Post by Manah on Jul 7, 2018 17:37:41 GMT -5
NEW ACTIONS
Black Soul: 14
(Int.bonus)
-Super-Efficient
-As Mastery of Living Darkness (Thick black energy forming countless eyes that she manipulates as she pleases)
-Unlimited Create/Manipulate
-Force Blast (With Advantages of up to half AN rounded up, may pay stones for more)
-Combine with Close/Ranged Combat
-Summon Soul Eyeballs (As Summoning; may only call forth tiny black monsters with a single eyeball who do not have sentience, but who will target Shinigami automatically or obey orders as necessary. They have Dur 5 and are resilient to physical attacks, but intense Reiatsu and high-level spells can obliterate them. Each of those creatures can be created with but a single stone from Diana.)
-Free Force Field up to AN of stones played when used
Area effect of up to AN for all effects as needed
-Accumulate energy for greater effect
(Int.bonus)
-Super-Efficient
-As Mastery of Living Darkness (Thick black energy forming countless eyes that she manipulates as she pleases)
-Unlimited Create/Manipulate
-Force Blast (With Advantages of up to half AN rounded up, may pay stones for more)
-Combine with Close/Ranged Combat
-Summon Soul Eyeballs (As Summoning; may only call forth tiny black monsters with a single eyeball who do not have sentience, but who will target Shinigami automatically or obey orders as necessary. They have Dur 5 and are resilient to physical attacks, but intense Reiatsu and high-level spells can obliterate them. Each of those creatures can be created with but a single stone from Diana.)
-Free Force Field up to AN of stones played when used
Area effect of up to AN for all effects as needed
-Accumulate energy for greater effect
Reishi Manipulation: 17
(Int.bonus)
-Efficient
-Create/manipulate constructs of Reishi/Reiryoku solidified energy
-Spirit Weapons (Can form Spirit Weapon which are especially effective against Hollows, ghosts and other Spiritual beings. Pay for Duration in minutes (1 stone per 2 panels) and for effect (Wpn.modifier up to AN, Advantages up to half AN, rounded up), Can harm Hollows and Spiritual beings regardless, Range of Half AN rounded up (may pay stones for more) if Ranged Weapon. Hollows killed by Spirit Weapons are permanently destroyed.)
-Hirenkyaku (Allows action to be used as Flight of speed up to AN or 9, whichever is lower.)
-Blut (User can pay for effect up to AN, and Duration in panels, to add stones to physical attacks, or defense, but not both, by making Reishi flow directly into their blood vessels.)
-Blut Vene Anhaben (As Force Field, also works VS Magical attacks, Automatically causes collateral damage as it draws power from its surroundings by destroying them.)
-Ransotengai (By paying 10 stones in this action, plus 1 for every panel of use after the first, the user can use strings of Reiryoku controlled by their brain to move their body despite paralysis, broken limbs or any force restricting her movements.)
-Vollstandig (Acts as Iron Will for attacks performed with a Spirit Weapon, Flight at up to AN with wings of Reishi, and adds half AN rounded down to the ability to sense Reiatsu. Must pay 3 stones per panel in addition to any uses to maintain, and can't be used while in possession of a Shinigami's Bankai.)
-Letzt Stil (A last resort technique which is essentially Overstrain on steroids. For AN panels, uses of this action gains an AN bonus, the user gains half AN rounded up in Strength and Speed, Deep Reserves and the max speed limit of Hirenkyaku. Once the technique is over, the user loses access to this action entirely forever, unless they go through a very dangerous process: exhausting themselves physically and mentally, then be hit exactly 19 mm to the right of their heart with a Hellig Pfeill. A pentacle-shaped scar would then form on the point of impact and their powers would be restored.)
-Sankt Zwinger (The greatest protective magic of Quincy offense and defense. It forms an Area of up to half AN rounded up, which will manifest as a number of roman numeral-inscribed constructs which will cause towering columns of Reishi to erupt in a circular formation around the caster. Anyone entering it will take an AN attack VS Durability, 2x damage, each panel. Activating it costs full AN in stones; maintaining it costs 10 stones in this action per panel.)
-Self-power Restoration (If Diana's physical or spiritual capabilities are impaired in any way, she can easily restore them through use of Reishi. All she has to do is beat the impairment effect stones with this acton to undo it.)
-Sankt Altar (Atk VS Agility + Reflexive Dodge; summons orbs of energy which will fire beams at the target, forming the pattern of a large Quincy Zeichen. If successful, the victim loses their supernatural powers while Diana obtains them.)
-Can't manifest any physical objects with this power without use of a Quincy Cross
(Int.bonus)
-Efficient
-Create/manipulate constructs of Reishi/Reiryoku solidified energy
-Spirit Weapons (Can form Spirit Weapon which are especially effective against Hollows, ghosts and other Spiritual beings. Pay for Duration in minutes (1 stone per 2 panels) and for effect (Wpn.modifier up to AN, Advantages up to half AN, rounded up), Can harm Hollows and Spiritual beings regardless, Range of Half AN rounded up (may pay stones for more) if Ranged Weapon. Hollows killed by Spirit Weapons are permanently destroyed.)
-Hirenkyaku (Allows action to be used as Flight of speed up to AN or 9, whichever is lower.)
-Blut (User can pay for effect up to AN, and Duration in panels, to add stones to physical attacks, or defense, but not both, by making Reishi flow directly into their blood vessels.)
-Blut Vene Anhaben (As Force Field, also works VS Magical attacks, Automatically causes collateral damage as it draws power from its surroundings by destroying them.)
-Ransotengai (By paying 10 stones in this action, plus 1 for every panel of use after the first, the user can use strings of Reiryoku controlled by their brain to move their body despite paralysis, broken limbs or any force restricting her movements.)
-Vollstandig (Acts as Iron Will for attacks performed with a Spirit Weapon, Flight at up to AN with wings of Reishi, and adds half AN rounded down to the ability to sense Reiatsu. Must pay 3 stones per panel in addition to any uses to maintain, and can't be used while in possession of a Shinigami's Bankai.)
-Letzt Stil (A last resort technique which is essentially Overstrain on steroids. For AN panels, uses of this action gains an AN bonus, the user gains half AN rounded up in Strength and Speed, Deep Reserves and the max speed limit of Hirenkyaku. Once the technique is over, the user loses access to this action entirely forever, unless they go through a very dangerous process: exhausting themselves physically and mentally, then be hit exactly 19 mm to the right of their heart with a Hellig Pfeill. A pentacle-shaped scar would then form on the point of impact and their powers would be restored.)
-Sankt Zwinger (The greatest protective magic of Quincy offense and defense. It forms an Area of up to half AN rounded up, which will manifest as a number of roman numeral-inscribed constructs which will cause towering columns of Reishi to erupt in a circular formation around the caster. Anyone entering it will take an AN attack VS Durability, 2x damage, each panel. Activating it costs full AN in stones; maintaining it costs 10 stones in this action per panel.)
-Self-power Restoration (If Diana's physical or spiritual capabilities are impaired in any way, she can easily restore them through use of Reishi. All she has to do is beat the impairment effect stones with this acton to undo it.)
-Sankt Altar (Atk VS Agility + Reflexive Dodge; summons orbs of energy which will fire beams at the target, forming the pattern of a large Quincy Zeichen. If successful, the victim loses their supernatural powers while Diana obtains them.)
-Can't manifest any physical objects with this power without use of a Quincy Cross
Goddess of War/Soul Queen: 15
(Int.bonus)
-Efficient
-The Powers of Ares, acquired by Diana upon killing him, and of the Soul King, acquired by Yhwach upon absorbing him.
-As Mastery of Darkness (Create/manipulate, Force Blast - 2x damage, AP, Area attack, May disintegrate victims into black smoke if they are killed, Phase shifting at AN, Shadow Jump (As Teleportation from shadow to shadow))
-As God-like powers/Phoenix Force (Based on Black Soul energy instead of fire)
-Metamorphosis (As the action. Must pay stones to maintain. Also usable as Shapeshifting.)
-Communicate with/control with Soldiers/Warriors (Area of AN; Act as Project thoughts/control others, Broadcasting, Only on Soldiers/warriors.)
-Necromancy (Communicate, Read corpses, Call undead (as per Summoning but always loyal), Resurrect the dead)
-Imbuement (Can imbue powers onto others or objects up to AN, paying for Duration on the D&R chart. Effects may be permanent by sacrificing one White stone of Health for one day, which cannot be healed for the duration.)
-Pyrokinesis (As Mastery of Fire, Create/Manipulate, Force Blast - 2x damage, Sets flammable objects on fire, Also acts as Attack of AN VS Intelligence causing Stun damage, as it burns the very soul of the victim.)
-Accumulate energy for greater effect
(Int.bonus)
-Efficient
-The Powers of Ares, acquired by Diana upon killing him, and of the Soul King, acquired by Yhwach upon absorbing him.
-As Mastery of Darkness (Create/manipulate, Force Blast - 2x damage, AP, Area attack, May disintegrate victims into black smoke if they are killed, Phase shifting at AN, Shadow Jump (As Teleportation from shadow to shadow))
-As God-like powers/Phoenix Force (Based on Black Soul energy instead of fire)
-Metamorphosis (As the action. Must pay stones to maintain. Also usable as Shapeshifting.)
-Communicate with/control with Soldiers/Warriors (Area of AN; Act as Project thoughts/control others, Broadcasting, Only on Soldiers/warriors.)
-Necromancy (Communicate, Read corpses, Call undead (as per Summoning but always loyal), Resurrect the dead)
-Imbuement (Can imbue powers onto others or objects up to AN, paying for Duration on the D&R chart. Effects may be permanent by sacrificing one White stone of Health for one day, which cannot be healed for the duration.)
-Pyrokinesis (As Mastery of Fire, Create/Manipulate, Force Blast - 2x damage, Sets flammable objects on fire, Also acts as Attack of AN VS Intelligence causing Stun damage, as it burns the very soul of the victim.)
-Accumulate energy for greater effect
Fullbring (Telekinesis (with Wpn.modifier), Animate Objects (As per Summoning), Bringer Light (As Speed, Half AN added to Leaping, allows Flight up to half AN), Combine with Close/Ranged combat, Power Transference (Lowering willingly her AN by 2 for 24 hours, Jessica can grant her Fullbring powers to someone with the powers of both a Shinigami and a human.))
Consumption: 12
(Int.bonus)
-Atk VS Durability+Magical Defense, Requires physical contact, success means Diana will absorb the victim in her body and gain all of their powers, energy, knowledge, skills and essence thanks to Yhwach's powers.
(Int.bonus)
-Atk VS Durability+Magical Defense, Requires physical contact, success means Diana will absorb the victim in her body and gain all of their powers, energy, knowledge, skills and essence thanks to Yhwach's powers.
The Almighty: 10
-Super-Efficient
-Omni-Precognition (Upon activation, this effect can be used as Clairvoyance, Concentration (Can only see the Present and the Future, Only of everything within her sight), Prescience, Radar Senses, Sonar Senses and Enhanced Vision (Basically all necessary options), Precognitive Flashes (this one can aso trigger without using the action at GM's discretion) and Cosmic Awareness; all limited to what she can see. Aside from the additional information it can give her, it provides her with 2 times the stones played to add to her Actions as she pleases, to either defend or attack, as Iron Will would. Additionally, she gains +AN to Initiative due to knowing her opponents' every move in advance, and ignores all situational modifiers that do not favor her due to knowing how to get around them.
-Requires 1 stone per panel to maintain.
-When active, Diana's pupils split in three.
-Super-Efficient
-Omni-Precognition (Upon activation, this effect can be used as Clairvoyance, Concentration (Can only see the Present and the Future, Only of everything within her sight), Prescience, Radar Senses, Sonar Senses and Enhanced Vision (Basically all necessary options), Precognitive Flashes (this one can aso trigger without using the action at GM's discretion) and Cosmic Awareness; all limited to what she can see. Aside from the additional information it can give her, it provides her with 2 times the stones played to add to her Actions as she pleases, to either defend or attack, as Iron Will would. Additionally, she gains +AN to Initiative due to knowing her opponents' every move in advance, and ignores all situational modifiers that do not favor her due to knowing how to get around them.
-Requires 1 stone per panel to maintain.
-When active, Diana's pupils split in three.