|
Post by Manah on Jul 7, 2018 14:08:28 GMT -5
RITO Fiancé of Princess Lala, and Heir to the Devilukean Empire QUOTE: "Of course, don't worry about it and leave it all to m- Oops... oh n- WHOAAAAA!!?" Full Name: Rito Yuuki Age: 17 Other aliases: Riko Yuuki (When transformed into a girl by one of Lala's inventions), The Beast/Other not-so flattering nicknames (Only by Kotegawa and Nana when one of Rito's 'accidental contacts' occur.) Occupation: Sainan High School Student, Fiancé of Princess Lala Satalin Deviluke, Heir to the Devilukean Empire Height: 5'4" Weight: 137 lbs Eye color: Gold Brown Hair color: Brown Species: Human? ABILITIESInt: 3 Str: 2 Agl: 3 Spd: 3 Dur: 5 HEALTH: 5 ENERGY: 18 REGEN: 9 ACTIONSClose Combat: 2 (Str.bonus and Wpn.modifier) -Punches -Self-defenseRanged Combat: 2 (Agl.bonus and Wpn.modifier) -Thrown objects -Kicked objectsAcrobatics: 2 (Agl.bonus) Medical Healing: 2 General knowledge: 5 (Int.bonus) -Efficient -Manga/anime -Plants/Animals -Videogames -Pop culture -Devilukean lore and cultureGardener: 5 (Int.bonus) -Florist -Horticulture -Flora lore -Names/Care of flowers -Soil typesGames: 6 (Agl.bonus) -Efficient -Videogames -Crane game -Festival games -Sports -SoccerManga Assistant: 3 (Agl.bonus) -Draw -Frames -InkingIron Will: 5 -Heal White Stones -LeadershipSocial Skills: 5 -Kind and caring -Persuade -Shy -Compassionate -Cheer others upMODIFIERSPower in Flux -150+ stones (At least 150, though the GM might actually add more if he deems it appropriate) to be spent later on on powers/skills/increased A/A/M. -It is highly implied that Rito is very similar to Emperor Gid Lucione Deviluke himself, and that his unusual abilities hide a far, far greater potential. Some, including Gid himself, believe that the boy may be far more powerful than he himself believes, and considering the Emperor's power and intellect, he may very well be right. The source of this untapped potential is yet unknown, however, and for all Gid knows it may be much higher than he suspects.)Rapid Regeneration Energy Battery 1 Deep Reserves +2 Toughness +2 Reflexive Dodge +4 Mental Defense +5 Immunity -To Seduction and Charm powersWoman Pleasure +4 -Adds to any action means to cause feelings of pleasure, euphoria and/or bliss in any woman he touches, for example through a massage, simply stroking their hair, or even through a mere kiss. -For some unknown reason, Rito has an uncanny, borderline supernatural ability to make women feel exquisitely good with almost any touch.Wealth: 1 CHALLENGES-Psychological (-2; shy around women. Rito's shyness around members of the fairer sex tends to make him awkward and embarrassed in even slightly stimulating situations.) -Psychological (-2; kind/honest to a fault. For his flaws and weaknesses, Rito is one incredibly kind, honorable, straightforward and caring individual. He is very selfless, always concerned with the well-being of others, and he wants nothing more than for everyone to be happy. This, in turn, makes him rather naive, and easy to manipulate when someone knows about this.) -Psychological (-2; low self-esteem. Rarely gives himself credit for his good deeds, dwells on his mistakes more than he should when he's sad, and hardly ever speaks up or stands up for himself.) -Code of honor (-2; Rito despises the concept of - willingly - assaulting girls, and refuses to take advantage of/demean them intentionally even if they give him permission to do so. Regardless of the threat, he would never give up on those in danger. He even tends to help people who dislike him.) -C.T.S.U.F.U (-4; Rito is always willing to help others in trouble, even in situations putting his life in jeopardy, because he's just that nice.) -Loyal (-3; towards his friends and the people he loves. Rito would - literally - go to any length to help a friend in need, or to protect his loved ones.) -Clumsiness (-1; while this challenge does not apply in serious situations, hence its low value, in normal events, Rito is highly at risk of tripping, falling, missing a step or just accidentally losing his balance for some reason, usually triggering his 'godly indecency' skill. He just seems generally clumsy. but the truth is that he's juste seriously that unlucky.) -Refusal to take a life (-1; Rito hates the idea of killing, and would never do so if he can avoif it.) -Lucky Pervert (-5; when Rito accidentally falls, trips or otherwise loses control of his movements for whatever reason, he usually ends up accidentally and near inevitably groping/fondling/stripping girls left and right by accident in a manner that defies almost all the laws of physic. Likewise, when asleep, his body almost has a mind of its own, acting a lot more perverted than Rito himself normally would, for example kissing, licking and groping girls who get too close, a reaction called 'Cataplectic Indecency Syndrome' by the school doctor Ryoko Mikado. She claims that the more Rito tries to control himself and restrain his libido around women, the more his subconscious tries hard to make him get in very close contact with women.) -Love magnet (-3; despite how his accidental displays of 'shamelessness' would normally label him a hopeless pervert, girls in general all seem to see through it in time, perceiving the real Ritom and usually falling in love with him, or liking him very much at the very least. Interestingly enough, this challenge remains active when Rito is somehow transformed into his feminine alter-ego, Riko-chan, who is just as popular as he is, if not more... among both men and women.) -Love (-4; originally specific to his childhood crush Haruna Sairenji, later extended to Lala Satalin Deviluke as well... and to a lesser extent, to most of his would-be harem members as well.) -Transformation Target (-2; a fairly frequent 'running gag' among Rito's friends is how often he ended up somehow transformed into something else due to a large variety of odd events. Rito has turned in the past into a girl (his alter-ego Riko) multiple times, dogs, tiny versions of himself, at least once switched minds with Haruna for a while, and other forms as well. Usually, when there is a transformation power/spell/device going awry, misfiring or missing its intended target, Rito ends up being hit by it.) -Disliked and shunned by peers (-2; Kenichi Saruyama, Rito's best friend, and other male students of the school, who are bothered by the fact that Rito is extremely popular and that almost all of the most beautiful girls at school are in love with him. Worse still, Kenichi is also in love with Rito's feminine alter ego 'Riko' - and is completely oblivious to the fact that they are one and the same), so whenever he gets turned into a girl, he has to deal with him as well.) -Deadly enemies (-5; lots. Dozens, possibly hundreds of others of Lala's suitors who are interested in killing the 'main fiancé' to take his place and one day rule over the Devilukean Empire. The AN may be rather high for so many opponents, but thankfully for Rito, they are usually weak, dumb, both, or very unlucky themselves, often allowing him to win by mere chance or willpower... or the help of his friends.) EQUIPMENT-Sainan High School Uniform -Smartphone -Handheld videogame console with several games cartridges ______________________________________________________________ STORY: Rito Yuuki used to be a normal boy, shy around girls, good at sports and videogames, who had a crush on a sweet, lovely and cute girl in his school, Haruna Sairenji. He lived mostly alone with his sister, Mikan Yuuki, as his father Saibai was a very busy manga artist who very often stayed out late pretty much every day to work, and his mother Ringo worked overseas as a fashion designer who only came back home once in a while (still, they were a very close-knit family, and they all enjoyed to see either parent when it happened). However, as it happened, one young Lala Satalin Deviluke, daughter of Gid Lucione Deviluke, and princess of the galacic Devilukean Empire, ended up on Earth after running away from home due to her father trying to marry her to one of her many suitors in order to find an heir to his vast empire. She met with Rito accidentally, and declared him her fiancé in order to convince her pursuers to give up on trying to bring her back. While it was initially just a trick, she was moved by Rito's kindness and his desire of protecting her, and fell in love with him for real, causing troubles to the youth who was still trying to win the heart of his initial crush Haruna. This was but the beginning oh his problems, however, as Lala's father informed him that as a test, he would have to face Lala's other suitors until the wedding ceremony, and protect her from them. If he succeeded, Gid promised him the hand of his daughter, and the reins of his Empire. If he failed, he implied he could very well destroy him along with his planet. Things went on and chaos ensued. Rito and his friends (soon including Lala's younger sisters, the head of the school's Disciplinary committee, assassins originally sent to kill him yet who either fell for him or befriended him, and others) faced enemy suitors, were met with love problems (namely due to Lala's sister, Momo, who decided that the only way to make everyone happy, was to form a Harem under Rito so that all girls who loved him could be with him at once), and eventually actually met with Gid Lucione Deviluke in person, who turned out to be a very nice guy in truth, along with his wife, Sephie Michaela Deviluke... known as the most beautiful woman in the Galaxy (so much so that any man who looked directly at her was rendered an insane, lustful, aggressive wreck, with the exception of Gid... and Rito). Nowadays, things have calmed down a bit. Rito and his friends have dealt with the largest threats, have gathered several strong allies, and are relatively safe. Momo is ever so closer to bringing her plans to fruition, having already made sure that most of the girls were closer and closer to Rito withou being in an all-out war with each other. Most of what they have to worry about is school, and love. But who knows what the future has in store for them?
|
|
|
Post by Manah on Jul 7, 2018 14:12:26 GMT -5
CONSTANTINE The Laughing Magician QUOTE: "Heaven, Hell, Earth... What if I were to tell you that in the end, none of it matters? In the end, it's all a matter of knowledge, of havin' guts and of movin' the right pieces on the bloody chessboard at the right time. Just like I did right here while you were too busy listening to my words, old chap. Checkmate." Full Name: John Constantine Age: Looks in his early thirties, but is actually 59 Occupation: Magician, Occult Detective, Adventurer Other aliases: World's Greatest Conman, Hellblazer, The Constant One Height: 6'0" Weight: 167 lbs Eye color: Blue Hair color: Blond Species: Demon-blooded Human (Magician) ABILITIESInt: 7 Str: 3 Agl: 4 Spd: 3 Dur: 4 HEALTH: 4 ENERGY: 23(i) REGEN: 19 ACTIONSClose Combat: 5 (Str.bonus and Wpn.modifier) -Efficient -Hand-to-hand -Brawling -Fighting dirty -The Twin Blade -Using powers in combatRanged Combat: 4 (Agl.bonus and Wpn.modifier) -Handguns -Thrown objects -Fighting dirty -Using powers in combatAcrobatics: 3 (Agl.bonus) Mastery of Magic: 9 (Int.bonus, Wpn.modifier on Telekinesis) -Efficient -Can exceed the normal 6 stones effect limit -Does not require a panel of prep time -Pyromancy (Constantine excels at using fire or hellfire in offensive spells. When he does, his attacks are automatically (2x damage, Area attack, Set flammable materials on fire) if Fire, and (2x damage, 3x damage VS Good/holy creatures and beings, Area attack, Set flammable materials on fire, may only be extinguished through powerful/holy magic, or with milk, blood or holy water) if Hellfire.) -Accumulate Energy -Increase AN -Manipulation of Magic, Magical barrier, Magic blasts, Illusions/Prestidigitation, Magical research -Reluctant to useDark Arts: 10 (Int.bonus) -Efficient -As Asgardian Sorcery, but focused on Spirit wards, Sigils, Necromancy, Divination, Sins, Madness, Fear and Destruction. -Sigils: Spends stones for Effect and Duration, and Area if appropriate. Usually serves as Protection from something, such as detection (even from Omniscience!), specific effects or dangers, certain creatures' powers... if used against regular damage, works as Force Field (May pay 2 stones to have it protect against Mental and/or Magical attacks; must pay 4 for both). -Spirit Wards: Can create magical wards to protect against possession, and keep angels, demons and/or spirits from approaching him or whatever he protects with it. -Necromancy: Can heal others as per Magical Healing, animate skeletons and zombies, manipulate dead flesh and matter, communicate with spirits, drain Energy (the Improved version), etc. -Divination: As Clairvoyance (Can perceive through time regardless of Physical proximity) -Deadly Sins (This attack VS Durability and Magical Defense will make one a victim of one of the Seven Deadly Sins; Pride, Gluttony, Lust, Wrath, Greed, Sloth, or Envy. The caster may either choose to inflict a specific sin upon a victim, in which case the spell suffers a -2 sitmod, or to allow the victim's most personal sin to take over. For the duration of the spell, the victim has a Psychological/Obsession challenge related to the sin in question equal to the number of red stones that 'passed through' its defense, to a maximum of -5 (as a guideline, -1 is a rather noticeable increase in the suggested behavior, -3 is a powerful urge to obey one's Sin, and -5 is a downright deranged temporary madness; the victim will stop at nothing to satisfy its desires (ex: a Sloth victim with -3 will just sit down and rest or watch TV until something of extreme personal importance comes up; a Pride victim at -1 will highly doubt they could possibly fail at something and might take more risks because of it, etc). The spell has a base Duration of 3 (an hour), which can be lowered, or increased with stones.) -Madness (Functions as an Attack VS Intelligence + Mental Defense. If successful, the victim will suffer from a mental Challenge related to a type of madness or another, of the caster's choice, at a level of -1 per white stone of 'damage'. The Duration will be red stones of damage on the D&R chart. If said Duration exceeds 10, it becomes Permanent. Even more terrifying, this madness can be made 'contagious', making other people at risk of "catching it" through interaction with the affected's bodily fluids, their mouth, hands, noses, etc. To do that, the caster must sacrifice 1 Health which will heal in 24 hours regardless of the user's healing capabilities.) -Fear (As the action, although the user must pay for Range, and may pay for Area to affect more people at once.) -Destruction (Functions as a Force Blast; (2x damage, Ignores Hardness, Automatically causes collateral damage) against inanimate objects, and (2x damage, AP, Automatically causes collateral damage) against material beings. May pay for area if user wishes.) -Reluctant to useMesmerism/Hypnotism: 7 (Int.bonus) -Efficient -Illusions (Broadcast) -Project thoughts/control others (Broadcast) -Edit memories (Only through Hypnotism) -Telepathic Communications -Mental Bolts -Repair minds -Empathy -Psychometry -Empathic Projection (Broadcast) -Subtle commands (Only through Hypnotism) -Possibly his least reluctantly used magic, but stillSummoning: 9 (Int.bonus) -Can summon angels, demons, djinni, Gods, etc. -Exorcism (Stones of Effects VS a Difficulty of the possessing entity's Durability + Magical Defense, and a Resistance of the entity's Durability X Intelligence.) -Golemancy (Can animate golems from raw materials in much the same way as a Summoning, but the creature is automatically loyal and obedient.) -Can actually create his own demons (Doing so allows him to create a demon worth 5 stones/AN plus up to 15 Challenge stones, a process that takes a whole week. Demons thus created can actually learn and adapt, becoming independent and free-willed creatures. They are usually showing positive attitude towards John, but since they are independent, this may vary for each thus created demon. -Reluctant to useMagical Travel: 8 -Flight -Teleportation -Astral projection (Body can travel with him) -Dimensional travel -Time travel -Dream travel -Phase shift -Roads to Hell, Heaven and the Afterlife -Reluctant to useSynchronicity Wave Traveling: 10 (Int.bonus) -Efficient -This powerful, unique type of Magic may only be used by the one Magi bearing the title of 'The Laughing Magician'. It represents the user's ability to influence synchronicity and the power of 'coincidence', allowing him to make his own luck, manipulate fate, protect himself from danger and harm (projectiles and spells miss their mark, attacks strike random targets instead of him, attackers trip, etc), alter the battlefield to his own liking, meet the right kind of people and be at the right place at the right time. This effect is so powerful it may also affect God and Satan, making Constantine one of the most powerful magicians in existence even though he dislikes and avoids using his magic. -Can grant himself Good Luck or his enemies Bad Luck at up to AN -Can combine with Gambling -May be used as Concentration -May spend stones VS Difficulty/Resistance (per GM's call for each specific event) to trigger events beneficial to the user, such as meeting the right person for the job, being in the right place at the right time, etc. -Free Force Field, not doubled, at AN whenever in use -Only benefits John or affects John's foes; never helps his alliesPrivate Investigating: 7 (Int.bonus) -Stealth -Pickpocket -Search room/area -Investigation -Supernatural clues -Escape artist -LockpickingStage Magic: 5 (Agl.bonus) -Stage tricks -Card tricks -Illusions -Legerdemain -Tricking othersGeneral Knowledge: 7 (Int.bonus) -Efficient -Occult lore -Demons, monsters and creatures -Tactical lore -Hell/Heaven -Master strategist -The Big Names -All the routes to Heaven, Hell and the AfterlifeGambling: 5 (Int.bonus, and Agl.bonus when cheating/spotting cheaters) -Poker -Blackjack -Dice -Roulette -BetsPerform: 6 (Agl.bonus) -Guitar -Dancing -Singing -Punk Rock -Band -Writing songsPsychiatry: 5 (Int.bonus) -Manipulate others -Lie/Bluff -Mind games -Con artist -Manipulate Gods/Superheroes/Supernatural BeingsLeadership: 3 Social Skills: 8 -Socialize -Humor/Sarcasm/Dark Humor -Threats/Insults -Foul-mouthed -Charm/Seduce -Intimidate -Enochian/Demonic languages -World's Greatest ConmanMODIFIERSExtended Life -It is unknown how long John can live, but his aging is slowed and his body will remain at near-perfect health for most of his life due to his demonic blood and having tricked demon lords into healing him.Presence +3 -Adds to all uses of Social SkillsHealing Factor Energy Battery 3 Deep Reserves +3 The Laughing Magician +2 / +4 -Adds to all Magical actions -Number after slash is used against Gods, angels, demons, and similar otherworldly beingsReflexive Dodge +3 Toughness +2 Mental Defense +7 Magical Defense +9 Possession Defense +6 Immune to Diseases Prescience -Only active when Synchronicity Wave Traveling isDemonic Blood -Healing properties (Sacrificing 1w of his own Health to use his blood, John can heal humans and animals by up to 2w or a disease/poison of up to AN 6), Highly corrosive and poisonous to monsters/supernatural beings (Deals an Attack VS Durability of 8 against any vampire, demon or monster drinking his blood, or acting as an AN 8 acid upon contact.)Enhanced Vision 6 -See Auras and Magical forces, See into other dimensions, See and hear the spirits of the deadPrecognitive Flashes Reconstitute Self, Special -Must manage to escape Hell/Heaven (if he ever managed to earn his place there) to come back to lifeWealth: 4 -Through various Gambling winnings thanks to his abilities; could be more in no time, but he doesn't like attracting attention to himself.CHALLENGES-Psychological (-2; disillusioned. John is a fairly negative, cynic man who tends to see the world as a dark, unforgiving and cruel place where only the strong survive and the weak get eaten, if not for people like him. He's lost too much and too many to see it otherwise.) -Psychological (-2; moderate humanist. For all his dealings with angels, demons and spirits, and despite his disillusionment, Constantine is an humanist, seeing most value in mankind, in critical thinking and evidence, over established doctrine or faith. He believes humans should be free from the influence of God and the Devil if they could, and as such, he, angels and demons rarely see eye-to-eye. His being one of the few humans capable of facing them and winning only reinforce his attitude.) -Psychological (-2; severe recklessness. John is known for taking risks, and for his occult related-needs for adrenaline rushes. He even once allowed himself to die willingly only to escape from Hell afterwards.) -C.T.S.U.F.U (-3; despite his attempt to stay beneath various supernatural creatures' notice, Constantine will often, against his better judgment, go out of his way to help people in trouble, especially against supernatural threats, because he knows far from everyone can defend themselves with any level of effectiveness from such menaces.) -Haunted past (-3; for many, many reasons. John's mother died giving birth to him and his stillborn twin brother. Blaming him for her death, his father basically treated him like cr*p, and became a violent alcoholic; he and John never saw eye-to-eye. Later encounters with the supernatural led him to accidentally damn an innocent young woman to Hell, and all of his close friends back then to suffer greatly at the hands of demons, causing him to be downright traumatized by the event. He later rescued the girl from Hell years later. In addition, John died himself at some point, but came back to life after making his way out of Hell itself. While it was actually intended as such, he still went to Hell and back, and it didn't add any good memories to his already bad ones.) -Addiction (-1; Heavy smoking. Constantine smokes easily 30 cigarettes a day. However, because of his demonic blood, this hardly causes any problem at all to his body, thus making this challenge lower than it should be.) -Hatred/prejudice (-2; against angels and demons, whom he'd much rather never have to deal with if he could. But of course, he instead often finds himself having to do so.) -Cursed friendships (-2; while not an actual curse, this challenge reflects the fact that many of John's former friends and/or lovers have had a strong tendency to die and suffer, sometimes because of him or just because they knew him or hanged around with him. This left a strong, painful imprint on the man.) -Supernatural Magnet (-3; when you stare into the Abyss, it stares back. John has found that to be true of the supernatural world as well. He always seems to attract the weird and the occult.) -Deadly enemies (-5; many demons, angels and beings of various types. Satan himself considers John a particularly annoying thorn in his side if not a downright deadly enemy of his own, and various black magicians and monsters would love to see the Laughing Magician stop laughing... permanently.) EQUIPMENT-Trenchcoat (Described as a "fine example of English tailoring" and also known as 'The Devil's Trenchcoat', John has rather grown attached to this old coat. A gift from fellow magician Nick Necro, the coat became sentient, and developed demonic powers of its own (all effects from the coat are free from the General Pool, but John must spend an action to use any of them, unless noted otherwise), including... - When simply worn, it acts as a +2, No 2x damage armor due to its own powers. Does not require an action to use like this, obviously.
- Hex Spheres AN 7 (to curse and jinx others
- Empathic Projection at AN 9 to turn people into rageful berserkers for 1 panel/stone of damage
- Strangle victims with AN 10 (2x damage, Normal and Stun damage, or Stun for 1 panel/stone of damage). This effect does not require an action on his part, but he must somehow get the coat on its intended victim (or the victim can put it on themselves, or etc.
-.357 Magnum (+3, 2x damage, Limited AP, Range 4 revolver, holding 6 bullets at once.) -The Twin Blade (This very potent and deadly weapon can be used in one of two ways: either as a +4, 2x damage, AP melee weapon, or as a +3, Atk VS Durability, Kills/greatly weakens (if victim is very powerful) if damage occurs, melee weapon. Either way, the weapon can strike Spirits and Phase shifted targets, damage souls and kill anything, including beings that aren't supposed to be able to die. It is indestructible.) -Orb of Trickery (Generates a Create Illusion 7 stones effect manifesting a duplicate of the user within Range 4, which can be seen performing multiple possible actions, essentially making it a dummy to serve as a distraction. Stones are free from GP.) -Blast Ring (A small silver ring with a red gemstones, firing a +5, 2x damage, AP blast at a range of 5 at will.) -Band of Blessed Life (Grants Good Luck +4 to its wearer.) -Phantom Hand (An armband allowing for Telekinesis at AN 6; stones are free from GP.) -Master Key (A magical key which opens most locks as per AN 8.) -Amulet of Gills (Allows wearer to breathe underwater.) -Silk Cut cigarettes (Several packs) -Zippo Lighter -Various other mystical artefacts and magical items, kept in the House of Mystery -The House of Mystery (The House exists as a location simultaneously in Kentucky and in The Dreaming. Its origins are unknown. In fact, very little is known about the House of Mystery in general. The architecture is indeterminate and changes periodically. The same holds true for the inside of the house: the rooms constantly shift, and one never enters the same room twice. The House of Mystery lies in the same graveyard as the House of Secrets, its companion. The House of Mystery possesses sentience, along with mystic powers. It has possessed someone before, and merged with the House of Secrets briefly. This ties into the constantly shifting appearance of the House of Mystery. Its various powers include: - Sentience (The House is a sentient, living being, capable of thinking and acting on its own, but obeying its master, John Constantine.)
- Monster Realm (Houses an infinite amount of monsters and organisms, which John uses as his personal army, usually via Summoning)
- Teleportation (AN 10; the house can travel between various realms, between time and between space. It is capable of teleporting interstellar distances.)
- Hammerspace at AN 10 (John can store or retrieve objects in and from the house with but 1 stone of energy for each.)
- Curse (Uninvited guests are forced to relive their worst nightmare; an AN 10 Fear attack which, if it deals 'damage', will knocks a victim out for 10 minutes/stone of damage from the sheer fear. Worse still, such victims are cursed into obeying the House's master, John Constantine, and can be summoned back to the house at will.)
- Indestructible (Can fix any damage done to it
______________________________________________________________ STORY: John Constantine. The Laughing Magician, the World's Greatest Conman. A man who's seen it all, who's lost it all, and yet still moves on forward, motivated by a need for adventure and a desire to help others if he can. Although he is one of the most powerful magicians ever known, John dislikes using his magic and will usually only makes use of it if he has no other option available, preferring to resort to cunning, his vast knowledge of the occult, manipulation of opponents and allies, and an extensive list of contacts to get the job done. Still, when he does makes use of his magic, John excels at misdirection, illusions and manipulating luck, his own and that of his foes, ro reach his goals. He has also demonstrated great skill with summoning magic and various other types of sorcery, including the use of hellfire. His status as the Laughing Magician, along with his already incredible magical prowess, makes him a incredibly mighty spellcaster, able to trick and battle even Gods and win, a fact which the Occult detective dislikes to test, mostly because of his wish to remain low profile due to his many foes. He has the unique power of Synchronicity Wave Traveling, allowing him to make his own luck and alter fate to let him win, an ability that has saved his life and the world several times already. When he does decide to make use of his magic, Constantine often uses this and his mesmerism and hypnosis skills, more in turn with his usual cunning and manipulating ways. He's aware of the OWF's darker secret, the Suicide Squad, and he highly disapproves of it. He considers the organization foolish and irresponsible for using supervillains for its agenda, and is willing to both use his knowledge as leverage, or to go directly against them if they mess up.
|
|
|
Post by Manah on Jul 7, 2018 16:11:10 GMT -5
SYLAR Former Serial Killer turned Redemption-seeking Hero
"You're lucky I'm not who I used to be." True Name: Gabriel Gray Other aliases: Gabe, Gabriel Sylar, Patient Zero, The Boogeyman, Brain Man Age: Unknown (possibly in his mid-thirties) Occupation: Former watchmaker and restorer, former serial killer and criminal; currently an adventurer/hero Height: 6'1" Weight: 150 lbs Eye color: Dark Brown Hair color: Black Species: Evolved Human ABILITIESInt: 7 Str: 2/7 (Through use of his Telekinesis) Agl: 2 Spd: 2 Dur: 3 HEALTH: 3 ENERGY: 20(i) REGEN: 13 ACTIONSClose Combat: 4 (Str.bonus and Wpn.modifier) -Efficient -Hand-to-hand -Improvised weapons -Dirty fighting -Using powers in combatRanged Combat: 3 (Agl.bonus and Wpn.modifier) -Handguns -Thrown objects -Using powers in combatAcrobatics: 2 (Agl.bonus) Telekinesis: 7 (Int.bonus and Wpn.modifier) -Efficient -Telekinetic Mastery (2x Damage or Stun damage only, Area Effect, Doesn't require Line of Sight, Can avoid killing without spending stones in Control, and Can perform very precise manipulations using only his Telekinesis and his other abilities (for example, he could successfully remove a brain tumor by telekinesis and use of his Intuitive Aptitude ability). -Fine control (Can perform fine control over even large areas of effects, ignoring anything he doesn't want to affect.) -May substitute AN for StrengthKinetic Bolt: 6 -As Force Blast -2x damage, AP -May be stopped at a given object despite it being AP; for example, Sylar could use it to break a glass without making a hole in the wall behind said glass. -Requires Hand gestures; basically, the user aims his index finger at the target and 'pulls the trigger' by tapping their thumb atop said finger, mimicking a gun.Cryokinesis: 7 -As Mastery of Cold -Immune to element -Force Blast (Normal damage, or Stones VS Durability to freeze.) -Create/ManipulateMastery of Electricity: 8 -Immune to element -Create/manipulate -Force blast (2x damage, Normal or Stun damage) -May drain up to 3 more stones of Energy per panel from Electrical sourcesMastery of Radioactivity: 9 (Int.bonus) -Immune to element -Create/Manipulate -Nuclear Explosion (as a Force Blast, Attack VS Durability, Area Effect, centered on self; 2x damage. Sylar himself will be harmed by the blast despite his immunity to radiation - cause there's also heat, sheer kinetic energy and well, the whole explosion thing - but he will regenerate even from that.)Audiokinesis: 8 -As Mastery of Sound -Create/Manipulate (May mimic and distort noise, replicate frequencies, etc) -Force Blast; deals Sonic-type Normal AND Stun Damage, and shatters any object whose Hardness is inferior to the amount of stones played. Will deal 3x damage against living beings if used withing Range 1, and 2x damage within Range 2Matter Liquification: 7 -Stones VS material hardness and size of the object to liquify it.Disintegration: 7 -Atk VS Hardness to cause objects to break down into particles and effectively disintegrate; alternately Atk VS Durability, 2x damage, as an attack VS living beings as it also functions on Organic matter -Requires Hand gestures; the user focuses on the target for a moment, causing it to tremble, and then snaps his fingers, causing the effect to take placePsychometry/Empathy: 5 (Int.bonus) -Psychometry: By touch, Sylar is able to "see" the memories and emotions surrounding a given object (for example, if he touched a murder weapon, he could see what the weapon was used for, by whom, and the very moment it happened, among other things.) -Empathy: Sylar can feel the emotions, hopes, desires and dreams of others.Shape Shifting: 6 -Does not need to spend stones to maintain disguise -May create actual clothesPheromones: 8 -Vs Dur or Int, target's choice -Inspires loyalty/obedience to commands -Can order victims to remember things differently, stop breathing, fall in love, etc. -Stones of 'damage' - Duration on the D&R chart -Obtained from the Purple ManIntuitive Aptitude: 7 -Efficient -May be used as Technology, Inventing, Enchantment/Imbuement, Vehicle operations, Genetic engineering, Alchemy, Medical Healing, Computers, Perform, Concentration and even General Knowledge with appropriate specialties, as well as various lesser actions where understanding how things work has an impact (for example, Sylar could use this to play the piano by simply understanding how said piano works) -This is Sylar's ability to understand how things work, and how to repair it if it's broken, without any training or study. This ability is reflexive and acts partly like a modifier (as if there are always 7 stones in it) for technical purposes. He can also spend stones in this action, which are added to the base 7, for more practical uses or to make sure he understands all he can about a given object or person. (For example, Sylar has the base 7 stones active to understand how a mechanism works by mere sight. If he wants to make sure he understands it perfectly, he can spend 7 more stones on top of that for a total of 14. Then, if he wants to repair it, he must spend stones in this action, but still receives the base 7 stones as a bonus, for up to 14 stones.) -Evolved Brain Functions: Sylar can open the skull of a mutant, evolved human or being with powers of some kind without killing the victim, look at their brain for a moment, and acquire their power(s) or ability(ies) at the same AN/MN and the same options as the original owner (NOTE: Except "Out of control" and similar disadvantages. Due to his greater understanding of how things work, Sylar has much control over his abilities), essentially functioning as a unique form of Copy A/A/M. Of course, the victim soon dies from blood loss and trauma moments after unless they have some sort of ability to prevent that. -Empathic Mimicry: Gabriel has become experienced in the art of copying the abilities of others without killing them, through Empathic Mimicry. Just being with others and discussing with them, understanding them, is enough for him to gain their abilities in little time. In game terms, he will get their power at 2/3 their AN (or MN), rounded up, all disadvantages (NOTE: Except "Out of control" and similar disadvantages. Due to his greater understanding of how things work, Sylar has much control over his abilities) and half the advantages (rounded up; which are learned first are GM's call) by discussing and hanging out with them for at least ten minutes, then the AN or MN will increase by 1 per minute, along with one additional advantage, until he reaches the same ability as the original. It takes a while, but he doesn't need to kill to gain their abilities anymore.Flight: 6 (Int.bonus) Thieving: 5 (Agl.bonus) -Stealth -Move silently -Stalk -Streetwise -Escape artistDrawing: 3 (Agl.bonus) General Knowledge: 5 (Int.bonus) -Superhumans and Abilities -Timepieces and all things related -History and geography -Common trivia & Pop culture -The Human mindVehicle Operations: 3 -Light vehicles -Motorcycles -High-Speed chasesPsychiatry: 3 (Int.bonus) -Mind games -Outsmart others -Criminal psychologySocial Skills: 8 -Handsome -Persuade -Charm/Seduction -Humor/Dark Humor/Sarcasm -Lie -Intimidate -Sylar -Gabriel SylarMODIFIERSAcute Hearing +5 -Is always active but controllable; can be turned off at will or focus on certain sounds with concentration -Can hear heartbeats, identify people via it, and sense changes in a person's mood through itRapid Cellular Regeneration -As Enhanced Healing Factor; also includes the ability to Regrow Limbs, Immortality and Reconstitute Self (Special; five minutes)Energy Battery 2 Deep Reserves 4 Reflexive Dodge +2 Toughness +2 Mental Defense +6 Fear Defense +3 Targeting +2 Photographic Memory Thoughtography -Also known as "Imprinting", this ability allows Sylar to mentally "write" on surfaces using his mind, and the result looks like it was written in ink.Lie Detection -Basically, this is an Immunity to Lies. Sylar instantly knows when people are lying to him, no matter how well they do so.Alchemic Transmutation -Sylar can transform objects she touches into gold if he so wishes.Paint the Future -As Precognitive Flashes, but with various changes. First, this ability is activated willingly. Second, when using it, Sylar gets into a trance-like state during which his eyes turn white, and he will use available material to paint, or draw, the future as if he was possessed. He will usually make more or less five paintings/drawing per use of this ability, and each of them has the potential to come true, although the future may be changed. No future is written is stone.Wealth: 5 -Gains $100,000 per issue/month -Currently has $10,000,000 -Updated: 2017-12-09 -Could be more thanks to her powers, but she doesn't need much more than this.CHALLENGES-Psychological (-2; the Hunger. Sylar's ability to understand how things work also come with a curse. His ability is so strong that it actually causes a "need" for it. He needs to know how things work, and how things function. In the past, it led him to kill people with powers so he could understand them. Thankfully, he has now found another way of gaining their abilities, removing his desire to kill and allowing him to seek redemption... and yet, the hunger remains, even if it is less strong than it used to be.) -Psychological (-2; severe cruelty. For all his desire to make up for his mistakes and to become a hero, old habits die hard. While Sylar wishes to avoid killing again, he has little problem with making people suffer if he thinks they deserve it.) -Compulsion to stick up for underdog (-3; in order to atone for his past and become a hero, Sylar has decided to work hard to help people in need and to fight for the helpless with all his might. He will go out of his way to help those in trouble, although he will do things his way.) -Haunted past (-2; even a former hardened serial killer like him cannot escape his past. He still thinks about his victims and regrets his actions, and most people think of him as a murderer and criminal... something that he doesn't deny.) -Extreme Vanity (-2; Sylar has a very high self-esteem. Okay, scratch that. Sylar has a god complex, plain and simple. He considers herself [and most evolved humans, for what it matters] as clearly superior to humankind, and thinks that he's the very best evolved human of all evolved humans.) -Reluctant to kill (-1; if at all possible, Sylar wants to avoid killing again. One can't atone for his sins if he keeps committing them.) -Criminal record (-2; Sylar is wanted for his past crimes, and is still public enemy number one, as far as "normal" authorities are concerned... and a couple of special ones. In his own world, at least.) -Prejudice (-2; against people with powers who can't accept that they are different, that their power is a gift, not a curse.) EQUIPMENT-White buttoned shirt, black pants and matching dress shoes --------------------------------------------------------------------------------------- STORY: Gabriel Grey had one messed-up childhood. His biological father killed his biological mother, after selling him for money to his foster parents who couldn't have a child of their own. His father was an ordinary timepiece restorer without anything worth mentionning, and his mother was an ordinary woman who liked collecting snow globes. Gabriel grew up with his adoptive family, disgusted by how ordinary they were. Also, his mother kept on repeating how exceptional he was, how great his potential was... In time, Gabriel became pretty much like his father. An ordinary, boring watchmaker and restorer. He was unbelievably good at what he did, of course. For some reason, he understood perfectly how every single clock worked. He knew exactly how every single mechanism in his workshop had to be repaired to work properly and be perfectly on time. But he hated his life. He wanted to be more... to be exceptional, like his mother told him he'd be. He wanted nothing with any of this boring, ordinary life fate seemed to have in store for him. That's when something happened that would change his life forever. He received a call from a mysterious doctor, "Chandra Suresh", who apparently had been doing research on evolution, and "evolved humans", people with abilities that made them special, superhuman. And Gabriel Grey's name was on Suresh's list. The two arranged for a meeting to verify the doctor's theory, but after a few hours of testing, Suresh did not manage to find any trace of an ability in Grey. Enraged, Gabriel left, bringing a copy of the list of people with abilities that Suresh had put together. Heading towards the home of the first one on the list, one Brian Davis, he introduced himself to Davis as doctor Suresh, and witnessed the man's power to move objects with his mind. Davis requested that "Suresh" removed or turned off this ability, wanting nothing to do with it. Angry that one with an actual power would refuse it, Grey grabbed a blunt object and hit Davis on the head. That's when he realized... somehow, he understood. He understood everything he had to. Kneeling next to the unconscious man with a knife, he cut open his head and looked into his brain, searching for answers... and he found them. Brian Davis was the first of a long series of victims from the murderer who called himself "Sylar". His newly discovered ability to understand everything allowed him to steal the powers of others by removing the upper part of their skull and studying their brain, and the immense hunger for understanding his power gave him made him lose control of himself time and time again. Months later, various encounters with others evolved humans, including but not restricted to, Peter Petrelli, Claire Bennet and various others, made him think again about his actions and brought remorse back into his mind. But it was not until Peter's father, Arthur Petrelli, made him realize he had another way of getting other people's powers that he started thinking that maybe he could be something else than a monster. Maybe he, too, could be a hero. After a few battles and some thinking, Sylar decided to change. With the help of Peter Petrelli, he managed to find some peace with his past and attempt to change for the best. Now he's doing his best to make up for his past and to become a better man... and a hero.
|
|
|
Post by Manah on Jul 7, 2018 17:54:00 GMT -5
Bucephalus Legendary Steed of the King of Conquerors Occupation: Heroic Spirit of Ionioi Hetairoi, Steed of Iskandar the Great Height: 6'3" Weight: 1.3 ton Eye color: Yellow Coat color: Black Species: Horse/Heroic Spirit ABILITIESInt: 4 Str: 5 Agl: 4 Spd: 6 -Can tread on lightning strikes allowing three dimensional movementDur: 6 HEALTH: 6 ENERGY: 21 REGEN: 13 ACTIONSClose Combat: 5 (Str.bonus) -Efficient -Bite -Hooves -Trample -Destruction -Fighting smaller opponentsUnstoppable: 6 (Spd.bonus) -Efficient -2x damage, Ignores HardnessThe Beginning of Trampling Conquest: 8 -As Blasting (3x damage, Normal and Stun damage, Atk VS Durability, Area attack, Automatically causes collateral damage, Range 5)Horsemanship: 3 -Even if a rider knows nothing of horsemanship, Bucephalus knows how to keep its rider safe and on its back on his ownGeneral Knowledge: 3 (Int.bonus) -Efficient -Iskandar -Ionioi Hetairoi -Tactical loreSocial Skills: 4 -Snort -Intimidate -Killing glare -Iskandar's SteedMODIFIERSAnimal Senses +2 -HorseHealing Factor Energy Battery 1 Deep Reserves +4 Reflexive Dodge +2 Toughness +5 -No 2x damageMental Defense +6 Fangs/Hooves +2 -Limited APElectrification 8 -2x damage, Normal and Stun damage -Centered around hooves, shocking close by enemies and trampled onesCHALLENGES-Looking non-human (-4; Bucephalus appears as a fearsome, large warhorse of unusual size and weight.) -Physical limitations (-4; as a horse, Bucephalus can't speak, perform fine manipulations the way a bipedal being with hands could, or any things a normal horse couldn't do except as mentioned on this CAD.) -Psychological (-3; severe cruelty. Bucephalus is a very violent and feared horse, who enjoys trampling over the enemies of its King, and even devour them if its master will let him.) -Psychological (-4; untamed and wild. Although this is technically untrue, as he is in fact tamed and trained by Iskandar, Bucephalus is extremely rebellious and wild to anyone else... with the exception of people the King specifically tells it to respect, including Rider's master, and Bucephalus' fellow Heroic Spirits of Ionioi Hetairoi.) -Loyal (-4; to Iskandar, the only person alive he allows to command him, and the only person he sees as his master, and friend.) EQUIPMENT-Saddle (Custom fit for Iskandar, although large enough for the King to bring another person along for the ride. With Pyrrha being of smaller stature, she can easily bring someone else along.) ______________________________________________________________ STORY: A legendary horse and the dreadful horse of the King of Conquerors, said to be a violent, man-eating animal which only the King could control. It was said that the owner of this beast could conquer the World. One of the many spirits of Ionioi Hetairoi.
|
|
|
Post by Manah on Jul 18, 2020 0:18:56 GMT -5
DOOM SLAYER The Scourge of Hell QUOTE: "......"Real Name: Unknown (Possibilities include William Joseph “B.J” Blazkowicz III, Stan Blazkowicz and Flynn Taggart; although none are confirmed, no one know it for sure, and the Slayer himself isn’t telling.) Age: Unknown (Looks in his mid-thirties, but has been alive for thousands, if not tens or even hundreds of thousands of years, most of which he spent slaughtering demons in Hell in his original universe, before being transported to an alternate dimension where he did more of the same.) Other Aliases: Doom, The Doom Marine, Doomguy, The Slayer, The Great Slayer, The Eternal Slayer, The Titan Slayer, The Hell Walker/Hellwalker, The Unchained Predator, The Beast, The Destroyer, The Harbinger, The God King Occupation: Former UAC Marine, Former Engineer, Former Night Sentinel General, Former King of Argent D’Nur, Demon Slayer, Savior of Humankind Marital Status: Single Height: 6'2"/6’8” Weight: 180 lbs/680 lbs Eye color: Green Hair color: Brown Species: Mystically-enhanced Transcendent Human Notes: The Doom Slayer essentially never talks, although it is unclear why. At most he grunts, growls and roars in battle. He isn’t mute per se; he simply seldom uses his voice. It is theorized that the reason for it is the countless years spent in Hell where he had nobody to talk to but himself, which led to the habit of simply not talking. Doom Slayer/Praetor Suit 2.0ABILITIESInt/A.I: 6/5 Str: 6/8 Agl: 5/7 Spd: 3/5 Dur: 6/8 HEALTH: 6/8 ENERGY: 24/32 REGEN: 12/15 LIMIT GAUGE: 0/30 ACTIONSSlayer: 10 (Str.bonus and 2 Wpn.modifiers) -Super-Efficient -As Mastery of Kung Fu -Hand-to-hand -Martial Arts -Knives -Firearms -Heavy Weapons -Thrown objects/weapons/enemies -Grappling -Rip/break limbs -Inhuman Might -Destruction -Options: Balance, Blind fighting, Catch projectiles, Multiple opponentsParkour: 5 (Agl.bonus) -As Acrobatics/Wall-climbing/SwimmingPA Equipment Launcher -A shoulder-mounted launcher capable of independtly firing three different types of weaponry, described below. -Range 3- Flame Belch (+4, 2x damage, Limited Area Attack, Sets flammable objects on fire; Stones come from Suit's energy)
- Ice Bomb (+2; Atk VS Durability to Freeze solid, Area effect 3; 4 Ice Bombs per payload. Stones are free from GP.)
- Frag Grenades (+4, 2x damage, Area effect 3; 8 grenades per payload. Stones are free from GP.)
PA Doomblade +3 -2x damage, AP -Mounted on Left wrist; Retractable -As Mega Weapon; Stones are free from GPPA Energy Absorption/Reflection: 7 -Doesn't automatically absorb; Must use an action to activatePA Holoprojector: 6 -As Create IllusionsPA Flashlight: 3 -Efficient -As Create Light -Mounted on HelmetPA Thrusters: 2 -As Flight, Gliding only (May only glide up to AN panels) -Perfect Maneuverability (Via Stabilizers; may only change direction up to AN times per glide)Black Ops: 6 (Int.bonus) -Stealth -Search room/area -Infiltration/Exfiltration -Security systems -Escape artist -AssassinationTechnology: 8 (Int.bonus) Inventing: 4 (Int.bonus) Vehicle Operations: 7 -Light vehicles -Motorcycles -Aircrafts -Boats -Military vehicles -Starships -Alien StarshipsMedical Healing: 4 PA Molecular Containment Unit: 6 -As HammerspaceGeneral Knowledge: 7 (Int.bonus) -Efficient -Hell/Demons -Occult lore -Night Sentinels lore & culture -Union Aerospace Corporation -Alien lore & culture -Alien Technology -Tactical lore -Fortress of DoomPerform: 3 (Agl.bonus) -Writing -Drawing -VideogamesBadass Incarnate: 9 -Efficient -As Iron Will -Heal White Stones -Leadership -Doesn't require an Action to useSocial Skills: 6 -Absolute Badass -Silence Says All -Silent Threats -Intimidate -Killing Glare -Doom SlayerMODIFIERSImmortal Doesn't Need Food/Water/Sleep PA Deep Space Rebreather -No need to breathe while wearing helmet -Immune to outer space exposureAccelerated Healing Factor/Accelerated Self-Repair Energy Battery +2/+2 Deep Reserves +3/+3 Fearsome +3 -Adds to all Intimidation-based uses of Social Skills -The Doom Slayer is downright terrifying when he wants to be, and even managed to become the one entity Hell actually fears in his dimension.Rage +8 -Quick Temper (Gains +2 Str/panel instead of 1)One-Man Army +10 -This modifier is added to any offensive actions the user takes as long as he is attacking multiple opponents at once. -Only gets up to +2 per enemy targeted at oncePA VEGA Link +5 -As P.C.P.T -Can interact directly with computersReflexive Dodge +4 Toughness +6/+8 -No 2x damage (Praetor Suit only)Demonic Defense +10 -Applies to any demonic powers or magicImmunities -Diseases, Poisons, Fatigue, Fear, Falling DamageTargeting +3 Fast-Draw +2 PA Delta V Jump Boots +3 -As Leaping -Allows 'Double-Jump', namely leaping from the air, either after a previous jump, or after falling from up high.PA Long-Range Communicator -Range 10+ -Voice Projector (Range 2) -Link with the Fortress of Doom's A.I, VEGA -Universal TranslatorPA H.U.D Sensors +6 -As Cybernetic SensesLimit Breaks -Max Limit Gauge: 30 -Fueled by Rage (In addition to gaining Limit points when injured, the Doom Slayer gains 1 Limit point per 5 stones played in any action for an offensive purpose.)- Regeneration (MN 5; Healing Factor; Increases Accelerated Healing Factor to Superior for a Duration of 3 panels. The sheer willpower and rage of the Slayer allows him to shrug off wounds that would normally kill nearly anyone.)
- Undefeated (MN 5; Badass Incarnate; Allows use of the Action as Force Field at Half AN + Undefeated MN. At times, it almost seems like nothing can stop the Slayer, no matter the opposition.)
- Overkill (MN 7; Slayer; Adds '3x damage, AP' to all Attacks. The demonic energy absorbed over eons of slaughtering them imbues the Doom Slayer's weapons and body, allowing him to cause devastating damage to his foes with any of his attacks and weapons.)
- Berserk (MN 9; Slayer, Unarmed Attacks only; Adds 'Atk VS Durability, 3x damage' to all Slayer-based unarmed attacks. When truly enraged, the Doom Slayer literally tears and rips his enemies apart bare-handed, up to and including even very powerful demons!)
Glory Kills +5 -This modifier is essentially the same as Fatalities from Mortal Kombat; it simply adds stones to actions solely for the purpose of finishing off enemies in an especially gory and violent manner. The exact result is mostly left to the player's creativity, but the stones essentially acts as Good Luck, solely for the purpose of successfully killing one's target in the way the player describes.Forged in Destruction -The Doom Slayer actually gains power from every sentient foe he kills, although the process through which this happens is unknown. Scholars believe his body absorbs raw power from the souls of those he kills, but since this works against demons, this is debatable. -Gains 1 LoE per sentient living being killed.Indomitable -As Reconstitute Self, Instant; Special -Charges: 6/6 -May rise again up to base Dur AN. One such 'charge' is recovered every 6 hours (4 per day) -The Doom Slayer, while not a proper 'god' per se, has transcended mortality as most beings know it, and as such he can overcome his own death with pure rage and willpower, getting back up even after suffering the most grievous wounds, still bloodied and battered, but more than eager to kill and destroy more demons. While some scholars believe him to be completely immortal and invincible, others believe he may have some sort of limit and could, theoretically, be killed. If that limit exists, Hell's denizens have never been able to put up enough of a fight to reach it.Wealth: 8 -Gains $100,000,000 per month/issue -Currently has: $100,000,000CHALLENGES-Mute (-3; the Slayer essentially never talks. He is physically capable of doing so, but hasn’t uttered a single word in possibly thousands of years, possibly due to all the time spend in Hell alone.) -Psychological (-4; Undying rage. The Slayer is animated by pure, undiluted anger and rage of unprecedented intensity.) -Psychological (-2; Limited emotional display. Aside for said rage, and while it has been hinted that the Doom Slayer does experience other emotions, he barely expresses them if at all, possibly because his rage and hatred of demons are too strong to leave room for other emotional responses.) -Psychological (-3; Deranged cruelty. Luckily limited to demons and those who would associate with them. The Slayer would gladly inflict as much pain as possible, and then some, onto demonkind without a touch of remorse.) -Psychological (-2; Short temper. Even when not dealing with demons, the Doomguy has little patience for fools, idiots and those who get in the way of his crusade.) -Psychological (-2; -Antisocial tendencies (-3; Deranged violence. Again, limited to demons and those who wilfully deal with them, although might extend to those who piss him off. Ripping limbs and organs off of demons, tearing them apart, slashing and crushing them into a bloody paste are all fair game to him.) -C.T.S.U.F.U (-2. For all his anger and hatred of demonkind, the Slayer does have a measure of compassion and even a hint of kindness deep down. If doing so doesn’t impact his crusade against his enemies, he will sometimes go out of his way to protect those who deserve it.) -Obsession (-3; to stop and destroy demons and their ilk.) -Hatred/prejudice (-3; towards demons in general and those who consort/collude with demons, especially the U.A.C.) -Reluctant to kill (-1; only and specifically towards humans. This principle may be stretched or downright ignored in the case of humans dealing or collaborating with demons. He has no problem with intimidating or pushing them out of the way, however.) -Fame/Infamy (-4; the Doom Slayer is a basically a mythical figure among both humans and demons. To most humans, he is believed to be either a legendary, unstoppable and relentless hero capable of downright impossible feats, or literally a god and the protector or even savior of Humankind. To demons, he is literally the one being which Hell downright fears, an Harbinger of Destruction seen as a major threat to their continued existence, whom they have no idea how to stop for good. Interestingly enough, both beliefs are... essentially correct. In the case of humans, his mere presence often awes or frightens those who realize who they are dealing with.) -Haunted Past (-3. The Doom Slayer has lost his entire team to demons – several times, returned from his first campaign against the forces of Hell to find his world essentially ripped apart by them, his family dead, and his pet rabbit Daisy in pieces with her head on a pike. He has spend essentially an eternity in the Hell of at least two different dimensions in which he spent about every waking moment hunting down and killing demons for eons. Doomguy’s life has not been a peaceful one.) -Deadly enemies (-8; basically all of Hell and the forces of darkness, as well as the U.A.C, the latter of which essentially caused the apocalypse he had to stop on the Earth of the dimension he currently resides in.) EQUIPMENT-Praetor Suit 2.0 (A near mythical suit of technologically advanced armor said to have originated from Hell, which only the Doom Slayer can wear and use, as anyone else will find the armor depowered and refusing to move an inch if worn. It is Indestructible; when its Health falls to 0, the Doom Slayer simply begins losing his own Health instead of the Armor's, and still benefits from the rest of its abilities, which are included in this C.A.D.) -P.D.A (+2 to all Computers-based uses of Technology; connected to VEGA A.I. This device is a highly advanced personal computer the size of an average modern tablet, capable of projecting an holoscreen if its own screen is too small for some purpose or another.) -Rabbit's Foot pendant (This pendant was made with the left hind leg of Doomguy's pet rabbit Daisy after her death on his original world. He keeps it as a memento and a symbol of innocence lost, not for luck; after all, it wasn't lucky for Daisy.) -UAC EMG Sidearm (+2, 2x damage, Range 4; May be used to fire as a +4 weapon if using a Charged Shot, but is One Target Only when doing so. A Semi-automatic handgun firing short-length energy blasts in place of bullets. Holds infinite ammo.) -Combat Chainsaw (+4, 2x damage, Limited AP. A violent, gruesome weapon fantastic at spilling guts and blood. It holds enough fuel for 3 panels of use in a row, recharging enough fuel for 1 panel every 5 minutes on its own.) -Combat Knife (+2) RESERVE EQUIPMENT (Kept in Molecular Containment Unit)-Combat Shotgun (+4, 2x damage, Limited Area attack, Range 3; May go full Automatic, making it Area Attack; and can fire +4 Sticky Bombs, which are 2x damage, Area effect 3, Sticking onto impact surface with AN 6; Carries 5 sticky bombs per payload. A simple, yet very effective weapon which just feels good to use. It is pump action in its normal mode.) -Heavy Cannon (+5, 2x damage, Limited AP, Range 6; is equipped with an MN 6 Telescopic Scope, and a +6, 2x damage, AP or Area Effect Micro-Missiles Launcher with 12 missiles per payload. This heavy rifle packs a vicious punch, is upgraded sufficiently to be a very effective sniper rifle, and is equipped with a micro-missile launcher for when the regular shots just won't do.) -Plasma Rifle (+4, 2x damage, Area Attack or AP, Range 6; AN 6 effect VS energy/mental-based Force Fields which destroys them if it beats the Force Field AN, causing an Area Effect 2 explosion of the Force Field AN + the Plasma Rifle Wpn.modifier. Alternately, fires a +3, Atk VS Durability, May not target multiple enemies, microwave blast that basically cooks the victim alive and blows them up at the end in a blast of their Durability +3, 2x damage, Area 2. The Plasma Rifle is the Doom Slayer's answer to force field-using foes, overloading them and blowing them up in their faces. Alternately, it can be used as a very effective rifle in general, capable of both rapid fire and long range attacks... or as an excellent cooking device if one does not mind blowing up dinner.) -Rocket Launcher (+6, 2x damage, AP, Area Effect 3 around impact; Range 5. At user's discretion, the rockets can be detonated remotely once fired instead of exploding upon impact. Alternately, the launcher can fire a lock-on burst of rockets, which uses up 3 missiles at once, but increases the Wpn.mod to +8, and adds a +3 Good Luck effect solely for the purpose of hitting its target. A powerful, bulky, simple and effective rocket launcher with a few tricks up its sleeve. Gets the job done in a very explosive manner. Holds 13 rockets per payload.) -Super Shotgun (+6, 2x damage, Limited AP, Limited Area attack, Range 3. Alternately can fire a +3, 2x damage, Sets flammable objects on fire grappling hook-like weapon on a Range 3 chain which can pull the victim to the user with Str 3, or the user to the target otherwise, adding +2 to Acrobatics when used to move around. A far more powerful, double-barreled shotgun packing a formidable punch, and equipped with a grappling hook-like weapon called the 'Meat Hook'.) -Ballista (+6, 2x damage, 3x damage VS Flying targets, One Target only, Range 5; Good Luck +2 for the purpose of hitting the target. Alternately, may be charged up - preventing movement for the panel, so may not use movement actions to either move or shift into defense - to fire a +7, AP, Area Attack version of the base blast at the end of the panel, with the other advantages also applying. This powerful weapon was the Night Sentinel's most lethal answer to flying foes, and is still one of the most dangerous weapons available to the Doom Slayer for that purpose to this day.) -Chaingun (+7, 2x damage, Limited AP, Area attack, Range 5. Secondary turret mode increases Wpn.mod to +9, but reduces Speed by 2 due to the recoil and difficulty of use. This formidable minigun-like weapon functions via a simple principle: firing thousands of round at formidable speed hurts people. Its secondary turret mod alters this weapon into four sets of rotating barrels, quadrupling its lethality.) -BFG 9000 (+10, 3x damage, AP (Ignores 3 Toughness even when No AP), Area attack, Causes massive collateral damage, Range 6 weapon. The BFG 9000 is, as its name implies, a Big F***ing Gun of immeasurably powerful destructive potential, capable of atomizing nearly any type of demons in a single shot, leaving atomized piles of ash in its wake where anything once stood. This devastating weapon is the Doom Slayer's answer to anyone who thinks their gun is bigger than his. Holds 2 shots; regenerates 1 shot per 10 minutes.) -Unmaykr (+8, 3x damage, AP, Area attack, Range 5 weapon. The Unmaykr is an highly destructive, fully automatic energy weapon of incredible potential for turning one's foes into a scorched, bloody paste. It is less powerful than the BFG 9000, but still fires 700 bolts of superheated plasma per minute, and is more precise and less devastating for the environment. Fires for up to 4 panels of ammo; regenerates 1 panel worth of ammo every 10 minutes.) -The Soul Cube (+8, 3x damage, Atk VS Durability, +5 Good Luck to hit, Range 5; Drains half inclicted White stones of Health, rounded up, to heal user; and explodes as +4, 2x damage, Area effect 3 around impact upon impact. Must be charged by killing 5 living beings for each 'charge' of the cube, and it may only hold 1 charge at a time. The Soul Cube was a Martian artifact of near supernatural power, imbued with the souls of the dead Martian race who built it in a desperate attempt to defend against the demonic hordes invading them at the time. It is completely indestructible by any known means, is believed to be sentient, and levitates in place if the wielder wishes it to. It has no firing mechanism, and seems to respond to the user's will. It cannot be scanned by any existing device, and is constantly at a temperature of precisely 98.8 degrees Fahrenreit.) RESERVE EQUIPMENT (Kept in the Fortress of Doom)-The Fortress of Doom (A massive space station appearing as an highly technologically-advanced fortress atop a huge stone formation with multiple towers buildings connected to each other, originally designed by the people of Argent D'Nur and built around a core of Maykr technology. A 'flag-station', the Fortress is a massive and well-equipped Night Sentinels warship capable of interstellar travel via space-folding technology. - Difficulty: 8; Resistance: 3; Defense Modifier: 10 (No 2x damage, No AP); Vehicle Damage: 300; Menuver Modifier: 0; Speed: Teleportation AN 10 (Interstellar Distances, Dimensional travel); Weight: 20 (102,4 kilotons)
- Highly-advanced Systems (The Fortress is equipped with such high-level tech that it grants +5 to all uses of Technology, Inventing, Medical Healing, Computers, Genetic Engineering, and General Knowledge made using its systems and tools.)
- Gateway Generator (As Teleportation 8, Interstellar Travel, Dimensional travel, May see through portals before entering, May open portal for others to return, Needs not travel to send others. The Fortress is equipped with a system allowing its crew/passengers to enter and leave via portals generated in the front of the bridge.)
- Cannon Batteries (+6, 2x damage, Limited AP, Range 8, Automatically causes collateral damage; Ten of those.)
- Main Starship Blasters (+8, 2x damage, AP, Area attack, Range 10, Automatically causes collateral damage. Two of those.)
- W.M.D Strike (+10, 2x damage, Atk VS Durability, Area effect around impact; Range 10, Causes massive collateral damage. May only fire one shot per 10 minutes. This weapon system has basically the same effect as dropping a massive thermonuclear bomb into the target area. Good for flattening a planet's surface and wipe out everything on it, less good for a precise shot to protect your home.)
- Infinite Databases (As Photographic Memory. The ship's databases can hold any amount of information on any number of subjects.)
- Ripatorium (A high-tech training facility capable of re-creating any enemy the Doom Slayer has ever killed as per Summoning AN 10 via high-tech holoprojectors, energy manipulators and force field generators to create a near-perfect copy of the enemy for the Doom Slayer to practice fighting against. If some powers cannot be reproduced properly by the Fortress' technology, it tries to create the closest effect to it as possible via its available effects. The copies can be as lethal as the real deal or less, at the user's discretion.)
- VEGA A.I (In the Slayer's absence, the station is operated by VEGA, an Artificial Intelligence with A.I 9 fully loyal to the Doom Slayer, with a polite, professional demeanor and a touch of sarcastic humor to its observations.)
______________________________________________________________ STORY: The Doom Slayer. A legendary, near mythical figure many believed to be nothing but a tall tale for hopeful mortals in the incoming apocalypse. Hell's denizens very own boogeyman, the one thing they feared. An unstoppable, relentless, unbelievably powerful enemy of all demonkind fueled by immeasurable rage, yet still bearing compassion for humankind. Seemed too good to be true, for sure. And yet, as humankind's darkest hours were drawing it ever closer to total annihilation, as Hell's abominations raged on all across planet Earth, with casualties in the billions and no hope in sight, He appeared. Whereas the A.R.C and the last bastions of the resistance were fighting a desperate, losing battle, the Slayer joined the fray and single-handedly turned the tide. Alone, he destroyed thousands of the fiends, butchering his way through the legions of Hell until he got his hands on all of the three Hell Priests responsbile for maintaining the demon presence on Earth, and killed them all. Alone, he wiped out the Khan Maykr, supreme ruler of Urdak and of the Maykrs, before using the Crucible to permanently kill the demonic titan known as the Icon of Sin, putting a complete and brutal stop to the infernal invasion of Earth, and saving the life of the crippled, but still enduring, Human race. At long last, no matter the complains and protestations of the U.A.C and its leaders, the Slayer's existence could not be doubted anymore, for the Savior of Mankind's handiwork was there for all to see.
|
|