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Post by Manah on Jun 9, 2018 20:37:29 GMT -5
It's not too late to make a change if you want to, but if you're okay with it, so am I. Zorto has a Space Transport of his own, and Wray has access to his Star Destroyer and some shuttles.
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Post by Mephistel on Jun 9, 2018 20:41:00 GMT -5
Hmm, I'll check it out, it might come in handy in order to ''Escape'' from some place! I still have 1 red left so, might as well put it there, see if I can gather something else. Does it comes with any ability bonus?
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Post by Manah on Jun 9, 2018 20:44:04 GMT -5
Nope, it's all the AN. Keep in mind you need at least 3 to be able to pilot the simplest of Starships, a.k.a simple shuttles or space transports, the latter being ships about the size of the Millenium Falcon. To be able to operate the simplest Starfighters, like the Y-Wing; larger freighters, or to be able to operate secondary systems on a capital ship, you will need at least 4.
More complex ships require higher ANs than that, but I recommend 3 or 4 at least if you want to pilot something decent.
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Post by Mephistel on Jun 9, 2018 21:00:40 GMT -5
Got it
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Post by Mephistel on Jun 9, 2018 21:03:48 GMT -5
So I took off 1w from range combat and get Vehycule use at 3
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Post by Manah on Jun 9, 2018 21:04:56 GMT -5
It's 'Vehicle operations', in fact, but yes, that's fine.
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Post by Mephistel on Jun 9, 2018 21:06:58 GMT -5
Vehicule operations then XD
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Post by RidiculousNinja on Jun 9, 2018 21:37:58 GMT -5
Hoots Rowlet Droids don’t sleep and can’t be mind tricked also I have a special combat team too!
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Post by Manah on Jun 9, 2018 21:39:16 GMT -5
Good points. Didn't think of that. XD
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Post by Janus on Jun 10, 2018 5:20:09 GMT -5
I did, that's why technology and portable computer. Would I have had time to create programmes on my portable computer, such as a droid take over programme to change the loyalty of a given droid to say for example: me. Oh and how do restraining bolts work and can I get some? And since we are going into detail with the game. Credit chips: Are they the same as just carrying all your money around with you or are they like bank cards are have security measures in place to prevent people who steal your credit chip being able to access your money? Oh and I've worked out my money now. Will post soon.
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Post by Manah on Jun 10, 2018 8:46:27 GMT -5
I did, that's why technology and portable computer. Would I have had time to create programmes on my portable computer, such as a droid take over programme to change the loyalty of a given droid to say for example: me. I don't think it would be that easy, otherwise the Republic would have used such programs instead of blasters against the CIS and would have won with minimal losses. XD But it's an interesting question, I'll look it up. Another excellent question! Also looking it up and coming back to you. This I can answer right away: the Credit Chips as mentioned in the equipment section is like a very advanced Debit Cart, which is heavily securized, very difficult to hack, equipped with a self-destruct system and a tracking device meant to punish people who attempt to access it illegally. So yeah, it's pretty heavilly well defended. That being said, credits can be carried around like regular money too. There are coins and bills like our own money. It's just more convenient, and less heavy, to carry a simple chip rather than hundreds of thousands of credits. XD Got'cha, thanks.
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Post by Janus on Jun 10, 2018 8:57:39 GMT -5
Oh, not saying easy or in any way useable in combat, but if the bad... Good.... Opponent guys have droids I'd like to be able to acquire them once the enemies are dead.
After all, just because the CIS lost doesn't mean their ideas weren't good in principle.
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Post by Manah on Jun 10, 2018 9:12:07 GMT -5
Well, that certainly could be done even without such a program. As long as a droid is not destroyed, it can be repaired and undergo re-programming and memory wipes. But I still had to look up whether it can be done or not in combat in order to have a clear answer to the questions 'can it? And if not, why?' SO! Got answers to both questions. 1) It is possible to hack a droid. The problem is that it takes time, and of course, the difficulty increases with the complexity of its programming/how independent is its mind (so, a MagnaGuard droids with a heuristic processor who has not undergone memory wipes for years will be much harder to hack than a run-of-the-mill basic protocol droid which is frequently memory-wiped. Just like how a droid controlled from afar, like the Battle Droids of the CIS, tend to not remained hacked for long as the system constantly fights against you to retain control unless its control center is destroyed. On average, it requires about thirty minutes of work. So it's best if the droid is disabled or harmless. 2) Restraining bolts are an effective method, and a less time-consuming one, but it must be installed previously on the droid to work. The idea is, you install the bolt on a droid, and then use a Droid Caller to activate it, thus disabling its motor impulse temporarily. So it tends to work well, but you need to physically install it on the droid beforehand, it's not just a point and click and done thing. A droid with a heuristic processor and a stronger personality, as noted above, is potentially able to try and remove its restraining bolt on its own if it's unhappy with its 'master', which is another point to consider. Restraining bolts cost 5 Credits each, and Droid Callers 10. Aaaand that's pretty much it. I know. I love the CIS, actually. XD
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Post by Mephistel on Jun 10, 2018 9:30:57 GMT -5
well can't wait to start
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Post by Manah on Jun 10, 2018 9:37:51 GMT -5
Likewise. ^_^
...Alterted the Equipment thread for clarity purposes.
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