Newtype -Jessica can use her own Intelligence instead of Agility to determine her initiative, if higher; also works while piloting Mobile suits. -Also, piloting a MS doesn't take up one of her actions per panel.
Turn X Possibly the Most powerful Mobile Suit known to Man
Full name: CONCEPT-X 6-1-2 Turn X Height: 67.3 feet Weight: 50.6 tons Eye color: Green Suit color: Green/Black/Grey Species: Prototype Newtype-use General-Purpose Mobile Suit Description: A mysterious Mobile Suit originally excavated on the moon's Mountain Cycle. It is incredibly powerful and of a level of technology far more advanced than anything the Earthlings had at their disposal when it was discovered, outclassing all other Mobile weapons and surpassing all known technological capabilities up to that point. Its ultimate weapon, the Moonlight Butterfly system, is more than capable of wiping out entire civilizations in mere instants, but it is far from its only form of offense.
PA Mega-Particle Cannon +9 -Super-Efficient -2x Damage, AP or Explodes as Area Effect equal to AN around impact -Range: 7 -Stones come from Suit's Energy -Nine of them; located on: Chest, Waist, X-Top/Cockpit, Left shoulder, Right shoulder, Left leg, Right leg, Left arm and the Weld-Off/Destruction Manipulator right arm.
PA Destruction Manipulator +7 -Efficient if applicable -Multi-use weapon capable of various effects -Beam Emitters (3 of those): May either fire as Beam Rifles (2x damage; Stun damage or AP, Range 6, Stones come from own energy), or be used as a Beam Saber (Mega-Weapon, 2x damage, AP, Wpn.modifier go up by 1, and Ignores 1 Toughness even when No AP, per additional Beam Emitter active (+2 Max) for a thicker, more powerful energy blade.) -Grappling Wires (3 of those): Can be used as +4 Range 4 weapons which can either deal 2x damage, Normal and Stun damage, or be used as an Attack VS Agility+Ref.Dodge equal to the Wpn.mod of the wire (4), to immobilize the target. If more than one wire is used against the same target, their modifier stack.) -Shining Finger (If the Turn X has grappled an opponent, it can grab an opponent Mobile suit's head with the Destruction Manipulator and perform a devastating attack known as the Shining Finger. Gathering massive energy in the Manipulator, the Turn X can then attempt to blow up the enemy Mobile suit's head (or more) with a Close Combat attack with this Weapon modifier, 2x damage, Atk VS Durability.) -Mounted on Right Arm instead of regular manipulator
PA Missile Launcher +8 -2x damage -AP and Area Effect of 4 around point of Impact -Range: 6 -3 missiles -Stones come from GP -Mounted on Carapace Weapon platform on the back of the Chest component
PA Beam Bazooka: 7 -Energy Weapon -2x Damage, AP, Explodes as Area Effect 5 around point of impact -Range: 5 -Must be used at max power -Energy comes from suit's Energy -Mounted on Carapace Weapon platform on the back of the Chest component
PA Beam Rifle: 8 -Hand-Carried Energy Weapon -2x damage; may either do Stun damage or be Armor Penetrating -Range: 6 -Energy comes from Suit's Energy -Mounted on Carapace Weapon platform on the back of the Chest component
PA Hand Beam Gun: 5 -Hand-Carried Energy Weapon -2x damage; Stun damage or AP -Range: 5 -Energy comes from Suit's Energy -Mounted on Carapace Weapon platform on the back of the Chest component
PA Power Drainer: 10 (S.I bonus) -As Improved Energy Drain, Area attack -Range 3 -If Target's Durability is exceeded by the drain, targeted Mobile Suits may suffer multiple systems failures, disabling one or more major systems (typically one per 3 stones that make it through), possibly disabling, disarming, or otherwise crippling enemy Mobile suits while recharging the Turn X's batteries -Located in the Chest component
PA I-Field Barrier Generator: 9 -Super-Efficient -As Force Field -Area up to 2 around MS; can be diminished to 'skin'tight. -Normal I-Field barriers only protect against energy, but the Turn X's is much more powerful and advanced than normal
PA Moonlight Butterfly Systen: 14 (S.I bonus) -Super-Efficient -Area Attack VS Technology or Size AN (whichever is higher) to transform any type of technology it engulfs into silicon dioxide (sand). -At max Area (14), covers an area up to from the Earth to Jupiter -Alternately, may be used as Force Field capable of its attack's area effect -While in effect, the attack takes the form of gigantic butterfly-like energy wings extending from the Mobile suit -Requires the Turn X' nanomachines, the energy to use them and the program to activate it. Turns out Jessie's Turn X has them all. -System located in the Chest component's back, but the AN is reduced by 3 if the Chest component activates it on its own
PA Sound Projector: 6 -As Ventriloquism; mostly used to speak to people outside of MS while within Atmosphere
PA Flight: 7 / 10* -Limited to 7 inside atmosphere; goes up to 10 in Space, but can't quite reach the speed of light
PA Unstoppable: 8 -2x damage; ignores objects of up to AN Hardness -Action as Modifier; when moving around in the Turn X, Jessie may use this as she wishes to destroy minor obstacles in her path without giving it a second thought. It also represents the fact that an over 60 feet tall Mobile Suit walking through a building would tend to leave a mark. It can be active both when moving around or flying.
MODIFIERS All Range Attack - Bloody Siege -The Turn X is capable of separating into nine separate, independent components - namely the chest, waist, X-top/cockpit, left shoulder, right shoulder, left leg, right leg, left arm, and the Weld-Off/Destruction Manipulator right arm - which are then able to fight on their own with devastating efficiency, increased numbers and the use of each component's Mega Particle Cannon, supported by the MS' formidable Psycommu System, before eventually combining back together. The Chest component is the one holding the Power Drainer, Carapace weapon platform and the Moonlight Butterfly system, making it the most powerful, obviously. The pilot is in the X-Top/cockpit component, but all components are well protected and surprisingly dangerous on their own. -When split, the separated components have the following Abilities: S.I 10, Str 13, Agl 10, Spd N/A, Dur 9. Close and Ranged Combat are both lowered by 1, so is Flight from the Thrusters. Their Toughness is also lowered by 2, but their Reflexive Dodge increase just as much. As for their weapon/combat systems, they are split between the Component as makes sense, but retain their ANs. -When recombining, their "Health" is calculated by the rounded up percentage of the individuals Components, and applying it to the full MS' Health, rounded up. If a component was destroyed, it remains so upon reforming (until regenerated by the nanonmachines, that is), and the reformed Turn X automatically loses 1w per missing limb regardless of the rounding up.) -Some of the components may prevent a full recombination if they are destroyed; the chest or waist wouldn't allow several other parts to recombine, for example, and the X-Top/Cockpit would kill the pilot, preventing control of all other pieces as well until the pilot and cockpit are regenerated by the nanomachines.
Psycommu System -Allows a Newtype pilot to control the Turn X's separated nine components and use them in an All Range Attack with their mind with relative ease. -Also allows a Newtype pilot to use their Telepathy action to 'Monitor enemy vital reactions' and 'Sense energy wavelengths' At GM's discretion, this powerful Psycommu system may have other yet unknown powers, as the full length of its potential is simply unknown so far.
Unknown Power Source +12 -As Energy Battery and Deep Reserves
PA Nanomachines -As Enhanced Healing Factor -Also acts as Reconstitute Self and Limb Regrowth/component, although the former requires a full 6 hours, and the latter about an hour per destroyed component -Pilot Link (Amazingly enough, the Turn X's nanomachines can even heal and reconstitute its pilot, either within the suit, or up to 24 hours after leaving it, as the nanomachines become inactive after an extended period away from their power supply.
Reflexive Dodge +5
PA Toughness +10 -No AP -No 2x damage
PA Energy Defense +5
Mobile Suit Might +3 -As Claws
PA Targeting +4 -Number after slash is used when activating the V2's unique Custom Targeting Sensor
PA Cybernetic Senses 8
PA Surface Adhesion 5 -As Wall-Crawling, but as a Modifier
PA Life Support (Permanent)
Destroy Gundam
Mobile Suit Mode
Attack Mode
Full Name: GFAS-X1 Destroy Gundam Height: 184'7" (MS Mode) Weight: 404.9 tons Eye Color: Light Green Suit Colors: Purplish Grey Type: Limited Production Transformable Heavy Assault Mobile Suit
High-energy Beam Cannons: 9 -Efficient -2x damage, AP, Area effect -Range 9 -Two of those -Stones come from suit's own Energy -Mounted on backpack; Usable in Attack Mode only -"Aufprall Dreizehn" High-energy Beam Cannon
200mm Energy Cannon: 7 -2x damage, AP -Automatically causes collateral damage -Range 5 -Stones come from suit's own Energy -Mounted on mouth section of the Head; Usable in MS Mode only -May combine with the Multi-Phase Energy Beam Cannons -"Zorn Mk2" 200mm Energy Cannon
Multi-Phase Energy Beam Cannons: 9 -Efficient -2x Damage, AP (Ignores up to 3 Toughness even with "No AP"), May be used as an Area effect Line, 10 ft-wide per fired Cannon) -Range: 7 -Three of them -Stones come from Suit's own Energy -Mounted on upper torso/chest of the Destroy; Usable in MS Mode only -"Super Scylla" 1580mm Multi- phase Energy Beam Cannon
Plasma Composite Cannons: 6 -Efficient -2x damage, Normal and Stun damage or Area Effect -Range 4 -Stones come from suit's own Energy -Mounted on side linings of the Backpack; Can be used in either Mode -"Nefertem 503" Thermal Plasma Composite Cannons
Multipurpose Missile Launchers: 8 -2x damage, AP -Area Effect of 6 around point of Impact -Range: 6 -Four of them -6 missiles per Launcher (total of 24 missiles) -Stones are free from GP -Mark 62 6-tube Multipurpose Missile Launcher
Hand Beam Cannons: 5 -2x damage, Normal and Stun Damage or AP -Range 4 -Automatically causes collateral damage -Two of them -Stones come from suit's own Energy -Mounted on Sturm Faust detachable arms; Can be used in either Mode -MJ-1703 5-barrel Hand Beam Cannon
75mm Automatic CIWS: +4 -2x damage -Range 4 -Four of them -Each can fire for up to 16 panels before needing reloading -Stones are free from GP -Mounted on Destroy's head; Usable in MS Mode only -"Igelstellung" 75mm Automatic CIWS
Positron Reflector Shields: 6 -Efficient -As Force Field; Stones are only doubled against Energy attacks -Three of those -Stones come from Suit's own Energy -Located on the backpack'S forehead unit, and on both Sturm Faust system on the arms -"Schneidschutz" SX1021 Positron Reflector Shields
Flight: 3 -Can hover/fly at low altitudes (Up to 1 mile in height)
PA Sound Projector: 5 -As Ventriloquism; mostly used to speak to people outside of MS while within Atmosphere
PA Unstoppable: 12 -2x damage; ignores objects of up to AN Hardness -Action as Modifier; when moving around in the Destroy Gundam, Shiki may use this as she wishes to destroy minor obstacles in her path without giving it a second thought. It also represents the fact that an over 180 feet tall Mobile Suit walking through a city would tend to leave a mark. It can be active both when moving around or flying.
MODIFIERS Core Overdrive Reactor +5 -Works as Energy Battery and Deep Reserves
Rapid Regeneration
Toughness +10 -No 2x damage -No AP
Energy Defense +4
Targeting +3
Mobile Suit Might +5
Cybernetic Senses 5
Life Support, Permanent
CHALLENGES -Massive Behemoth (-2; although this rarely impedes the Destroy Gundam's rampage, if it has any weakness, it is of having trouble defending itself adequately against a small, agile and fast Mobile Suit at Close range. If an enemy Mobile Suit manages to get in Range 2 or less in a battle against the Destroy Gundam, is no more than 60' high, and has a Flight speed of at least 6, the Destroy Gundam suffers a -5 Defense penalty against that specific foe.)
EQUIPMENT "Sturm Faust" Detachable Remote Weapon Arms -Both Sturm Faust Weapon systems of the Destroy Gundam can be detached/ejected from its arms to serve as Remote Weapons. -Fully operational within the atmosphere -Holds both the MJ-1703 5-barrel Hand Beam Cannons and one Poitron Reflector Shield each, allowing them to be used at a Range of 7 from the Destroy Gundam's main body, for various tactical purposes -Both Sturm Faust has Toughness +9 (No AP, No 2x damage) and can activate their Reflector Shield from the main suit's Energy, and fire their Hand Beam Cannons. Each system can take 5w before being destroyed/shot down. -The Sturm Faust have a Flight speed of 6, which doesn't require any Energy from the main Suit to use -Attaching or detaching them uses up one of the Destroy Gundam's actions
NOTES: The GFAS-X1 Destroy Gundam was created with a single purpose in mind: mass destruction. It is three times as large as regular mobile suits, is very heavily armed with beam weapons of extremely destructive capability, and can crush standard mobile suits by merely stepping on them. While not especially fast or maneuverable, it is capable of fairly decent movement speed due to its immense size, although little is left standing in its wake due to the same reason.
While it is capable of flight and hovering at low altitudes, the Destroy Gundam performs far better on the ground, where it acts as a nearly impregnable, slow-moving fortress capable of taking down legions of standard mobile suits, blowing up whole cities, and destroying entire landscapes in a matter of minutes.
In terms of defensive capabilities, the Destroy Gundam owes its survival, again, mostly to its size, but also to the suit's heavily armored plating. In addition, its backpack section's forehead area, and both of its Sturm Faust arms are equipped with a Positron Reflector Shield, rendering the behemoth nearly invincible to almost all ranged weapons that could be fired upon it.