Post by Manah on Jul 7, 2018 14:38:01 GMT -5
TYPE MOON STUFF
Enchant: 7
(Int.bonus)
-Efficient
-By claiming and insisting on one'S target magnificence, skill, power, etc; a user of this skill can enhanced them, empower them through literary expression. It essentially acts as Metamorphosis, usable on other individuals (not self), objects, weapons, etc. It is similar to reinforcement, but more powerful in capable hands, yet more restricted as it can't affect oneself, nor can it improve anything.
-If the claim is obviously ridiculous, the GM can impose penalties of up to -5 depending how outlandish the claim is (i.e: Claiming a potato is actually explosive, or that a toothbrush has once killed a demon would suffer the -5.)
The Globe - Seat of the King: 8
-As Shape Shifting; allows user to assume the appearance, voice, outfit, scent, etc. of a given humanoid, as well as being able to mimic their personality (may use as Social Skills of the copied person up to this AN or the person copied, whichever is lower) near pefectly.
-Wood Puppet (Alternately, the user may summon a wooden puppet and use this Magecraft on it, transforming it into such a doppelganger. The copied puppet will have up to low superhuman (4) abilities and no real skills (AN 2 at most), but will also look, behave and seem like the real deal as above. If killed, it will disperse into small pieces of wood.)
First Folio: 10
(Int.bonus)
-Efficient
-A very powerful Telepathy (Illusion) effect, which effectively 'traps' a victim into a 'story', setting a stage for them reflecting an event, in a given place, with known people from the victim's life. The user can manipulate said events as they please, effectively in control of the victim'S reality.
-Acts as Energy Drain on the victim, and/or as Mental Bolts (2x damage or Stun for 1 panel per stone of damage), every panel the user causes his victim to experience a traumatic event related to the scene.
-As for The Globe, the manifested individuals in the illusion will have up to low superhuman (4) abilities and no real skills (AN 2 at most), but will also look, behave and seem like the real deal as above. As long as the illusion lasts, however, they seem to be indeed dead when they are killed, and will vanish with 'the stage' if the illusion ends.
Guillotine Breaker: Glory to the Crown of Lilies
-This is Jessica's, a.k.a Rider/Marie Antoinette, riding Noble Phantasm. It summons a beautiful, crystalline mystical horse, which she can ride and fight enemies on. It has Int 4, Str 4, Agl 5, Spd 5, Dur 5; Close Combat 5 (Str.bonus, Efficient, Hooves), Trample 5 (Str.bonus, Efficient, As Unstoppable), Animal Senses +3 (Horse), Healing Factor, Energy Battery 2, Deep Reserves +5, Ref.Dodge +3, Toughness +4 (No 2x damage), Energy Defense +3, Hooves +3 (Limited AP), Self-Contained Lifeform, Enhanced Vision 4 (See in Darkness, See auras and magical forces), Psychic Link with Jessica. If it is killed, it will revive and become summonable again after 5 hours, the time it will take to heal its wounds.
Crystal Palace: To the Lovable Eternity: 10
(Int.bonus)
-The user creates a Reality Marble, a world within the world, based on the Palace of Versailles, around and inside which will manifest hundreds of French soldiers loyal to her, representing in fact the people who supported her in life, as well as those who took her side after her demise. At any one time, she can also target a victim in the Marble, and have them suffer Public Execution under the Guillotine.
-Reality Marble: As an Area effect of an Atk VS Durability + Magical Defense against all within the Area; resisting means the targets are left outside the Reality Marble and can't either affect or be affected by those inside it. The world inside the Marble is essentially a large, beautiful and well-kept area with the actual Palace of Versailles on its grounds, manifesting minor Heroic Spirits in the form of soldiers from Marie's time.
-Loyalists: Once inside the Reality Marble, the user can spend stones as per Summoning to call forth up to Crystal Palace + Intelligence heroic servants at once, with their capabilities determined as per the normal summoning rules but paying only for the most expensive. Additionally, 'normal' soldiers will rise alongside these heroes, by numbers of one hundred/stone played. All summoned soldiers are fully loyal to the user, and will fight alongside her gladly. If defeated, they will die temporarily, and return at the next casting.
-Summoned Servants and soldiers called forth by this power cannot leave the Reality Marble.
-Public Execution (This is a powerful attack targeted at a single foe; in appearance, it is multiple loyalists manifesting and forcing down a given victim into a Guillotine, at which point they make the blade fall. It acts as an Attack VS Durability + Magical Defense, 2x damage, Can't target more than one foe per panel, Usable once per AN per activation of the Noble Phantasm. If the victim survives, it just hurts accordingly. If the victim doesn't, their head roll off their shoulders just as a real Guillotine would have done.)
Princess of Loveliness: 7
-As Pheromones; Action as modifier
-Deal no actual damage nor distraction
-Area Atk of Area 4; will affect people interacting with/being interacted with by Jessica (at GM's discretion, may also affect people looking directly at her despite them being out of range) VS Durability or Intelligence (target's choice) to inspire: positive reactions at the very least, a desire for approval, a will to serve, lust or love towards Jessica.
-At GM's discretion, effects may be permanent if Jessica's action beats the target's defense by at least 3 red stones.
-Knight in Shining Armor (Alternately, can be used to subconsciously draw a knightly individual to her side to protect and support her. As Summoning, but with an existing character already present in the world, and who might have to physically travel to get to her.)
-Strong emotions/ psychological characteristics, such as pride, selfishness, madness, etc, may actually serve as Defense against this power, making the target less likely to fall victim to Jessica's charisma. In those cases, the malus of the Challenge in question serves as additional defense stones (i.e: a -3 Insanity challenge will provide +3 defense against her Charisma, as the target is so insane it might not even realize the Charisma is supposed to affect them). On the other hand, challenges making one more subject to her charisma (i.e: Lecherous, Submissive, Weak-willed, etc) will actually work against their owner in the same way.)
Papiyas, the Demon King of the Sixth Heaven: 10
(Int.bonus)
-Efficient
-Reality Marble: As an Area effect of an Atk VS Durability + Magical Defense against all within the Area; resisting means the targets are left outside the Reality Marble and can't either affect or be affected by those inside it. The world inside the Marble is a vast, seemingly endless... scorching hell. Ancient Japanese buildings are ruined and ablaze everywhere in sight, and burning corpses can be seen everywhere. Amidst the flames, Archer will appear, naked, as the flames devours her opponents.
-All of her enemies trapped in the Reality Marble risk being subjected to a vicious Atk of stones played VS Durability+Magical Defense dealing 2x damage, affected by her Tenka Fubu - Innovation skill if appropriate, with one difference. Non-divine or non-Mystery beings will barely feel 'a tad hot' in the area, as opposed to the normal -2 to the action. Such beings will not suffer from the flames, but will nonetheless experience the fear.
-Fear and Reverence (As the action Fear at AN against anyone trapped within the Reality Marble, every panel)
A Rank Nursing of Steel: 8
-As Magical/Medical Healing
-Heal 2x AN White Stones per day
-Can heal even the direst of wounds and cure the deadliest diseases with mystically created scalpels and medicines and little more
-Normal healers attempting to use the exact same treatments with the same resources can simply never reach the same results
Information Gathering: 10
-Efficient
-Atk VS Intelligence; success means the victim will tell Mata Hari whatever she asks just because they are so enthralled with her beauty and pheromones, regardless of how secret or sensitive the information she askes for is. Additionally, it functions as an Atk VS Int+Mental Defense which, if successful, will make the victim forget all about telling her anything of the sort, only remembering how beautiful and kind she is.
-Only functions on victims under the effect of her Pheromones
C+ Rank Instinct +4
-Adds to both attacks and defense in combat due to being able to sense the best course of action in battle
-Increases to +7 VS Saber classes
Cosmo Reactor +7
-As she fights, Assassin increases her offensive power every panel, releasing it when ready in a devastating attack. Each panel, one MN of this Modifier becomes active, and when she wishes to, she can add said active MNs to a given attack.
Alluring Nightingale: 8
(Int.bonus)
-Efficient
-As Perform (Singing, Dancing, Fashion designer, Calligraphy, Exotic dancing, Massaging)
-As Dance (For both Dancing and Singing)
-Sorrowful Melody (Int.bonus; As Energy Drain against listeners)
-Invigorating Song (Allows any allies who hear it to recover stones played in Energy)
-Alluring Melody (Int.bonus; Atk VS Intelligence + Mental Defense; to charm a victim. Multiple effects are possible but depend more on the victim than the user. A strong love, lust, or even an obsession for the user are all possible, and more.)
-Mesmerizing Song (Int.bonus, Can't read minds, Repair minds, Empathic projection, Subtle commands)
-Blessing/Curse Song (Pay for Duration and Effect; As Good Luck or Bad Luck)
-Targets of this power must be able to hear the user, and the User must be able to sing
Galactic Meteor Sword: 4
-As Iron will, may only be added to Swords attacks
-3x damage VS Sabers, Area attack, Automatically causes collateral damage, Range 8
-Requires dual-wielded Excalibur and Excalibur Morgan to use
Mata Hari: 9
(Int.bonus)
-Efficient
-Atk VS Intelligence+Mental Defense, Area effect of AN, Targets all enemies/hostiles, OR allies she wishes to affect
-As Fear, but due to seduction and sexiness rather than actual Fear; also causes victims with lower Int+Mental Defense than AN to become enslaved by her beauty for up to AN days, willing to obey her every word and desire.
-Must perform an exotic dance/strip tease in front of her audience to activate; ergo must use in conjunction with Alluring Nightingale (Exotic Dancing)
EX Rank Cry of the Angel: 9
-As Leadership, but solely to increase actions meant for survival
-Stones of Leadership per person may be used as an Area Effect of half AN rounded up, with effects usable up to AN later in Duration on the D&R chart
-Unlike base Leadership, may use 1 stone per one third AN rounded up per person instead of the basic 2 max
A-Rank Human Anatomy Understanding +5
-On each panel, may be used to add to any Healing uses, any attacks, and/or defense, although the stones must be split among those three options
C+ Rank Nightingale Pledge: 6
(Int.bonus)
-Tiresome
-Atk VS Int+Magical Defense, Area of AN, Deals no damage
-Any beings affected will drop melee weapons, ranged weapons will not fire, magecraft will fail, Noble Phantasms won't activate, essentially forcefully creating an absolute, perfect safety zone where no harm shall be dealt
-Also acts like a use of Nursing of Steel for all allies/people Florence wishes to heal, only counting as 3w of Healing used up regardless of how many are healed, and healing both wounds, poisons and diseases all at once in the one use
-User must be able to speak to use in order to use the formula: "Treatment, start. I will abstain from everything that is harmful and everything that is poisonous. I will stop them with all my strength and guide everybody to happiness! Nightingale Pledge!"
A+ Rank Golden Wild Hunt: 13
(Int.bonus, and the Golden Hind's medium cannons Weapon Modifier when using Cannon Volley, or main cannons Weapon modifier when using Golden Wild Hunt)
-Efficient
-This power has various uses, representing Francis Drake's legendary fire ship fleet sent against the Spanish Invincible Armada.
-Golden Hind: The first use of this power is the ability to summon the Golden Hind, the personal ship captained by Drake herself; with the slight difference that the Noble Phantasm version sails the skies in addition to water. Costs 10 stones to manifest. It acts as a vehicle with the following stats: Up to 95 crew/passengers, Difficulty to operate 4, Resistance to operate 3, Defense Modifier 8, Vehicle damage 100, Maneuver modifier 2, Speed Flight 5, Weight 9. The ship is armed with a total of 22 guns, 11 on each side, including 3 main cannons +8 (2x damage, Automatically causes collateral damage, Range 6) and 8 medium cannons +6 (2x damage, Automatically causes collateral damage, Range 5). It can transport up to 150 tons of cargo.
-Cannon Volley: The user is able to make ship cannons appear out of thin air and fire at given targets. Acts as a force blast, dealing 2x damage, Area attack, Range 5, Automatically causes collateral damage.
-Golden Wild Hunt: The A+ Rank Anti-Army skill of Francis Drake requires the Golden Hind to be active and the user to stand on its figurehead to use. It manifests multiple ships from the English fire ships fleet, and they, along with the Golden Hind, open fire to utterly destroy a wide area with cannon fire and explosions. It is a 3x damage, AP, Area effect of up to AN, Automatically causes collateral damage, force blast like attack.)
EX Rank Authority: 10
(Int.bonus)
-Efficient
-As Power Cosmic/God-Like Powers
-Regardless of stone use, Range/Area/Duration can't exceed Divinity MN
-Can't be higher than her Divinity MN
A Rank Xiuhcoatl: 8
(Dur.bonus)
-3x damage, Ignore Hardness of objects, Area Effect around self, Sets flammable objects on fire
-Servants who take damage from this can't use their Noble Phantasms for 1 panel per White stone of damage, up to 3 panels.
-An eplosion of the flames which once consumed Quetzalcoatl's temple to keep it out of Tezcatlipoca's greedy hands.
EX Rank Riding/Voyager of the Storm: 13
-Efficient
-As Vehicle operations/Horsemanship
-Usable as General Knowledge (Navigation, Geography, Appraisal)
-Pioneer of the Stars (As Good Luck at AN, specifically active when attempting to make trips that are surprisingly difficult or dangerous if not donwright impossible, making even the most unbelievable of voyages possible. Is automatically active when said voyage is undertaken.)
-Charisma (As her duties required great leadership, Rider can use Charisma at half this action's AN, rounded up. Area attack VS Durability, Range 1; Deals no damage; Victims feel supportive, willing to fight alongside, protect and/or trust in the user, depending on the 'victim'; At GM's discretion, effects may be permanent if Rider's action beats the target's defense by at least 3 red stones. Action as Modifier; Always Active, Cannot turn off on her own.)
EX Rank Goddess's Divine Core: 11
-Quetzalcoatl's measure as a perfected goddess from birth. Namely the god of life, harvest, culture, rain, and wind, who was also god of the Sun for a while; making her one of the most important members of the Aztec pantheon.
-Every 3 MNs add +1 to all Abilities, Ref.Dodge, Toughness, Energy Battery and Power Level
-Decides the limit of one's Authority Skill (AN can't exceed Divinity MN)
-MN can be checked against Defensive Heroic Spirit skills' ANs whose users lack this Modifier to overpower/ignore them with one's attacks
-Makes user Immune to Mental Attacks, Weight Gain, and Physical and Mental Negative Status Effects
A+ Rank Good God's Wisdom: 8
(Int.bonus)
-Efficient
-As Concentration and/or Clairvoyance
A Rank Territory Creation: 7
(Int.bonus)
-Allows creation of an Area of up to AN which she can alter in appearance and general 'feeling' to fit her tastes better, within which she will gain 2/3 this AN, rounded up (in this case 5) additional Energy Regen per panel; and receive 1/3 this AN, rounded up (3) as a Modifier to all Magical actions as long as she stands within the Area. She also gains +1 to all Physical Abilities, Ref.Dodge, Toughness and Power Level while within the Territory.
-Allows a user to create a 'Territory' upon which they have dominance as a Spellcaster, granting them additional power, mana and general superiority. Due to Medea's Age of the Gods magic, she is capable of creating a 'Temple' class Territory, which is superior to the usual 'Workshop' class. Battling her in said location is incredibly dangerous, as it makes her far more powerful.
-Once created, the Area remains her Territory unless she creates a new one, and creating one takes a full hour of mystical work requiring her to spend 10 stones of Thaumaturgy per panel until it is completed, and to remain in the area for the Duration of the creation.
EX Rank Kazikli Bei: 14
(Int.bonus)
-Efficient
-This power reflects Vlad III's fearsome ability to summon monstrous stakes from the ground. It is an Anti-Army Noble Phantasm which allows the user to sprout tens of thousands of terrifying, 7-meters tall stakes from the ground and impale enemies mercilessly and suspending their lifeless bodies in the air for all to see. It used to be limited to the user's Dominion, but Vlad can now use it anywhere.
-Acts as an Area effect Force Blast which can target anything within an Area of Range 5 around user, up to 1km away, and affecting only targets up to seven meters over the ground at most, usable only within the confines of Demonic Defender of the State. The user may target only specific areas within he Area, and choose to ignore up to AN targets who are still straight inside a given target area. The force blast is 2x damage, Limited AP, Automatically causes collateral damage, Normal and Stun damage. If it hits even once, it then receives a +4 Good Luck effect specifically to subsequently hit, due to the stakes then receiving the effect of being summoned as 'having already hit the target'. Furthermore, the moment this power is deployed, it causes an AN Fear effect upon any mortals/normal intelligent beings who witness it, because of the psychological terror of witnessing fissures within the Earth, monstrous stakes erupt from it, and people being butchered by the power.
-Alternately, the power can be used as 'Psi-Weapon' of up to +3 for each stake created onto one's body, up to AN.
B Rank God Slayer +4
-Adds to all Attacks VS God-like beings, Divine Spirits, and/or Spirits with the Divinity skill at any Rank
-Makes any such attack deal 3x damage against said beings
-Adds to all of Lancer's defenses against such beings
-Final Death (Finally, Lancer is able to permanently kill any God-like being, Divine Spirit and Spirit with the Divinity skill, rendering them unable to come back to life even with powers such as Reconstitute Self. Of course, she needs to be able to kill them to achieve this, but if she does, they're gone for good.)
EX Rank Demonic Defender of the State: 10
-By securing the boundaries and area she intends to affect with this power beforehand, Vlad can mark a region as her personal dominion, granting her bonuses to Abilities equal to Mad Enhancement Rank A but without the Insanity, boosting all her Physical Abilities by +3 while within said dominion. NOTE: This does not stack with Mad Enhancement.
A+ Rank Wisdom of the Haunted Ground: 8
-With the exception of Skills limited to certain particular heroes, Scathach is able to display almost any among all Skills with a proficiency of B to A rank, and is even able to teach such Skills to others. In those cases, she is able to gain such skills as needed at an AN/MN equal to this modifier's MN, with advantages of up to half this MN if appropriate, or even more by lowering the AN/MN by the CL value of additional advantages.
-This Skill represents the intellect of the abyss, acquired as a result of surpassing humanity, slaying gods, and being left behind in the outside of the world.
A+ Rank Legend of Dracula
-Vlad's most terrible (and hated) power is no doubt her ability to turn into the vampire of legend, Dracula, due to people likening her actual legend to the fiction that was Bram Stoker's novel, Dracula. While Vlad never truly was a vampire in her existence, the legend was so mixed up with her story that she now has the ability to transform into an actual Vampire. When in use, her eyes turn to blood red, her skin turns pale, her hair turns white, and she gains a slightly more feral appearance, with torn and deemingly bloodied clothes, and a predatory feel.
-+3 to Physical Abilities, +2 Power Level, Claws +2, Metamorphosis/Phase Shift 8 (Mist or creatures of the night), Blood Drain 8 (As Improved Drain Energy, must bite to use, Can transform vicims, even Heroic Servants, into vampire comrades if she drinks more than 2x their Durability in Energy stones), Superior Healing Factor (Limb Regrowth, Instant during Full Moon), Mystic Eyes of Enchantment 9 (As Telepathy, Int.bonus, Efficient, Illusions, Project thoughts/Control others, Telepathic communications, Edit memories, Requires Eye contact to use), Weakness to Daylight (-3; under the light of day, all Physical Abilities and powers gained through Legend of Dracula are reduced by -2; Healing is lowered to Accelerated Healing Factor), Weakness to Holy (-4; any divine/holy attacks will deal 3x damage to Vlad in that form.)
A+ Rank Gate of Skye: 9
(Int.bonus)
-Efficient
-Usable as either an Area Attack VS Durability OR Magical Defense, whichever is higher, a Ranged Improved Drain Energy effect, or a Teleportation (Interdimensional travel, to and back the Land of Shadows only, Teleport through portals, Needs not to travel to send others) effect
-Range 5 (To create portals, With additional Range 3 effect from the created portal for the above effects)
-This represents Scathach's ability to not only travel to and back the Land of Shadows, but also to open portals which can suck the lifeforce out of living beings stuck in its influence. Being the immortal being cursed to eternal life that she herself is, she is immune to the effects.
Primordial Rune: 10
(Int.bonus)
-Efficient
-Usable as Mastery of Magic (w/Accumulate Energy, Increase AN, and Wpn.modifier on TK), Asgardian Sorcery, Summoning, Magical Healing, Magical Travel and Mesmerism (All Options)
-As Scathach, Lancer holds possession and knowledge of the Primordial Rune, ancient Scandinavian magical runes from the Age of the Gods, allowing her to cast spells and manifest powerful mystical effects, making her the equal in magic as many Casters, and as dangerous a magic user as she is a warrior.
Tenka Fubu - Innovation +7
-A special power of Nobunaga Oda, representing the 'conceptual revolution of subjecting the old with the new'. It adds a variable bonus of up to MN to the user's offensive actions performed against beings with 'Divinity' or 'Mystery' aspects, a higher bonus being granted the more divine or powerful an enemy is.
-However, it comes at the cost of causing a -2 to all offensive actions taken against a foe with absolutely no Divinity and no Mystery aspects.
A Rank Demon King
-A powerful ability from Nobunaga Oda/Demon Arche; it represents the power in the title Oda gave herself in life, building the legend of a Monster, a Demon on the battlefield. In effect, it grants a whopping +4 to all Physical Abilities, Toughness and Reflexive Dodge, as well as increasing her Power Level by 2. Additionally, it grants her a Demon King modifier of +5 to all offensive actions. As a side effect, it also alters her physical appearance as well, making her body change into that of a slightly more mature woman closer to her early thirties than the early twenties Gillian looks like, with noticeably larger breasts (though not that much, as Gil is already very well-endowed).
A+ Rank Divinity: 9
-As a 2/3 Goddess, Gilgamesh has one of the highest ranks of Divinity of most Spirits, with but a few exceptions like actual Gods. Normally, Gillian's hatred of Gods lowered this modifier, but since her fusion with Oda, her other half enjoys the Godlike power so much it actually canceled each other out, allowing the merged Archer to access her full power.
-Every 3 MNs add +1 to all Abilities, Ref.Dodge, Toughness, Energy Battery and Power Level
-Decides the limit of one's Authority Skill (AN can't exceed Divinity MN)
-MN can be checked against Defensive Heroic Spirit skills' ANs whose users lack this Modifier to overpower/ignore them with one's attacks
Saint
-The Saint of Orléans, Jeanne can pick one out of the following three advantages: +1 to her Charisma skill, Healing Factor becomes Accelerated, or she gains a +2 bonus when using Sacraments. Saber can switch between those bonuses with one action, but otherwise the selected one is permanently active.
Dematerialization
-As a Servant Spirit, Saber is able to dematerialize herself and become both invisible, and ethereal. Doing so drains less Mana from her Mastr, and allows her to rest as well. While dematerialized, a Servant can't be harmed nor harm others; can't be affected by the material world nor affect it themselves. Materializing or dematerializing takes only 1 action, but can't be used during a fight or with any aggressive intents; for example, a Servant couldn't attack and then dematerialize to avoid retaliation. Once a Servant begins a fight, they simply cannot dematerialize until they are safe anew.
Heroic Spirit Body
-Rider has the ability to physically manifest, and dissolve into thin air, at will. She can't act or use her powers, nor be harmed or affected herself, if she isn't manifested, but is aware of what her master perceives with his senses, and can appear by his side in an instant and act immediately. Being dissolved spares energy from her master, making it easier for him to retain or even regain his Mana. Also, if killed, she doesn't truly die, as she is already technically dead. She would simply vanish back to the Throne of Heroes, until she is summoned again for another Holy Grail War.
-On the other hand, she is dependent on her Master's Mana to power her up, and might suffer from negative sitmods if her master can't provide her with enough of it (see Challenges), or can't use the Magus Replenishment Technique. Also, she simply cannot manifest in the world without a master, as her duty is to be a Servant Spirit.
-Needs Master's Mana to exist/use powers (-5; Rider is fully dependent upon her Master's Mana to exist. She uses it to fuel her manifestation, her powers, and the might of her Noble Phantasms. If Rin's Mana gets too low, Rider might suffer from up to this Challenge's value in negative sitmods to all actions until she grants her more Mana. Alternately, Rin can use the Magus Replenishment Technique on her to fully restore her to max power, and/or she can sleep or eat a lot to recover a bit of energy on her own for a few hours. Obviously, if Rin died, she would vanish back to the Throne of Heroes.)
Revelation
-As Prescience; also functions as Clairvoyance 7 to know whether or not an action would help towards reaching one's goal, or follow the best path towards said goal.
Rank A Empyrean Eye +7
-The Empyrean Eye 'skill' is actually a powerful Mystic Eye ability allowing the resolution of a desired result as 'inevitable' by committing the entirety of the user's existence to the act of achieving the outcome. While it can be used technically for anything, really, Musashi most often use it to perform amazing called shots with her weapons.
-This power essentially works as Good Luck (Attacks benefitting from it can inflict up to 1w of damage/3 MN in this modifier due to its addition), as opposed to the normal maximum 1w of damage when an attack succeeds by Good Luck.
-When in use, Musashi's eyes glow blue within teal.
A Rank Nothingness +5
-Adds to all uses of Close/Ranged Combat, or any special attacks, involving the use of a sword
-Nothingness is the ultimate mental state, the highest order a swordsman can attain. The concept that 'One is Nothing, thus invincible.'
CLOSE COMBAT OPTIONS
-Eternal Arms Mastership (A power of Berserker (Lancelot); even if Sakura is under any sort of mental influence, hindrances or whatever, her prowess with a weapon will never diminish, meaning she will not suffer any negative sitmods to her Close Combat while wielding a weapon in battle.
-Tsubame Gaeshi (The special sword technique of Assassin (Kojirou Sasaki), which is essentially the ability to make a nearly impossible to dodge strike, by instantly striking three times with a sword. May only be used with a sword, and acts like Good Luck +5 strictly for hitting the opponent.)
Six Realms Five Planes: 8
(Spd.bonus and 2 Wpn.modifiers)
-Tiresome
-Close Combat attack, Atk VS Dur+Magical Defense, 2x damage, Can't split stones between multiple opponents
-Requires user to wield a Katana and Wakizashi to use, and be able to speak (Must state 'Ishana Daitenshou!' as she attacks.)
-Known as 'The Divine Figure of Kurikara', this technique is Musashi's Noble Phantasm, the single strike of the Path of the Void which will cut through all possibilities in order to absolutely and fully slay its target.
La Pucelle: 12
(Int.bonus)
-Efficient
-A physical, offensive manifestation of her death of burning at the stake, this incredibly powerful attack is a sacrifice power which will cause massive holy fire damage to any evil target/foe caught within the area, sparing the innocent/allies. It acts as a Force Blast VS Durability, 3x damage, Ignoring innocents and allies, Area effect of half AN rounded up, or 5, around user.
-Draining (A lower version of this power allows Saber to only sacrifice part of her lifeforce to power it up. It acts as Draining, adding +3 for every White stone of Health sacrified, but not necessarily dying from it.)
-Kamikaze (This attack will kill Saber, and take her remaining life force to empower her attack. Her remaining health is added in converted red stones to the attack.)
-Requires words of Power (The user must speak the words "O Lord, I entrust this body to you." Therefore, if she can't speak, she can't use it.
Servant Scan: 10
-Efficient
-Saber is able to use this ability to scan a huge area to locate any Servants within the target location as long as she beats their Intelligence/Presence Concealment AN.
-Range 10 (As an Area)
True Name Discernment: 6
(Int.bonus)
-If she beats a target Servant's Int+Mental Defense, she immediately learns the True identity, Skills and Parameters of the target.
Innate Time Control: 10
-Through creation of a minimal bounded field within his body, Shirou can use Time Manipulation on a personal level without affecting external time and without need for a lengthy ritual, at the cost of damage to his body.
-Accel (Functions as Metamorphosis, to increase Combat, Speed, Agility and/or Reflexive Dodge, as well as providing a bonus of 'stones played' he can split on any actions where speed plays a role. Each 2 stones use of this effect is considered an Accel Level; 2 stones are known as Accel, 4 as Double Accel, 6 as Triple Accel, 8 as Square Accel and 10 as Quintuple Accel.)
-Stagnate (Allows user to slow down biological processes by 10% per stone played, allowing for two effects. One, they can appear as dead, with an effectiveness of stones played to observers. Two, the percentage of slowed down processes also means he needs to eat, drink, sleep, breathe, etc. less often, allowing for formidable feats such as holding his breath for nearly half an hour, or not eating for weeks without trouble through use of this ability.)
-Maintaining Accel costs 1 stone per panel, whereas Stagnate costs basically nothing.
-Using Accel at high levels is very dangerous on the user's body, and will cause 1w of damage from using Square Accel, and 2w of damage from using Quintuple Accel. If maintained for AN panels, even Triple Accel will cause 1w of damage.
-Requires words of power (Using Inner Time Control actually requires the user to speak the words 'Time Alter' followed by the use he wishes to access, for example 'Double Accel'. If he can't speak for some reason, Shirou cannot use this power.)
Caging Hair: 0/10
(Int.bonus)
-Efficient
-As Tendril Whip, or Hair Whip, in that case, 2x damage. The user's hair have a Strength of half this action's AN, rounded up (in this case 5), and can perform up to that many actions at once with this action as base, paying only for the highest effect... or be used as an Area attack. May both be used to attack, or simply manipulate objects from a distance. Combining more of those actions together can increase effective Strength by +1 for each doubling.
-Crimson Red Vermilion (As a Tendril whip attack above, but deals no direct damage and Ignores Toughness and Armor. However, if it hits, it then deals an AN attack VS Durability, and Improved Drain Energy at AN, both at once, against the hapless victims as their body heat and lifeforce are drained from them. To the onlooker, it looks like Akiha is actually burning the victims, while in fact she drains their life energy and heat, which leaves burn scars from the heat exchange. NOTE: While it can draw heat from objects, it won't leave burn marks on non-living, inorganic matter.)
-Hair Shield (As Force Field; only provides normal (not doubled) defense against slashing/cutting attacks.)
-Lifeforce Transfer (Akiha can use accumulated lifeforce to heal others as per Magical Healing, anime a corpse under her control with its full physical/mystical capabilities by paying for its Durability and then 1 per panel to maintain, or Animate Objects as per Summoning.)
-Range 6, and targets must be within eyesight
-AN is lowered by 3 against powerful Spiritual Beings such as a Heroic Spirit
-Using Caging Hair turns Akiha's hair crimson red
Kill Anything: 8
(Int.bonus)
-Efficient
-As Phoenix Force/Power Cosmic; Erza is able to kill basically anything; living beings, inanimate objects, ideas, concepts, diseases, wounds, thoughts, magecraft, psychic attacks... if it exists, she can kill it. As such, she can use this action to do basically anything, by killing something. For example: she could teleport physically from one point to another, by 'killing' the distance between herself and her destination.
Imperial Privilege: 10
(Int.bonus)
-Efficient
-Due to Nero's insistence and unbreakable will, she is able to temporarily learn skills that normally couldn't be acquired either in so little time, without training or at all, at highly competent levels, as long as she can find a reason for it to do so at first (after which the reason can simply be 'I've done it before'). She can acquire basically any skill, and even some powers, including all types of magic, if they could theorically be learnt somehow, as long as she can find a 'relatively' logical reason for her to have said skill.
-Declaration of Privilege (For this to work, she first needs to spend one action on one panel to declare/think why she can do something, and spend stones in this action in a similar way as Metamorphosis to acquire the desired skill/s. If the GM accepts, she will gain the skill/power at up to AN with all appropriate options/advantages she paid for, for a duration of up to 5 minutes per AN. Any such acquired skills can be re-'equipped' up to AN times a day through the same process.)
-Already usable Skills/Powers: Riding, Swordsmanship, Fine arts, Charisma, Military Tactics and Divinity; possibly others.
Aestus Domus Aurea: 10
-This power is an Anti-Team Noble Phantasm which, while similar to a Reality Marble, is nonetheless different in the sense that it does not temporarily replace the world it appears into as much as it simply manifest there. It is a form of High-Thaumaturgy that only Nero can perform, as she believes in her flawless artistic talent allowing for the existence of this zone. An 'Absolute Imperial Zone', it allows for the user to achieve her aspirations.
-It functions as an Area 7 attack VS Durability which will cause no damage, affecting all within the area. Anyone affected is trapped within her Golden theatre, within which Nero's power is greatly enhanced. All of her A/A/M's ANs and MNs are enhanced by +2, and she gains this action's AN as a modifier to be split between any of her actions as her greatness is visibly displayed for all to see. Additionally, her sword Aestus Estus is wreathed in flames hot as Mount Vesuvius, bringing its modifier to +7, 3x damage, AP (Ignores 3 Toughness even if No AP), Sets flammable objects on fire.
-Duration is up to AN in panels in battle, or until the end of a performance, whichever is longer
-Empress' Will (Once trapped, the victims cannot escape with powers short of Godlike, or Phoenix Force, or the like.)
Black Shadow: 15
(Int.bonus)
-Efficient
-This terrible action is the dreaded power of the host of the Black Grail, and the main reason why Sakura frightens the Mage Association and the Church so much. She technically has the potential to kill and devour all that lives, including spiritual beings, via manipulation of Black Shadow, a black, goo-like substance that consumes every living thing it touches at the will of its user. As she is mostly good or at least redemption-seeking, Sakura mostly makes uses of the black tentacles and the more minor effects of this power, but still.
-Create/Manipulate Darkness; Black Shadow is indestructible, although it will cease to exist the moment the user falls unconscious or asleep.
-As Tentacle Whip (With Weapon Modifier; if used as the Tentacle itself, as a +3 Weapon, 2x damage, 3x damage VS Spiritual beings, Normal and Stun damage, Ignores Hardness of Objects. Can make up to 3 different Tentacle whips attacks per panel by paying the cost of the highest attack only. May be used as an Attack VS Agility+Reflexive Dodge to restrain victims.)
-Shadow Wave (As Force Blast; 2x damage, 3x damage VS Spiritual beings, Normal and Stun damage, Ignores Hardness of Objects, Area attack)
-Create Illusions, Only made of shadows
-Shadow Jump (As Teleportation; must enter a shadow to jump into another
-As Improved Drain Energy, Range 3
-As Fear, Area effect 4 around user
-As Force Field, against Physical/Energy/Magical attacks
-As Magical Healing, but is very painful on the 'patient'
-Dispel Noble Phantasms: By simply beating the stones of effect, Black Shadow can block even powerful Noble Phantasms entirely.
-Combine with Close or Ranged Combat up to AN
-Consume: This devastating, deadly effect is the most terrifying use of the Black Shadow, allowing Sakura to disintegrate a victim held by/covered in/in contact with Black Shadow, and basically devour their lifeforce. It acts as an Attack VS Durability, 2x damage against Spiritual Beings, Normal and Stun damage. Each use heals Sakura of 1w, each white stone of damage gives her 3 Energy back. A killed victim is disintegrated and absorbed in her darkness. This attack will affect all victims susceptible to effect (see above) within a range of 4 at the time it is used, at equal force as stones played.
-Blackening: A special attack working only on Heroic Spirits. If the user manages to hold/cover,affect a Spirit with Black Shadow, she can corrupt their essence and infect them with it, turning them into an 'Alter', or Dark version of themselves, making them lean closer to the concept of evil, aggressiveness and corruption. Their power is increased drastically, they become loyal to the user, and are literally darkened. It works an an Attack VS Intelligence + Magical Defense; success means the user's stones played affect the Servant as additional power to reflect their increased state. Its effects are permanent unless the user dies or uses this action to drain the Black Shadow in a victim.
-Mystical Absorption (As a possible result of her Consume power, Sakura may select to absorb the powers, skills, memories and general capabilities of a Magus or Heroic Spirit she has killed via consumption, essentialy functioning as a permanent Copy A/A/M, Limited to Magi and Heroic/Servant Spirits, Must Consume them to acquire powers.)
-Shadow Giants: As Summoning; may only summon huge shadow creatures. All summoned beings are automatically loyal to summoner.
-Range of 4 for Tentacles, but she may extend tentacles or use this power through any amount of black shadow accumulated. As for any other effects... Range of 6.
-All effects can target phased/incorporeal targets
-Does not affect inorganic matter unless directly ordered to by user
-Accumulate Energy on all uses but Consume and Blackening
-All effects will be stopped if Sakura is knocked unconscious
Hollow: 13
(Int.bonus)
-Efficient
-An extremely rare type of Magecraft lacking any focus on Elemental affinities, instead being based upon an 'Imaginary Element of Imaginary Numbers', a special type which can prove extremely powerful against Spiritual beings, such as ghosts, demons, fairies, Animal spirits, Heroic Spirits, Divine Spirits, Servants, Elementals and even Gods. It is, on the other hand, very weak against living, physical beings such as humans, animals and beasts in general.
-Spirit Blast (An invisible 'force blast' with the 2x damage, Normal and Stun damage, Ignores Toughness/Armor entirely and is instead resisted by Mental Defense, Hits phased/incorporeal targets, Range 5 advantages. Devastating against most types of spirits.)
-Dispel powers/magic: Sakura is capable of negating the effects of Magic, magecraft and supernatural powers used by any spiritual being via use of Hollow, if she beats the given power/spell's effect with her stones.
-Improved Drain Energy (As the action), Range 2
-Magical Healing
-Invisibility (More like a Chameleon's ability to escape notice; accomplished by hiding her essence in the spiritual world so that Spiritual beings can't notice her. Doesn't work at all against non-Spiritual beings, since she doesn't truly becomes invisible per se.)
-Mesmerism (Telepathic communications, Mental bolts, Repair minds, Empathy, Psychometry (this one does not suffer the usual malus mentioned below), Hear the voices of spirits and the Dead, and Exorcism.)
-All uses of this action, unless noted otherwise, take a -5 malus if used on non-spiritual beings.
Elemental Magecraft: 10
(Int.bonus)
-Efficient
-As Mastery of Elements (Fire, Water, Lightning, Earth, Wind)
-Create/Manipulate
-Force Blast (Fire - 2x damage, Sets flammable objects on fire; Water - Normal and Stun damage, 2x damage if foe is in/on/underwater; Lightning - 2x damage, Normal and/or Stun Damage; Earth - Normal damage, 2x damage if foe is on/in the ground, 3x damage if foe is underground; Wind - 2x damage, or Area effect 5)
-Combine with Close/Ranged Combat up to AN
-Accumulate Energy for greater effect
Thaumaturgy: 15
(Int.bonus)
-Efficient
-'Chains', 'Bible Pages', 'Prayers' and 'Pentacles' Thaumaturgy, based on the image of chains binding her or her targets, Bible pages flying all over, praying generating various auras, and purplish pentacles; all of Sakura's offensive spells use those symbols somehow.
-As Mastery of Magic (Wpn.modifier on Telekinesis)
-Magic Missiles (May exceed the maximum 6 stones of effect; May add up to half this action's AN as advantages on magical blasts for free)
-Transmutation (transmute matter and energy from one type to another)
-Magical Healing (May heal up to 2x AN White stones of Health per day)
-As Mesmerism (all options)
-As Metamorphosis (needs not spend stones to maintain, may revert at will. When transformed, in this fashion, cannot use any of her Servant powers.)
-As Shape shifting (needs not spend stones to maintain, may revert at will, may only use at up to AN)
-Creation of potions, poisons, antidotes, charms and talismans (as per Witchcraft, creating any of those takes time: 5 minutes per stone of effect)
-Magical Travel (with options such as Teleportation, Flight, Astral Travel, Phase shift, Dreamwalking, Super-speed, etc.)
-Spatial Transportation (Another of Caster's (Medea) spells, this power allows not only for teleportation of the user and touched individuals, but may also target a far away person to her.)
-Creation of Familiars (through use of a departed soul and a dead body, usually of an animal, Sakura is capable of creating a familiar, a "servant" with great magical potential. Essentially, she decides what part of her own magical power she wants to give them. As for the physical might of the resulting body, it will be equal to the dead body's might at the time of its death, possibly modified [if Sakura so wishes] as per her Metamorphosis power, applied to the body itself. The resulting familiar is loyal and friendly to her, although it has its own mind and will. Sakura also gains whatever knowledge the familiar acquires in its life, if any.)
-Words of the Gods: Due to her Thaumaturgy being based on Caster's, Sakura has no need to respect the Rule of Equivalent Exchange at all. All her spells stand alone and fully cuase the wanted effect without need for compensation.
-Thaumaturgical Theory: High-Speed Divine Words (The greatly superior Theory used by the Caster known as Medea, High-Speed Divine Words is an ancient type of Thaumaturgy which dates back to the Age of the Gods, and whose power and effectiveness far surpasses that of normal human Magi. It allows her to create effects that do not need to be believed by viewers to happen, and to perform her spells silently and with a single gesture, making Sakura far superior at it than any normal Magus.
-Combine with Bajiquan up to AN
-Requires a single gesture to use, regardless of spell.
-Accumulate Energy as per M.o.M
-Increase AN
EX Rank Thaumaturgy: 17
(Int.bonus)
-Super-Efficient
-'Pentacles' and 'Wings of Light' Thaumaturgy, based on the image of magical runic circles, and her cape turning into glowing wings of light; all of Medea's offensive spells use those symbols somehow.
-As Mastery of Magic (Wpn.modifier on Telekinesis), Asgardian Sorcery, Summoning and Magical Healing
-Magic Missiles (May exceed the maximum 6 stones of effect; May add up to half this action's AN as advantages on magical blasts for free)
-Transmutation (transmute matter and energy from one type to another)
-Magical Healing (May heal up to 2x AN White stones of Health per day)
-As Mesmerism (all options)
-As Metamorphosis (needs not spend stones to maintain, may revert at will. When transformed, in this fashion, cannot use any of her Servant powers.)
-As Shape shifting (needs not spend stones to maintain, may revert at will, may only use at up to AN)
-Creation of potions, poisons, antidotes, charms and talismans (as per Witchcraft, creating any of those takes time: 5 minutes per stone of effect)
-Magical Travel (with options such as Teleportation, Flight, Astral Travel, Phase shift, Dreamwalking, Super-speed, etc.)
-Spatial Transportation (Another of Caster's (Medea) spells, this power allows not only for teleportation of the user and touched individuals, but may also target a far away person to her.)
-Creation of Familiars (through use of a departed soul and a dead body, usually of an animal, Sakura is capable of creating a familiar, a "servant" with great magical potential. Essentially, she decides what part of her own magical power she wants to give them. As for the physical might of the resulting body, it will be equal to the dead body's might at the time of its death, possibly modified [if Sakura so wishes] as per her Metamorphosis power, applied to the body itself. The resulting familiar is loyal and friendly to her, although it has its own mind and will. Sakura also gains whatever knowledge the familiar acquires in its life, if any.)
-Words of the Gods: A Magus from the Age of the Gods, Caster has no need to respect the Rule of Equivalent Exchange at all. All her spells stand alone and fully cuase the wanted effect without need for compensation.
-Thaumaturgical Theory: High-Speed Divine Words (The greatly superior Theory used by the Caster known as Medea, High-Speed Divine Words is an ancient type of Thaumaturgy which dates back to the Age of the Gods, and whose power and effectiveness far surpasses that of normal human Magi. It allows her to create effects that do not need to be believed by viewers to happen, and to perform her spells silently and with a single gesture, making her far superior at it than any normal Magus.
-Combine with Bajiquan up to AN
-Requires a single gesture to use, regardless of spell.
-Accumulate Energy as per M.o.M
-Increase AN
Reinforcement: 7 / 12*
-Allows user to 'reinforce' via Prana the elements of a given person or object, enhancing already present elements for maximum effectiveness. Possible effects are many and numerous, despite it being a basic form of magecraft. One can enhance the sharpness of a knife, the resilience of an armor, the nourishment of food, etc.
-In most cases, can act as Metamorphosis with an effect applicable to objects around the user. For example, stones could increase the Hardness of a wooden branch and increase its weapon modifier, making it as deadly as a sword.
-Used on a person, it can usually reinforce Strength and Durability, although other effects are possible.
-*On a side note, due to Caster's (Medea) unique form of magic, Sakura is far more proficient at enhancing humans via Reinforcement, and thus uses the number after the slash in those cases.
-User suffers -2 when trying to reinforce others than self, as living beings instinctively resist insertion of Prana within their organism.
-Maintaining any use of Reinforcement costs 1 stone per panel.
Projection - Tracing: 14
(Int.bonus)
-Efficient
-The main power of Shirou Emiya/EMIYA, Tracing is a superior form of Gradation Air which allows a user to manifest into reality a copy of anything the user has at the very least seen once, through a complex visualization process. In addition to being very useful in most situations, and making sure the user never really runs out of anything she may need, it also allows the user to make extensive use of normally limited consumables, such as explosives, or copied Noble Phantasms.
-Structure Analysis (Before a user is even capable of tracing a given object, the user must analyze the object by spending as many stones as she would have creating it, first.)
-Each stone spent grants the user 10 stones to build a copied object with.
-Copies: Since objects created via Tracing are actually copies of whatever originals they are based upon, they always will have a lower Equipment modifier than the original, up to a minimum of +1 for a Weapon or Armor, and +0 for a tool or other object (allowing to do the task without penalty, but not granting bonuses like the original probably could. So a copy/fake created by this power will never hold as much power as the original. Unless...
-Broken Phantasms: It is theoretically possible to allow a Noble Phantasm to 'overload' and be destroyed in its use to provide it a +1 to its attack. While of course no sane Heroic Spirit would do that with their true Noble Phantasms, a Tracing user can create copy after copy of Noble Phantasms they have seen, rendering them capable of continuously using Broken Phantasms to overcome the usual -1 limitation to the effectiveness of objects created through Tracing. This is EMIYA/Archer's technique.
-Accumulate Energy for greater effect
-Tracing requires no time and projected items appear instantly either in the user's grasp if weapons or objects, on oneself if clothes or armors, or in a 10'/AN range as necessary.
-Command words: Speaking the words "Trace On!" allows user to use this action at its full potential; not using them (for example, if user is trying to be silent or if she is unable to speak at the moment), the action not only suffers -2 to its use, but also generates only 5 stones per stone played, which is still usually more than enough for normal objects or weaker Phantasms.
Baptism Rite: 10
(Int.bonus)
-This powerful magical miracle allows a user to affect spirits, demons, ghost and even Heroic Servants without a Master who lack a direct source of Prana.
-Exorcism: Attack VS Difficulty to force a malevolent spirit/entity out of a possessed body.
-Sending: Attack VS Durability; 3x damage, May only target ghosts/spirits/demons/Heroic Servants without direct source of Prana; target must be touched to use. A Spirit that 'dies' from this attack is essentially 'sent to God for judgement', and thus is 'technically' destroyed. A Heroic Spirit, on the other hand, would be simply returned to the Throne of Heroes.
Gate of Babylon - King's Treasure: 15
(Int.bonus)
-Super-Efficient; using this power is near effortless to its master
-Allows user to easily access the "Golden Capital", treasury of the 'King of Heroes', Gilgamesh. Summoned items can appear in the user's hands, or anywhere in the vicinity (Area 6 around user). For each stone played, the user can access up to AN+Intelligence different objects at once of a value of up to 20 stones times stones played. The 'summoned' objects will float in red, glowing vortex of energy around the user until she makes use of it either by grabbing it herself or by manipulating it via Will of the King.
-Will of the King: This extremely powerful effect is essentially a massive Telekinesis effect at stones played, but applying to up to AN+Intelligence objects at once at full force for each weapon. For example, if spending 10 stones in this action to attack with five +2 Swords, the user could make five 12 stones attacks VS different targets, or the same. It is essentially a Telekinesis at AN (Int.bonus, One Weapon Modifier per different attack), Range 6, which applies to up to AN+Intelligence objects at once, Only works on objects summoned from the Gate of Babylon. Summoned objects can re be returned instantly and at will to the Treasury at the whim of the user.
-NOTE: Regardless of how many weapons Sakura gets out to fight, she cannot benefit from the defense of more than one of them, although nothing stops her from both attacking and defending. On the other hand, she can also protect others within the area with a single weapon if she so wish.
-Golden Capital: Works as Hammerspace at twice the AN of this action. The Golden Capital can hold countless treasures, weapons, rare and/or unique items and artefacts of all sorts, armors, vehicles, etc.
-Otherworldly Artefacts: Due to the Nasuverse being merged along with the other worlds, Sakura technically has access to objects, weapons and artefacts not of the Nasuverse at all. When finding an artefact she wants to add to her vault, she merely pays 1 stone per item (or 1 stone/area if mundane items) to store them away.
-Manifested via use of a dark red, key-shaped short sword named "Key of the King's Law, Bab-ilu". The sword is indestructible, and isn't normally used for anything else than manifesting this Noble Phantasm (if used as a weapon anyway, it is merely a +1 melee weapon, and doesn't really cut, being more of a bludgeoning weapon. Sakura can manifest the key itself at will.)
-Any clothes, vestments, accessories, armors and others contained within the Gate will be resized as necessary for the user.
Knight of Honor: 10
(Int.bonus, only to acquire foe's own Noble Phantasms for himself, read below)
-Efficient
-This fearsome power is the signature ability of Berserker (Lancelot), allowing Sakura to grab a hold of any object she can reasonably use as a weapon (which means not only swords, spears, guns and the such, but also a tree branch, a pole, a chair or whatever), and 'infect' it with dark prana corrupted by her madness, making the object turn black and be covered in red, glowing lines like the veins of a leaf. Doing so turns the new weapon into a makeshift 'Noble Phantasm' which she has full mastery over, as though she had been fighting with it for years.
-Basically, grabbing any non-Noble Phantasm/Magical Weapon/Artefact object which can be used as a weapon allows Sakura to spend stones up to AN, each of which will generate 5 stones with which to build the temporary Noble Phantasm's powers.
-Noble Phantasm Acquirement: Used to grab other Noble Phantasms/Magical Weapon/Artefact than her own, however, will allow Sakura to make them her own in much the same way, if she can beat the Phantasm's value with 10 stones per stone played in this action this time with her unmodified Intelligence bonus, even if reduced via Mad Enhancement to be able to use this technique. This allows her to grab more powerful weapons than she could make with this power and still acquire them as her own temporarily.
-Due to its nature, this power will become temporarily unusable if Sakura draws Lancelot's Noble Phantasm sword, Arondight.
Nine Lives: 10
(Int.bonus)
-The favored Noble Phantasm of Herakles, but unusable by the Hero during the Fifth Holy Grail War due to being under the effects of Mad Enhancement. It consists of a very adaptable attack which makes 9 lightning fast attacks of a varying nature, depending on the effect use, which will overlap with one another and cause near-divine level of damage and almost kill anything instantly.
-Only usable in conjunction to a physical, energy or magical attack, with or without a weapon
-The way it works is a bit different as most effects: Sakura uses an attack of her choice, and if she hits and deals at least one Health of damage, this effect then gets activated (as long as she spent stones in it, of course; it's not a Modifier). It functions as an Attack VS Durability, so it ignores most normal defenses, but is entirely dependent upon first hitting the target with another attack first.
-Cannot be used while under the effects of Mad Enhancement
Mystic Eyes of Petrification: 8
(Int.bonus)
-Efficient
-As an Attack VS Durability or Intelligence (victim's choice) + Magical Defense; effect will vary depending on stones of 'damage'.
-1w will only petrify a single limb, 2w will petrify two limbs, usually both arms or both legs. 3w will leave a person nearly paralyzed entirely, but still capable of talking, thinking and casting... while 4w means the victim is fully turned to stone.
-Various actions can undo the effects of this power, but regular Thaumaturgy is incapable of doing the trick. Other means must be attempted. GM's call as to what works.
-Requires Eye contact
Mystic Eyes of Binding: 7
(Int.bonus)
-Attack VS Intelligence+Magical Defense; will paralyze a victim for 1 panel/stone of 'damage'.
-Requires Eye contact
Mystic Eyes of Charm: 7
(Int.bonus)
-As an Attack VS Intelligence+Magical Defense; stones of 'Damage' are duration for the effect on the D&R chart
-Effect is the victim will experience love, friendship and possibly desire for the user, and will think of them as a friend and a person of great beauty for the duration.
-Only functions on targets of the opposite gender.
Runic Aura: 7
-Used to temporarily enchant one's fists, feet and limbs, making them stronger and allowing it to perform various effects
-Gain 1 Element per AN
-Gain 1 extra Wpn.modifier per 2 stones played above starting cost
-3 stones to activate, 1 to maintain
-Elements: Fire (2x Damage), Ice (Atk VS Agility to paralyze, Damage = Panels of Paralysation), Wind (Attack VS Durability to Stun, Damage = Stones of Stun), Water (Reduces automatic defenses by 1 stone per 2 stones of Damage for damage in panels), Darkness (Atk VS Intelligence, Target is blinded if damage occurs), Non-Elemental (Limited Armor Penetration; Doubles Weapon Modifier VS Toughness) and Drain (Energy Drain; refills caster's Health as per Healing)
Rune Magic: 7
(Int.bonus)
-Ansuz: As Mastery of Fire, Create/Manipulate, Force Blast (2x damage, Sets flammable objects on fire.)
-Ath nGabla: As an attack VS one target's Intelligence+Magical Defense; if successful, the caster is unable to flee the fight, but the challenged foe is forced to accept a duel.
-Berkana: Allows user to track a target.
-Ehwaz: Hardens one's fist, basically granting them a Wpn.modifier of up to AN; other stones may be used to pay for duration of 1 panel/stone.
-Kenaz: Enhances user's sight to overcome negative sitmods such as darkness, see farther, or see better.
-Leruz: As a mental attack VS Intelligence+Mental Defense. Success allows user to edit memories of victims, but only to make them forget things.
-Nokras: Rune that temporarily increase Speed by up to AN. Must also pay for duration.
-Seruna: Healing rune. Acts as Magical Healing at AN.
Invisible Air: 6
-Usable as Invisibility; usable on both herself and others
-May make objects invisible as well (Making her sword invisible will usually add a +2 sitmod to her attacks with it, unless the enemy can somehow see through the power)
-Air Blast: Half this action's AN can be added to Ranged Combat as a Wpn.modifier, with 2x damage advantage
-May use as Psi-Weapon to create an invisible blade of wind
-May use as Force Field, with a free Area effect of 4, may pay stones for larger
-If used in conjunction with Speed, increases Speed AN by 2
Prana Burst: 8
-As Metamorphosis; needs not maintain, can revert at will, doesn't change the looks of user except as noted below
-May be used to increase any Physical abilities (on a 1 to 1 basis, Durability included), the might of her weapons, the defense of her armor, the strength of her Servant powers, or even reduce damage taken altogether (being shifted into defense)
-User's aura will glow in a bluish-white aura according to effective changes. If Sakura increases her Physical abilities, the aura will surround her body, if she increase her sword's power, it will be surrounded by the aura, if she merely enhanced her left arm's physical strength, only her forearm will glow, etc.
Prana Armor: 4
-Generates a Strong armor of (Stones played) defense, with the No AP option; which can be summoned/repaired at will by her mind, and may be worn/dispelled at will as necessary depending on situation. Also generates a blue dress and silver pumps at will.
-The Armor, dress and pumps are weak against abilities that target Prana, as they are made of energy, and can be rather easily destroyed by such attacks.
-Sakura manipulates these pieces of armor with psychokinesis, and may attach them to someone else, or to a vehicle, although she can't have more than AN armor value active at once. Range of 3.
-Does not disappear when Sakura is unconscious, although it can be removed just like any normal armor or clothes by another person.
-Requires no Energy to maintain, although the whole cost must be paid to repair/recreate anything, or move the armor to someone else.
For Someone's Glory: 8
-This powerful Phantasm's purpose is mostly cloaking and deception, but it can also be downright terrifying. It normally allows a user to alter their own appearance to look like someone else, as an incredibly well-made disguise, more akin to a transformation. However, under the effects of Mad Enhancement, it merely makes the user shrouded in black fog and a frightening aura of menace, hiding the user's features and essentially making her look like a demon.
-Normally functions as Shape Shifting, with no need to maintain.
-If used in conjunction with Mad Enhancement, the cost is the same to activate, but the effect is stones of Resistance against all effects used to identify the user, and covers the wearer in black fog that hide her features and makes her terrifying, acting as Fear at AN for free against all rational beings within a range of 3. Also, the user's eyes will glow red while under its effects.
-Due to its original nature of hiding Lancelot's identity, For Someone's Glory cannot be used if Lancelot's Noble Phantasm, the sword Arondight, is drawn.
A+ Rank Presence Concealment: 9
-As Invisiblity
-Attacking or using any offensive powers stops this effect as soon as the attack is launched
Bounded Field: 9
(Int.bonus)
-Efficient
-User pays for Effect and Area; she will create an invisible 'field' which will keep individuals from entering or leaving it except for the individuals the caster allows to move so. Stones of effect function as Difficulty/Resistance to pass through, as well as Duration in Days/stone used (up to 1 per AN), while the area is simply the size of the field.
-Most often used to keep innocent humans from entering deadly battles between masters and servants, but has other uses.
-Blood Fort Andromeda: This deadly Bounded Field acts akin to a regular Field, but the user stones of Effect also count as an Energy Drain VS Durability for all victims trapped inside. If a victim loses more Energy via this than three times their Max Energy, they will die if they are mortals.
Origin Form (Amaterasu): 2
-As a stronger form of Stage X
-May use at any point, needs not to be hurt; user fully healed when undergoing transformation
-Place 1 stone into Action per activation
-Gain +2 to Strength, Agility, Speed, Durability, Ki Control, Zanzoken, Toughness, Reflexive Dodge and Energy based/related actions (including Magical Actions and Final Fantasy actions except Break, Beast Taming and Alchemy) for each stone in this action box. Every 3 stones played, add 2 to Power Level. Every stone in between adds 2 to Energy Battery.
-May revert after Combat ends, but not before.
-Stones triggered into this action remain in this action unable to be spent, but counting towards regeneration.
-Can be increased by LoEs, but cost 2 times as many as a normal Action to improve
-Each stone played in this adds one Tail to Caster; at this point in time, she is only capable of manifesting a total of 3 Tails, including her initial one, but her absolute maximum is 9, at which point she would essentially be her Original Self... the living embodiment of the Sun Goddess, Amaterasu.
Spiritual Meditation: 7
-As Magical Healing; requires 1 panel of prep time before using, as a calm meditation
-May heal up to 2x AN white stones of Health per day
-As an Attack VS Durability, can steal a Master's Command Spells right from their body to keep them for herself
Ionioi Hetairoi: 18
(Int.bonus)
-Efficient
-Not unlike Unlimited Blade Works, the user creates a Reality Marble, a world within the world, inside which the vast armies of the king Iskandar will appear, and charge and fight with the user for the glory of their king. Each soldier is essentially a lesser Heroic Spirit who fought alongside Iskandar during his life, and will fight by her side anew.
-Reality Marble: As an Area effect of an Atk VS Durability + Magical Defense against all within the Area; resisting means the targets are left outside the Reality Marble and can't either affect or be affected by those inside it. The world inside the Marble is a vast, seemingly endless desert under a clear sky with a moderate wind... and as far as the eye can see, an army of thousands rises to obey their king... or the user of this Phantasm.
-Army Arisen: Once inside the Reality Marble, the user can spend stones as per Summoning to call forth up to 100 times Ionioi Hetairoi + Intelligence stones heroic servants at once, with their capabilities determined as per the normal summoning rules but paying only for the most expensive. Additionally, one thousand 'normal' soldiers will rise alongside these heroes, by numbers of one thousand/stone played. All summoned warriors are fully loyal to the user, and will fight alongside her gladly. If defeated, they will die temporarily, and return at the next casting.
-One of the possible 'heroes' to be summoned is the charger horse known as 'Bucephalus', Iskandar's own legendary mount and a powerful ally in its own right. Summoning it requires only the user to pay for the 6 stones of Durability it has, due to its familiarity with this Phantasm.
-Summoned Servants and soldiers called forth by this power cannot leave the Reality Marble except for a single one (read below)
-Even without activating the Reality Marble, the user can call forth a single hero without activating this power. The user generally uses this effect to call forth Bucephalus as her mount when needed.
A++ Rank Deductive Reasoning: 9
(Int.bonus)
-As Clairvoyance
-Must observe people, locations and/or clues for 1 panel in order to deduce past actions related to target, or future intents related to them with near perfect accuracy, up to AN in Duration in the past or the future
A+ Rank Natural Insight: 8
(Int.bonus)
-As an Atk VS Int+Mental Defense, to identify a target's unusual characteristics, flaws, main personality traits, and any other information the GM deems to be discernible from acute, precise perception of the victim's appearance, body language, stance, looks and other visible details.
Unlimited Blade Works: 13
(Int.bonus)
-Super-Efficient (Only within the Reality Marble itself, otherwise not.)
-May Combine with Close/Ranged Combat up to AN, only with Weapons/Noble Phantasms/Projections, by reciting a line from the incantation (see below) per 3 stones played so.
-Incantation: To fully activate, the user must recite a specific incantation. It can be interrupted at any time and finished later (though not further than AN minutes later; one cannot recite most of it and keep a few words at the end to cast it near instantly). Sakura's incantation differs from Archer and Shirou, but it has roughly the same structure: "I am the bone of my sword. Steel is my body and fire is my blood. I have created over a thousand blades... Unaware of Love, Unknown to Peace... Have withstood pain to become a weapon... My path lies before me. So as I pray, unlimited blade works."
-Reality Marble: As an Area effect of an Atk VS Durability + Magical Defense against all within the Area; resisting means the targets are left outside the Reality Marble and can't either affect or be affected by those inside it. The Reality Marble will create a 'world within a world', of an Area of up to AN, within which the following effects all become active/usable (see below). The world within the Reality Marble itself is a rugged terrain of a ravaged dry land with a reddish sky with dark clouds brewing in the distance. Countless of weapons can be seen all across the landscape.
The Third Magic: 10
(Int.bonus)
-This powerful Magic allows its user to essentially becomes immortal, and to resurrect others, by getting the soul of a deceased person, and insert it into a container or new body. The Magic will then re-shape the new body to be as close to the original as possible, making it similar to the original shape, capable of bleeding, needing food, air and water, etc.
-To draw a soul and transfer it into a container or body, the soul either has to be willing (the user must still spend 1 stone), or the user has to beat the target's Intelligence+Magical Defense.
-Create Body (This action can be used to create a replica of the deceased body to allow for a resurrection. Stones spent in it function as explained below.)
-Resurrected bodies will be resurrected with -1 in every applicable A/A/M if the body is too different or inappropriate for the user, unless the body is a nearly perfect replica (to create a perfect replica, whatever action used has to be approved by the GM and beat the target's Intelligence + Durability)... in which case the user still has to temporarily sacrifice 2 Health stones which will take a full day to heal regardless of the methods available to heal otherwise.
-Even the user, when killed, will manifest as a Spirit form, not unlike an Astral Projection, which regenerates Energy at half her usual rate, and can use any Mental and Magical actions at -2, except for this action, which is used at full AN. No Physical or Energy actions can be used, however. This allows the user to transfer their own soul into a new body, thus making them essentially unkillable for good.
A-Rank Item Construction: 15
(Int.bonus)
-Allows user to create magical items with effects based upon Asgardian Sorcery. Duration can be permanent, subject to spending stones on Caster's part, or be instant, depending on the effect.
-May even make potions that grant the drinker immortality.
-EX Rank Fox's Wedding (An unusual Skill of Tamamo-no-mae, which allows her to spontaneously and lopsidedly declare a wedding, causing a sun shower of blessings, confetti, gifts and souvenirs to manifest in the hands of any ally in the area according to their tastes and preferences, along with music, food and basic necessities for a party. This powerful effect may only be used once a week, and she pays for effect (highest A/A/M number of the possible gifts/souvenirs), Area, and Duration on the D&R chart for the music, basic necessities and whatnot, although the gifts/souvenirs remain. The selected husband/wife, however, has no compulsion to accept to consider the wedding as official, obviously.
A Rank Divinity: 7
-Tamamo-no-mae's measure as a Divine Spirit. As a soul directly originating from the sun goddess Amaterasu, Caster is a high-rank Divine being who is capable of impressive miracles exceeding the limits of normal Magecraft.
-Every 3 MNs add +1 to all Abilities, Ref.Dodge, Toughness, Energy Battery and Power Level
-Decides the limit of one's Authority Skill (AN can't exceed Divinity MN)
-MN can be checked against Defensive Heroic Spirit skills' ANs whose users lack this Modifier to overpower/ignore them with one's attacks
Riding: 9 / 7
-Instinctive ability to ride/drive/pilot any vehicle or mount, including Phantasmal Beasts or Divine Beast-ranks. May only use the number after the slash if she can't really 'mount' the vehicle, like a horse or a motorcycle, as opposed to a car or a boat.
-Horse
-Bicycle
-Motorcycle
-Light vehicles
-Vimana
-The Ship of Light
-Ride-by Attack
-Dangerous stunts
-Driving into battle
A+ Charisma: 7
-As Pheromones; Action as modifier
-Deal no actual damage nor distraction
-Area Atk of Area 4; will affect people interacting with/being interacted with by Sakura (at GM's discretion, may also affect people looking directly at her despite them being out of range) VS Durability or Intelligence (target's choice) to inspire: positive reactions at the very least, a desire for approval, a will to serve, lust or love towards Sakura.
-At GM's discretion, effects may be permanent if Sakura's action beats the target's defense by at least 3 red stones.
-Strong emotions/ psychological characteristics, such as pride, selfishness, madness, etc, may actually serve as Defense against this power, making the target less likely to fall victim to Sakura's charisma. In those cases, the malus of the Challenge in question serves as additional defense stones (i.e: a -3 Insanity challenge will provide +3 defense against her Charisma, as the target is so insane it might not even realize the Charisma is supposed to affect them). On the other hand, challenges making one more subject to her charisma (i.e: Lecherous, Submissive, Weak-willed, etc) will actually work against their owner in the same way.)
Eye of the Mind: 8
-As Clairvoyance
-May only see either in faraway distance, or in the future
Magic Circuits/Crest Worms +6/+9
-Functions as both Energy Battery and Deep Reserves; the first via Magic Circuits, the second via Sakura's Crest Worms; a much more powerful source, but with which has various Drawbacks; see Challenges
-Number before slash is meant to represent the still incredible power available through other means such as Illyasviel's unlimited Mana and Prana from her full body Magic Circuits, which Sakura now shares; while number after slash represents the use of her Crest Worms' energies.
-The Matou's family unique form of Magic Crest used to power Sakura's body's Magecraft is an untold number of Crest Worms, supernatural parasites feeding off Prana and its user lifespan. Normally, this would be a problem for Sakura, but since she absorbed the souls, Prana, lifeforce and lifespan of many Heroic Servants and a few Masters, she has more than enough to keep her Crest Worms well-fed and satisfied, leading them to form more of a symbiotic form of existence with her. Which is just as fine, seeing how nearly every single part of her body is host to at least a fairly large number of them, turning her entire body into a huge Magical Circuit of untold potential.
B-Rank Mad Enhancement
-This power, the typical effect of Berserker-class Servants, grants the user a large boost in physical might, but heavily reduces mental capabilities and reason while in use. This Specific enhancement is of the same power as Berserker (Herakles), but as Sakura is a superior Heroic Spirit/Human (Magus) hybrid, she is able to turn it on and off at will.
-Under its influence, she gains +2 to all Physical Abilities, but lowers her Intelligence to 1. She gains +2 to all Physical/Energy Attacks through a 'Madness' modifier, yet loses an equal -2 to all Mental and Magical actions from the same 'Madness'. Finally, under this effect, she is considered as though having the two following challenges: "Insanity (-3; acts bestially and as though incapable of cognitive, rational thought, growling, grunting and roaring instead of regular speech)" and "Antisocial disorder (-2; severe violence. Under Mad Enhancement, Sakura becomes impatient, violent and enjoys destruction and battle.)"
Spellcaster +3
-Adds to Magecraft; only to fight and kill lone Magi, either through direct conflict, stealth or assassination
-Obtained via Kiritsugu's soul
Golden Rule +4
-Adds to Gate of Babylon (See Wealth)
Living Weapon +3
-Adds to all uses of Combat
Magical Defense +9
-Lowered to +6 VS Dragon-slaying sorceries, or divine-level power magics
-Such a powerful resistance, in fact, that she could even resist Command Spells from a Master, although doing so is harmful and difficult (granting her a cumulative -1 to all actions per panel resisting, up to -3, until she can rest her mind for at least an hour per -1)
Blessing of the Lady
-Artoria was blessed by the Lady of the Lake, allowing her to walk or run on water as though on solid ground effortlessly.
Defy Physics
-May run on vertical surfaces, kick on walls to gain momentum to jump higher, balance onto a thin tree branch, etc.
Magus Replenishing Technique
-As she is both a Magus and a Heroic Servant due to her unique nature, Sakura can both be the subject of and benefit a Servant or Master from using the Magus Replenishment Technique... also known as Sexual intercourse. Doing so will grant all those sharing this modifier 1w of Health, replenish Energy to the max and remove any negative sitmods for fatigue.
Independent Action: Rank A+
-Unlike basically all other Heroic Servants, Sakura is permanently manifested due to her being still part human, years ago, allowing her to exist in the physical world and use her Noble Phantasms and other powers by herself and without the need for a Master, indefinitely.
Divided Existence
-The unique Phantasm of Assassin (Hassan-i Sabbah), this power allows the user to divide herself into up to 80 different selves at once, essentially working as Duplicate Self, with various differences, as noted below.
-Divided Selves' Abilities are all lowered by 2, up to a minimum of 1, although they can be lower than the -2 reduction if it suits the desired result better for the original user. The original user's natural, social and non-power mental actions and modifiers are all retained by the duplicates, but they will only have powers if the original user allows them to 'borrow it', which means the original user cannot use said power during the time the Divided self is away/alive. If it is killed or returns, she immediately regains the power.
-The Divided selves' personality can be similar or drastically different as needed. Divided Selves always gain a Challenge of any type of the original's choosing that can make them similar or very different.
-Finally, the original may diminish any normal skill of the Divided self, in order to grant them another normal skill of the same cost as that which was lowered/removed, even if the original user does not has it, as long as it is not supernatural or power-like in nature, making for divided selves very versatile allies.
-If a Divided Self is killed, all others like it suffer -1 to all actions for 24 hours, while the original suffers -2 due to the mental shock.
Black Grail Potential
-Sakura's grandfather, Zouken Matou, has implanted fragments of the inorganic substance of the Holy Grail within each of Sakura's Crest Worms, rendering her potentially capable of serving as a lesser Grail, and absorb the souls of Heroic Spirits, either to serve as a container for them or to drain their powers into herself, and to become the incomplete Holy Grail recipient should her dark nature, pain and sadness ever explode and reach out into the surface of her body, mind and soul. If that was to happen, she would become Dark Sakura, her powers would increase dramatically and she would become the biggest threat the world ever had and ever will have to face.
-In and of itself, this modifier does nothing, merely serving as a reminder that Sakura's body holds that potential for darkness and destruction.
God Hand
-The near immortality granted by the powers of Berserker (Herakles), this power functions as Reconstitute Self, Instantly, and allows Sakura to return to life 11 times, for a total of 12 lives, should she die.
-Due to holding the powers of Illyasviel as well, Sakura is actually able to restore one of her lost lives every twelve hours, so she must be killed twelve times in short succession to be truly killed... and even then, she can still use her Third Magic to go into Astral form and attempt to resurrect herself back to full power.
-If she is killed, and additional attacks manage to rob her of her base Durability in Health before she rises, she may actually lose more than one life at once (one additional life for each 8w lost before rising back.)
Wealth: 10+
-Golden Rule, Rank A (This modifier represents its user's natural capability to attract wealth, find treasures and gather wealth. Aside from making it easy for the user to acquire Wealth in little time, a fact the GM might want to keep in mind, it provides a modifier of 1/3 this modifier's AN, rounded up (+4 in this case) to uses of Gate of Babylon, as its power depends upon the Wealth of the user. At Rank A, Sakura is at a level where 'money troubles will be unknown', making her easily become ginormously rich.)
-Gains $10,000,000,000 per issue/month
-Currently has $280,000,000,000
-Updated on 2017-12-11
-Aura (-2; while it can only be noticed by supernatural senses, magic/magecraft users or Heroic Spirits, Sakura has a noticeable aura of supernatural energy depicting her as an extremely powerful Magus, AND a Heroic Servant Spirit of the unique 'Guardian' class, a class superior to all others - since it basically holds the powers of all - and destined to safeguard the world against evil and darkness. Mixed in are the aura of a powerful Enforcer and Executor of the Church thanks to Kirei Kotomine's powers, and the divine essence of various of the God-like servants such as Gilgamesh and Herakles. Her resulting aura is troubling at best, and is seen as somewhat of an abomination in the eyes of the Church, although they can't really do much about it at this point.)
-Watched (-2; while neither organization truly has the means to seriously face her in battle with any chance of victory now, the Mage's Association and the Church are both watching her from afar, fearing her power and the possibility of her corruption should the fragile balance between her mind, power and the very difficult life she found herself victim of break down.)
-Love (-2; towards Lucy Heartfilia, her interdimensional companion, whose kindness, bravery, honor and values inspired Sakura to overcome her own limitations. Sakura is unsure if Lucy returns those feelings, yet.)
-Ticklish (-1; minor. Sakura is somewhat more ticklish than most people, one of the few ways to easily draw a laugh from her.)
-Avalon, the Everdistant Utopia (Not quite a Noble Phantasm as much as the actual, real deal Saber had when she was an actual human, Avalon is Excalibur's fabled scabbard, and grants its owner exceptional healing powers. When carried, it works as Enhanced Healing Factor, Regrow Limbs, and Reconstitute Self (As long as the Brain isn't destroyed). Alternately, it can be actively used by the sheath's true recognized owner - normally Artoria herself - by spending one action per panel, to bring its wielder in the realm of Fairies, shielding the wielder from any harm, physical, magical or otherwise, while still being able to travel, observe, and communicate with others. It functions as a Phase Shift, maintained as long as the action is spent, during which the wielder, while still visible and present, cannot be harmed by any known force in the world... barring any GM's call's exception.)
-Black Keys (These +2, Limited AP weapons can hurt spirits, demons and vampires and prevent their unholy ability to recover quickly from damage, denying them their Healing Factors for Black Keys-based wounds. Up to four can be wielded in Sakura's hands at once, increasing the weapon modifier by 1 for each doubling, yet still counting for a single Wpn.modifier per hand. Moreover, she can use Command Spells to power them up, increasing their size and power, adding another +2 to the Weapon Modifier, and 2x damage to their attacks. Sakura would normally carries only the handles and create the blades with spiritual energy, but she can pull them out of the Gate of Babylon or project them infinitely.)
-Command Spells (Implanted onto Sakura's body, though usually invisible to the naked eye, are a near infinite number of Command Spells, making her not only a potential perfect Heroic Servant, but also the perfect Master. These Command Spells were acquired along Illyasviel's other abilities. Command spells have the following characteristics:
Body of Swords +3
-Provides its user the equivalent of an Enhanced Healing Factor, as the user's body will manifest multiple blades in his body to reinforce it. This also explains Shirou's unnatural toughness and physical abilities, as well as some of his supernatural powers.
-Also usable as Bone Weapons at MN, 2x damage. Shirou simply manifests blades from his body and uses them to fight.
The Mystic Eyes of Death Perception
-Can kill anything (Erza is able to permanently kill most anything and anyone regardless of their immunities, weaknesses or power, with no possibility of recovery or return to life. Wounds caused by her power normally cannot be healed, except by a few exceptions, rendering most healing factors useless against her. Even worse, beings killed by her can't be returned to life even with Reconstitute Self in most cases. Both effects can be reversed by use of her ability... or the GM's decision, if he deems it appropriate, of course. Also a possibility: some beings may show no Lines of Death for a reason or another.)
-Can cut anything (regardless of a target's power, all attacks from Shiki which she uses to target the lines ignore entirely a target's Toughness, even if it is No AP. Any such attack is also 2x damage. She entirely ignores objects' hardness, and can rip someone to shreds as easily as a chainsaw could cut a piece of paper.)
-Unlike Tohno Shiki, using her Mystical Eyes constantly does not tire her at all.
-Even if her physical eyes were ripped out, she could still see with this power, although she would only see a black world where everything can be distinguished only thanks to the lines she'd see on them.
Enchant: 7
(Int.bonus)
-Efficient
-By claiming and insisting on one'S target magnificence, skill, power, etc; a user of this skill can enhanced them, empower them through literary expression. It essentially acts as Metamorphosis, usable on other individuals (not self), objects, weapons, etc. It is similar to reinforcement, but more powerful in capable hands, yet more restricted as it can't affect oneself, nor can it improve anything.
-If the claim is obviously ridiculous, the GM can impose penalties of up to -5 depending how outlandish the claim is (i.e: Claiming a potato is actually explosive, or that a toothbrush has once killed a demon would suffer the -5.)
The Globe - Seat of the King: 8
-As Shape Shifting; allows user to assume the appearance, voice, outfit, scent, etc. of a given humanoid, as well as being able to mimic their personality (may use as Social Skills of the copied person up to this AN or the person copied, whichever is lower) near pefectly.
-Wood Puppet (Alternately, the user may summon a wooden puppet and use this Magecraft on it, transforming it into such a doppelganger. The copied puppet will have up to low superhuman (4) abilities and no real skills (AN 2 at most), but will also look, behave and seem like the real deal as above. If killed, it will disperse into small pieces of wood.)
First Folio: 10
(Int.bonus)
-Efficient
-A very powerful Telepathy (Illusion) effect, which effectively 'traps' a victim into a 'story', setting a stage for them reflecting an event, in a given place, with known people from the victim's life. The user can manipulate said events as they please, effectively in control of the victim'S reality.
-Acts as Energy Drain on the victim, and/or as Mental Bolts (2x damage or Stun for 1 panel per stone of damage), every panel the user causes his victim to experience a traumatic event related to the scene.
-As for The Globe, the manifested individuals in the illusion will have up to low superhuman (4) abilities and no real skills (AN 2 at most), but will also look, behave and seem like the real deal as above. As long as the illusion lasts, however, they seem to be indeed dead when they are killed, and will vanish with 'the stage' if the illusion ends.
Guillotine Breaker: Glory to the Crown of Lilies
-This is Jessica's, a.k.a Rider/Marie Antoinette, riding Noble Phantasm. It summons a beautiful, crystalline mystical horse, which she can ride and fight enemies on. It has Int 4, Str 4, Agl 5, Spd 5, Dur 5; Close Combat 5 (Str.bonus, Efficient, Hooves), Trample 5 (Str.bonus, Efficient, As Unstoppable), Animal Senses +3 (Horse), Healing Factor, Energy Battery 2, Deep Reserves +5, Ref.Dodge +3, Toughness +4 (No 2x damage), Energy Defense +3, Hooves +3 (Limited AP), Self-Contained Lifeform, Enhanced Vision 4 (See in Darkness, See auras and magical forces), Psychic Link with Jessica. If it is killed, it will revive and become summonable again after 5 hours, the time it will take to heal its wounds.
Crystal Palace: To the Lovable Eternity: 10
(Int.bonus)
-The user creates a Reality Marble, a world within the world, based on the Palace of Versailles, around and inside which will manifest hundreds of French soldiers loyal to her, representing in fact the people who supported her in life, as well as those who took her side after her demise. At any one time, she can also target a victim in the Marble, and have them suffer Public Execution under the Guillotine.
-Reality Marble: As an Area effect of an Atk VS Durability + Magical Defense against all within the Area; resisting means the targets are left outside the Reality Marble and can't either affect or be affected by those inside it. The world inside the Marble is essentially a large, beautiful and well-kept area with the actual Palace of Versailles on its grounds, manifesting minor Heroic Spirits in the form of soldiers from Marie's time.
-Loyalists: Once inside the Reality Marble, the user can spend stones as per Summoning to call forth up to Crystal Palace + Intelligence heroic servants at once, with their capabilities determined as per the normal summoning rules but paying only for the most expensive. Additionally, 'normal' soldiers will rise alongside these heroes, by numbers of one hundred/stone played. All summoned soldiers are fully loyal to the user, and will fight alongside her gladly. If defeated, they will die temporarily, and return at the next casting.
-Summoned Servants and soldiers called forth by this power cannot leave the Reality Marble.
-Public Execution (This is a powerful attack targeted at a single foe; in appearance, it is multiple loyalists manifesting and forcing down a given victim into a Guillotine, at which point they make the blade fall. It acts as an Attack VS Durability + Magical Defense, 2x damage, Can't target more than one foe per panel, Usable once per AN per activation of the Noble Phantasm. If the victim survives, it just hurts accordingly. If the victim doesn't, their head roll off their shoulders just as a real Guillotine would have done.)
Princess of Loveliness: 7
-As Pheromones; Action as modifier
-Deal no actual damage nor distraction
-Area Atk of Area 4; will affect people interacting with/being interacted with by Jessica (at GM's discretion, may also affect people looking directly at her despite them being out of range) VS Durability or Intelligence (target's choice) to inspire: positive reactions at the very least, a desire for approval, a will to serve, lust or love towards Jessica.
-At GM's discretion, effects may be permanent if Jessica's action beats the target's defense by at least 3 red stones.
-Knight in Shining Armor (Alternately, can be used to subconsciously draw a knightly individual to her side to protect and support her. As Summoning, but with an existing character already present in the world, and who might have to physically travel to get to her.)
-Strong emotions/ psychological characteristics, such as pride, selfishness, madness, etc, may actually serve as Defense against this power, making the target less likely to fall victim to Jessica's charisma. In those cases, the malus of the Challenge in question serves as additional defense stones (i.e: a -3 Insanity challenge will provide +3 defense against her Charisma, as the target is so insane it might not even realize the Charisma is supposed to affect them). On the other hand, challenges making one more subject to her charisma (i.e: Lecherous, Submissive, Weak-willed, etc) will actually work against their owner in the same way.)
Papiyas, the Demon King of the Sixth Heaven: 10
(Int.bonus)
-Efficient
-Reality Marble: As an Area effect of an Atk VS Durability + Magical Defense against all within the Area; resisting means the targets are left outside the Reality Marble and can't either affect or be affected by those inside it. The world inside the Marble is a vast, seemingly endless... scorching hell. Ancient Japanese buildings are ruined and ablaze everywhere in sight, and burning corpses can be seen everywhere. Amidst the flames, Archer will appear, naked, as the flames devours her opponents.
-All of her enemies trapped in the Reality Marble risk being subjected to a vicious Atk of stones played VS Durability+Magical Defense dealing 2x damage, affected by her Tenka Fubu - Innovation skill if appropriate, with one difference. Non-divine or non-Mystery beings will barely feel 'a tad hot' in the area, as opposed to the normal -2 to the action. Such beings will not suffer from the flames, but will nonetheless experience the fear.
-Fear and Reverence (As the action Fear at AN against anyone trapped within the Reality Marble, every panel)
A Rank Nursing of Steel: 8
-As Magical/Medical Healing
-Heal 2x AN White Stones per day
-Can heal even the direst of wounds and cure the deadliest diseases with mystically created scalpels and medicines and little more
-Normal healers attempting to use the exact same treatments with the same resources can simply never reach the same results
Information Gathering: 10
-Efficient
-Atk VS Intelligence; success means the victim will tell Mata Hari whatever she asks just because they are so enthralled with her beauty and pheromones, regardless of how secret or sensitive the information she askes for is. Additionally, it functions as an Atk VS Int+Mental Defense which, if successful, will make the victim forget all about telling her anything of the sort, only remembering how beautiful and kind she is.
-Only functions on victims under the effect of her Pheromones
C+ Rank Instinct +4
-Adds to both attacks and defense in combat due to being able to sense the best course of action in battle
-Increases to +7 VS Saber classes
Cosmo Reactor +7
-As she fights, Assassin increases her offensive power every panel, releasing it when ready in a devastating attack. Each panel, one MN of this Modifier becomes active, and when she wishes to, she can add said active MNs to a given attack.
Alluring Nightingale: 8
(Int.bonus)
-Efficient
-As Perform (Singing, Dancing, Fashion designer, Calligraphy, Exotic dancing, Massaging)
-As Dance (For both Dancing and Singing)
-Sorrowful Melody (Int.bonus; As Energy Drain against listeners)
-Invigorating Song (Allows any allies who hear it to recover stones played in Energy)
-Alluring Melody (Int.bonus; Atk VS Intelligence + Mental Defense; to charm a victim. Multiple effects are possible but depend more on the victim than the user. A strong love, lust, or even an obsession for the user are all possible, and more.)
-Mesmerizing Song (Int.bonus, Can't read minds, Repair minds, Empathic projection, Subtle commands)
-Blessing/Curse Song (Pay for Duration and Effect; As Good Luck or Bad Luck)
-Targets of this power must be able to hear the user, and the User must be able to sing
Galactic Meteor Sword: 4
-As Iron will, may only be added to Swords attacks
-3x damage VS Sabers, Area attack, Automatically causes collateral damage, Range 8
-Requires dual-wielded Excalibur and Excalibur Morgan to use
Mata Hari: 9
(Int.bonus)
-Efficient
-Atk VS Intelligence+Mental Defense, Area effect of AN, Targets all enemies/hostiles, OR allies she wishes to affect
-As Fear, but due to seduction and sexiness rather than actual Fear; also causes victims with lower Int+Mental Defense than AN to become enslaved by her beauty for up to AN days, willing to obey her every word and desire.
-Must perform an exotic dance/strip tease in front of her audience to activate; ergo must use in conjunction with Alluring Nightingale (Exotic Dancing)
EX Rank Cry of the Angel: 9
-As Leadership, but solely to increase actions meant for survival
-Stones of Leadership per person may be used as an Area Effect of half AN rounded up, with effects usable up to AN later in Duration on the D&R chart
-Unlike base Leadership, may use 1 stone per one third AN rounded up per person instead of the basic 2 max
A-Rank Human Anatomy Understanding +5
-On each panel, may be used to add to any Healing uses, any attacks, and/or defense, although the stones must be split among those three options
C+ Rank Nightingale Pledge: 6
(Int.bonus)
-Tiresome
-Atk VS Int+Magical Defense, Area of AN, Deals no damage
-Any beings affected will drop melee weapons, ranged weapons will not fire, magecraft will fail, Noble Phantasms won't activate, essentially forcefully creating an absolute, perfect safety zone where no harm shall be dealt
-Also acts like a use of Nursing of Steel for all allies/people Florence wishes to heal, only counting as 3w of Healing used up regardless of how many are healed, and healing both wounds, poisons and diseases all at once in the one use
-User must be able to speak to use in order to use the formula: "Treatment, start. I will abstain from everything that is harmful and everything that is poisonous. I will stop them with all my strength and guide everybody to happiness! Nightingale Pledge!"
A+ Rank Golden Wild Hunt: 13
(Int.bonus, and the Golden Hind's medium cannons Weapon Modifier when using Cannon Volley, or main cannons Weapon modifier when using Golden Wild Hunt)
-Efficient
-This power has various uses, representing Francis Drake's legendary fire ship fleet sent against the Spanish Invincible Armada.
-Golden Hind: The first use of this power is the ability to summon the Golden Hind, the personal ship captained by Drake herself; with the slight difference that the Noble Phantasm version sails the skies in addition to water. Costs 10 stones to manifest. It acts as a vehicle with the following stats: Up to 95 crew/passengers, Difficulty to operate 4, Resistance to operate 3, Defense Modifier 8, Vehicle damage 100, Maneuver modifier 2, Speed Flight 5, Weight 9. The ship is armed with a total of 22 guns, 11 on each side, including 3 main cannons +8 (2x damage, Automatically causes collateral damage, Range 6) and 8 medium cannons +6 (2x damage, Automatically causes collateral damage, Range 5). It can transport up to 150 tons of cargo.
-Cannon Volley: The user is able to make ship cannons appear out of thin air and fire at given targets. Acts as a force blast, dealing 2x damage, Area attack, Range 5, Automatically causes collateral damage.
-Golden Wild Hunt: The A+ Rank Anti-Army skill of Francis Drake requires the Golden Hind to be active and the user to stand on its figurehead to use. It manifests multiple ships from the English fire ships fleet, and they, along with the Golden Hind, open fire to utterly destroy a wide area with cannon fire and explosions. It is a 3x damage, AP, Area effect of up to AN, Automatically causes collateral damage, force blast like attack.)
EX Rank Authority: 10
(Int.bonus)
-Efficient
-As Power Cosmic/God-Like Powers
-Regardless of stone use, Range/Area/Duration can't exceed Divinity MN
-Can't be higher than her Divinity MN
A Rank Xiuhcoatl: 8
(Dur.bonus)
-3x damage, Ignore Hardness of objects, Area Effect around self, Sets flammable objects on fire
-Servants who take damage from this can't use their Noble Phantasms for 1 panel per White stone of damage, up to 3 panels.
-An eplosion of the flames which once consumed Quetzalcoatl's temple to keep it out of Tezcatlipoca's greedy hands.
EX Rank Riding/Voyager of the Storm: 13
-Efficient
-As Vehicle operations/Horsemanship
-Usable as General Knowledge (Navigation, Geography, Appraisal)
-Pioneer of the Stars (As Good Luck at AN, specifically active when attempting to make trips that are surprisingly difficult or dangerous if not donwright impossible, making even the most unbelievable of voyages possible. Is automatically active when said voyage is undertaken.)
-Charisma (As her duties required great leadership, Rider can use Charisma at half this action's AN, rounded up. Area attack VS Durability, Range 1; Deals no damage; Victims feel supportive, willing to fight alongside, protect and/or trust in the user, depending on the 'victim'; At GM's discretion, effects may be permanent if Rider's action beats the target's defense by at least 3 red stones. Action as Modifier; Always Active, Cannot turn off on her own.)
EX Rank Goddess's Divine Core: 11
-Quetzalcoatl's measure as a perfected goddess from birth. Namely the god of life, harvest, culture, rain, and wind, who was also god of the Sun for a while; making her one of the most important members of the Aztec pantheon.
-Every 3 MNs add +1 to all Abilities, Ref.Dodge, Toughness, Energy Battery and Power Level
-Decides the limit of one's Authority Skill (AN can't exceed Divinity MN)
-MN can be checked against Defensive Heroic Spirit skills' ANs whose users lack this Modifier to overpower/ignore them with one's attacks
-Makes user Immune to Mental Attacks, Weight Gain, and Physical and Mental Negative Status Effects
A+ Rank Good God's Wisdom: 8
(Int.bonus)
-Efficient
-As Concentration and/or Clairvoyance
A Rank Territory Creation: 7
(Int.bonus)
-Allows creation of an Area of up to AN which she can alter in appearance and general 'feeling' to fit her tastes better, within which she will gain 2/3 this AN, rounded up (in this case 5) additional Energy Regen per panel; and receive 1/3 this AN, rounded up (3) as a Modifier to all Magical actions as long as she stands within the Area. She also gains +1 to all Physical Abilities, Ref.Dodge, Toughness and Power Level while within the Territory.
-Allows a user to create a 'Territory' upon which they have dominance as a Spellcaster, granting them additional power, mana and general superiority. Due to Medea's Age of the Gods magic, she is capable of creating a 'Temple' class Territory, which is superior to the usual 'Workshop' class. Battling her in said location is incredibly dangerous, as it makes her far more powerful.
-Once created, the Area remains her Territory unless she creates a new one, and creating one takes a full hour of mystical work requiring her to spend 10 stones of Thaumaturgy per panel until it is completed, and to remain in the area for the Duration of the creation.
EX Rank Kazikli Bei: 14
(Int.bonus)
-Efficient
-This power reflects Vlad III's fearsome ability to summon monstrous stakes from the ground. It is an Anti-Army Noble Phantasm which allows the user to sprout tens of thousands of terrifying, 7-meters tall stakes from the ground and impale enemies mercilessly and suspending their lifeless bodies in the air for all to see. It used to be limited to the user's Dominion, but Vlad can now use it anywhere.
-Acts as an Area effect Force Blast which can target anything within an Area of Range 5 around user, up to 1km away, and affecting only targets up to seven meters over the ground at most, usable only within the confines of Demonic Defender of the State. The user may target only specific areas within he Area, and choose to ignore up to AN targets who are still straight inside a given target area. The force blast is 2x damage, Limited AP, Automatically causes collateral damage, Normal and Stun damage. If it hits even once, it then receives a +4 Good Luck effect specifically to subsequently hit, due to the stakes then receiving the effect of being summoned as 'having already hit the target'. Furthermore, the moment this power is deployed, it causes an AN Fear effect upon any mortals/normal intelligent beings who witness it, because of the psychological terror of witnessing fissures within the Earth, monstrous stakes erupt from it, and people being butchered by the power.
-Alternately, the power can be used as 'Psi-Weapon' of up to +3 for each stake created onto one's body, up to AN.
B Rank God Slayer +4
-Adds to all Attacks VS God-like beings, Divine Spirits, and/or Spirits with the Divinity skill at any Rank
-Makes any such attack deal 3x damage against said beings
-Adds to all of Lancer's defenses against such beings
-Final Death (Finally, Lancer is able to permanently kill any God-like being, Divine Spirit and Spirit with the Divinity skill, rendering them unable to come back to life even with powers such as Reconstitute Self. Of course, she needs to be able to kill them to achieve this, but if she does, they're gone for good.)
EX Rank Demonic Defender of the State: 10
-By securing the boundaries and area she intends to affect with this power beforehand, Vlad can mark a region as her personal dominion, granting her bonuses to Abilities equal to Mad Enhancement Rank A but without the Insanity, boosting all her Physical Abilities by +3 while within said dominion. NOTE: This does not stack with Mad Enhancement.
A+ Rank Wisdom of the Haunted Ground: 8
-With the exception of Skills limited to certain particular heroes, Scathach is able to display almost any among all Skills with a proficiency of B to A rank, and is even able to teach such Skills to others. In those cases, she is able to gain such skills as needed at an AN/MN equal to this modifier's MN, with advantages of up to half this MN if appropriate, or even more by lowering the AN/MN by the CL value of additional advantages.
-This Skill represents the intellect of the abyss, acquired as a result of surpassing humanity, slaying gods, and being left behind in the outside of the world.
A+ Rank Legend of Dracula
-Vlad's most terrible (and hated) power is no doubt her ability to turn into the vampire of legend, Dracula, due to people likening her actual legend to the fiction that was Bram Stoker's novel, Dracula. While Vlad never truly was a vampire in her existence, the legend was so mixed up with her story that she now has the ability to transform into an actual Vampire. When in use, her eyes turn to blood red, her skin turns pale, her hair turns white, and she gains a slightly more feral appearance, with torn and deemingly bloodied clothes, and a predatory feel.
-+3 to Physical Abilities, +2 Power Level, Claws +2, Metamorphosis/Phase Shift 8 (Mist or creatures of the night), Blood Drain 8 (As Improved Drain Energy, must bite to use, Can transform vicims, even Heroic Servants, into vampire comrades if she drinks more than 2x their Durability in Energy stones), Superior Healing Factor (Limb Regrowth, Instant during Full Moon), Mystic Eyes of Enchantment 9 (As Telepathy, Int.bonus, Efficient, Illusions, Project thoughts/Control others, Telepathic communications, Edit memories, Requires Eye contact to use), Weakness to Daylight (-3; under the light of day, all Physical Abilities and powers gained through Legend of Dracula are reduced by -2; Healing is lowered to Accelerated Healing Factor), Weakness to Holy (-4; any divine/holy attacks will deal 3x damage to Vlad in that form.)
A+ Rank Gate of Skye: 9
(Int.bonus)
-Efficient
-Usable as either an Area Attack VS Durability OR Magical Defense, whichever is higher, a Ranged Improved Drain Energy effect, or a Teleportation (Interdimensional travel, to and back the Land of Shadows only, Teleport through portals, Needs not to travel to send others) effect
-Range 5 (To create portals, With additional Range 3 effect from the created portal for the above effects)
-This represents Scathach's ability to not only travel to and back the Land of Shadows, but also to open portals which can suck the lifeforce out of living beings stuck in its influence. Being the immortal being cursed to eternal life that she herself is, she is immune to the effects.
Primordial Rune: 10
(Int.bonus)
-Efficient
-Usable as Mastery of Magic (w/Accumulate Energy, Increase AN, and Wpn.modifier on TK), Asgardian Sorcery, Summoning, Magical Healing, Magical Travel and Mesmerism (All Options)
-As Scathach, Lancer holds possession and knowledge of the Primordial Rune, ancient Scandinavian magical runes from the Age of the Gods, allowing her to cast spells and manifest powerful mystical effects, making her the equal in magic as many Casters, and as dangerous a magic user as she is a warrior.
Tenka Fubu - Innovation +7
-A special power of Nobunaga Oda, representing the 'conceptual revolution of subjecting the old with the new'. It adds a variable bonus of up to MN to the user's offensive actions performed against beings with 'Divinity' or 'Mystery' aspects, a higher bonus being granted the more divine or powerful an enemy is.
-However, it comes at the cost of causing a -2 to all offensive actions taken against a foe with absolutely no Divinity and no Mystery aspects.
A Rank Demon King
-A powerful ability from Nobunaga Oda/Demon Arche; it represents the power in the title Oda gave herself in life, building the legend of a Monster, a Demon on the battlefield. In effect, it grants a whopping +4 to all Physical Abilities, Toughness and Reflexive Dodge, as well as increasing her Power Level by 2. Additionally, it grants her a Demon King modifier of +5 to all offensive actions. As a side effect, it also alters her physical appearance as well, making her body change into that of a slightly more mature woman closer to her early thirties than the early twenties Gillian looks like, with noticeably larger breasts (though not that much, as Gil is already very well-endowed).
A+ Rank Divinity: 9
-As a 2/3 Goddess, Gilgamesh has one of the highest ranks of Divinity of most Spirits, with but a few exceptions like actual Gods. Normally, Gillian's hatred of Gods lowered this modifier, but since her fusion with Oda, her other half enjoys the Godlike power so much it actually canceled each other out, allowing the merged Archer to access her full power.
-Every 3 MNs add +1 to all Abilities, Ref.Dodge, Toughness, Energy Battery and Power Level
-Decides the limit of one's Authority Skill (AN can't exceed Divinity MN)
-MN can be checked against Defensive Heroic Spirit skills' ANs whose users lack this Modifier to overpower/ignore them with one's attacks
Saint
-The Saint of Orléans, Jeanne can pick one out of the following three advantages: +1 to her Charisma skill, Healing Factor becomes Accelerated, or she gains a +2 bonus when using Sacraments. Saber can switch between those bonuses with one action, but otherwise the selected one is permanently active.
Dematerialization
-As a Servant Spirit, Saber is able to dematerialize herself and become both invisible, and ethereal. Doing so drains less Mana from her Mastr, and allows her to rest as well. While dematerialized, a Servant can't be harmed nor harm others; can't be affected by the material world nor affect it themselves. Materializing or dematerializing takes only 1 action, but can't be used during a fight or with any aggressive intents; for example, a Servant couldn't attack and then dematerialize to avoid retaliation. Once a Servant begins a fight, they simply cannot dematerialize until they are safe anew.
Heroic Spirit Body
-Rider has the ability to physically manifest, and dissolve into thin air, at will. She can't act or use her powers, nor be harmed or affected herself, if she isn't manifested, but is aware of what her master perceives with his senses, and can appear by his side in an instant and act immediately. Being dissolved spares energy from her master, making it easier for him to retain or even regain his Mana. Also, if killed, she doesn't truly die, as she is already technically dead. She would simply vanish back to the Throne of Heroes, until she is summoned again for another Holy Grail War.
-On the other hand, she is dependent on her Master's Mana to power her up, and might suffer from negative sitmods if her master can't provide her with enough of it (see Challenges), or can't use the Magus Replenishment Technique. Also, she simply cannot manifest in the world without a master, as her duty is to be a Servant Spirit.
-Needs Master's Mana to exist/use powers (-5; Rider is fully dependent upon her Master's Mana to exist. She uses it to fuel her manifestation, her powers, and the might of her Noble Phantasms. If Rin's Mana gets too low, Rider might suffer from up to this Challenge's value in negative sitmods to all actions until she grants her more Mana. Alternately, Rin can use the Magus Replenishment Technique on her to fully restore her to max power, and/or she can sleep or eat a lot to recover a bit of energy on her own for a few hours. Obviously, if Rin died, she would vanish back to the Throne of Heroes.)
Revelation
-As Prescience; also functions as Clairvoyance 7 to know whether or not an action would help towards reaching one's goal, or follow the best path towards said goal.
Rank A Empyrean Eye +7
-The Empyrean Eye 'skill' is actually a powerful Mystic Eye ability allowing the resolution of a desired result as 'inevitable' by committing the entirety of the user's existence to the act of achieving the outcome. While it can be used technically for anything, really, Musashi most often use it to perform amazing called shots with her weapons.
-This power essentially works as Good Luck (Attacks benefitting from it can inflict up to 1w of damage/3 MN in this modifier due to its addition), as opposed to the normal maximum 1w of damage when an attack succeeds by Good Luck.
-When in use, Musashi's eyes glow blue within teal.
A Rank Nothingness +5
-Adds to all uses of Close/Ranged Combat, or any special attacks, involving the use of a sword
-Nothingness is the ultimate mental state, the highest order a swordsman can attain. The concept that 'One is Nothing, thus invincible.'
CLOSE COMBAT OPTIONS
-Eternal Arms Mastership (A power of Berserker (Lancelot); even if Sakura is under any sort of mental influence, hindrances or whatever, her prowess with a weapon will never diminish, meaning she will not suffer any negative sitmods to her Close Combat while wielding a weapon in battle.
-Tsubame Gaeshi (The special sword technique of Assassin (Kojirou Sasaki), which is essentially the ability to make a nearly impossible to dodge strike, by instantly striking three times with a sword. May only be used with a sword, and acts like Good Luck +5 strictly for hitting the opponent.)
Six Realms Five Planes: 8
(Spd.bonus and 2 Wpn.modifiers)
-Tiresome
-Close Combat attack, Atk VS Dur+Magical Defense, 2x damage, Can't split stones between multiple opponents
-Requires user to wield a Katana and Wakizashi to use, and be able to speak (Must state 'Ishana Daitenshou!' as she attacks.)
-Known as 'The Divine Figure of Kurikara', this technique is Musashi's Noble Phantasm, the single strike of the Path of the Void which will cut through all possibilities in order to absolutely and fully slay its target.
La Pucelle: 12
(Int.bonus)
-Efficient
-A physical, offensive manifestation of her death of burning at the stake, this incredibly powerful attack is a sacrifice power which will cause massive holy fire damage to any evil target/foe caught within the area, sparing the innocent/allies. It acts as a Force Blast VS Durability, 3x damage, Ignoring innocents and allies, Area effect of half AN rounded up, or 5, around user.
-Draining (A lower version of this power allows Saber to only sacrifice part of her lifeforce to power it up. It acts as Draining, adding +3 for every White stone of Health sacrified, but not necessarily dying from it.)
-Kamikaze (This attack will kill Saber, and take her remaining life force to empower her attack. Her remaining health is added in converted red stones to the attack.)
-Requires words of Power (The user must speak the words "O Lord, I entrust this body to you." Therefore, if she can't speak, she can't use it.
Servant Scan: 10
-Efficient
-Saber is able to use this ability to scan a huge area to locate any Servants within the target location as long as she beats their Intelligence/Presence Concealment AN.
-Range 10 (As an Area)
True Name Discernment: 6
(Int.bonus)
-If she beats a target Servant's Int+Mental Defense, she immediately learns the True identity, Skills and Parameters of the target.
Innate Time Control: 10
-Through creation of a minimal bounded field within his body, Shirou can use Time Manipulation on a personal level without affecting external time and without need for a lengthy ritual, at the cost of damage to his body.
-Accel (Functions as Metamorphosis, to increase Combat, Speed, Agility and/or Reflexive Dodge, as well as providing a bonus of 'stones played' he can split on any actions where speed plays a role. Each 2 stones use of this effect is considered an Accel Level; 2 stones are known as Accel, 4 as Double Accel, 6 as Triple Accel, 8 as Square Accel and 10 as Quintuple Accel.)
-Stagnate (Allows user to slow down biological processes by 10% per stone played, allowing for two effects. One, they can appear as dead, with an effectiveness of stones played to observers. Two, the percentage of slowed down processes also means he needs to eat, drink, sleep, breathe, etc. less often, allowing for formidable feats such as holding his breath for nearly half an hour, or not eating for weeks without trouble through use of this ability.)
-Maintaining Accel costs 1 stone per panel, whereas Stagnate costs basically nothing.
-Using Accel at high levels is very dangerous on the user's body, and will cause 1w of damage from using Square Accel, and 2w of damage from using Quintuple Accel. If maintained for AN panels, even Triple Accel will cause 1w of damage.
-Requires words of power (Using Inner Time Control actually requires the user to speak the words 'Time Alter' followed by the use he wishes to access, for example 'Double Accel'. If he can't speak for some reason, Shirou cannot use this power.)
Caging Hair: 0/10
(Int.bonus)
-Efficient
-As Tendril Whip, or Hair Whip, in that case, 2x damage. The user's hair have a Strength of half this action's AN, rounded up (in this case 5), and can perform up to that many actions at once with this action as base, paying only for the highest effect... or be used as an Area attack. May both be used to attack, or simply manipulate objects from a distance. Combining more of those actions together can increase effective Strength by +1 for each doubling.
-Crimson Red Vermilion (As a Tendril whip attack above, but deals no direct damage and Ignores Toughness and Armor. However, if it hits, it then deals an AN attack VS Durability, and Improved Drain Energy at AN, both at once, against the hapless victims as their body heat and lifeforce are drained from them. To the onlooker, it looks like Akiha is actually burning the victims, while in fact she drains their life energy and heat, which leaves burn scars from the heat exchange. NOTE: While it can draw heat from objects, it won't leave burn marks on non-living, inorganic matter.)
-Hair Shield (As Force Field; only provides normal (not doubled) defense against slashing/cutting attacks.)
-Lifeforce Transfer (Akiha can use accumulated lifeforce to heal others as per Magical Healing, anime a corpse under her control with its full physical/mystical capabilities by paying for its Durability and then 1 per panel to maintain, or Animate Objects as per Summoning.)
-Range 6, and targets must be within eyesight
-AN is lowered by 3 against powerful Spiritual Beings such as a Heroic Spirit
-Using Caging Hair turns Akiha's hair crimson red
Kill Anything: 8
(Int.bonus)
-Efficient
-As Phoenix Force/Power Cosmic; Erza is able to kill basically anything; living beings, inanimate objects, ideas, concepts, diseases, wounds, thoughts, magecraft, psychic attacks... if it exists, she can kill it. As such, she can use this action to do basically anything, by killing something. For example: she could teleport physically from one point to another, by 'killing' the distance between herself and her destination.
Imperial Privilege: 10
(Int.bonus)
-Efficient
-Due to Nero's insistence and unbreakable will, she is able to temporarily learn skills that normally couldn't be acquired either in so little time, without training or at all, at highly competent levels, as long as she can find a reason for it to do so at first (after which the reason can simply be 'I've done it before'). She can acquire basically any skill, and even some powers, including all types of magic, if they could theorically be learnt somehow, as long as she can find a 'relatively' logical reason for her to have said skill.
-Declaration of Privilege (For this to work, she first needs to spend one action on one panel to declare/think why she can do something, and spend stones in this action in a similar way as Metamorphosis to acquire the desired skill/s. If the GM accepts, she will gain the skill/power at up to AN with all appropriate options/advantages she paid for, for a duration of up to 5 minutes per AN. Any such acquired skills can be re-'equipped' up to AN times a day through the same process.)
-Already usable Skills/Powers: Riding, Swordsmanship, Fine arts, Charisma, Military Tactics and Divinity; possibly others.
Aestus Domus Aurea: 10
-This power is an Anti-Team Noble Phantasm which, while similar to a Reality Marble, is nonetheless different in the sense that it does not temporarily replace the world it appears into as much as it simply manifest there. It is a form of High-Thaumaturgy that only Nero can perform, as she believes in her flawless artistic talent allowing for the existence of this zone. An 'Absolute Imperial Zone', it allows for the user to achieve her aspirations.
-It functions as an Area 7 attack VS Durability which will cause no damage, affecting all within the area. Anyone affected is trapped within her Golden theatre, within which Nero's power is greatly enhanced. All of her A/A/M's ANs and MNs are enhanced by +2, and she gains this action's AN as a modifier to be split between any of her actions as her greatness is visibly displayed for all to see. Additionally, her sword Aestus Estus is wreathed in flames hot as Mount Vesuvius, bringing its modifier to +7, 3x damage, AP (Ignores 3 Toughness even if No AP), Sets flammable objects on fire.
-Duration is up to AN in panels in battle, or until the end of a performance, whichever is longer
-Empress' Will (Once trapped, the victims cannot escape with powers short of Godlike, or Phoenix Force, or the like.)
Black Shadow: 15
(Int.bonus)
-Efficient
-This terrible action is the dreaded power of the host of the Black Grail, and the main reason why Sakura frightens the Mage Association and the Church so much. She technically has the potential to kill and devour all that lives, including spiritual beings, via manipulation of Black Shadow, a black, goo-like substance that consumes every living thing it touches at the will of its user. As she is mostly good or at least redemption-seeking, Sakura mostly makes uses of the black tentacles and the more minor effects of this power, but still.
-Create/Manipulate Darkness; Black Shadow is indestructible, although it will cease to exist the moment the user falls unconscious or asleep.
-As Tentacle Whip (With Weapon Modifier; if used as the Tentacle itself, as a +3 Weapon, 2x damage, 3x damage VS Spiritual beings, Normal and Stun damage, Ignores Hardness of Objects. Can make up to 3 different Tentacle whips attacks per panel by paying the cost of the highest attack only. May be used as an Attack VS Agility+Reflexive Dodge to restrain victims.)
-Shadow Wave (As Force Blast; 2x damage, 3x damage VS Spiritual beings, Normal and Stun damage, Ignores Hardness of Objects, Area attack)
-Create Illusions, Only made of shadows
-Shadow Jump (As Teleportation; must enter a shadow to jump into another
-As Improved Drain Energy, Range 3
-As Fear, Area effect 4 around user
-As Force Field, against Physical/Energy/Magical attacks
-As Magical Healing, but is very painful on the 'patient'
-Dispel Noble Phantasms: By simply beating the stones of effect, Black Shadow can block even powerful Noble Phantasms entirely.
-Combine with Close or Ranged Combat up to AN
-Consume: This devastating, deadly effect is the most terrifying use of the Black Shadow, allowing Sakura to disintegrate a victim held by/covered in/in contact with Black Shadow, and basically devour their lifeforce. It acts as an Attack VS Durability, 2x damage against Spiritual Beings, Normal and Stun damage. Each use heals Sakura of 1w, each white stone of damage gives her 3 Energy back. A killed victim is disintegrated and absorbed in her darkness. This attack will affect all victims susceptible to effect (see above) within a range of 4 at the time it is used, at equal force as stones played.
-Blackening: A special attack working only on Heroic Spirits. If the user manages to hold/cover,affect a Spirit with Black Shadow, she can corrupt their essence and infect them with it, turning them into an 'Alter', or Dark version of themselves, making them lean closer to the concept of evil, aggressiveness and corruption. Their power is increased drastically, they become loyal to the user, and are literally darkened. It works an an Attack VS Intelligence + Magical Defense; success means the user's stones played affect the Servant as additional power to reflect their increased state. Its effects are permanent unless the user dies or uses this action to drain the Black Shadow in a victim.
-Mystical Absorption (As a possible result of her Consume power, Sakura may select to absorb the powers, skills, memories and general capabilities of a Magus or Heroic Spirit she has killed via consumption, essentialy functioning as a permanent Copy A/A/M, Limited to Magi and Heroic/Servant Spirits, Must Consume them to acquire powers.)
-Shadow Giants: As Summoning; may only summon huge shadow creatures. All summoned beings are automatically loyal to summoner.
-Range of 4 for Tentacles, but she may extend tentacles or use this power through any amount of black shadow accumulated. As for any other effects... Range of 6.
-All effects can target phased/incorporeal targets
-Does not affect inorganic matter unless directly ordered to by user
-Accumulate Energy on all uses but Consume and Blackening
-All effects will be stopped if Sakura is knocked unconscious
Hollow: 13
(Int.bonus)
-Efficient
-An extremely rare type of Magecraft lacking any focus on Elemental affinities, instead being based upon an 'Imaginary Element of Imaginary Numbers', a special type which can prove extremely powerful against Spiritual beings, such as ghosts, demons, fairies, Animal spirits, Heroic Spirits, Divine Spirits, Servants, Elementals and even Gods. It is, on the other hand, very weak against living, physical beings such as humans, animals and beasts in general.
-Spirit Blast (An invisible 'force blast' with the 2x damage, Normal and Stun damage, Ignores Toughness/Armor entirely and is instead resisted by Mental Defense, Hits phased/incorporeal targets, Range 5 advantages. Devastating against most types of spirits.)
-Dispel powers/magic: Sakura is capable of negating the effects of Magic, magecraft and supernatural powers used by any spiritual being via use of Hollow, if she beats the given power/spell's effect with her stones.
-Improved Drain Energy (As the action), Range 2
-Magical Healing
-Invisibility (More like a Chameleon's ability to escape notice; accomplished by hiding her essence in the spiritual world so that Spiritual beings can't notice her. Doesn't work at all against non-Spiritual beings, since she doesn't truly becomes invisible per se.)
-Mesmerism (Telepathic communications, Mental bolts, Repair minds, Empathy, Psychometry (this one does not suffer the usual malus mentioned below), Hear the voices of spirits and the Dead, and Exorcism.)
-All uses of this action, unless noted otherwise, take a -5 malus if used on non-spiritual beings.
Elemental Magecraft: 10
(Int.bonus)
-Efficient
-As Mastery of Elements (Fire, Water, Lightning, Earth, Wind)
-Create/Manipulate
-Force Blast (Fire - 2x damage, Sets flammable objects on fire; Water - Normal and Stun damage, 2x damage if foe is in/on/underwater; Lightning - 2x damage, Normal and/or Stun Damage; Earth - Normal damage, 2x damage if foe is on/in the ground, 3x damage if foe is underground; Wind - 2x damage, or Area effect 5)
-Combine with Close/Ranged Combat up to AN
-Accumulate Energy for greater effect
Thaumaturgy: 15
(Int.bonus)
-Efficient
-'Chains', 'Bible Pages', 'Prayers' and 'Pentacles' Thaumaturgy, based on the image of chains binding her or her targets, Bible pages flying all over, praying generating various auras, and purplish pentacles; all of Sakura's offensive spells use those symbols somehow.
-As Mastery of Magic (Wpn.modifier on Telekinesis)
-Magic Missiles (May exceed the maximum 6 stones of effect; May add up to half this action's AN as advantages on magical blasts for free)
-Transmutation (transmute matter and energy from one type to another)
-Magical Healing (May heal up to 2x AN White stones of Health per day)
-As Mesmerism (all options)
-As Metamorphosis (needs not spend stones to maintain, may revert at will. When transformed, in this fashion, cannot use any of her Servant powers.)
-As Shape shifting (needs not spend stones to maintain, may revert at will, may only use at up to AN)
-Creation of potions, poisons, antidotes, charms and talismans (as per Witchcraft, creating any of those takes time: 5 minutes per stone of effect)
-Magical Travel (with options such as Teleportation, Flight, Astral Travel, Phase shift, Dreamwalking, Super-speed, etc.)
-Spatial Transportation (Another of Caster's (Medea) spells, this power allows not only for teleportation of the user and touched individuals, but may also target a far away person to her.)
-Creation of Familiars (through use of a departed soul and a dead body, usually of an animal, Sakura is capable of creating a familiar, a "servant" with great magical potential. Essentially, she decides what part of her own magical power she wants to give them. As for the physical might of the resulting body, it will be equal to the dead body's might at the time of its death, possibly modified [if Sakura so wishes] as per her Metamorphosis power, applied to the body itself. The resulting familiar is loyal and friendly to her, although it has its own mind and will. Sakura also gains whatever knowledge the familiar acquires in its life, if any.)
-Words of the Gods: Due to her Thaumaturgy being based on Caster's, Sakura has no need to respect the Rule of Equivalent Exchange at all. All her spells stand alone and fully cuase the wanted effect without need for compensation.
-Thaumaturgical Theory: High-Speed Divine Words (The greatly superior Theory used by the Caster known as Medea, High-Speed Divine Words is an ancient type of Thaumaturgy which dates back to the Age of the Gods, and whose power and effectiveness far surpasses that of normal human Magi. It allows her to create effects that do not need to be believed by viewers to happen, and to perform her spells silently and with a single gesture, making Sakura far superior at it than any normal Magus.
-Combine with Bajiquan up to AN
-Requires a single gesture to use, regardless of spell.
-Accumulate Energy as per M.o.M
-Increase AN
EX Rank Thaumaturgy: 17
(Int.bonus)
-Super-Efficient
-'Pentacles' and 'Wings of Light' Thaumaturgy, based on the image of magical runic circles, and her cape turning into glowing wings of light; all of Medea's offensive spells use those symbols somehow.
-As Mastery of Magic (Wpn.modifier on Telekinesis), Asgardian Sorcery, Summoning and Magical Healing
-Magic Missiles (May exceed the maximum 6 stones of effect; May add up to half this action's AN as advantages on magical blasts for free)
-Transmutation (transmute matter and energy from one type to another)
-Magical Healing (May heal up to 2x AN White stones of Health per day)
-As Mesmerism (all options)
-As Metamorphosis (needs not spend stones to maintain, may revert at will. When transformed, in this fashion, cannot use any of her Servant powers.)
-As Shape shifting (needs not spend stones to maintain, may revert at will, may only use at up to AN)
-Creation of potions, poisons, antidotes, charms and talismans (as per Witchcraft, creating any of those takes time: 5 minutes per stone of effect)
-Magical Travel (with options such as Teleportation, Flight, Astral Travel, Phase shift, Dreamwalking, Super-speed, etc.)
-Spatial Transportation (Another of Caster's (Medea) spells, this power allows not only for teleportation of the user and touched individuals, but may also target a far away person to her.)
-Creation of Familiars (through use of a departed soul and a dead body, usually of an animal, Sakura is capable of creating a familiar, a "servant" with great magical potential. Essentially, she decides what part of her own magical power she wants to give them. As for the physical might of the resulting body, it will be equal to the dead body's might at the time of its death, possibly modified [if Sakura so wishes] as per her Metamorphosis power, applied to the body itself. The resulting familiar is loyal and friendly to her, although it has its own mind and will. Sakura also gains whatever knowledge the familiar acquires in its life, if any.)
-Words of the Gods: A Magus from the Age of the Gods, Caster has no need to respect the Rule of Equivalent Exchange at all. All her spells stand alone and fully cuase the wanted effect without need for compensation.
-Thaumaturgical Theory: High-Speed Divine Words (The greatly superior Theory used by the Caster known as Medea, High-Speed Divine Words is an ancient type of Thaumaturgy which dates back to the Age of the Gods, and whose power and effectiveness far surpasses that of normal human Magi. It allows her to create effects that do not need to be believed by viewers to happen, and to perform her spells silently and with a single gesture, making her far superior at it than any normal Magus.
-Combine with Bajiquan up to AN
-Requires a single gesture to use, regardless of spell.
-Accumulate Energy as per M.o.M
-Increase AN
Reinforcement: 7 / 12*
-Allows user to 'reinforce' via Prana the elements of a given person or object, enhancing already present elements for maximum effectiveness. Possible effects are many and numerous, despite it being a basic form of magecraft. One can enhance the sharpness of a knife, the resilience of an armor, the nourishment of food, etc.
-In most cases, can act as Metamorphosis with an effect applicable to objects around the user. For example, stones could increase the Hardness of a wooden branch and increase its weapon modifier, making it as deadly as a sword.
-Used on a person, it can usually reinforce Strength and Durability, although other effects are possible.
-*On a side note, due to Caster's (Medea) unique form of magic, Sakura is far more proficient at enhancing humans via Reinforcement, and thus uses the number after the slash in those cases.
-User suffers -2 when trying to reinforce others than self, as living beings instinctively resist insertion of Prana within their organism.
-Maintaining any use of Reinforcement costs 1 stone per panel.
Projection - Tracing: 14
(Int.bonus)
-Efficient
-The main power of Shirou Emiya/EMIYA, Tracing is a superior form of Gradation Air which allows a user to manifest into reality a copy of anything the user has at the very least seen once, through a complex visualization process. In addition to being very useful in most situations, and making sure the user never really runs out of anything she may need, it also allows the user to make extensive use of normally limited consumables, such as explosives, or copied Noble Phantasms.
-Structure Analysis (Before a user is even capable of tracing a given object, the user must analyze the object by spending as many stones as she would have creating it, first.)
-Each stone spent grants the user 10 stones to build a copied object with.
-Copies: Since objects created via Tracing are actually copies of whatever originals they are based upon, they always will have a lower Equipment modifier than the original, up to a minimum of +1 for a Weapon or Armor, and +0 for a tool or other object (allowing to do the task without penalty, but not granting bonuses like the original probably could. So a copy/fake created by this power will never hold as much power as the original. Unless...
-Broken Phantasms: It is theoretically possible to allow a Noble Phantasm to 'overload' and be destroyed in its use to provide it a +1 to its attack. While of course no sane Heroic Spirit would do that with their true Noble Phantasms, a Tracing user can create copy after copy of Noble Phantasms they have seen, rendering them capable of continuously using Broken Phantasms to overcome the usual -1 limitation to the effectiveness of objects created through Tracing. This is EMIYA/Archer's technique.
-Accumulate Energy for greater effect
-Tracing requires no time and projected items appear instantly either in the user's grasp if weapons or objects, on oneself if clothes or armors, or in a 10'/AN range as necessary.
-Command words: Speaking the words "Trace On!" allows user to use this action at its full potential; not using them (for example, if user is trying to be silent or if she is unable to speak at the moment), the action not only suffers -2 to its use, but also generates only 5 stones per stone played, which is still usually more than enough for normal objects or weaker Phantasms.
Baptism Rite: 10
(Int.bonus)
-This powerful magical miracle allows a user to affect spirits, demons, ghost and even Heroic Servants without a Master who lack a direct source of Prana.
-Exorcism: Attack VS Difficulty to force a malevolent spirit/entity out of a possessed body.
-Sending: Attack VS Durability; 3x damage, May only target ghosts/spirits/demons/Heroic Servants without direct source of Prana; target must be touched to use. A Spirit that 'dies' from this attack is essentially 'sent to God for judgement', and thus is 'technically' destroyed. A Heroic Spirit, on the other hand, would be simply returned to the Throne of Heroes.
Gate of Babylon - King's Treasure: 15
(Int.bonus)
-Super-Efficient; using this power is near effortless to its master
-Allows user to easily access the "Golden Capital", treasury of the 'King of Heroes', Gilgamesh. Summoned items can appear in the user's hands, or anywhere in the vicinity (Area 6 around user). For each stone played, the user can access up to AN+Intelligence different objects at once of a value of up to 20 stones times stones played. The 'summoned' objects will float in red, glowing vortex of energy around the user until she makes use of it either by grabbing it herself or by manipulating it via Will of the King.
-Will of the King: This extremely powerful effect is essentially a massive Telekinesis effect at stones played, but applying to up to AN+Intelligence objects at once at full force for each weapon. For example, if spending 10 stones in this action to attack with five +2 Swords, the user could make five 12 stones attacks VS different targets, or the same. It is essentially a Telekinesis at AN (Int.bonus, One Weapon Modifier per different attack), Range 6, which applies to up to AN+Intelligence objects at once, Only works on objects summoned from the Gate of Babylon. Summoned objects can re be returned instantly and at will to the Treasury at the whim of the user.
-NOTE: Regardless of how many weapons Sakura gets out to fight, she cannot benefit from the defense of more than one of them, although nothing stops her from both attacking and defending. On the other hand, she can also protect others within the area with a single weapon if she so wish.
-Golden Capital: Works as Hammerspace at twice the AN of this action. The Golden Capital can hold countless treasures, weapons, rare and/or unique items and artefacts of all sorts, armors, vehicles, etc.
-Otherworldly Artefacts: Due to the Nasuverse being merged along with the other worlds, Sakura technically has access to objects, weapons and artefacts not of the Nasuverse at all. When finding an artefact she wants to add to her vault, she merely pays 1 stone per item (or 1 stone/area if mundane items) to store them away.
-Manifested via use of a dark red, key-shaped short sword named "Key of the King's Law, Bab-ilu". The sword is indestructible, and isn't normally used for anything else than manifesting this Noble Phantasm (if used as a weapon anyway, it is merely a +1 melee weapon, and doesn't really cut, being more of a bludgeoning weapon. Sakura can manifest the key itself at will.)
-Any clothes, vestments, accessories, armors and others contained within the Gate will be resized as necessary for the user.
Knight of Honor: 10
(Int.bonus, only to acquire foe's own Noble Phantasms for himself, read below)
-Efficient
-This fearsome power is the signature ability of Berserker (Lancelot), allowing Sakura to grab a hold of any object she can reasonably use as a weapon (which means not only swords, spears, guns and the such, but also a tree branch, a pole, a chair or whatever), and 'infect' it with dark prana corrupted by her madness, making the object turn black and be covered in red, glowing lines like the veins of a leaf. Doing so turns the new weapon into a makeshift 'Noble Phantasm' which she has full mastery over, as though she had been fighting with it for years.
-Basically, grabbing any non-Noble Phantasm/Magical Weapon/Artefact object which can be used as a weapon allows Sakura to spend stones up to AN, each of which will generate 5 stones with which to build the temporary Noble Phantasm's powers.
-Noble Phantasm Acquirement: Used to grab other Noble Phantasms/Magical Weapon/Artefact than her own, however, will allow Sakura to make them her own in much the same way, if she can beat the Phantasm's value with 10 stones per stone played in this action this time with her unmodified Intelligence bonus, even if reduced via Mad Enhancement to be able to use this technique. This allows her to grab more powerful weapons than she could make with this power and still acquire them as her own temporarily.
-Due to its nature, this power will become temporarily unusable if Sakura draws Lancelot's Noble Phantasm sword, Arondight.
Nine Lives: 10
(Int.bonus)
-The favored Noble Phantasm of Herakles, but unusable by the Hero during the Fifth Holy Grail War due to being under the effects of Mad Enhancement. It consists of a very adaptable attack which makes 9 lightning fast attacks of a varying nature, depending on the effect use, which will overlap with one another and cause near-divine level of damage and almost kill anything instantly.
-Only usable in conjunction to a physical, energy or magical attack, with or without a weapon
-The way it works is a bit different as most effects: Sakura uses an attack of her choice, and if she hits and deals at least one Health of damage, this effect then gets activated (as long as she spent stones in it, of course; it's not a Modifier). It functions as an Attack VS Durability, so it ignores most normal defenses, but is entirely dependent upon first hitting the target with another attack first.
-Cannot be used while under the effects of Mad Enhancement
Mystic Eyes of Petrification: 8
(Int.bonus)
-Efficient
-As an Attack VS Durability or Intelligence (victim's choice) + Magical Defense; effect will vary depending on stones of 'damage'.
-1w will only petrify a single limb, 2w will petrify two limbs, usually both arms or both legs. 3w will leave a person nearly paralyzed entirely, but still capable of talking, thinking and casting... while 4w means the victim is fully turned to stone.
-Various actions can undo the effects of this power, but regular Thaumaturgy is incapable of doing the trick. Other means must be attempted. GM's call as to what works.
-Requires Eye contact
Mystic Eyes of Binding: 7
(Int.bonus)
-Attack VS Intelligence+Magical Defense; will paralyze a victim for 1 panel/stone of 'damage'.
-Requires Eye contact
Mystic Eyes of Charm: 7
(Int.bonus)
-As an Attack VS Intelligence+Magical Defense; stones of 'Damage' are duration for the effect on the D&R chart
-Effect is the victim will experience love, friendship and possibly desire for the user, and will think of them as a friend and a person of great beauty for the duration.
-Only functions on targets of the opposite gender.
Runic Aura: 7
-Used to temporarily enchant one's fists, feet and limbs, making them stronger and allowing it to perform various effects
-Gain 1 Element per AN
-Gain 1 extra Wpn.modifier per 2 stones played above starting cost
-3 stones to activate, 1 to maintain
-Elements: Fire (2x Damage), Ice (Atk VS Agility to paralyze, Damage = Panels of Paralysation), Wind (Attack VS Durability to Stun, Damage = Stones of Stun), Water (Reduces automatic defenses by 1 stone per 2 stones of Damage for damage in panels), Darkness (Atk VS Intelligence, Target is blinded if damage occurs), Non-Elemental (Limited Armor Penetration; Doubles Weapon Modifier VS Toughness) and Drain (Energy Drain; refills caster's Health as per Healing)
Rune Magic: 7
(Int.bonus)
-Ansuz: As Mastery of Fire, Create/Manipulate, Force Blast (2x damage, Sets flammable objects on fire.)
-Ath nGabla: As an attack VS one target's Intelligence+Magical Defense; if successful, the caster is unable to flee the fight, but the challenged foe is forced to accept a duel.
-Berkana: Allows user to track a target.
-Ehwaz: Hardens one's fist, basically granting them a Wpn.modifier of up to AN; other stones may be used to pay for duration of 1 panel/stone.
-Kenaz: Enhances user's sight to overcome negative sitmods such as darkness, see farther, or see better.
-Leruz: As a mental attack VS Intelligence+Mental Defense. Success allows user to edit memories of victims, but only to make them forget things.
-Nokras: Rune that temporarily increase Speed by up to AN. Must also pay for duration.
-Seruna: Healing rune. Acts as Magical Healing at AN.
Invisible Air: 6
-Usable as Invisibility; usable on both herself and others
-May make objects invisible as well (Making her sword invisible will usually add a +2 sitmod to her attacks with it, unless the enemy can somehow see through the power)
-Air Blast: Half this action's AN can be added to Ranged Combat as a Wpn.modifier, with 2x damage advantage
-May use as Psi-Weapon to create an invisible blade of wind
-May use as Force Field, with a free Area effect of 4, may pay stones for larger
-If used in conjunction with Speed, increases Speed AN by 2
Prana Burst: 8
-As Metamorphosis; needs not maintain, can revert at will, doesn't change the looks of user except as noted below
-May be used to increase any Physical abilities (on a 1 to 1 basis, Durability included), the might of her weapons, the defense of her armor, the strength of her Servant powers, or even reduce damage taken altogether (being shifted into defense)
-User's aura will glow in a bluish-white aura according to effective changes. If Sakura increases her Physical abilities, the aura will surround her body, if she increase her sword's power, it will be surrounded by the aura, if she merely enhanced her left arm's physical strength, only her forearm will glow, etc.
Prana Armor: 4
-Generates a Strong armor of (Stones played) defense, with the No AP option; which can be summoned/repaired at will by her mind, and may be worn/dispelled at will as necessary depending on situation. Also generates a blue dress and silver pumps at will.
-The Armor, dress and pumps are weak against abilities that target Prana, as they are made of energy, and can be rather easily destroyed by such attacks.
-Sakura manipulates these pieces of armor with psychokinesis, and may attach them to someone else, or to a vehicle, although she can't have more than AN armor value active at once. Range of 3.
-Does not disappear when Sakura is unconscious, although it can be removed just like any normal armor or clothes by another person.
-Requires no Energy to maintain, although the whole cost must be paid to repair/recreate anything, or move the armor to someone else.
For Someone's Glory: 8
-This powerful Phantasm's purpose is mostly cloaking and deception, but it can also be downright terrifying. It normally allows a user to alter their own appearance to look like someone else, as an incredibly well-made disguise, more akin to a transformation. However, under the effects of Mad Enhancement, it merely makes the user shrouded in black fog and a frightening aura of menace, hiding the user's features and essentially making her look like a demon.
-Normally functions as Shape Shifting, with no need to maintain.
-If used in conjunction with Mad Enhancement, the cost is the same to activate, but the effect is stones of Resistance against all effects used to identify the user, and covers the wearer in black fog that hide her features and makes her terrifying, acting as Fear at AN for free against all rational beings within a range of 3. Also, the user's eyes will glow red while under its effects.
-Due to its original nature of hiding Lancelot's identity, For Someone's Glory cannot be used if Lancelot's Noble Phantasm, the sword Arondight, is drawn.
A+ Rank Presence Concealment: 9
-As Invisiblity
-Attacking or using any offensive powers stops this effect as soon as the attack is launched
Bounded Field: 9
(Int.bonus)
-Efficient
-User pays for Effect and Area; she will create an invisible 'field' which will keep individuals from entering or leaving it except for the individuals the caster allows to move so. Stones of effect function as Difficulty/Resistance to pass through, as well as Duration in Days/stone used (up to 1 per AN), while the area is simply the size of the field.
-Most often used to keep innocent humans from entering deadly battles between masters and servants, but has other uses.
-Blood Fort Andromeda: This deadly Bounded Field acts akin to a regular Field, but the user stones of Effect also count as an Energy Drain VS Durability for all victims trapped inside. If a victim loses more Energy via this than three times their Max Energy, they will die if they are mortals.
Origin Form (Amaterasu): 2
-As a stronger form of Stage X
-May use at any point, needs not to be hurt; user fully healed when undergoing transformation
-Place 1 stone into Action per activation
-Gain +2 to Strength, Agility, Speed, Durability, Ki Control, Zanzoken, Toughness, Reflexive Dodge and Energy based/related actions (including Magical Actions and Final Fantasy actions except Break, Beast Taming and Alchemy) for each stone in this action box. Every 3 stones played, add 2 to Power Level. Every stone in between adds 2 to Energy Battery.
-May revert after Combat ends, but not before.
-Stones triggered into this action remain in this action unable to be spent, but counting towards regeneration.
-Can be increased by LoEs, but cost 2 times as many as a normal Action to improve
-Each stone played in this adds one Tail to Caster; at this point in time, she is only capable of manifesting a total of 3 Tails, including her initial one, but her absolute maximum is 9, at which point she would essentially be her Original Self... the living embodiment of the Sun Goddess, Amaterasu.
Spiritual Meditation: 7
-As Magical Healing; requires 1 panel of prep time before using, as a calm meditation
-May heal up to 2x AN white stones of Health per day
-As an Attack VS Durability, can steal a Master's Command Spells right from their body to keep them for herself
Ionioi Hetairoi: 18
(Int.bonus)
-Efficient
-Not unlike Unlimited Blade Works, the user creates a Reality Marble, a world within the world, inside which the vast armies of the king Iskandar will appear, and charge and fight with the user for the glory of their king. Each soldier is essentially a lesser Heroic Spirit who fought alongside Iskandar during his life, and will fight by her side anew.
-Reality Marble: As an Area effect of an Atk VS Durability + Magical Defense against all within the Area; resisting means the targets are left outside the Reality Marble and can't either affect or be affected by those inside it. The world inside the Marble is a vast, seemingly endless desert under a clear sky with a moderate wind... and as far as the eye can see, an army of thousands rises to obey their king... or the user of this Phantasm.
-Army Arisen: Once inside the Reality Marble, the user can spend stones as per Summoning to call forth up to 100 times Ionioi Hetairoi + Intelligence stones heroic servants at once, with their capabilities determined as per the normal summoning rules but paying only for the most expensive. Additionally, one thousand 'normal' soldiers will rise alongside these heroes, by numbers of one thousand/stone played. All summoned warriors are fully loyal to the user, and will fight alongside her gladly. If defeated, they will die temporarily, and return at the next casting.
-One of the possible 'heroes' to be summoned is the charger horse known as 'Bucephalus', Iskandar's own legendary mount and a powerful ally in its own right. Summoning it requires only the user to pay for the 6 stones of Durability it has, due to its familiarity with this Phantasm.
-Summoned Servants and soldiers called forth by this power cannot leave the Reality Marble except for a single one (read below)
-Even without activating the Reality Marble, the user can call forth a single hero without activating this power. The user generally uses this effect to call forth Bucephalus as her mount when needed.
A++ Rank Deductive Reasoning: 9
(Int.bonus)
-As Clairvoyance
-Must observe people, locations and/or clues for 1 panel in order to deduce past actions related to target, or future intents related to them with near perfect accuracy, up to AN in Duration in the past or the future
A+ Rank Natural Insight: 8
(Int.bonus)
-As an Atk VS Int+Mental Defense, to identify a target's unusual characteristics, flaws, main personality traits, and any other information the GM deems to be discernible from acute, precise perception of the victim's appearance, body language, stance, looks and other visible details.
Unlimited Blade Works: 13
(Int.bonus)
-Super-Efficient (Only within the Reality Marble itself, otherwise not.)
-May Combine with Close/Ranged Combat up to AN, only with Weapons/Noble Phantasms/Projections, by reciting a line from the incantation (see below) per 3 stones played so.
-Incantation: To fully activate, the user must recite a specific incantation. It can be interrupted at any time and finished later (though not further than AN minutes later; one cannot recite most of it and keep a few words at the end to cast it near instantly). Sakura's incantation differs from Archer and Shirou, but it has roughly the same structure: "I am the bone of my sword. Steel is my body and fire is my blood. I have created over a thousand blades... Unaware of Love, Unknown to Peace... Have withstood pain to become a weapon... My path lies before me. So as I pray, unlimited blade works."
-Reality Marble: As an Area effect of an Atk VS Durability + Magical Defense against all within the Area; resisting means the targets are left outside the Reality Marble and can't either affect or be affected by those inside it. The Reality Marble will create a 'world within a world', of an Area of up to AN, within which the following effects all become active/usable (see below). The world within the Reality Marble itself is a rugged terrain of a ravaged dry land with a reddish sky with dark clouds brewing in the distance. Countless of weapons can be seen all across the landscape.
- Instant Analysis (The Structure Analysis step of Projection - Tracing is overcome within a Reality Marble, happening instantly with mere sight.)
- Complete Trace (As all weapons the user has copied exist within the Reality Marble, gathering them in large numbers in an instant is easy, allowing the user to make as many copies as her Projection - Tracing + Intelligence, at once, paying only for the most expensive in stones. Additionally, each stone played now grant 15 stones rather than the normal 10.
- Continuous Fire (Within the Reality Marble, the Projection - Tracing user can project a near constant onslaught of weapons, as a massive Telekinesis effect at stones played, but applying to up to AN+Intelligence objects at once at full force for each weapon. For example, if spending 10 stones in this action to attack with five +2 Swords, the user could make five 12 stones attacks VS different targets, or the same. It is essentially a Telekinesis at AN (Int.bonus, One Weapon Modifier per different attack), Range 6, which applies to up to AN+Intelligence objects at once, Only works on Traced weapons.
-NOTE: Regardless of how many weapons Sakura gets out to fight, she cannot benefit from the defense of more than one of them, although nothing stops her from both attacking and defending. On the other hand, she can also protect others within the area with a single weapon if she so wish. - Superior Speed (The user's Initiative while within the Reality Marble is increased by +3.)
- Instant Tracing (Using Projection - Tracing within a Reality Marble does not necessitate an action to use, as all the weapons are considered 'within reach' within the Reality Marble.
The Third Magic: 10
(Int.bonus)
-This powerful Magic allows its user to essentially becomes immortal, and to resurrect others, by getting the soul of a deceased person, and insert it into a container or new body. The Magic will then re-shape the new body to be as close to the original as possible, making it similar to the original shape, capable of bleeding, needing food, air and water, etc.
-To draw a soul and transfer it into a container or body, the soul either has to be willing (the user must still spend 1 stone), or the user has to beat the target's Intelligence+Magical Defense.
-Create Body (This action can be used to create a replica of the deceased body to allow for a resurrection. Stones spent in it function as explained below.)
-Resurrected bodies will be resurrected with -1 in every applicable A/A/M if the body is too different or inappropriate for the user, unless the body is a nearly perfect replica (to create a perfect replica, whatever action used has to be approved by the GM and beat the target's Intelligence + Durability)... in which case the user still has to temporarily sacrifice 2 Health stones which will take a full day to heal regardless of the methods available to heal otherwise.
-Even the user, when killed, will manifest as a Spirit form, not unlike an Astral Projection, which regenerates Energy at half her usual rate, and can use any Mental and Magical actions at -2, except for this action, which is used at full AN. No Physical or Energy actions can be used, however. This allows the user to transfer their own soul into a new body, thus making them essentially unkillable for good.
A-Rank Item Construction: 15
(Int.bonus)
-Allows user to create magical items with effects based upon Asgardian Sorcery. Duration can be permanent, subject to spending stones on Caster's part, or be instant, depending on the effect.
-May even make potions that grant the drinker immortality.
-EX Rank Fox's Wedding (An unusual Skill of Tamamo-no-mae, which allows her to spontaneously and lopsidedly declare a wedding, causing a sun shower of blessings, confetti, gifts and souvenirs to manifest in the hands of any ally in the area according to their tastes and preferences, along with music, food and basic necessities for a party. This powerful effect may only be used once a week, and she pays for effect (highest A/A/M number of the possible gifts/souvenirs), Area, and Duration on the D&R chart for the music, basic necessities and whatnot, although the gifts/souvenirs remain. The selected husband/wife, however, has no compulsion to accept to consider the wedding as official, obviously.
A Rank Divinity: 7
-Tamamo-no-mae's measure as a Divine Spirit. As a soul directly originating from the sun goddess Amaterasu, Caster is a high-rank Divine being who is capable of impressive miracles exceeding the limits of normal Magecraft.
-Every 3 MNs add +1 to all Abilities, Ref.Dodge, Toughness, Energy Battery and Power Level
-Decides the limit of one's Authority Skill (AN can't exceed Divinity MN)
-MN can be checked against Defensive Heroic Spirit skills' ANs whose users lack this Modifier to overpower/ignore them with one's attacks
Riding: 9 / 7
-Instinctive ability to ride/drive/pilot any vehicle or mount, including Phantasmal Beasts or Divine Beast-ranks. May only use the number after the slash if she can't really 'mount' the vehicle, like a horse or a motorcycle, as opposed to a car or a boat.
-Horse
-Bicycle
-Motorcycle
-Light vehicles
-Vimana
-The Ship of Light
-Ride-by Attack
-Dangerous stunts
-Driving into battle
A+ Charisma: 7
-As Pheromones; Action as modifier
-Deal no actual damage nor distraction
-Area Atk of Area 4; will affect people interacting with/being interacted with by Sakura (at GM's discretion, may also affect people looking directly at her despite them being out of range) VS Durability or Intelligence (target's choice) to inspire: positive reactions at the very least, a desire for approval, a will to serve, lust or love towards Sakura.
-At GM's discretion, effects may be permanent if Sakura's action beats the target's defense by at least 3 red stones.
-Strong emotions/ psychological characteristics, such as pride, selfishness, madness, etc, may actually serve as Defense against this power, making the target less likely to fall victim to Sakura's charisma. In those cases, the malus of the Challenge in question serves as additional defense stones (i.e: a -3 Insanity challenge will provide +3 defense against her Charisma, as the target is so insane it might not even realize the Charisma is supposed to affect them). On the other hand, challenges making one more subject to her charisma (i.e: Lecherous, Submissive, Weak-willed, etc) will actually work against their owner in the same way.)
Eye of the Mind: 8
-As Clairvoyance
-May only see either in faraway distance, or in the future
Magic Circuits/Crest Worms +6/+9
-Functions as both Energy Battery and Deep Reserves; the first via Magic Circuits, the second via Sakura's Crest Worms; a much more powerful source, but with which has various Drawbacks; see Challenges
-Number before slash is meant to represent the still incredible power available through other means such as Illyasviel's unlimited Mana and Prana from her full body Magic Circuits, which Sakura now shares; while number after slash represents the use of her Crest Worms' energies.
-The Matou's family unique form of Magic Crest used to power Sakura's body's Magecraft is an untold number of Crest Worms, supernatural parasites feeding off Prana and its user lifespan. Normally, this would be a problem for Sakura, but since she absorbed the souls, Prana, lifeforce and lifespan of many Heroic Servants and a few Masters, she has more than enough to keep her Crest Worms well-fed and satisfied, leading them to form more of a symbiotic form of existence with her. Which is just as fine, seeing how nearly every single part of her body is host to at least a fairly large number of them, turning her entire body into a huge Magical Circuit of untold potential.
B-Rank Mad Enhancement
-This power, the typical effect of Berserker-class Servants, grants the user a large boost in physical might, but heavily reduces mental capabilities and reason while in use. This Specific enhancement is of the same power as Berserker (Herakles), but as Sakura is a superior Heroic Spirit/Human (Magus) hybrid, she is able to turn it on and off at will.
-Under its influence, she gains +2 to all Physical Abilities, but lowers her Intelligence to 1. She gains +2 to all Physical/Energy Attacks through a 'Madness' modifier, yet loses an equal -2 to all Mental and Magical actions from the same 'Madness'. Finally, under this effect, she is considered as though having the two following challenges: "Insanity (-3; acts bestially and as though incapable of cognitive, rational thought, growling, grunting and roaring instead of regular speech)" and "Antisocial disorder (-2; severe violence. Under Mad Enhancement, Sakura becomes impatient, violent and enjoys destruction and battle.)"
Spellcaster +3
-Adds to Magecraft; only to fight and kill lone Magi, either through direct conflict, stealth or assassination
-Obtained via Kiritsugu's soul
Golden Rule +4
-Adds to Gate of Babylon (See Wealth)
Living Weapon +3
-Adds to all uses of Combat
Magical Defense +9
-Lowered to +6 VS Dragon-slaying sorceries, or divine-level power magics
-Such a powerful resistance, in fact, that she could even resist Command Spells from a Master, although doing so is harmful and difficult (granting her a cumulative -1 to all actions per panel resisting, up to -3, until she can rest her mind for at least an hour per -1)
Blessing of the Lady
-Artoria was blessed by the Lady of the Lake, allowing her to walk or run on water as though on solid ground effortlessly.
Defy Physics
-May run on vertical surfaces, kick on walls to gain momentum to jump higher, balance onto a thin tree branch, etc.
Magus Replenishing Technique
-As she is both a Magus and a Heroic Servant due to her unique nature, Sakura can both be the subject of and benefit a Servant or Master from using the Magus Replenishment Technique... also known as Sexual intercourse. Doing so will grant all those sharing this modifier 1w of Health, replenish Energy to the max and remove any negative sitmods for fatigue.
Independent Action: Rank A+
-Unlike basically all other Heroic Servants, Sakura is permanently manifested due to her being still part human, years ago, allowing her to exist in the physical world and use her Noble Phantasms and other powers by herself and without the need for a Master, indefinitely.
Divided Existence
-The unique Phantasm of Assassin (Hassan-i Sabbah), this power allows the user to divide herself into up to 80 different selves at once, essentially working as Duplicate Self, with various differences, as noted below.
-Divided Selves' Abilities are all lowered by 2, up to a minimum of 1, although they can be lower than the -2 reduction if it suits the desired result better for the original user. The original user's natural, social and non-power mental actions and modifiers are all retained by the duplicates, but they will only have powers if the original user allows them to 'borrow it', which means the original user cannot use said power during the time the Divided self is away/alive. If it is killed or returns, she immediately regains the power.
-The Divided selves' personality can be similar or drastically different as needed. Divided Selves always gain a Challenge of any type of the original's choosing that can make them similar or very different.
-Finally, the original may diminish any normal skill of the Divided self, in order to grant them another normal skill of the same cost as that which was lowered/removed, even if the original user does not has it, as long as it is not supernatural or power-like in nature, making for divided selves very versatile allies.
-If a Divided Self is killed, all others like it suffer -1 to all actions for 24 hours, while the original suffers -2 due to the mental shock.
Black Grail Potential
-Sakura's grandfather, Zouken Matou, has implanted fragments of the inorganic substance of the Holy Grail within each of Sakura's Crest Worms, rendering her potentially capable of serving as a lesser Grail, and absorb the souls of Heroic Spirits, either to serve as a container for them or to drain their powers into herself, and to become the incomplete Holy Grail recipient should her dark nature, pain and sadness ever explode and reach out into the surface of her body, mind and soul. If that was to happen, she would become Dark Sakura, her powers would increase dramatically and she would become the biggest threat the world ever had and ever will have to face.
-In and of itself, this modifier does nothing, merely serving as a reminder that Sakura's body holds that potential for darkness and destruction.
God Hand
-The near immortality granted by the powers of Berserker (Herakles), this power functions as Reconstitute Self, Instantly, and allows Sakura to return to life 11 times, for a total of 12 lives, should she die.
-Due to holding the powers of Illyasviel as well, Sakura is actually able to restore one of her lost lives every twelve hours, so she must be killed twelve times in short succession to be truly killed... and even then, she can still use her Third Magic to go into Astral form and attempt to resurrect herself back to full power.
-If she is killed, and additional attacks manage to rob her of her base Durability in Health before she rises, she may actually lose more than one life at once (one additional life for each 8w lost before rising back.)
Wealth: 10+
-Golden Rule, Rank A (This modifier represents its user's natural capability to attract wealth, find treasures and gather wealth. Aside from making it easy for the user to acquire Wealth in little time, a fact the GM might want to keep in mind, it provides a modifier of 1/3 this modifier's AN, rounded up (+4 in this case) to uses of Gate of Babylon, as its power depends upon the Wealth of the user. At Rank A, Sakura is at a level where 'money troubles will be unknown', making her easily become ginormously rich.)
-Gains $10,000,000,000 per issue/month
-Currently has $280,000,000,000
-Updated on 2017-12-11
-Aura (-2; while it can only be noticed by supernatural senses, magic/magecraft users or Heroic Spirits, Sakura has a noticeable aura of supernatural energy depicting her as an extremely powerful Magus, AND a Heroic Servant Spirit of the unique 'Guardian' class, a class superior to all others - since it basically holds the powers of all - and destined to safeguard the world against evil and darkness. Mixed in are the aura of a powerful Enforcer and Executor of the Church thanks to Kirei Kotomine's powers, and the divine essence of various of the God-like servants such as Gilgamesh and Herakles. Her resulting aura is troubling at best, and is seen as somewhat of an abomination in the eyes of the Church, although they can't really do much about it at this point.)
-Watched (-2; while neither organization truly has the means to seriously face her in battle with any chance of victory now, the Mage's Association and the Church are both watching her from afar, fearing her power and the possibility of her corruption should the fragile balance between her mind, power and the very difficult life she found herself victim of break down.)
-Love (-2; towards Lucy Heartfilia, her interdimensional companion, whose kindness, bravery, honor and values inspired Sakura to overcome her own limitations. Sakura is unsure if Lucy returns those feelings, yet.)
-Ticklish (-1; minor. Sakura is somewhat more ticklish than most people, one of the few ways to easily draw a laugh from her.)
-Avalon, the Everdistant Utopia (Not quite a Noble Phantasm as much as the actual, real deal Saber had when she was an actual human, Avalon is Excalibur's fabled scabbard, and grants its owner exceptional healing powers. When carried, it works as Enhanced Healing Factor, Regrow Limbs, and Reconstitute Self (As long as the Brain isn't destroyed). Alternately, it can be actively used by the sheath's true recognized owner - normally Artoria herself - by spending one action per panel, to bring its wielder in the realm of Fairies, shielding the wielder from any harm, physical, magical or otherwise, while still being able to travel, observe, and communicate with others. It functions as a Phase Shift, maintained as long as the action is spent, during which the wielder, while still visible and present, cannot be harmed by any known force in the world... barring any GM's call's exception.)
-Black Keys (These +2, Limited AP weapons can hurt spirits, demons and vampires and prevent their unholy ability to recover quickly from damage, denying them their Healing Factors for Black Keys-based wounds. Up to four can be wielded in Sakura's hands at once, increasing the weapon modifier by 1 for each doubling, yet still counting for a single Wpn.modifier per hand. Moreover, she can use Command Spells to power them up, increasing their size and power, adding another +2 to the Weapon Modifier, and 2x damage to their attacks. Sakura would normally carries only the handles and create the blades with spiritual energy, but she can pull them out of the Gate of Babylon or project them infinitely.)
-Command Spells (Implanted onto Sakura's body, though usually invisible to the naked eye, are a near infinite number of Command Spells, making her not only a potential perfect Heroic Servant, but also the perfect Master. These Command Spells were acquired along Illyasviel's other abilities. Command spells have the following characteristics:
- Command Servant (May be used as a 10 stones Atk VS Durability or Intelligence, Attacker's choice, which if successful, forces a Heroic Servant under one's control to obey a given order to the best of their capabilities. If they fail, they are forced to obey entirely, but even if they succeed, while they can disobey, they will take a -1 to -3 sit.mod to any action performed in opposition to the order, depending on the severity of the order, the power of the master, the directness of the order, and the power of the servant.)
- -Can act as Teleportation 10, as Magical Healing 9, and as Iron Will 5 (Combine with Servant's actions instead of own)
- GM can decide if other options are possible
- Unlimited Range to use
- Once 'equipped', Command Spells usually appear as a 'tattoo' on the person's right hand (though not always there); in Sakura's case, they are invisible unless thayu want her to appear, in which case they appear as lines of light patterned all over her body.
- Requires user to speak the command aloud
- Self-Enhancement (Sakura can use Command Spells to power herself up greatly (+2 to all Physical Abilities, +1 to Reflexive Dodge and Toughness)
- Imbued Black Keys (Sakura can use Command Spells to enhance the destructive power of her Black Keys; see the Black Keys description.)
- Spell Enhancement (Sakura can also use Command Spells to power up her own spells, granting any Magical Action she uses a +2 whenever doing so.)
- Cutting off/destroying the body part holding the Command Spells will interrupt it from being cast
- The Holy Grail War automatically grants 3 Command Spells to each Master
- Losing all Command Spells automatically disqualifies a Master from the War
Body of Swords +3
-Provides its user the equivalent of an Enhanced Healing Factor, as the user's body will manifest multiple blades in his body to reinforce it. This also explains Shirou's unnatural toughness and physical abilities, as well as some of his supernatural powers.
-Also usable as Bone Weapons at MN, 2x damage. Shirou simply manifests blades from his body and uses them to fight.
The Mystic Eyes of Death Perception
-Can kill anything (Erza is able to permanently kill most anything and anyone regardless of their immunities, weaknesses or power, with no possibility of recovery or return to life. Wounds caused by her power normally cannot be healed, except by a few exceptions, rendering most healing factors useless against her. Even worse, beings killed by her can't be returned to life even with Reconstitute Self in most cases. Both effects can be reversed by use of her ability... or the GM's decision, if he deems it appropriate, of course. Also a possibility: some beings may show no Lines of Death for a reason or another.)
-Can cut anything (regardless of a target's power, all attacks from Shiki which she uses to target the lines ignore entirely a target's Toughness, even if it is No AP. Any such attack is also 2x damage. She entirely ignores objects' hardness, and can rip someone to shreds as easily as a chainsaw could cut a piece of paper.)
-Unlike Tohno Shiki, using her Mystical Eyes constantly does not tire her at all.
-Even if her physical eyes were ripped out, she could still see with this power, although she would only see a black world where everything can be distinguished only thanks to the lines she'd see on them.