Post by Manah on Jul 13, 2018 22:57:26 GMT -5
ERINA
Hellspawn, Cooking Queen
Erina
As a Hellspawn
Hellspawn, Cooking Queen
Erina
As a Hellspawn
QUOTE: "Cooking is literally everything. Life, existence, philosophy, love, hope, dreams... it's all cooking. Let me show you what I mean."
Full Name: Erina Nakiri
Age: 19
0ther aliases: God's Tongue, Spawn
Occupation: Former 10th Seat of the Elite Ten Council, Former Headmistress of Totsuki Culinary Academy; Heiress of the Nakiri Family estate, Gourmet Huntress, Ultimate Chef
Height: 5'5"
Weight: 382 lbs (Would weigh 132 lbs were she not a Hellspawn made of Necroplasm)
Eye color: Glowing Green energy (Originally Purple; may revert them at will)
Hair color: Honey blond
Species: Mystically-Enhanced Hellspawn (Gourmet Huntress, Greensworld Avatar)
ABILITIES
Int: 7
Str: 11/13 (in Darkness*)
Agl: 10/12 (in Darkness*)
Spd: 13/15 (in Darkness*)
Dur: 10/12 (in Darkness*)
HEALTH: 10/12 (in Darkness*) P.L: 5
ENERGY: 45/51 (in Darkness*) P.L: 15
REGEN: 20/23 (in Darkness*) P.L: 7
SKILL: 5 (regen 2 per panel)
*Darkness Empowerment (All Physical Abilities increase in Darkness/Shadows)
ACTIONS
Gourmet Huntress: 7
(Str.bonus and Wpn.modifier)
-Efficient
-Skill Point System
-As Mastery of Kung Fu
-Martial Arts
-Gourmet Hunter
-Appetite Energy
-Inhuman Power
-Superhuman Speed
-Fighting multiple/large opponents
-Using powers in combat
-Options: Catch projectiles, Balance, Blind fighting, Multiple opponents, Create/adapt Kung fu techniques, Substitute Mastery for Intelligence (only for Mental Defense)
Parkour: 5
(Agl.bonus)
-As Acrobatics, Swimming and Wall-crawling
Blood/Sin Drain: 8
-As Drain Energy, Improved
-Inflicts 1w of Health damage per 5 stones absorbed (Blood Drain only)
-Range 2 (Sin Drain only; Usable only on people/individuals who committed serious sins.)
-Must bite to use (Blood Drain only)
Appetite Energy: 9
(Dur.bonus)
-Efficient
-Energy Blast
-Toughness & Reflexive Dodge
-Energy Barrier
-Ability Boost
-Sense power
-May manifest energy constructs based on food/cooking items, such as Toriko's trademark forks and knives, as well as spoons, bowls, cutting boards, etc. Pay for effect and Duration.
-Combine with Close/Ranged Combat
-Accumulate energy for greater effect
Chains/Shroud Whip: 10
(Agl.bonus and Wpn.modifiers)
-Efficient
-Terrifyingly powerful and versatile weapons in their own right, both of Erina's chains and shroud have similarly comparable capabilities, including the abilities to morph, transform, move faster than machinegun fire, form barriers and weapons, be summoned from any location within an area, and be controlled from afar, among other feats.
-Multitasking (Erina's chains can perform up to Half AN actions, rounded up, via this Action by paying only for the most expensive one. She can manifest any number of chains at once in addition to her shroud for that purpose.)
-Morphing Weaponry (May use any, some or none of the following advantages: 2x damage, 3x damage, Area Attack/Effect, AP (Ignores up to 4 Toughness even if No AP), Indirect, After Effect)
-Create/Manipulate (As the Mastery of Elements option, 1 stone/object/panel, but using the Suit's chains and/or shroud; may form countless objects/constructs as needed entirely out of chains or the shroud's material. Created objects only last as long as maintained, the chains returning to the suit as soon as it isn't.)
-Summon/Control Chains/Shroud (May summon one's chains and shroud from anywhere within Area of Half AN, rounded up. May also control them from afar at up to AN range.)
-Chain Armor (As Force Field at up to AN; Effective VS Magic. Wrapping herself in her chains provides Erina with near-indestructible, extremely resilient armor in addition to her usual defenses.)
-Hellish Speed (Speed of AN for both Chains and Shroud; both are considerably faster than any bullets and can be used to parry/catch them in midair. The shroud has shown to be able to catch up with a laser once.)
-Collapsible/Expandable (Both chains and shroud can be retracted and absorbed by Erina's body at will, or expanded and grown to massive size, affecting up to 2/3 this Action's AN rounded up.)
-Near-Indestructible (The chains and shroud manifested by Erina are nearly indestructible by any force inferior to that of actual omnipotence or reality warping of an AN superior to this action's AN. Alternately, some artifacts of comparable power may be able to break them, GM's call. In most cases, though, escaping them might be possible; breaking them usually isn't.)
Necroplasm: 10
(Int.bonus)
-Efficient
-As Mastery of Elements (Necroplasm)
-Unlimited Create/Manipulate
-Necroplasm Blast (Various advantages up to Half AN in value; may spend stones to add more.)
-Disrupt/Hack electromagnetic devices as per Technology via contact with Necroplasm
-Absorbs 3 Energy per panel in locations of great evil/despair/pain/hatred
-Accumulate Energy for Greater Effect
-Combine with Close/Ranged Combat
-May affect phase shifted/incorporeal targets at will
-Soul Absorption (Atk VS Intelligence or Durability, whichever is higher, + Magical Defense to absorb the soul of a dying/dead target within a range of Half AN, rounded up. The soul must still be around and not have moved on to the afterlife. If successful, Erina can decide whether to send the soul to Hell, or contain it within herself; see 'Legion' below.)
-Transform into/Must exist as Element (Erina's body is - even though it can appear and feel perfectly normal if she so pleases - now entirely composed of Necroplasm, which has dozens of advantages and uses reflected by her various powers.)
-Personal Hell (If using Manipulate Body Density to assume a liquid form, can drag victims into her liquid body to trap them into a Hellish pocket dimension within her own body where she can basically mess with them as she pleases. Escaping requires dimensional travel of a higher AN than this action, or Erina releasing them.)
Greenslord: 12
(Int.bonus)
-Efficient
-Al Simmons was imbued with power from the Greensworld, granting him powers over most aspects of Mother Earth, an ability now in Erina's hands.
-As Mastery of Elements (Wood/Plants, Earth/Stone, Water, Weather)
-Create/Manipulate
-Force Blast (Multiple possible elements, with any, some or none of the following advantages: 2x damage, 3x damage, Normal and/or Stun damage, AP, Atk VS Durability, Indirect, Draining, After Effect)
-All uses may be Area Attack/Effect at will
-Combine with Close/Ranged Combat
-Accumulate Energy for Greater Effect (Not tired afterwards)
Skin Respiration: 7
(Dur.bonus)
-As Telekinesis to pull targets towards user, or as Wind blast (2x damage or Area effect 5)
Knocking: 6
(Int.bonus)
-Efficient
-As Nerve Punch
-2x damage or Stun for 1 panel/stone of damage
-Ignores Called shot sitmods
Life Erase: 7
-As Invisibility; Only against animals
-Does not actually makes one invisible; It merely hides the killing intent making animals think one is harmless
Instinct: 8
(Int.bonus)
-As Concentration
-May also combine with Close/Ranged Combat
Summoning: 10
(Int.bonus)
-Summon Demons, Spirits and Elementals
-Raise the Dead (May raise 1 normal animated skeleton/zombie per stone played from any available corpse, having up to 10 undead/AN animated at once.)
-Undead Vassals (Stones VS target corpse's Durability; May reanimate a corpse as a permanent undead servant loyal to the user, with all of their mental, physical, and supernatural faculties intact, but Immortal, Self-Contained Lifeform, and fully loyal to their summoner in addition to retaining the appearance they have in death. The user may have up to AN such servants active at once at any one time. Bringing forth more means a previous one must be )
-Summon/Control Insects/Animals (Any animal, One Animal/Swarm per AN regardless of Health, Can summon at Range of AN)
-Legion (May bring forth any number of absorbed souls - see Legion below - as a lesser Hellspawn under Erina's control by paying only for the strongest one's Durability. They can have any Hellspawn powers of the user up to -2 AN/MN if the summoner so pleases.)
-Penance Summoning (As Summoning, Out of Control; Requires contact with victim to use. Penance Summoning will bring forth the souls of any deceased the target has severely wronged in their life, allowing them to manifest and attack the victim. The user has no control as to which soul is manifested and cannot get them to do anything else but assault the one responsible for their suffering. The Penance Summons will vanish when the user stops maintaining them, upon being destroyed, or when the target of their vengeance is killed.)
-Does not require Mastery of Magic
-Summons are always loyal to summoner
Hellish Power: 10
(Int.bonus)
-Efficient
-This action represents Erina's ability to tap into the infinite power of the Necroplasm composing her body, in addition to the endless energies of the Greensworld empowering her, allowing her to use powers outside the normal boundaries of her regular abilities. As this power is only limited by its user's imagination and willpower, Erina can potentially add any Action/Power to it as long as she has the LoEs/White stones to do so. It includes the following:
-Telekinesis (w/Wpn.modifier, Area Effect of AN, Fine Control (May only choose to affect specific targets within area))
-Hellfire/Darkness/Shadows/Electricity Mastery (As Mastery of Elements, Create/Manipulate, Force Blast (Various advantages), Combine with Close/Ranged Combat, Accumulate Energy for Greater Effect; Hellfire may only be extinguished by blood, milk and holy water, or another use of this power.)
-Manifest Objects (As Unlimited Create Matter; may form nearly any mundane, non-supernatural object she can think of. Created objects are permanent and as real as any regular equivalent.)
-Create Illusions (At up to AN)
-Invisibility (At up to AN)
-Telepathy/Mesmerism (Read Minds, Telepathic Communications, Illusions, Project thoughts/Control others, Generate Pain by touch, Create Psychic links with others, Psychometry, Edit Memories)
-Teleportation (At AN; Interstellar Distances, Interdimensional Travel, See through portal, Does not have to travel to send others, Open portals for others to return; Usable as Atk VS Durability to teleport inside them; Inflicts 1w of damage to user unless teleporting from a shadow to another)
-Transmutation (Atk VS Dur+Magical Defense; deals no damage; if successful, transforms the target - organic or inorgarnic - by up to 5w stones/red stone of 'damage' worth of character creation stones, altering appearance, powers, physical abilities and the like at will. Transformation is permanent unless undone by another use of this power, or a reality warper of superior AN than this action.)
-Infernal Blackhole (As Force Blast, 3x damage, Area Effect, Causes massive collateral damage, The soul of anyone killed is instantly either absorbed by the user, or sent screaming down into hell.)
-Fauna/Flora Communication (As Telepathic Communications/Empathy, but only with animals/plants.)
-Magical Healing (As the Action; May heal up to 2x White stones of Health per day.)
-Self-Duplication (As Duplicate Self; Create 1 clone/3 stones of effect; Up to AN clones at once may be active, 1 stone/panel to maintain regardless of the number of active clones.)
-Time Stop (Stones VS Dur+Magical Defense, Area Effect of AN, Duration is 5 minutes/stone played. While time is stopped, harming any sentient being will automatically free them from the effect and allow them to move. Gods, cosmic entities and eldritch abomination of a sufficient level - GM's call - are immune to this effect, as are beings with Immunity to Reality Distortion.)
-Reality Warping (As Phoenix Force/Power Cosmic)
-Hammerspace (At AN, with added effect of Maintaining the condition of items put in it as per the moment they are put away, allowing for permanent safeguarding of ingredients.)
-Resurrection (Stones VS Durability and Time since death on the D&R chart's Duration section. If successful, the victim is resurrected back to life, good as new, fully healed, healthy, and free of any illness, poison or any such harmful effect. This power cannot, however, bring back to life individuals who naturally died of old age.)
Self-Morphing: 8
(Int.bonus)
-Metamorphosis (Transformation occurs on same panel, Needs not maintain, Any form including animals, insects, swarms, monsters, other demons, advanced weaponry/robotics-like technology and so on.)
-As Shape Shifting (Needs not maintain)
-As Manipulate Body Density at AN (w/ Phase Attack and Phase Stun options; May choose to only affect one, some or all of her body at will.)
-Mist Shifting (As Phase Shift at AN, but turns into mist; is not fully intangible, as she still requires an opening sufficiently large to let mist through to pass through matter.)
-As Growth (Toughness increases by +1 with each active AN)/Shrink at AN
-May use any of those options together in any combination
Flight: 9
(Agl.bonus)
-Efficient
Cooking: 9
(Int.bonus)
-Efficient
-Roasting/Baking/Frying
-Boiling/Steaming/Smoking
-Hors d'oeuvres
-Traditional recipes
-International recipes
-Exotic recipes
-Desserts
-Nutritional Contents
-Food safety
Conceptual Recipes: 9
(Int.bonus)
-Efficient
-Must use in conjunction with Cooking
-As Mastery of Magic (Increase AN), Asgardian Sorcery, Witchcraft, Summoning, Magical Healing, Magical Travel, Mesmerism (Any applicable option), Power Boost, Pheromones, etc. Effects must be 'cooked into food items' and ingested to take effect, either affecting the person eating or granting them the ability to use the effect themselves. Essentially making cooking the 'ultimate form of Alchemy'.
-Food Empowerment (Can be used akin to Imbuement on living creatures only, since objects cannot eat. Permanent effects can be achieved by the user sacrificing 1w of Power Level Health for 24 hours.)
-Unnatural Cooking (Also called Chaotic Cooking, in which case the effect is completely random upon the food being consumed. A very complex method of cooking, it is nonetheless incredibly delicious... but the effects could literally be anything, with the user having absolutely no control over. GM's call as to what actually happen, but the more random the better.)
-Accumulate Energy for greater effect
Enbu: 8
-As Kaioken, applied when uniting the will of all 60 trillion cells in her body
Appetite Demon (Ashera): 8
-Intimidation (Int.bonus; As Fear, Area effect, Manifest as a six-armed, feminine demon-shaped aura)
-Autophagy (Adds AN to Str at the cost of losing 1w of Health per two panels)
-Minor Manifestation (As Metamorphosis up to AN to gain minor changes resembling one's Appetite Demon(s), like altering one's arm to look like theirs.)
-Major Manifestation (In addition to Minor Manifestation's effects, Increases Strength, Agility, Speed, Durability, Appetite Energy, Skin Respiration, Toughness, Reflexive Dodge and Energy-based/related attacks (including Magical Actions and Final Fantasy actions except Break, Beast Taming and Alchemy) by +1 per stone played, with +1 to Power Level every 3 stones played; stones in between add +1 to Energy Battery. Stones spent remain in action box till removed. Heal 1 white stone and all energy when transforming; And may activate and deactivate it at will. Erina takes up the appearance of Ashera, her Appetite Demon, when using. Ashera appears as a silver-haired woman in a white dress with pure white eyes, six arms with long, red nails, and a third eye on the forehead said to perceive the best possible result for any food in the world.)
-Demon Summoning (Int.bonus; Allows user to physically draw out their Appetite Demon to fight by their side. The cost is their Durability. Ashera's being 8.)
Vehicle operations: 1
-Light vehicles
General Knowledge: 6
(Int.bonus)
-Efficient
-Food and ingredients
-Totsuki Culinary Academy
-Nakiri Family estate
-Conceptual Recipes
-Romance movies
-Shojo Mangas
Business: 5
(Int.bonus)
Housekeeping: 2
(Agl.bonus)
-Cleaning
-Dishwashing
Perform: 4
(Agl.bonus)
-Singing
-Dancing
-Calligraphy
-Violin
Leadership: 2
Social Skills: 6
-Beautiful
-Noble
-Persuade
-Authority
-Intimidate
-Ultimate Cook
MODIFIERS
Immortal
Self-Contained Lifeform
Power Level 5
-Power Level Regeneration
Acute Senses/Taste +3/+8
Superior Healing Factor
-Regains 2w of Health per panel
-Allows for Regrow Limbs, Instant
Kilocalories +5
-As Energy Battery and Deep Reserves
Food Immersion +3
-Regenerates MN more stones of energy per panel for MN days after a good meal
Fangs +2
-Retractable
-As a vampire
Weapon Morphing +5
-With any, some or none of the following advantages: 2x damage, 3x damage, AP (May ignore up to 4 Toughness even if No AP), Area Attack/Effect, Indirect, After Effect, Telescopic
-At Erina's discretion, can also manifest these weapons through her suit, shroud or chains.
Ultimate Chef +3
-Adds to all uses of Cooking, Conceptual Cooking or Food/cooking-based uses of General Knowledge
Reflexive Dodge +10
-5 from Appetite Energy
Toughness +6/+9
-No 2x damage
-4 from Appetite Energy
-Number after slash is used when wearing Hellspawn suit
Appetite Energy Defense +9
Mental Invulnerability
Immunities
-Poisons, Diseases, Over-Eating, Fire/Heat, Internal Organs damage/loss, Most Hellspawn Weaknesses, Reality Distortion
Leaping +5
God's Tongue
-Erina's essentially superhuman palate allows her to perform downright legendary feats, such as distinguishing between many types of salt blindfolded with but a taste, know exactly which part of a meal was overcooked and by how much, discern ingredients, spices and cooking method in an instant, and so on.
Body Parts Control
-If severed from Erina's body, any parts can be controlled from afar as though they were still attached to her body up to Range 10. She can float them around at a Flight speed of 3, and can use them without penalty as though she was still right there with it. As needed, at any time, she can also let them dissolve at will and regrow them as per Regrow Limbs above.
Inter-Dimensional Travel
-To/from Earth, Hell and Heaven at will
-May bring others along if she so wishes
Soul Feeding
-Absorbing souls allows Erina to absorb their powers, experience and memories as a permanent Copy A/A/M at GM's discretion.
Legion
-Can hold any number of absorbed souls within her being, either as a permanent containment, a source of power (see Soul Feeding) and/or to add to her summons (see Summoning). This modifier simply explains other powers on this CAD.
-Currently has no absorbed soul, as Al Simmons' absorbed souls were destroyed recently.
Enhanced Vision 6
-See in Darkness, Sense/smell Blood, Microscopic, Telescopic, See into other Dimensions, See Auras and magical forces, Sense through Summons, Sense Celestial/Infernal Energy
Limited Prescience
-May only react with Chains/Shroud Whip
Cosmic Awareness
-Limited to sensing Misery/Guilt/Pain/Hatred; or alternately, people in danger
Photographic Taste Memory
-As Photographic Memory, but limited to never forgetting the taste of anything.
Reconstitute Self, Instant
Wealth: 6
-Gains $1 million per month/issue
-Currently has $100,000,000
Resources: 6
-To be determined
CHALLENGES
-Looking non-human (-1; Erina's now 'true' form, while generally identical to her former normal self, features her eyes glowing brightly with green Necroplasmic energy. This challenge is lowered to -1, however, because it can be cancelled at will by mere focus.)
-Psychological (-2; moderate pride. Erina was raised in a highly refined, haughty and aristocratic environment, which one made her downright arrogant. She has gotten better in time thanks to her friends from the Academy, but is still a very proud woman.)
-Psychological (-2; honorable. Erina is honest, hard-working, loyal and fair. She would not cheat, lie, use unfair advantages, or allow for others to do so either.)
-Psychological (-2; picky. Due to her superhuman taste and her superior standards, Erina can be very picky, especially about food and ingredients. She has learned to be more open-minded, fair and respectful of lower quality food and less talented cooks, but still has to make an effort when something does not meet her unusually high standards.)
-Psychological (-1; inexperienced in love. Despite seeking true love, Erina is largely lacking in knowledge on the matter, merely knowing about it through her Shojo mangas or the romance movies she watched.)
-C.T.S.U.F.U (-3; after standing by the Totsuki rebels and up to her father, Erina has become a very brave and upstanding person, fighting for the helpless and protecting the defenseless whenever possible.)
-Obsession (-3; towards food, learning the best recipes and cooking methods in the Multiverse, always better herself as a cook.)
-Obsession (-2; to find true love... although Erina has a very limited of what true love actually is. She only heard it was really nice.)
-Rivalry (-1; Erina has a friendly rivalry with her cousin Alice when it comes to cooking. She has always been considered to be largely superior in terms of skill and potential, but Alice is very talented in her own right, and the two cousins always liked challenging each other to better themselves.)
-Condition (-2; while her God's Tongue has multiple blessings, it also comes with an unpleasant side effect. Namely that she notices all the flaws in food, which makes food less pleasant for her to eat unless it is flawless.)
-Haunted past (-2; as a child, Erina was physically and psychologically abused very badly by her father, leaving her terrified and submissive towards him for years. Luckily, she eventually managed to overpower her fears and even to confront and oppose him... but the memories still remain.)
-Huge appetite (-2; although Erina no longer needs any food or water to survive since becoming an Hellspawn, she still needs to eat once in a while to refuel the calories necessary to use her Gourmet Huntress powers. For that reason, when she does decides to have a meal, she will eat unbelievable amounts of food, due to her state as a Gourmet Huntress. She doens't gain a pound from it however, due to her metabolism and her body using up excess calories. Still, when she does eat, she eats a LOT.)
-Special Vulnerability (-3; Powerful, direct sunlight. If exposed to very intense sunlight - for example, under sunlight in a desert, under sunlight at the equator between 10 a.m and 2 p.m, and the like; Erina will lose -1 to all Physical Abilities, Toughness and Reflexive Dodge, and -2 to all Hellspawn Actions.)
-Special Vulnerabilities (0; due to being empowered by the Greensworld, Erina is, unlike most Hellspawns, not vulnerable to many of their normal weaknesses. Decapitation with an Holy weapon would be a minor inconvenience at worst, as would be being attacked with Celestial weapons. Holy Elements do not harm her any more than they do anyone else, and being present in Heaven does not weaken her in any way. She can stand on holy ground and touch holy objects without any ill effect either.)
EQUIPMENT
-Currently worn: White buttoned blouse, shin-length black skirt and matching pumps, along with pearl earrings
-Smartphone
-Munchlax (Lvl 49 ♂ Munchlax with Pickup. Not contained within Pokéball, simply a friend)
-Hellspawn Symbiotic Suit/Shroud/Chains (A full-body black, white, red and steel-colored symbiotic suit of Necroplasm energy manifested from the user's own body, equipped with a red cloak-like, seemingly torn shroud; along with chains which the user can manifest and control at will. Fully conceals the user's body when fully manifested, although the user may will it to only cover parts of them. The user's own eyes' unnatural green glow is automatically at its peak when the mask of the suit is worn, making them glow brightly in the dark. The suit, chains and the shroud appear almost alive, and are unlike any material found on Earth. Their capabilities are already reflected by the CAD above. Suit, shroud and chains can all be manifested, and de-manifested, at will.)
-The Time Gem (One of the six Infinity Gems, arguably some of the most powerful artifacts in existence. This orange gemstone provides its wielder with mastery over time, its power only increasing in conjunction with that of its sister gems... and even more when set on the Infinity Gauntlet with all five other gems. Using any of those powers does require an Action and Energy. If the wielder also has the Power Gem, all uses are Efficient. If the wielder has all gems set on the Infinity Gauntlet, all uses are Super-Efficient. The gems' powers do not stack with the user's unless noted otherwise, so if they already have an Action or Modifier given by a gem, whichever is best may be used.
- Clairvoyance AN 10 (Can perceive through time regardless of physical proximity, May perceive possible futures or pasts from possible actions)
- Time Travel AN 10 (Can travel both in the past and in the future as far in the past or future as the D&R chart indicates. Can send others through time without traveling themself.)
- Time Stop AN 10 (Literally freezes time in place for everyone else but beings immune to such effects, sufficiently powerful cosmic beings, or sufficiently powerful Divine beings; in an Area of up to AN. Duration of up to AN. Harming anyone in said stasis will bring them out of the time stop effect... except if user has all six gems mounted on the Gauntlet, in which case nothing stops the user from messing others up bad without any ill effect.)
- Time Manipulation AN 10 (Area effect of up to AN. May make time move faster, slower, or even in reverse. The way it works is as follows: time can accelerate or decelerate by up to a factor of 1 per stone played, per Infinity Gem in one's possession; for example, a person with only the Time Gem spending 5 stones can make time go 5 times slower for everyone else in the area, so for every second/minute/hour/panel/and so on everyone else experiences, the user experiences 5 times as many, or if used to make time flow faster, the user will feel like they're waiting five times less than everyone else. As for reversing time, one needs to spend 3 stones to activate the effect and make time begins passing in reverse, making everyone do everything they did in reverse unless somehow interrupted by the user or immune individuals, and undoing events that happened in the area. After that base cost is paid, additional stones may be paid to make time go back even faster as mentioned above, by a factor of 1 per stone played per Infinity Gem owned, possibly undoing even major events in said area. While the Time Gem can't 'resurrect the dead' per se, it can allow one to orchestrate events so that a death never happens in the first place, or undo the effects of time on physical matter.)
- Age Manipulation AN 10 (Int.bonus; Atk VS Durability; if even a stone gets through, user can increase or diminish the target (living being or physical matter)'s age by up to AN Duration on the D&R chart. May not make one younger than a newborn, but can kill from old age by sending one beyond their natural lifespan. Essentially allows one to act as a living, walking Fountain of Youth, among other uses.)
- Time Loop AN 10 (Area effect of up to AN; Can create a time loop with up to AN specific 'rules' if the user so wills it. Duration of the loop can be up to AN Duration on the D&R chart. Some 'rules' examples include, 'this person will die over and over and over again in all the loops', or 'the loop will end if this person performs that action', or even 'this person is aware of the loop'. Basically not so different than a time stop, but can be played with a lot more for many different purposes.)
- Temporal Healing AN 10 (Int.bonus; As Magical Healing; may heal 2x White Stones of Health per day, from either reversing a wound to its pre-wound state, or accelerating time around the wound to make it heal faster.)
- Prescience (As the Modifier, with the following change to work in a play-by-post board like this one: in a single player game, works as normal, the GM informing the user of the attack before hand. In a multiplayer game, the player can inform the GM on each panel whether they would shift stones into an action for defense or something if attacked.)
- Temporal Presence (Only possible with all Infinity Gems at once set on the Infinity Gauntlet; allows user to exist in all moments in time at once.)
- Immortality (As the Modifier, applies to user. May use as an AN 10 Atk VS Durability to make others Immortal as well.)
- Infinity Synergy (For each additional gem the wielder has with them, all ANs/MNs of this gem gain +1, up to +5 for all gems at once. Additionally, if all set on the Infinity Gauntlet, all gems gain an additional +5 to all ANs/MNs, to a total of 20.)
- Can't be improved by LoEs, White stones or any normal means)
RESERVE EQUIPMENT (Kept either at home or in Hammerspace)
-Chef's Outfit and hat
-Black buttoned blouse, dark red knee-length skirt, dark stocking, and black low-heeled shoes
-Multiple food items from the Skyrim universe (Meats, fruits, vegetables, pastries, ingredients of all kinds, and so on.)
______________________________________________________________
STORY: Erina Nakiri, now known as the Cooking Queen, is the very same girl once known as the God's Tongue back when she was a student, and later the headmistress, of Totsuki Culinary Academy. Three years have passed since then... including two since she resigned from her position upon the creation of her very first 'conceptual recipe'... a sauté so unbelievably good and tasty that it downright tossed her into another world. A world filled with countless ingredients, new cooking secrets, the mystical energy known as Appetite Energy and its users, Gourmet Hunters.
After realizing what had happened and where she was, Erina had spent two years learning the world's secrets, realizing that like a certain local hero of that world, she too had been born with Gourmet Cells of her own... which explained how she got her God's Tongue, and how she learned to create Conceptual recipes. Sure enough, this was enough to spark interest in her and drive her to become ever better at her chosen art. Soon enough, she learned to use her cooking skills to alter almost anything as she pleased, or cause almost any effect in the person who would eat her ever more delicious meals. Her training finlly over when she managed to manifest her very own Appetite Demon - a six armed cooking demoness Erina named Ashera; Erina returned to her own world, back to her family and to her friends, ready to make everyone benefit from her newfound abilities. However, she would search for other worlds, for other cooking secrets and techniques. She would search the multiverse if she had to... to truly become the Cooking Queen.
SKILL POINT SYSTEM DETAILS
-Unarmed Combatants gain a third Energy Pool called Skill Points.
-Skill Point Pool is 2/3 of your Close Combat Action Number
-Skill Point Regeneration is 1/3 of your Close Combat Action Number
-Use Skill Points to add Advantages to your attacks for a Panel on a Point per Cost Level Basis.
-If Purchasing Area Effect, Area = 2, Spend extra SP for more area.