Travel
-To and from Limbo
Allspeak
-Mystical language allowing Asgardians to communicate with anyone in the Multiverse, as per Translation, Normal
Former Phoenix Force Host
-This Modifier has no effect per se other than to represent a former connection to the Phoenix Force, which it will recognize and might affect its interest/interactions towards Magik/Anathema.
Wealth: 10+
-All of Limbo, most of Asgard, and their contents
-Gains $10,000,000,000 per issue/month
-Currently has $10,000,000,000
-Last updated on 2018-01-23
Resources: 10+
-Specifics to be determined
CHALLENGES
-Looking non-human (-2/-3; Anathema appears as a divinely beautiful, muscular and tall woman with flawless skin and inhuman charisma. This challenge raises to the number after the slash when she assumes her Darkchylde form, as she then turns somewhat more feral, grows horns, claws, fangs, demonic wings, a forked tail and hooves; when she transforms into her Ghost Rider form, appearing as a burning skeleton clad in black leather biker outfit with chains; or when she manifests in her Silver form as the Surfer.)
-Mutant (-3; for all of her mixed origins, Illyana still has mutant DNA and can be detected as such by various types of technology such as Sentinels. That being said, the only power which stems from her mutant nature is her ability to manifest Stepping Discs.)
-Psychological (-2; moderate pride. Due to some of her personalities' strong egoes and her formidable power, Illyana is more proud and arrogant than most people, although her milder and more modest selves lessen it.)
-Honorable (-2; as are most of her original selves, so is Anathema an honorable and noble warrior, who will not lie, cheat, betray, or use dishonorable tactics in battle.)
-C.T.S.U.F.U (-4; Illyana is a true heroine, dedicated to the help, protection and support of the innocent and the helpless.)
-Haunted past (-3; most of her selves had traumatic experiences of their own, and Anathema shares all of them in one mind. Be it Thor's hardships, the Surfer's loss of his wife and his original task as a Herald of Galactus, the death of Daniel's sister, or the troubled rule and life of Blackbolt, 'she' went through a LOT.)
-Dark Half (-3; when Anathema makes use of very dark magics, or when she's going through intense, negative emotions, she might revert to her Darkchylde self, altering her into her more demonic self.)
-Special Vulnerability (-3; Jörmungandr's teeth will inflict 2x damage to Anathema, as she shares the mythical 'weakness' of Thor.)
EQUIPMENT
-Currently Worn: Purple Nightgown
-Cosmic Mjölnir (Asgardian Hammer originally made of Uru Metal, enchanted by none other than Odin himself, only to be merged later with a Cosmic Cube, altering it to even greater heights of power. Usually appear like a walking stick when not in use. It is completely Indestructible and has the following powers (all the stones from the hammer are free except for the Ability bonuses stones):
- Combat: May be used for either Close or Ranged combat (Range of 7 when thrown); +12 Wpn.modifier, 2x damage, 3x damage to Unholy or Undead foes, May do Stun damage. May use to parry/deflect Physical, Energy and Magical attacks. Always return to wielder when thrown, regardless of what stands in between.
- Weather/Air/Magnetism Control: As Mastery of Weather/Air/Magnetism: 24 (Int.bonus, Efficient, Create/Manipulate, Lighting Blast (2x damage, Normal or Stun damage, Indirect), Wind Blast (2x damage OR Normal and Stun damage), Magnetic Blast (Normal damage OR Atk VS Durability to paralyze), Immunity to element, Accumulate Energy, Area effect)
- Anti-Force: A Force Blast of 24 (Dur.bonus, 2x damage, AP (Ignores 3 Toughness even if No AP), Normal and Stun damage). This blast is so powerful, it is actually capable of slaying Asgardian Gods and similar beings.
- Thermo-blast: Another blast of the hammer, a heat/kinetic blast capable of decimating entire planets. Acts as a AN 24, Int.bonus, 2x damage, Area effect, Causes massive collateral damage, Force Blast attack centered on but ignoring the user.
- Teleportation: 20, in the form of swirly portals. May also open portals to other dimensions, or Travel through time.
- Hyper Speed: Using the hammer specifically for this allows the user to attain a Speed of 20.
- Flight: 8 in the atmosphere, and up to Flight 30 in space by holding the hammer and throwing onself' along with it.
- Energy Absorption/Reflection/Drain: As the Action and Improved Energy Drain (Range 2), AN 24.
- Matter Manipulation: Mjolnir's user can manipulate and alter matter thanks to the hammer's powers, as per a Mastery of Matter's Manipulate option at AN 20 (Int.bonus).
- God Blast: An immensely powerful attack which is so powerful it once slayed the Midgard Serpent and caused Galactus to flee for its life. When used, the wielder sacrifices up to half their Health, multiplies that amount by 3, which is added to the base AN 20 of this attack, for an Attack VS Durability (3x damage) that can theoretically kill anything. Since being merged with a Cosmic Cube, Mjölnir no longer runs the risk of being destroyed when using it.).
- Barrier: Manifests a barrier so incredibly powerful it once contained an explosion which could destroy a fifth of the Marvel Universe. Acts as a Force Field of AN 20 (Int.bonus, Area effect up to AN, Also works VS Mental and Magical attacks.)
- Cosmic Energy: As Power Cosmic AN 16; Mjolnir can manipulate a high level of Cosmic Energy, although not on the level of a true Power Cosmic user.
- Light Emission: Allows wielder to make the hammer glow with pure white light, illuminating up to an Area of 12 with it.
- Supernatural Detection: May function as Enhanced Vision 20 (Detect Asgardians, Sense Auras and Magical Forces, Sense evil, See energy patterns and forces, Identify occult forces)
- Dimensional Rift: The wielder can use the Hammer to create a powerful Dimensional Rift to open, drawing anyone in an Area of 5 around it in with a 30 stones pull. The wielder can determine in which dimension they are sent. Using this power lowers all of Mjolnir's powers by -3 for an hour.
- Resurrection: This one requires GM's approval, but the wielder of Mjolnir can try and use it to resurrect people. It technically requires Odin, and Hel's approval to do so, which could explain why it works or not roleplay-wise.
- Mortal disguise: Enables the wielder to transform into a normal human form to pass as normal.
- Altered appearance: If their wielder desires it, the hammers can be transformed into old, normal-looking walking sticks.
- Divine Power: If the person holding the hammer does not have such levels of superhuman power already, the hammer grants it to them while they wield it (Str: 30, Agl: 14, Spd: 16, Dur: 30, Immortal, Self-contained Lifeform, Reflexive Dodge +8, Toughness 30 (No AP, No 2x damage), and Energy Defense 10.)
- Indestructible (Made of nearly indestructible Uru metal merged with a Cosmic Cube, the hammer cannot be destroyed by anything short of full omnipotence.)
- Exclusive: No living being, unless worthy, may lift it.
-Megingjord (+2 to Str, -2 for a Day afterwards. Also known as the Belt of Strength, it is one of the many special items in Thor's possession, which ended up in turn in Illyana's.)
-3x Pokéballs (Lvl 44 ♂ Steelix, Lvl 77 Rayquaza, Lvl 58 ♂ Coalossal) NOTE: All Pokemon have 54 LoEs and 26w.
RESERVE EQUIPMENT (Summonable at Will)
-Eldritch Armor (Magik's mystical armor which forms - if she so wishes - with each spell she uses until it covers her whole body in a silvery, mystical plate. When a single spell is cast, it appears as chainmail and plating on her left arm and shoulder, then on her chest, whole torso, lower legs and forearms, full body, and finally helmet. In effect, the first spell cast manifests a +1, No 2x damage Armor, with each additional spell adding +1 to defense until a full +5 is reached, with the +4 bringing No AP with it.)
-Soulsword (+5, 3x damage, AP, Normal and Stun damage, Only harms magical/spiritual/intangible/ethereal/otherwordly creatures, passing through normal beings harmlessly. Alternately, the sword can be used to strike enchanted/possessed/magically controlled and/or cursed beings, causing an AN 12 Counter/Break spell to destroy the effect altogether and free the entity. The sword provides a +3 bonus to all Spells and Magik's Stepping Discs action as an especially powerful spell focus, and can be summoned to and away from the user with but a thought. It can't be destroyed as long as Anathema lives, and may only be used by her or people she or the sword allow to wield it, albeit most of their access to its powers will be heavily reduced, usually by a -3 basis. Finally, it can activate Illyana's Eldritch Armor at +3 defense right from the start with but the use of an action.)
RESERVE EQUIPMENT (Kept at home)
-Unstable Molecules X-Men Uniform (+1 defense; kept from her days with the X-Men)
-Royal blue long-sleeved blouse, shin-length black skirt, and white flats
______________________________________________________________
STORY: To be updated after her introduction.