Post by Manah on Jul 7, 2018 15:29:52 GMT -5
NEW ACTIONS
Hylian Magic: 8
(Int.bonus)
-Efficient
-Functions as Mastery of Magic (Wpn.mod on Telekinesis, Accumulate Energy, Increase AN, May exceed 6 stones of effect, Does not require a panel of prep time), Asgardian Sorcery/Witchcraft, Summoning, Magical Healing, Magical Travel, Metamorphosis and Clairvoyance (Can see through time regardless of physical proximity)
-As a Mastery of Fire/Ice/Wind, with the following options: Create/Manipulate, Force Blast (Fire - 2x damage, Sets flammable objects on fire; Ice - Normal and Stun damage, or Atk VS Durability to freeze; Wind - 2x damage or Area effect of 5)
-Din's Fireball (A stronger version of Din's Fire, it acts as a Force Blast, 2x damage, Area effect of half AN rounded up, Sets flammable objects on fire, Launches victims up to AN yards away on impact, centered on, but ignoring the caster.)
-Nayru's Ward (A stronger version of Nayru's Love, which acts as a Force Field also effective VS Magic, and which heals its user 1w per panel of use)
-Farore's Gale (A stronger version of Farore's Wind, acting as Invisiblity, Zanzoken and Teleportation at AN, ensuring both a very effective way of moving around as well as an excellent getaway spell.)
-Mesmerism (Illusions (Broadcast), Create links with others, Telepathic communications (Broadcast), Mental bolts, Repair minds, Empathy, Empathic projection, Sublte commands, Psychometry, Astral projection)
-Deep Storage (As Hammerspace at AN, but may only contain objects and materials the user can carry normally on his person)
-Hylia's Bargain (Allows user to quite literally create money, in the form of Rupees of multiple colors, which are worth from 10 Gold for a green Rupee to 3,000 gold for a Gold one, essentially granting Zelda basically unlimited riches.)
-Accumulate Energy for greater effect
(Int.bonus)
-Efficient
-Functions as Mastery of Magic (Wpn.mod on Telekinesis, Accumulate Energy, Increase AN, May exceed 6 stones of effect, Does not require a panel of prep time), Asgardian Sorcery/Witchcraft, Summoning, Magical Healing, Magical Travel, Metamorphosis and Clairvoyance (Can see through time regardless of physical proximity)
-As a Mastery of Fire/Ice/Wind, with the following options: Create/Manipulate, Force Blast (Fire - 2x damage, Sets flammable objects on fire; Ice - Normal and Stun damage, or Atk VS Durability to freeze; Wind - 2x damage or Area effect of 5)
-Din's Fireball (A stronger version of Din's Fire, it acts as a Force Blast, 2x damage, Area effect of half AN rounded up, Sets flammable objects on fire, Launches victims up to AN yards away on impact, centered on, but ignoring the caster.)
-Nayru's Ward (A stronger version of Nayru's Love, which acts as a Force Field also effective VS Magic, and which heals its user 1w per panel of use)
-Farore's Gale (A stronger version of Farore's Wind, acting as Invisiblity, Zanzoken and Teleportation at AN, ensuring both a very effective way of moving around as well as an excellent getaway spell.)
-Mesmerism (Illusions (Broadcast), Create links with others, Telepathic communications (Broadcast), Mental bolts, Repair minds, Empathy, Empathic projection, Sublte commands, Psychometry, Astral projection)
-Deep Storage (As Hammerspace at AN, but may only contain objects and materials the user can carry normally on his person)
-Hylia's Bargain (Allows user to quite literally create money, in the form of Rupees of multiple colors, which are worth from 10 Gold for a green Rupee to 3,000 gold for a Gold one, essentially granting Zelda basically unlimited riches.)
-Accumulate Energy for greater effect
Light Force: 9
(Int.bonus)
-Efficient
-This power represents Zelda's connection to her original ancestor... the Goddess Hylia herself, whose divine blood runs in her veins
-As Phoenix Force/God-like powers, but the Phoenix form is replaced by the wings of light of the Goddess Hylia, and the main element is Light
-2x AN free Energy per panel
-Manifest Hylia's wings of Light, granting her Flight at AN in a different action box
-Hylia's Blessing (As Magical Healing, Range 2, May heal up to 2x AN White stones per day, Heals both wounds and Energy at once.)
-Create/Destroy Barriers (May create AN stones of effect mystical barriers, or be used as an AN attack VS enemy barriers to destroy them.)
-Shape shifting
-Abilities can be increased up to AN
-Force Blast (2x damage, AP, 3x damage VS Evil, Dark or Chaos opponents)
-Manipulate Energy, Matter and Time
-Imbuement (At up to AN, May sacrfice 1w of Health for a full day to make the Imbuement permanent)
-Self-Contained Lifeform
-Limited Teleport and Time Travel
(Int.bonus)
-Efficient
-This power represents Zelda's connection to her original ancestor... the Goddess Hylia herself, whose divine blood runs in her veins
-As Phoenix Force/God-like powers, but the Phoenix form is replaced by the wings of light of the Goddess Hylia, and the main element is Light
-2x AN free Energy per panel
-Manifest Hylia's wings of Light, granting her Flight at AN in a different action box
-Hylia's Blessing (As Magical Healing, Range 2, May heal up to 2x AN White stones per day, Heals both wounds and Energy at once.)
-Create/Destroy Barriers (May create AN stones of effect mystical barriers, or be used as an AN attack VS enemy barriers to destroy them.)
-Shape shifting
-Abilities can be increased up to AN
-Force Blast (2x damage, AP, 3x damage VS Evil, Dark or Chaos opponents)
-Manipulate Energy, Matter and Time
-Imbuement (At up to AN, May sacrfice 1w of Health for a full day to make the Imbuement permanent)
-Self-Contained Lifeform
-Limited Teleport and Time Travel
Perform: 8
(Agl.bonus)
-Usable to play the Ocarina/Lute/Flute/Harp, Singing, Dancing, Calligraphy, Painting, Cooking
-Magical Songs (When learned, Link can use the Ocarina of Time to play magical melodies with various effects. Only one song can be active at once; playing one when another is still in effect simply replaces the effects by the new one. NOTE: Link simply needs to spend 6 stones to use any of the following songs, but requires the Ocarina of Time to use them.)
(Agl.bonus)
-Usable to play the Ocarina/Lute/Flute/Harp, Singing, Dancing, Calligraphy, Painting, Cooking
-Magical Songs (When learned, Link can use the Ocarina of Time to play magical melodies with various effects. Only one song can be active at once; playing one when another is still in effect simply replaces the effects by the new one. NOTE: Link simply needs to spend 6 stones to use any of the following songs, but requires the Ocarina of Time to use them.)
- Minuet of Forest (Makes self or ally Immune to Poison/Disease for 4 panels/2 minutes. May also teleport to the Forest Temple if it exists in the Universe Link is in when she plays.)
- Bolero of Fire (Makes self or ally Immune to Fire for 4 panels/2 minutes. Teleports to Fire Temple.)
- Serenade of Water (Makes self or ally Immune to Frost, and Waterbreathing, for 4 panels/2 minutes. Teleports to Water Temple.)
- Requiem of Spirit (+5 to Max Energy and +3 to Energy Regen for an hour. Teleports to Spirit Temple.)
- Nocturne of Shadows (Invisibility 8 for 4 panels/2 minutes, even when attacking. Teleports to the Shadow Temple.)
- Song of Storms (Creates an Area 10, 8 stones storm for a normal storm duration - and thus subject to GM's; once activated, its effect is no longer inthe user's hands, and another song can be used - and renders the user Immune to Lightning/Electricity for 4 panels/2 minutes (this effect, however, is still subjects to normal limits.)
- Song of Soaring (+1 to Speed and Waterwalking for 4 panels/2 minutes.)
- New Wave Bossa Nova (Dragon Shouts action is Super-Efficient, and Statecraft uses receive a +2 bonus for 4 panels/2 minutes.)
- Zelda's Lullaby (Receives +1 LoE at the end of an issue if played at least once, and adds +2 to physical Combat actions for 4 hours.)
- Epona's Song (Summon the ghostly, semi-solid spirit of the legendary horse, Epona, who once was the Hero's trusty mount. She manifests for up to 4 panels/2 minutes if left unattended, or for as long as the user remains on her back if they saddle up.)
- Saria's Song (+2 to all Combat actions, and +1 to Durability of all allies - but not Link herself - who hear this song within Area 3, for 4 panels/2 minutes.
- Song of Double Time/Inverted Song of Time (+2 to all Combat actions, +1 Action per panel, +1 to Speed and Ref.Dodge, for 4 panels/2 minutes, from Link moving a lot faster. The Inverted Song of Time does the same via slowing time for 20 seconds for everyone but her.)
- Sonata of Awakening (8 stones VS Durability to resurrect a person who died no longer than 1 day ago, once per day.)
- Song of Time (Healing Factor increases by one step, and user gains +3 Deep Reserves for 4 panels/2 minutes.)
- Song of Healing (As Magical Healing 9, Area effect (Allies only), Heals, restores energy and cures diseases and poison all at once; Usable only once per hour.
- Elegy of Emptiness (6 stones Atk VS Durability, Area effect of 4 around user; Success means victims are paralyzed for 4 panels/2 minutes.)
- Goron Lullaby (Area effect 4, Energy Drain 8 effect.)
- Oath to Order (Area effect 4, 10 stones Atk VS Int+Mental Defense. If successful, affected individuals calm down and refuse to engage in hostile behavior... unless they are directly threatened again, that is. Effect lasts at least an hour, regardless of if others songs are used afterwards, as long as the calmed individuals are left alone.)
- Sun's Song (Clears the sky as an AN 9 effect, also acting as Atk VS Durability VS undead in the Area 10 effect. Counters the Song of Storm.)
- Prelude of Light (Acts as an Area 5, 12 stones Atk VS Durability, 2x damage, Attack VS Undead; Merely causing a 6 stones blinding flash for living beings. Alternately teleports to the Temple of Time, again, if it does exist in whatever world Link is in at the moment.)
Yoshi Tongue Whip: 6
(Agl.bonus and Tongue modifier)
-Efficient
-May be used to attack or manipulate objects as normal
-Gulp: If Yoshi wills it, she can use her tongue to drag... MANY different kinds of foes - including ones often larger than Yoshi's mouth - screaming into it. If using this option, this action is used against the victim's defense, ignoring Toughness and Armor, and if one stone gets through, this action's AN is checked against the victim's Durability or Size (whichever is higher). If higher, the victim ends up in Yoshi's mouth, where one out of three possible fates await them on the next panel:
-Range 10'
-Creatures and items can be held in mouth for up to Yoshi's Durability in panels.
-NOTE: *AN may be increased with LoEs as normal, but the maximum stones which can be used for the purpose of swallowing, digesting, or laying eggs will still be 6, due to Yoshi's internal organs not getting larger regardless of how skilled with her tongue she may become.
Transform Self Per Gobbled-Up Items
-Yoshi has a unique ability, allowing her to transform in various ways when holding various items in her mouth. This is largely a GM's call as to what each item does, and if a specific item does anything. So far, known Transformations include:
Immune to Food poisoning and Over-Eating
(Agl.bonus and Tongue modifier)
-Efficient
-May be used to attack or manipulate objects as normal
-Gulp: If Yoshi wills it, she can use her tongue to drag... MANY different kinds of foes - including ones often larger than Yoshi's mouth - screaming into it. If using this option, this action is used against the victim's defense, ignoring Toughness and Armor, and if one stone gets through, this action's AN is checked against the victim's Durability or Size (whichever is higher). If higher, the victim ends up in Yoshi's mouth, where one out of three possible fates await them on the next panel:
- Swallow (Up to AN* stones VS Durability or Size, whichever is higher, to swallow the victim, causing AN* Atk VS Durability per panel until it dies, digested.)
- Spit out (See Ranged Combat; Victim can be spat out at foes or anything, really, acting as a Wpn.modifier equal to half their Durability or Size, whichever is higher, rounded up, an attack which will hurt the target as much as the victim itself.)
- Lay Egg (Up to AN* stones VS Durability or Size, whichever is higher, to lay an egg holding the victim, who's stuck in but otherwise safe (D: 4, R: 12 to escape by breaking the shell.)
-Range 10'
-Creatures and items can be held in mouth for up to Yoshi's Durability in panels.
-NOTE: *AN may be increased with LoEs as normal, but the maximum stones which can be used for the purpose of swallowing, digesting, or laying eggs will still be 6, due to Yoshi's internal organs not getting larger regardless of how skilled with her tongue she may become.
Transform Self Per Gobbled-Up Items
-Yoshi has a unique ability, allowing her to transform in various ways when holding various items in her mouth. This is largely a GM's call as to what each item does, and if a specific item does anything. So far, known Transformations include:
- Blue Shell (Grants Yoshi white feathered wings, allowing for Flight 5 for the Duration)
- Red Shell (Grants Yoshi Fire Breath: 7 (Dur.bonus, Efficient, 2x damage, Area attack, Sets flammable objects on fire; will destroy the shell in the process of using it)
- Yellow Shell (Grants Yoshi a 'Stomp' action of AN 6 (Dur.bonus, Area effect 3, Normal and Stun damage, AN stones VS targets' Agility to cause them to fall on their proverbial buttocks.)
Immune to Food poisoning and Over-Eating