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Post by Manah on Aug 7, 2018 10:56:28 GMT -5
GilgameshCollege Student at Imperium City's Howlet University QUOTE: "School is vital to she who aspires to be a true King, you hopeless mongrel. Also... isn't college meant to be a wonderful experience, filled with memories... and if fate will have it... love, perhaps?♥ I swear it on my honor... she will be mine."Other Aliases: Gil, Gillian, The King of Heroes, The Ruler of Uruk, The Oldest King, The Wedge of Heaven Age: 19 Occupation: King of Uruk, Imperium City's Howlet University student Marital Status: Intimate Relationship (Jeanne d'Arc) Height: 5'6" Weight: 128 lbs Eye color: Red Hair color: Blond Species: Demigoddess (Daughter of the former the King of Uruk, Lugalbanda, and the goddess Rimat-Ninsun) ABILITIESInt: 9 Str: 9 Agl: 9 Spd: 7 Dur: 8 HEALTH/P.L: 8 / 5 ENERGY/P.L: 36 / 15 REGEN/P.L: 16 / 9 ACTIONSCombat: 6 (Str.bonus and 2 Wpn.modifiers) -Efficient -Hand-to-hand -Martial Arts -Swords -Noble Phantasms -Fighting larger/multiple opponents -Using powers in combat -Options: Balance, Blind fighting, Catch projectiles, Multiple OpponentsAcrobatics: 5 (Agl.bonus) Gate of Babylon - King's Treasure: 12 (Int.bonus) -Super-Efficient; this power is essentially near effortless to its master.) -Allows user to easily access the "Golden Capital", treasury of the 'King of Heroes', Gilgamesh. Summoned items can appear in the user's hands, or anywhere in the vicinity (Area 6 around user). For each stone played, the user can access up to AN+Intelligence different objects at once of a value of up to 20 stones times stones played, up to 20 stones maximum in the case of even more powerful items. The 'summoned' objects will float in red, glowing vortex of energy around the user until she makes use of it either by grabbing it herself or by manipulating it via Will of the King. -Will of the King: This extremely powerful effect is essentially a massive Telekinesis effect at stones played, but applying to up to AN+Intelligence objects at once at full force for each weapon. For example, if spending 10 stones in this action to attack with five +2 Swords, the user could make five 12 stones attacks VS different targets, or the same. It is essentially a Telekinesis at AN (Int.bonus, One Weapon Modifier per different attack), Range 6, which applies to up to AN+Intelligence objects at once, Only works on objects summoned from the Gate of Babylon. Summoned objects can re be returned instantly and at will to the Treasury at the whim of the user. -NOTE: Regardless of how many weapons Gilgamesh gets out to fight, she cannot benefit from the defense of more than one of them, although nothing stops her from both attacking and defending. On the other hand, she can also protect others within the area with a single weapon if she so wish. -Golden Capital: Works as Hammerspace at twice the AN of this action. The Golden Capital can hold countles treasures, weapons, rare and/or unique items and artefacts of all sorts, armors, vehicles, etc. -Otherworldly Artefacts: As part of a much bigger Multiverse, Gillian is able to acquire treasure, artefacts and weapons from other worlds and add them to her Gate of Babylon. -Manifested via use of a dark red, key-shaped short sword named "Key of the King's Law, Bab-ilu". The sword is indestructible, and isn't normally used for anything else than manifesting this Noble Phantasm (if used as a weapon anyway, it is merely a +1 melee weapon, and doesn't really cut, being more of a bludgeoning weapon. Gilgamesh can manifest the key itself at will.) -Any clothes, vestments, accessories, armors and others contained within the Gate will be resized as necessary for the user.Authority: 9 (Int.bonus) -Super-Efficient -As Power Cosmic/God-Like Powers -Regardless of stone use, Range/Area/Duration can't exceed Divinity MN -Can't be higher than her Divinity MNSha Naqba Imuru: 8 (Int.bonus) -Efficient -As Clairvoyance (Can see through time regardless of physical proximity), Concentration and Sense Power (but as an action)Teleportation: 9 -Interstellar Distances -Dimensional Travel -Time Travel -Can see through portal -Doesn't need to travel to send others -May open portals for others to returnBrainiac: 8 (Int.bonus) -Efficient -As Technology/Inventing/Vehicle operations/General Knowledge/Business -The Gate of Babylon -History and geography -Myth and legends -Tactical lore -The Origins of Human Wisdom -All Vehicles -Weapons and Armors -Pop CultureGaming: 6 (Int.bonus) -Efficient -Strategy board games -Puzzles -Solve enigmas -Videogames -MMORPGs -RoleplayingCharisma: 9 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel a desire for approval, a will to serve, lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -At GM's discretion, effects may be permanent if Gilgamesh's action beats the target's defense by at least 3 red stones. -Action as Modifier; Always Active, Cannot turn off on her own -Strong emotions/ psychological characteristics, such as pride, selfishness, madness, etc, may actually serve as Defense against this power, making the target less likely to fall victim to Archer's charisma. In those cases, the malus of the Challenge in question serves as additional defense stones (i.e: a -3 Insanity challenge will provide +3 defense against her Charisma, as the target is so insane it might not even realize the Charisma is supposed to affect them). On the other hand, challenges making one more subject to her charisma (i.e: Lecherous, Submissive, Weak-willed, etc) will actually work against their owner in the same way.)Concentration: 6 (Int.bonus) Perform: 5 (Agl.bonus) -Dancing -Singing -Calligraphy -Drawing -PaintingStatecraft: 8 -Beautiful -Noble -Etiquette -Leadership -Charm/Seduction -Intimidate -God-King of Uruk -King of HeroesMODIFIERSImmortal -As she is mostly a Goddess, Gilgamesh won't physically age, nor can she die of old age.Divinity: 9 -As a 2/3 Goddess, Gilgamesh has one of the highest ranks of Divinity available to a Demigod, with but a few exceptions like actual Gods. Also, this Gillian has no reason to hate the Gods, as her friend Enkidu is still alive. -Every 3 MNs add +1 to all Abilities, Ref.Dodge, Toughness, Energy Battery and Power Level -Decides the limit of one's Authority Skill (AN can't exceed Divinity MN) -MN can be checked against Defensive Heroic Spirit skills' ANs whose users lack this Modifier to overpower/ignore them with one's attacksGnosis: 6 - Obrimos Path (Gilgamesh is an Obrimos mage, whose Ruling Arcana are Forces and Prime, and whose Inferior Arcanum is Death. She gains +1 sitmod to all Ruling Arcana spells and only needs 8 LoEs/4w to improve them, and suffers a -1 sitmod to her Inferior Arcanum in addition to needing 12 LoEs/6w to improve it.)
- Arcana Mastery (Given her power, her maximum AN for each Arcanum is as follows: Prime 10+, Forces 9, Time 9, Space 9, Life 7, Mind 7, Matter 5, Spirit 5, Death 5, Fate 3)
- Mana Reserve: 30
- Mana Usage: 6/panel
- Ritual Casting (Every additional 30 minutes of casting grants a +1 to either Effect, Range, Area or Duration, up to 2x AN of the Magical action being used.)
- Base Paradox Risk: 15%
- Mystical Aura (+1 Resistance to hide her aura, and +1 sitmod to beings trying to sense it.)
Power Level 5 -Power Level Regeneration -Tireless 2Acute Sight +3 Golden Rule +7 -Adds to Gate of Babylon (See Wealth)Arcane Power +1 -Adds to Magical ActionsAccelerated Healing Factor Energy Battery 4 Deep Reserves +4 Reflexive Dodge +6 Toughness +5 -No 2x damageMental Defense +8 Magical Defense +8 Targeting +5 Enhanced Vision 5 -Predict moves/Reading the flow, See auras and magical forces, Sense PowerMana Well: 8 -Deeper Well (Generate MN mana every 6 hours, at 6 a.m, noon, 6 p.m, and midnight, instead of per day)Precognitive Flashes Translation -Gilgamesh has access to all Origins of Human Wisdom via the Gate of Babylon, and can easily access information in order to translate most languages known, although it may take a while.Wealth: 20 -Golden Rule (This modifier represents its user's natural capability to attract wealth, find treasures and gather wealth. Aside from making it easy for the user to acquire Wealth in little time, a fact the GM might want to keep in mind, it provides a modifier of 1/3 this modifier's AN, rounded up (+7 in this case) to uses of Gate of Babylon, as its power depends upon the Wealth of the user. At Rank A, Gilgamesh is at a level where 'money troubles will be unknown', making her easily become ginormously rich.) -Gains $100,000,000,000,000,000,000 per month/issue -Currently has $498,977,896,038,689,766,800 (Just under 500 Quintillions) -Last Updated: 2020-04-05 with last Issue "Dock Hunt"CHALLENGES-Psychological (-1; mild pride and arrogance. While Gil is still inexperienced as a King, warrior and Demigoddess, she still is very much all of those things in addition to having very much superhuman abilities, in addition to her massive potential for power. Despite what insecurities and how much she has to learn, she is nonetheless already showing signs of a fairly large ego.) -Psychological (-3; severe ambition. Gilgamesh sees great things in her future, and she intends to make them a reality.) -Psychological (-2; moderate hedonism. While she has a lot of work to do in order to truly become worthy of her status, Gillian still highly values pleasure, love, and all the good things in life.) -Psychological (-1; mild selfishness. The King of Heroes considers herself first, and will then think of others if they are worthy enough, or she's feeling generous that day. As far as she is concerned, it is the natural order of things, as she is, after all, a King. The only exception to her rule is Artoria Pendragon, of course.) -Psychological (-1; mild cruelty. Gilgamesh has little problem with making her enemies suffer or die, although she won't hurt or harm for no reason and will usually restricts her anger for those who deserve it.) -Minority (-1; bisexual. Gil loves both men and women equally, and does not especially favor one gender over another when considering possible partners.) -Love (-2; While her initial crush turned out to be not into women, Gil still found love in Jeanne d'Arc, a beauteous Christian young woman.) EQUIPMENT-Currently worn: White buttoned blouse, black skirt, and black pumps -Smartphone RESERVE EQUIPMENT (Kept in the Gate of Babylon)-The Golden Capital's Contents -Golden Armor of Gilgamesh (+5, No AP, No 2x damage Armor; Grants +6 Magical Defense, and renders wielder Immune to Petrification. Adds +2 to all Physical Abilities, and +3 to offensive uses of the "Will of the King" ability from Gate of Babylon.) -Imperium City Howlet University girl uniform (A white blouse, a black vest or corset, a blue checkerboard skirt that comes in either mini, knee length, or shin length, and black flats with a slight heel that can be worn with either black or white socks or stockings.) -1x Kick Inhaler (+1 to all Abilities and Superhuman/Psychic/or Magical Actions and Modifiers for 2 hours. In addition, said Actions gain the Overstrain advantage if they didn't already.) ______________________________________________________________ STORY: Gilgamesh, also known as Gil, or Gillian to her close friends, is the daughter of the former the King of Uruk, Lugalbanda, and the goddess Rimat-Ninsun. When her father passed away, she assumed power over the city and its people. However, still young and inexperienced, the beauteous King of Heroes had much to learn to become an effective and renowned King. For that reason, her mother decided to send her to Imperium City in order to have her hone her knowledge, skills and combat experience as a student, and also give her more of a chance at meeting actual friends and enjoying a more pleasant student life than the strict life she went through under her father's guidance. It is in Imperium City that she first lay her eyes on a young woman named Artoria Pendragon, better known as King Arthur in history, and turning out to also be a female King, like Gil herself. Stricken with love for the young Knight, Gilgamesh swore to herself that she would make Artoria hers, and win her heart, hopefully making her her Queen in Uruk. While she shows great promise, potential, and still quite a bit of power already, this Gilgamesh has much to learn, lacking much skill and experience compared to other universes' versions. She can still rain down countless weapons on her enemies and has learned the basics of combat under her father, but she has still a lot of room to grow under the guidance of her Imperium City teachers.
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Post by Manah on Aug 7, 2018 10:57:47 GMT -5
Cleaned on 2020/11/26
Issues Completed
"Welcome to Imperium City!" "A King's Secrets" "Date with Destiny" "Dock Hunt" "Amazon got nothing on this guy."
LoEs Gained
-4,337 LoEs and 806w (4,337 LoEs and 745w Unspent) -6,400 LoEs and 1,280w from 2020 Holidays (Unspent) -35 LoEs from Rowlet's 2021 birthday (Unspent) -39 LoEs and 24w from 2021 Halloween Giveaway (Unspent)
LoEs Spent
-12/12w to buy Gnosis MN 6 (Completed) -4/4w to buy Arcane Power MN 1 (Completed) -45/45w to buy Mana Well MN 8, with Deeper Well option (Completed)
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Post by Manah on Aug 7, 2018 13:26:08 GMT -5
The Gate of Babylon's Contents The King of Heroes' Treasure Vault
"I collected all the treasures of the Earth..." -Gilgamesh, King of Heroes -Immeasurable Wealth (In the form of countless jewels, gemstones, art pieces, statues, ornaments, paintings, sculptures, rare documents, invaluable pieces of various types, precious and rare metals and other materials, coins, trading materials and money from countless countries, cultures and regions, etc. All in near-infinite amounts.) -Objects, items and tools (As the desires and wishes of humanity back in his time were basically the same as today, and since it was a time when technology, still bolstered by magical energy by then, the Gate holds basically an ancient, technomagic or simply masterfully crafted version of basically anything that could be found today, in pristine condition and of the finest quality, from the most minor of dinner plates to the most incredibly complex device, all of which capable of reproducing or even exceeding an equivalent object's capabilities in modern times, although they may look like fantasy/legendary/strange versions of the same, or even different items. Regardless of their appearance, though, any such tools and items will provide an additional +1 to +3 to appropriate actions due to their masterful crafstmanship and technomagic enhancements.) -Vehicles and transportation (Just like Objects, items and tools, Gilgamesh's Vault holds originals of many vehicle concepts from across the ages and from various cultures, which the same unusual forms of technology made possible. This includes, among other things, car-like vehicles, motorcycles, submarines, airplanes... Those vehicles are, again, often more effective and well-designed than even the most modern of machines, proving stronger, faster, more maneuverable, etc. Some are armed, others aren't, and the user of the Gate can easily customize them with weapons from the Vault. Note that although the vehicles from the Gate are usually better in most aspects, they are also more difficult to drive/pilot... but the wielder of the Gate of Babylon can manipulate/drive/pilot using her Gate of Babylon action for any vehicle coming from the Gate. Altering a vehicle's base statistics as mentioned above costs as follows: More seats for passengers: +2 stone per passenger (for each doubling of passengers, add 1 to Weight), As single Driver/Pilot as opposed to more: +10w, -1 to Difficulty to Operate: +3w (up to half the original value, rounded up), -1 to Resistance to Operate: +2w (up to half the original value, rounded up), +1 to Defense Modifier: +3w (up to double the original value), +1 to Vehicle Damage: +1w (up to ten times the original value), +1 to Maneuver Modifier: +4w (up to double the original value), +1 to Speed: +4w (up to one and a half times the original value, rounded up), -1 to Weight: +6w (up to one half weight, rounded up). Adding any weapon, system or Device will cost stones accordingly as to creating items and weapons normally, paid through the Gate of Babylon.) -Clothes/Armors/Accessories (High-quality clothes and armors of many different eras and cultures can be generated through use of the Gate, all of which can be adapted near instantly to any person in sight to the user. Almost any type can be used or pulled out from the Gate, although all of them are of noble-like and exceptional quality, from the most insignificant linen shirt or swimsuit to the most elaborate and royal outfit, or the toughest conqueror's armor. However, no matter how well-crafted and what materials are used, no 'normal' armor can exceed +4 Defense, No 2x damage in defense (sometimes with other mundane additions, such as enhanced goggles, or heat/cold resistant materials). Otherwise, it is Noble Phantasm material, see below.) -Infinite Arsenal (Aside from the Prototypes of the Noble Phantasms (read below), the user has access, again, to a multitude of 'normal' weapons and offensive tools designed to cause minor to massive destruction on various scales. While those weapons, again, are superior to most modern versions and are still fairly deadly on their own without anything else helping, they are still technically normal and follow the regular rules and restrictions. On the other hands, they are still of a mighty fine craftsmanship, and both look and work very well. Those weapons range from small throwing daggers to rocket launchers and incredibly large swords, including firearms, countless melee weapons, explosives, archaic weapons, semi-technological wonders, etc. An high-quality dagger, for example, could be a +2 weapon despite its small size. A technomagic minigun could be, for example, a +6, 2x damage, Automatically causes Collateral damage, Range 5 weapon. A high-quality staff might be a +3 weapon.) -The Origins of Human Wisdom (Aside from treasures, money, objects of all sorts, vehicles and technology, the Gate also holds all the origins of Human Wisdom and original bases for any intellectual properties that followed him or preceded his era, making board games and the famed Library of Alexandria mere copies. This also means that by searching and accessing the Vault for a given subject of lore, one can get their hands on information and texts regarding almost any subject, granting in-depth explanations, theories and discoveries on said subject, and granting the user a +3 bonus (with appropriate Specialty) on any actions such as General Knowledge or other lore-related actions, including magic, when using texts and data from the Gate in order to perform a given task or find out something about a specific matter.) -Command Spells (The Gate of Babylon holds an unknown number of Command Spells which are perfectly usable in an Holy Grail War, at least in the two digits numbers. Theoretically, if the user of the Gate somehow became a Master and acquired a Servant, he'd be able to power them up and order them around with almost no limitation. Command spells have the following characteristics, and cost 3 stones for each to be manifested via the Gate: - Command Servant (May be used as a 10 stones Atk VS Durability or Intelligence, Attacker's choice, which if successful, forces a Heroic Servant under one's control to obey a given order to the best of their capabilities. If they fail, they are forced to obey entirely, but even if they succeed, while they can disobey, they will take a -1 to -3 sit.mod to any action performed in opposition to the order, depending on the severity of the order, the power of the master, the directness of the order, and the power of the servant.)
- -Can act as Teleportation 10, as Magical Healing 9, and as Iron Will 5 (Combine with Servant's actions instead of own)
- GM can decide if other options are possible
- Unlimited Range to use
- Once 'equipped', Command Spells usually appear as a 'tattoo' on the person's right hand (though not always there)
- Requires user to speak the command aloud
- Cutting off/destroying the body part holding the Command Spells will interrupt it from being cast
- The Holy Grail War automatically grants 3 Command Spells to each Master
- Losing all Command Spells automatically disqualifies a Master from the War
-Vimana (The Gate of Babylon's best atmospheric means of transportation and fighter-like vehicle. Costs 10 stones in the Action to make it manifest itself. - Description: This Rank A, high-tech, advanced Indian Noble Phatasm is a golden and emerald ark, fueled by a solar crystal, rutilated quartz crystals, that burns mercury as fuel. It surpasses the laws of physics by traveling at the speed of thought, and it can easily outpace a modern jet if the pilot merely plays around. Its pilot's seat is actually a throne that can be withdrawn in emergency situations, and a control column, which isn't often used due to interference with the operation of the Gate of Babylon, is placed directly in front of it. Normally isn't made for carrying passengers, but if necessary, can carry up to five with relative safety and comfort. The Vimana has an amazing potential and is far more powerful than it looks, equipped with incredibly advanced technologies and innovations described in the Vaimanika Shastra. It can be piloted either normally, or via the Gate of Babylon.
- Difficulty to Operate: 6
- Resistance to Operate: 5 (2 if using the Gate of Babylon)
- Defense Modifier: 12 (While not indestructible as its creators originally desired, the Vimana is fairly close to that objective, being exceptionally resilient to damage.
- Vehicle Damage: 100
- Maneuver Modifier: 8
- Flight Speed: 8; Can hover in place at no cost and effort
- Stealth: The Vimana can become invisible under its own power, hiding also the pilot and passengers, as per Invisibility 7 and Stealth Technology 7.
- Spying Technology: Can Detect/Hear enemy conversations within enemy locations/vehicles at AN 8, within a range of 10. By spending an action for it, the pilot can also take a picture of an enemy vehicle's interior via the Vimana's sensors, at AN 7.
- Detect Enemy Aircrafts: As Enhanced Vision 8 (Sense and Locate hostile aircrafts)
- Disable Enemy Pilot: This 'weapon' can be fired at an enemy aircraft with the user's Ranged Combat as a +3 Weapon, Attack VS the target's pilot's Mental Defense, Range 6. If successful, said pilot loses consciousness for 1 panel/stone of damage... often causing the target to crash and be destroyed.
- Weight: 4 (Like the Ship of Light, the Vimana is light for its size, and thus unbelievably maneuverable.)
- Notes: While the user of the Gate of Babylon can always use the Gate as usual for offensive purposes, the Vimana can be equipped with weapons just like any other vehicle called from the Gate. It was originally armed with powerful beam weapons, bacteriological weapons, and even Nuclear weapons, which have since been removed and kept in the Gate of Babylon and can be re-installed whenever needed. Force Field of 8 active defense stones. Can connect to the Ship of Light and become part of it, serving as the pilot's seat when used that way.
-The Ship of Light (This incredible EX Rank Noble Phantasm allows its user to travel to much faster-than-light speeds, rendered possible, according to Gilgamesh, due to having access to the Origins of Human Wisdom. The ship costs 18 stones to manifest, has the following capabilities: - Description: A magnificent, graceful ship with massive wings made of energy-based light constructs, which can fly hundreds of light years in mere moments. While massively fast and resilient, it is not especially maneuverable or made for battle as much as for transportation. The flying throne, Vimana, can connect to it and detach from it if the user wishes it. May only be piloted through use of the Gate of Babylon action, but may carry up to 50 passengers.
- Difficulty to Operate: 5
- Resistance to Operate: 3
- Defense Modifier: 10
- Vehicle Damage: 250
- Maneuver Modifier: 3
- Flight Speed: Up to 8 in a planet's Atmosphere, 23 in Space (Over 8000 times the Speed of Light)
- Weight: 8 (Considering its resilience, the Ship of Light is incredibly light for its size, because of the materials composing it and because most of its components are solidified light.)
- Notes: Energy Emitters (+8, 2x damage, AP, Range 8 Energy Weapons; Can fire in any direction), Force Field of 10 active defense stones, Grants Self-Contained Lifeform to pilot and all passengers when aboard. Vimana, the Ship of Light, can connect to it and become part of it, serving as the pilot's seat when used that way.)
-Returning Noble Phantasm (This power allows the user of the Gate to instantly return any objects from the Gate back to it at will, after the user is done with them. It also repairs the objects thus returned if they were damaged. That restoration of damaged items takes at least 24 hours.) -Prototypes of the Noble Phantasms (As the original hero upon whom all other legends are based somewhat, Gilgamesh owned the original, unaltered version of all the Noble Phantasms of the heroes that came afterwards, and the ones who killed them. It is said that the quality of those original Phantasms even make the 'actually renowned' ones look like fakes, and that when faced in battle by one of those Prototypes, the 'deteriorated', newer model will always lose. There are a few noted exception which are not present in the Gate, including Avalon, and Kavacha and Kundala... but aside from those few, it is believed that the Vault holds the Prototype of them all. The list of the known ones follows below... NOTE: Technically speaking, the Gate of Babylon holds all other Noble Phantasms in existence, except a very few. The ones noted below are simply those we have seen Gilgamesh himself use so far.) -Shell (From Enter the Gungeon) -Mjölnir -Majora's Mask -The Ocarina of Time -The Starforge -10x World Devastators -The One Ring -Captain America's Shield -The Ebony Sword -The Destroyer Armor -Elder Wand -Cloak of Invisibility -Master Sword -Hero's Shield -Triforces (Both Hyrule - Courage, Power and Wisdom and Lolian - Emotion, Knowledge and Willpower) -Sheikah Slate -Fierce Deity Mask -Giant's Mask -Fairy's Bow -Platinum Gauntlets -5x Elder Scrolls -All Daedric Artifacts -Masamune -100x Master-level Materias -Lightsaber -Frostmourne -Helm of Domination -Sonic Screwdriver -TARDIS -Soul Calibur -Soul Edge -Phantasmagoria: Gaea Foundation -Infinite Uses: Cross Tail -Dragon Balls (a whole set of regular balls, the Namekian balls, and the Super Dragon Balls) -Potara Earrings -Dragon Radar -Scouter -Excalibur -Avalon -Sorcery Clima-Tact -25x Devil Fruits (Listed below) -Pokémons (One of each Legendary, Mythical and Ultra Beasts lvl 100; plus a ♂ Lvl 21 Krokorok) -Dragonslayer -Pip-Boy -Vampire Killer -Babbo w/8 Magic Stones -The Seven Chaos Emeralds -Philosopher's Stone (100,000 souls) -The Dagger of Time -Death Note -Sword of Omens -Orange Langern Ring -Necronomicon Ex Mortis -True Longinus -Doombringer -Soul Reaver -Jack's Broken Compass -Bow and Arrow -Portal Gun -Rinne Sharingan Eyes -Alondite & Ragnell -The Mask of Loki -Glitch -The Nameless Grimoire -The Silver Crystal -Boosted Gear LIST OF DEVIL FRUITS IN THE GATEParameciaTama Tama no mi Mochi Mochi no mi Soru Soru no mi Baku Baku no mi Kage Kage no mi Fuwa Fuwa no mi Mato Mato no mi Choki Choki no mi Hobi Hobi no mi Buki Buki no mi ZoanUshi Ushi no mi Model Giraffe Ryu Ryu no mi Model Allosaurus Sarla Sarla no mi (Sarlacc) Techna Techna no mi (Technarchy) Poke Poke no mi Model Eevee Poke Poke no mi Model Dratini Neko Neko no mi Model Exceed Dovah Dovah no mi (Elder Scrolls Dragon) Joka Joka no mi (Jokero from Warhammer) Koopa Koopa no mi Model King Koopa Zillo Zillo no mi (Zilo Beast) LogiaHie Hie no mi Pika Pika no mi Magu Magu no mi Numa Numa no mi Seme Seme no mi (White Stuff)
The following posts include descriptions of some of the Artifacts found in the Gate. They are listed below in order of pages for simplicity's sake. -Golden Armor of Gilgamesh -Enkidu -Ea -Imitation Infinity Gauntlet -Cosmic Cube -The Sword of Superman -The Holy Grail -Rho Aias -Proto Arondight -The Galaxy Gun -The Ultimate Nullifier
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Post by Manah on Aug 7, 2018 13:27:20 GMT -5
Golden Armor of Gilgamesh The Armor of the King of Heroes Rank: A Cost: 3 stones to manifest (GoB) The Golden Armor of the King of Heroes grants its wielder exceptional protection against regular attacks, against magic and renders the wielder essentially immune to petrification attacks. It grants the wielder part of its former owner's divine power, increasing their physical abilities, and will power up the might of the Gate of Babylon itself, being directly tied to its power. It acts as follows, and costs 3 stones to manifest. +5, No AP, No 2x damage Armor; Grants +6 Magical Defense, and renders wielder Immune to Petrification. Adds +2 to all Physical Abilities, and +3 to offensive uses of the "Will of the King" ability from Gate of Babylon.)
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Post by Manah on Aug 7, 2018 13:27:46 GMT -5
Enkidu The Chains of Heaven Rank: A++ Cost: 9 stones to manifest (GoB) Gilgamesh's most trusted Noble Phantasm, and the 'greatest secret' stored in the Gate of Babylon. It is a seemingly endless weighted chain with a pointy spear-like end which is made to bind the Gods so they cannot escape, making it one of the few Anti-Divine weapons in existence. While even stronger against Divine targets, it still feels as a 'tough chain' against non-divine targets such as Rider/Iskandar, and a regular human like Shirou Emiya was completely helpless against it. Enkidu can be taken out of the Gate of Babylon entirely if Gil so wishes, or she can simply summon part of it from the Gate. It can be summoned from anywhere the Gate can reach, and then reach, elongate and contract without known limit at will. Alternately, multiple individual sections can be summoned as its user pleases. When used to immobilize a target, the weapon will usually bind the victim's weapon, limbs, shoulders, neck, and abdomen, rendering them fully immobile. Once immobilized so, the King of Heroes usually skewers the helpless victim with dozens of weapons from the Gate, leaving them completely at her mercy. Additionally, it is important to mention that Enkidu is so powerful that it has been known to negate the effects of a Command Spell used to summon a bound Servant, an effect which is known to border on True Magic and Reality Alteration. All in all, Enkidu's capabilities are as follows: - Tendril Whip AN 12 (Int.bonus and Enkidu Blade Wpn.modifier, Super-Efficient)
- Binding AN 10 (Int.bonus, Efficient, Atk VS Agility+Reflexive Dodge to immobilize with a Str of AN, See 'Anti-Divine Factor' below. 1 stone per panel to maintain once bound. If Gil wills it to, she can command the chain to constrict and grind against the victim mercilessly, causing an Attack of AN VS Durability dealing up to 1w of damage per panel.)
- Enkidu Blade (The blade at the end of Enkidu's chain functions as a +3, 2x damage, Limited AP weapon modifier, which can both be used as a Close or Ranged Combat weapon, or as a Tendril Whip if controlled from afar with the Noble Phantasm's own power.) See 'Anti-Divine Factor' below.)
- Anti-Divine Factor (The effective Strength of Enkidu's Binding effect, and the weapon modifier of Enkidu Blade, will increase depending on the level of Divinity of the target, and decrease against fully non-Divine foes. They are both effectively lowered by -2 against a target with no Divine nature whatsoever, but are increased by 1 against beings with a distant connection to Divinity (such as Saber/Artoria who was blessed by the Lady of the Lake), 2 against Demigods or creatures downright created by Gods, 3 against beings who are almost fully Gods such as Gilgamesh herself, 4 against full on Deities, and 5 against 'Overdeities', such as Zeus, Odin, Ra, etc.
- Indestructible (While it can appear to break if someone breaks through with brute strength, for example, Enkidu will be summonable as though nothing happened an instant later. Its blade is indestructible and its chain is effectively unlimited in length, so breaking it will not destroy it.)
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Post by Manah on Aug 7, 2018 13:28:28 GMT -5
Ea The Sword of Rupture Rank: EX Cost: 20 stones (GoB), Cannot be copied by Projection - Tracing, or by Unlimited Blade Works The most powerful Noble Phantasm contained within the Gate of Babylon, and most likely, the most powerful Noble Phantasm, period. Unlike all other Noble Phantasms contained within the Gate, Ea is a unique artefact, with no other like it in the Multiverse, and can only be used by a potent enough wielder of the Gate of Babylon. It was named by Shirou Emiya as 'the only sword that does not exist in this World', for it came into existence before it, being crystallized during the Age of Gods, at the beginning of the very Universe itself. It is that which divided the formless into a distinct heaven and earth in ancient Mesopotamia. It is a divine construct unable to be replicated by Unlimited Blade Works, and its status as a unique existence means it cannot be reproduced in any way. Its very nature is impossible to identify via mystical senses, and it makes even the greatest Noble Phantasms look like third-rate weapons in comparison. Regardless of the effects used, the Sword is Indestructible, Exclusive (Only a strong enough wielder of the Gate of Babylon can use it, and it simply cannot be replicated in any way), its wielder can understand all languages as per Normal Translation/Computer Translation, and the user can store any number of information within as Photographic Memory, as well as receive visions from it as per Precognitive Flashes. Used as a simple sword, despite its dull tip and circular sides, Ea is still unbelievably dangerous and lethal, as its sides seem to rip apart the very essence of matter and energy with contact, and its tip can pierce basically anything despite its shape. It acts as a +10 (2x damage, AP [Ignores 5 Toughness even when No AP], Normal and/or Stun damage, May strike phased/immaterial targets, May use to parry/deflect Physical, Energy and Magical attacks) close combat weapon. But the truth is, this is but the very tip of the immense iceberg of power that is Ea. Its real power lies in its abilities as follows: Enuma Elish: The Star of Creation that Split Heaven and Earth: Enuma Elish is the ultimate Noble Phantasm accessible via the Sword of Rupture's power, and its potential seems both immeasurable and unbelievable. When activated, the sword's triblade segments begin to rotate, with each of them doing so with the power and strength of tectonic movement creating a howl-like sound when the wielder commands it to "Awaken". Emitting gaseous energy from the seams between the segments, the generated air pressure faults compressed and smashed against each other simulate spatial rends to create an artificial space-time dislocation that acts as a crushing torrent capable of pulverizing any opposition. There are three levels of effect for this power, as follows: - Breath of the Void: Merely having the segments rotate without directing its power specifically results in a constant wave of energy crashing continuously with the wielder's surroundings. It acts as a constant 10 stones (2x damage, Ignores Hardness of objects, Area 5 around user, Automatically causes collateral damage) around the wielder, annihilating most creatures and normal beings without anything else than merely holding the blade. It can also fairly easily level an area, as it destroys most structures, plants, matter and obstacles in a matter of seconds.
- Awakening: Focusing the massive energies created by the rotation of the segments will cause the sword to unleash a monstrously powerful torrent of energy that will destroy all in its path. Using it as such makes it work as an Energy Ranged Combat Weapon, adding +12 (3x damage, AP [Ignores 5 Toughness even when No AP], Area attack, Normal and Stun damage, May strike phased/immaterial targets, Accumulate Energy for greater effect, Range 6)
- Regenesis: The most divine ability to destroy and create as embodied by the sword is represented in this powerful technique. It entirely annihilates everything in a possibly monstrous range, only to replace it with an equal reaction of creation, reconstructing the world as the 'Truth' perceived by Ea and its wielder. It acts as a ranged Combat attack of +10 (Atk VS Durability, 3x damage, Area effect (calculated of Range on the D&R chart) of up to 20 (entire Universe), Normal and Stun damage, May strike phased/immaterial targets), centered on the wielder but sparing her. Also, any being that survives the attack itself remains unchanged by the power (read below) aside from the damage, of course. In an unbelievable display of pure creation energy, the user then gathers the energy caused by the unprecedented destruction to recreate the world in a different way, as per an assured use of Destiny Force, with the user having a control on up to [total stones used in the original attack] factors. Factors can be anything from 'The new world has at least one shrimp in it' to 'Every intelligent being in the new world has the powers of a demigod' or 'Every being killed by my attack come back to life in the new world'. Everything else is determined by the GM, following the general idea of the wielder for the new world. NOTE: Needless to say, if used in its most powerful potential and widest effect, this power can drastically alter a Universe, and as such will normally only be used in accordance with the GM's discretion. Obviously, lesser uses (or less large areas) are far more acceptable.
Spark of Regenesis: User can activate the power of the sword by rotating its segments, but gathering and focusing its energies into altering part of the Universe as it is perceived, in order to change it to the wielder's desire. Far less destructive and 'definitive' than using the ultimate technique, Regenesis, this effect is nonetheless extremely powerful and versatile, allowing for fantastic effects. Unlike most powers of EA, however, the user needs to pay the stones for this effect. It works as Power Cosmic/Phoenix Force of AN 15 (Int.bonus, Efficient, Does not grant 2x AN free Energy stones to the user). The sword itself adds +5 to uses of this power on its own, allowing for a multitude of effects as the user basically recreates a tiny portion of the world as she sees fit.
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Post by Manah on Apr 18, 2020 10:20:59 GMT -5
Imitation Infinity Gauntlet Rank: EX Cost: 20 stones (GoB), Cannot be copied by Projection - Tracing, or by Unlimited Blade Works -The Infinity Gauntlet (One of the most powerful artifacts in existence when set with all six Infinity Gems; interestingly fairly useless on its own. The Infinity Gauntlet serves as a catalyst for the power of the Gems themselves, empowering them even further than their normal 'limitations' would suggest, but only when all said gems are assembled on it, having otherwise no effect other than its own indestructability and its looks. The gauntlet will adjust to the size of its wielder, but is otherwise a lefthand gauntlet. - Punching Gauntlet (Acts as a +2 melee weapon regardless of the number of gems set on it due to its resilience and hardness.)
- Infinity Synergy (Adds +5 to all actions/powers provided by the Infinity Gems if all Gems are set on it at once.)
- Power Source (Makes all uses of the Infinity Gems Super-Efficient as long as all Gems are set on it at once.)
- Accumulate Energy for Greater Effect (Applicable on all Infinity Gem's actions/powers as long as all Gems are set on the gauntlet at the same time. Not tired afterwards.)
- Detect Infinity Gems (AN 10, Int.bonus, As per Clairvoyance, May not see in the past or future, Only usable to detect the whereabouts and status of the missing Infinity Gems.)
- Catalyst (The Gauntlet is essentially useless without the six gems set in, other than as a support for what gems one does have, and as a badass-looking gauntlet.)
- Indestructible (Nothing, including the Gauntlet or the Gems themselves, can destroy the Gauntlet or the gems. The only beings able to ignore that invulnerability are )
-The Power Gem (One of the six Infinity Gems, arguably some of the most powerful artifacts in existence. This red gemstone provides its wielder with immeasurable physical might and resilience, along with incredible power over energy, its power only increasing in conjunction with that of its sister gems... and even more when set on the Infinity Gauntlet with all five other gems. Using any of those powers does require an Action and Energy, although the Power Gem makes all of its own powers, and those of other gems, Efficient. If the wielder has all gems set on the Infinity Gauntlet, all uses are Super-Efficient. The gems' powers do not stack with the user's unless noted otherwise, so if they already have an Action or Modifier given by a gem, whichever is best may be used. - Increase Strength by +10
- Increases Durability by +10
- Mastery of Matter and Energy AN 10 (Int.bonus, Unlimited Create/Manipulate, All Elements, Force Blast (Various Advantages based on element), Transform into element, Combine with Close/Ranged Combat)
- Energy Absorption/Reflection AN 10 (Int.bonus, Same Advantages as original attacks)
- Unstoppable AN 10 (Str.bonus, 2x damage, Can burst through walls, etc; Movement action (Moves at 1 Speed per stone played up to base Speed AN)
- Power Boost AN 10
- Energy Battery 10
- Deep Reserves +10
- Toughness +10 (No AP, No 2x damage)
- Energy Defense +10
- Immovability +10
- Power Supply (Can power any device, machine, vehicle or whatnot, forever.)
- Infinity Synergy (For each additional gem the wielder has with them, all ANs/MNs of this gem gain +1, up to +5 for all gems at once. Additionally, if all set on the Infinity Gauntlet, all gems gain an additional +5 to all ANs/MNs, to a total of 20.)
- Can't be improved by LoEs, White stones or any normal means)
-The Mind Gem (One of the six Infinity Gems, arguably some of the most powerful artifacts in existence. This blue gemstone provides its wielder with fantastic mental and psychic powers, its power only increasing in conjunction with that of its sister gems... and even more when set on the Infinity Gauntlet with all five other gems. Using any of those powers does require an Action and Energy. If the wielder also has the Power Gem, all uses are Efficient. If the wielder has all gems set on the Infinity Gauntlet, all uses are Super-Efficient. The gems' powers do not stack with the user's unless noted otherwise, so if they already have an Action or Modifier given by a gem, whichever is best may be used. - Telepathy AN 10 (Int.bonus, Read minds, Illusions (Broadcast), Subtle commands (Broadcast), Project thoughts/control others (Broadcast), Create Links with others, Telepathic communications (Broadcast), Mental Bolts (2x damage), Repair minds, Empathy, Empathic Projection (Broadcast, All emotions), Generate pain by touch, Psychometry, Read recent memories by touch, Swap minds, Possess others, Mental Block, Astral Projection, Reflect Mental Attacks back to attacker up to AN)
- Telekinesis AN 10 (Int.bonus, Wpn.modifier, Area Effect at AN, Fine control (Can perform fine control over even large areas of effects, ignoring anything the wielder doesn't want to affect.)
- Levitation AN 10 (Flight, via Telekinesis)
- Force Field AN 10 (Also works VS Mental Attacks)
- Mental Defense +10
- Concentration AN 10 (Int.bonus)
- Sense Mutants MN 10
- Precognitive Flashes/Dreams
- Photographic Memory
- Translation, Universal
- Infinity Synergy (For each additional gem the wielder has with them, all ANs/MNs of this gem gain +1, up to +5 for all gems at once. Additionally, if all set on the Infinity Gauntlet, all gems gain an additional +5 to all ANs/MNs, to a total of 20.)
- Can't be improved by LoEs, White stones or any normal means)
-The Space Gem (One of the six Infinity Gems, arguably some of the most powerful artifacts in existence. This purple gemstone radiates with cosmic and spatial power, said power only increasing in conjunction with that of its sister gems... and even more when set on the Infinity Gauntlet with all five other gems. Using any of those powers does require an Action and Energy. If the wielder also has the Power Gem, all uses are Efficient. If the wielder has all gems set on the Infinity Gauntlet, all uses are Super-Efficient. The gems' powers do not stack with the user's unless noted otherwise, so if they already have an Action or Modifier given by a gem, whichever is best may be used. - Teleportation (AN 10, Interstellar Distances, Travel to other dimensions, Can see through portals before entering, Does not have to travel to send others, May open portals for others to return, Teleport unwilling targets (Atk VS Agility), Fine Manipulation (May only teleport part of the target objects/beings, such as leaving items behind but teleporting living beings, or as an Atk VS Durability to only telepart part of their bodies). Additionally, naturally ignores 10 stones of Resistance from possible countermeasures from outside forces against such a teleportation, making spells, powers and other effects meant to stop teleporters much less useful if not downright useless against the Space Gem. Effects become Area Effect if he possesses all 6 stones.)
- Unlimited Manipulate Space (As an AN 10 (Int.bonus) option of a Mastery of Space. May cause a multitude of effects with a bit of imagination, possibly duplicating Force Blasts - with countless possible advantages, Telekinesis, Force Field, Flight, Gravity Control, and so on. Very few effective limits to a skilled user. Effects are automatically Area effect if he owns all 6 gems.)
- Increases Speed by +10
- Duplicate Self AN 10 (May manifest one duplicate of the user per stone spent, each able to sense, act and speak through the others, and each under the control of the original user, since they are all the original user, simply appearing in different areas at once.)
- Hammerspace AN 10
- Dimensional Creation (AN 10 power, Area effect, to create a Pocket Dimension with up to AN factors (factors, for example, including things such as 'ten times stronger gravity than Earth', or 'All grass and trees are purple', etcetera). If the user also has the Reality Gem, they may alter said dimension's laws of physics and general rules of existence in it. If the user also has the Soul Gem, they may create lifeforms to live in it. If the user has all the Gems, not only can the factors be literally anything, but there is no limit to the size of the so-called 'pocket' dimension, allowing the creation of an entire, new Universe.)
- Omnipresence (When all six Infinity Gems are gathered, the Duplicate Self power above is amplified to infinity, allowing the user to literally appear everywhere, at anytime, all at the same time, at once. There is no defense agaisnt this; the user may manifest in dreams, in other dimensions, in people's minds, in existing recorded materials, in literally anything.)
- Infinity Synergy (For each additional gem the wielder has with them, all ANs/MNs of this gem gain +1, up to +5 for all gems at once. Additionally, if all set on the Infinity Gauntlet, all gems gain an additional +5 to all ANs/MNs, to a total of 20.)
- Can't be improved by LoEs, White stones or any normal means)
-The Soul Gem (One of the six Infinity Gems, arguably some of the most powerful artifacts in existence. This green gemstone seems animated by a will of its own, its wielder often feeling like the stone is whispering to them... its power over life, death and souls only increasing in conjunction with that of its sister gems... and even more when set on the Infinity Gauntlet with all five other gems. Using any of those powers does require an Action and Energy. If the wielder also has the Power Gem, all uses are Efficient. If the wielder has all gems set on the Infinity Gauntlet, all uses are Super-Efficient, and are Area Effect/Broadcast. The gems' powers do not stack with the user's unless noted otherwise, so if they already have an Action or Modifier given by a gem, whichever is best may be used. - Soul Blast (The Soul Gem may unleash a 10 stones (Int.bonus, Atk VS Intelligence or Durability, Attacker's choice) blast against its wielder's foes, having several potential results. First, it may act as a Mental Bolt (2x damage, Normal or Stun damage, OR Stun for 1 panel per stone of damage). Alternately, the user may willingly dealign a victim's soul, causing a permanent Psychological (-1 to -5) challenge of some kind, usually an Insanity, Phobia, or other mental disorder of some kind, such as schizophrenia, bipolarity, anxiety, amnesia, multiple personalities, and so on, causing a -1 worth of Challenge per white stone of damage. Alternately, if the Soul Gem defeats the victim's Intelligence + Durability, it is possible to entirely and completely destroy the soul of the victim, leaving their body a helpless, soulless and mindless husk, unable to survive on its own nor having any drive to. Such a being is essentially as good as dead, unless a being more powerful than the Infinity Gems undoes the effect, or the wielder of the Soul Gem itself restores the soul, see below.)
- Soul Reading (AN 10 (Int.bonus) effect to overcome a target's Intelligence or Durability, attacker's choice; if even a single stone gets through, the user can learn the past, the nature, the skills, the memories, the dreams, the goals and essentially anything related to the target that they know, suspect, or can imagine.)
- Soul Trap (AN 10 (Int.bonus) VS a target's Intelligence or Durability, attacker's choice; if even a single stone gets through, the victim's soul is trapped within an idyllic 'pocket dimension' within the gem itself, making their body collapse to the ground in the real world. A user may leave them there forever if they please, or free them whenever, but if their body require nutrients or water, leaving it without care might cause it to die, leaving no body to return to.)
- Soul Empowerment (The user can access any memories, skills and powers at the same AN and with the same options as anyone trapped within the Soul Gem via Soul Trap. Not unlike Copy A/A/M.)
- True Self (AN 10 Effect VS the AN of any action used to transform/curse/poison/sicken/etcetera a given victim; if said AN is beaten, the victim is turned back to their real, true form as said effect is permanently broken. NOTE: The GM might rule that some people's original forms were actually misaligned with their 'actual' true self. For example, while a transgender person was born in a given body, their new gender might seem truer to their true self, and as such, a gender alteration via magic might remain unaffected in such cases.)
- Soul Authority (As Telepathy's Project Thoughts/Control others, but as an AN 10 VS Int or Dur, Attacker's choice. Works against all forms of life, sentient or not.)
- Life Giver (The Soul Gem has the ability to create life, actual life, by downright creating a soul to form a new being. As an AN 10 (Int.bonus) effect, for each stone played, the user gets 10 stones to create the new being, deciding on its nature, capabilities, powers if any, form, and so on. The user gains 5 more stones per stone played, per other Infinity Gem owned at the time. Said creation is permanent. Like all other uses of the Soul Gem, if all gems are owned at once, the user can actually create countless creatures at once if they please.)
- Astral Sovereignty (The Soul Gem allows its user to use Astral Projection as the action (Body travels along with soul) at AN 10, to use Dimensional Travel to enter and exit the Astral Plane at will, and to be essentially a God in the Astral Plane, being able to use Astral Warp (As Power Cosmic/God-like Powers/Phoenix Force) at AN 10 (Int.bonus) when within the plane, allowing the user to do basically as they please in it.)
- Soul Protect (The Soul Gem grants +10 Soul Defense VS all attacks which can affect the user's own soul, except from those of the Gem itself, should it be out of control due to a weak Souled user.)
- Soul Restoration (If a victim suffered any sort of trauma caused by some affliction to their soul, including the ones caused by the Soul Gem itself, the user may activate this power to heal the victim completely, restoring them as though nothing ever happened. This acts as a 10 stones effect VS the AN of the original attack, undoing all effects if equal or higher - and as such undoing any effects of the Soul Gem itself if its wielder wills it.)
- Sentience (The Soul Gem actually has the strongest, sentient mind of its own of all the Infinity Gems, and as such can only be controlled by a strong-willed enough being. Usually, a combination of Intelligence, Iron Will and Mental Defense of at least 20 in total will be sufficient, although the GM may decide to allow less powerful minds to retain control. If in control, the Soul Gem will have a tendency to try and steal souls as it goes.)
- Infinity Synergy (For each additional gem the wielder has with them, all ANs/MNs of this gem gain +1, up to +5 for all gems at once. Additionally, if all set on the Infinity Gauntlet, all gems gain an additional +5 to all ANs/MNs, to a total of 20.)
- Can't be improved by LoEs, White stones or any normal means)
-The Time Gem (One of the six Infinity Gems, arguably some of the most powerful artifacts in existence. This orange gemstone provides its wielder with mastery over time, its power only increasing in conjunction with that of its sister gems... and even more when set on the Infinity Gauntlet with all five other gems. Using any of those powers does require an Action and Energy. If the wielder also has the Power Gem, all uses are Efficient. If the wielder has all gems set on the Infinity Gauntlet, all uses are Super-Efficient. The gems' powers do not stack with the user's unless noted otherwise, so if they already have an Action or Modifier given by a gem, whichever is best may be used. - Clairvoyance AN 10 (Can perceive through time regardless of physical proximity, May perceive possible futures or pasts from possible actions)
- Time Travel AN 10 (Can travel both in the past and in the future as far in the past or future as the D&R chart indicates. Can send others through time without traveling themself.)
- Time Stop AN 10 (Literally freezes time in place for everyone else but beings immune to such effects, sufficiently powerful cosmic beings, or sufficiently powerful Divine beings; in an Area of up to AN. Duration of up to AN. Harming anyone in said stasis will bring them out of the time stop effect... except if user has all six gems mounted on the Gauntlet, in which case nothing stops the user from messing others up bad without any ill effect.)
- Time Manipulation AN 10 (Area effect of up to AN. May make time move faster, slower, or even in reverse. The way it works is as follows: time can accelerate or decelerate by up to a factor of 1 per stone played, per Infinity Gem in one's possession; for example, a person with only the Time Gem spending 5 stones can make time go 5 times slower for everyone else in the area, so for every second/minute/hour/panel/and so on everyone else experiences, the user experiences 5 times as many, or if used to make time flow faster, the user will feel like they're waiting five times less than everyone else. As for reversing time, one needs to spend 3 stones to activate the effect and make time begins passing in reverse, making everyone do everything they did in reverse unless somehow interrupted by the user or immune individuals, and undoing events that happened in the area. After that base cost is paid, additional stones may be paid to make time go back even faster as mentioned above, by a factor of 1 per stone played per Infinity Gem owned, possibly undoing even major events in said area. While the Time Gem can't 'resurrect the dead' per se, it can allow one to orchestrate events so that a death never happens in the first place, or undo the effects of time on physical matter.)
- Age Manipulation AN 10 (Int.bonus; Atk VS Durability; if even a stone gets through, user can increase or diminish the target (living being or physical matter)'s age by up to AN Duration on the D&R chart. May not make one younger than a newborn, but can kill from old age by sending one beyond their natural lifespan. Essentially allows one to act as a living, walking Fountain of Youth, among other uses.)
- Time Loop AN 10 (Area effect of up to AN; Can create a time loop with up to AN specific 'rules' if the user so wills it. Duration of the loop can be up to AN Duration on the D&R chart. Some 'rules' examples include, 'this person will die over and over and over again in all the loops', or 'the loop will end if this person performs that action', or even 'this person is aware of the loop'. Basically not so different than a time stop, but can be played with a lot more for many different purposes.)
- Temporal Healing AN 10 (Int.bonus; As Magical Healing; may heal 2x White Stones of Health per day, from either reversing a wound to its pre-wound state, or accelerating time around the wound to make it heal faster.)
- Prescience (As the Modifier, with the following change to work in a play-by-post board like this one: in a single player game, works as normal, the GM informing the user of the attack before hand. In a multiplayer game, the player can inform the GM on each panel whether they would shift stones into an action for defense or something if attacked.)
- Temporal Presence (Only possible with all Infinity Gems at once set on the Infinity Gauntlet; allows user to exist in all moments in time at once.)
- Immortality (As the Modifier, applies to user. May use as an AN 10 Atk VS Durability to make others Immortal as well.)
- Infinity Synergy (For each additional gem the wielder has with them, all ANs/MNs of this gem gain +1, up to +5 for all gems at once. Additionally, if all set on the Infinity Gauntlet, all gems gain an additional +5 to all ANs/MNs, to a total of 20.)
- Can't be improved by LoEs, White stones or any normal means)
-The Reality Gem (One of the six Infinity Gems, arguably some of the most powerful artifacts in existence. This yellow gemstone is arguably the most powerful of the six, as it grants its wielder formidable power over no less than reality itself not unlike a Cosmic Cube (only stronger), its power only increasing in conjunction with that of its sister gems... and even more when set on the Infinity Gauntlet with all five other gems. Using any of those powers does require an Action and Energy. If the wielder also has the Power Gem, all uses are Efficient. If the wielder has all gems set on the Infinity Gauntlet, all uses are Super-Efficient. The gems' powers do not stack with the user's unless noted otherwise, so if they already have an Action or Modifier given by a gem, whichever is best may be used. - False Reality (As Create Illusions AN 10, Area effect of up to AN)
- Transmute Reality (AN 10, Int.bonus, Stones VS Resistance or Appropriate defenses if applicable to alter the world around oneself at an Area effect of up to AN, with a Permanent duration until reversed, or cancelled via similarly cosmic or god-like powers of an higher powered effect. Some of the following effects can be considered possible side-uses of this general ability.)
- Reality Warp (As Power Cosmic, God-like powers and Phoenix Force at AN 10 (Int.bonus); but does not provide user with a separate Flight action (though one can still fly using it), does not give 2x AN Energy stones nor makes one immune to Energy.)
- Distort Reality (As Hex Spheres AN 10, Power out of control; essentially, this power represents the wielder willfully messing up reality in an area without care as to what exactly will happen. Of course, such a use of so much power is not to be used if the wielder cares about the affected area; anything could happen, and it most likely won't be pretty.)
- Mess with Physics (AN 10 (Int.bonus), Stones VS Resistance for an Area effect of up to AN to change the laws of the Universe in said area. For example, one could decide that from now on, 2+2 = Fish, and now it would. One could decide that gravity works in reverse. One could state that any use of force does not create an equal and opposite reaction anymore, or that there is no such thing as a limit to acceleration. One should use this with care, however; those laws exist for a reason, and messing with them could seriously mess up the world.)
- Warp Self/Warp Others (As a permanent AN 10 (Int.bonus) Metamorphosis, Shape shifting, Imbuement, Growth, Shrink, Manipulate Body Density, Stretching, Genetic Engineering (Instant and Risk-free), and/or so on. Alternately usable as Atk VS Durability or Stones VS Area effect, whichever is higher, to transform others. Can change essentially anything, including but not limited to species, gender, hair/skin/eye/whatever color, etcetera. NOTE: While all of those effects could possibly be applied together at once on a single target, one given specific use does not stack with an identical use. For example, while a user with Int 5 could use a Metamorphosis-like effect to increase a person's Strength by 15, he could not use it again on the same person for the same effect to make it +30. That is, however, the only limitation, the rest being limited to one's imagination.)
- Adds Accelerated Healing Factor or increases existing Healing Factor by 2 ranks, whichever is better; along with Instant Regrow Limbs and Reconstitute Self (5 minutes)
- Observe Other Realities (As Cosmic Awareness, but may extend to other realities)
- Communicate with Other Realities' Reality Gem Wielders
- Alternate/Pocket Reality Creation (AN 10, May create an Alternate version of the Gem's original reality, or a Pocket dimension of the wielder's choosing of an Area effect of up to AN, paying for Area or the number of altered factors, whichever is higher - altered factors being, for example, 'same as the original world but with no humans having ever existed', or 'same as original, but every single person alive is a woman', or any other specific changes one wants in it.)
- Resurrection (AN 10 (Int.bonus), Stones VS the strongest resurrected being's Durability, the Area or Duration since the oldest death, whichever is higher, to bring one or more being(s) back to life.)
- Infinity Synergy (For each additional gem the wielder has with them, all ANs/MNs of this gem gain +1, up to +5 for all gems at once. Additionally, if all set on the Infinity Gauntlet, all gems gain an additional +5 to all ANs/MNs, to a total of 20.)
- Can't be improved by LoEs, White stones or any normal means)
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Post by Manah on Apr 18, 2020 10:22:46 GMT -5
Cosmic Cube Rank: EX Cost: 20 stones (GoB), Cannot be copied by Projection - Tracing, or by Unlimited Blade Works Cosmic Cube -The Cosmic Cube is essentially unlimited power and energy gathered through a rift to/from the dimension inhabited by the Beyonders, contained within a force field and held in a matrix until it is shaped into the form of a perfect cube. Such a device, unsurprisingly enough, ends up becoming one of the most potent items to ever exist in the Multiverse. Its powers are essentially based on imposing a tangible illusion, overlaying it onto reality itself in order to alter it; essentially an extreme level of reality warping, as illusory in nature or not, its effects are undeniably real for all intents and purposes and limited almost only by one's imagination. The Cosmic Cube is universal in power, possibly even multiversal, and is considered to be almost the equal of the Infinity Gauntlet in versatility and might, although it has some limitations the Gauntlet doesn't have. Namely, the Cube isn't capable of affecting souls, and as Beyonders cannot affect time, neither can it; although it does grant the ability to move through the latter and perceive the past and the present, since doing so does not, per se, 'affect' time. Other than that, the two are comparable in scope. Using the Cube requires physical contact with it, or with an object the Cube is mounted on, such as a a staff or pendant. Its powers are described below; unless specifically noted to do so, those powers do not add to the user's base powers; if one already has some of those powers, they use whichever is stronger from their own or the Cube's. All of its Actions are considered Super-Efficient and come with the Accumulate Energy for greater effect (Not tired afterwards) advantage. The Cube is virtually indestructible, and its powers cannot be improved by LoEs, White stones or any normal means).- Increases Int, Str, Agl, Spd and Dur by +20
- Reflexive Dodge and Toughness +20 (No AP, No 2x damage)
- Energy Defense and Mental Defense +20
- Energy Battery and Deep Reserves 20
- False Reality (As Create Illusions AN 20, Area effect of up to AN)
- Telekinesis AN 20 (Int.bonus, Wpn.modifier, Area Effect at AN, Fine control (Can perform fine control over even large areas of effects, ignoring anything the wielder doesn't want to affect.)
- Mastery of Matter and Energy AN 20 (Int.bonus, Unlimited Create/Manipulate, All Elements, Force Blast (Various Advantages based on element), Transform into element, Combine with Close/Ranged Combat)
- Unlimited Manipulate Space (As an AN 20 (Int.bonus) option of a Mastery of Space, Area effect. May cause a multitude of effects with a bit of imagination, possibly duplicating Force Blasts - with countless possible advantages, Telekinesis, Force Field, Flight, Gravity Control, and so on. Very few effective limits to a skilled user.)
- Transmute Reality (AN 20, Int.bonus, Stones VS Resistance or Appropriate defenses if applicable to alter the world around oneself at an Area effect of up to AN, with a Permanent duration until reversed, or cancelled via similarly cosmic or god-like powers of an higher powered effect.)
- Reality Warp (As Power Cosmic, God-like powers and Phoenix Force at AN 20 (Int.bonus); but does not provide user with a separate Flight action (though one can still fly using it), does not give 2x AN Energy stones nor makes one immune to Energy.)
- Telepathy AN 20 (Int.bonus, Read minds, Illusions (Broadcast), Subtle commands (Broadcast), Project thoughts/control others (Broadcast), Create Links with others, Telepathic communications (Broadcast), Mental Bolts (2x damage), Repair minds, Empathy, Empathic Projection (Broadcast, All emotions), Generate pain by touch, Psychometry, Read recent memories by touch, Swap minds, Possess others, Mental Block, Astral Projection, Reflect Mental Attacks back to attacker up to AN)
- Mess with Physics (AN 20 (Int.bonus), Stones VS Resistance for an Area effect of up to AN to change the laws of the Universe in said area. For example, one could decide that from now on, 2+2 = Fish, and now it would. One could decide that gravity works in reverse. One could state that any use of force does not create an equal and opposite reaction anymore, or that there is no such thing as a limit to acceleration. One should use this with care, however; those laws exist for a reason, and messing with them could seriously mess up the world.)
- Warp Self/Warp Others (As a permanent AN 20 (Int.bonus) Metamorphosis, Shape shifting, Imbuement, Growth, Shrink, Manipulate Body Density, Stretching, Genetic Engineering (Instant and Risk-free), and/or so on. Alternately usable as Atk VS Durability or Stones VS Area effect, whichever is higher, to transform others. Can change essentially anything, including but not limited to species, gender, hair/skin/eye/whatever color, etcetera. NOTE: While all of those effects could possibly be applied together at once on a single target, one given specific use does not stack with an identical use. For example, while a user with Int 5 could use a Metamorphosis-like effect to increase a person's Strength by 15, he could not use it again on the same person for the same effect to make it +30. That is, however, the only limitation, the rest being limited to one's imagination.)
- Distort Reality (As Hex Spheres AN 20, Power out of control; essentially, this power represents the wielder willfully messing up reality in an area without care as to what exactly will happen. Of course, such a use of so much power is not to be used if the wielder cares about the affected area; anything could happen, and it most likely won't be pretty.)
- Unstoppable AN 20 (Str.bonus, 2x damage, Can burst through walls, etc; Movement action (Moves at 1 Speed per stone played up to base Speed AN)
- Force Field AN 20 (Also works VS Mental Attacks)
- Energy Absorption/Reflection AN 20 (Int.bonus, Same Advantages as original attacks)
- Power Boost AN 20
- Clairvoyance AN 20 (Can perceive through time regardless of physical proximity, May perceive possible futures or pasts from possible actions)
- Omnipresence (As Duplicate Self amplified to infinity, allowing the user to literally appear everywhere, at anytime, all at the same time, at once. There is no defense against this; the user may manifest in dreams, in other dimensions, in people's minds, in existing recorded materials, in literally anything.)
- Temporal Presence (Allows user to exist in all moments in time at once or to travel to any point in time at will.)
- Teleportation (AN 20, Interstellar Distances, Travel to other dimensions, Can see through portals before entering, Does not have to travel to send others, May open portals for others to return, Teleport unwilling targets (Atk VS Agility), Fine Manipulation (May only teleport part of the target objects/beings, such as leaving items behind but teleporting living beings, or as an Atk VS Durability to only telepart part of their bodies). Additionally, naturally ignores 20 stones of Resistance from possible countermeasures from outside forces against such a teleportation, making spells, powers and other effects meant to stop teleporters much less useful if not downright useless against the Cube. If appropriate, all effects can be made to be Area effect.)
- Dimensional Creation (AN 20 power, Area effect, to create an Alternate Dimension or Pocket Dimension with up to AN factors (factors, for example, including things such as 'ten times stronger gravity than Earth', or 'All grass and trees are purple', etcetera). The user may alter said dimension's laws of physics and general rules of existence in it. While the user can also create convincing copies of lifeforms to exist in said dimension, the Cube cannot create souls, and as such they would be closer to constructs than living beings, although they can be 'programmed' to appear as alive.)
- Resurrection (AN 20 (Int.bonus), Stones VS the strongest resurrected being's Durability, the Area or Duration since the oldest death, whichever is higher, to bring one or more being(s) back to life.)
- Hammerspace AN 20
- Concentration AN 20 (Int.bonus)
- Adds Accelerated Healing Factor or increases existing Healing Factor by 2 ranks, whichever is better; along with Instant Regrow Limbs and Reconstitute Self (5 minutes)
- Immovability
- Sense Mutants MN 20
- Prescience (As the Modifier, with the following change to work in a play-by-post board like this one: in a single player game, works as normal, the GM informing the user of the attack before hand. In a multiplayer game, the player can inform the GM on each panel whether they would shift stones into an action for defense or something if attacked.)
- Precognitive Flashes/Dreams
- Photographic Memory
- Observe Other Realities (As Cosmic Awareness, but may extend to other realities)
- Communicate with Other Realities' Cosmic Cube Wielders
- Translation, Universal
- Immortality (As the Modifier, applies to user. May use as an AN 20 Atk VS Durability to make others Immortal as well.)
- Power Supply (Can power any device, machine, vehicle or whatnot, forever.)
- Sentience (The Cosmic Cube is said to be capable of developing a degree of sentience over time, usually based on the personality of its users. For that reason, even if handled by other beings than its original user(s), it is possible the Cube might refuse to perform certain actions if it disagrees with them.)
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Post by Manah on Apr 18, 2020 10:23:31 GMT -5
The Sword of Superman Rank: EX Cost: 20 stones (GoB), Cannot be copied by Projection - Tracing, or by Unlimited Blade Works The Sword of Superman -An +8, 2x damage, AP (Ignores 5 Toughness even when No AP), Normal and Stun damage, Exclusive (May only be used by either Gilgamesh, or Superman himself) and Indestructible sword, seemingly forged by the Presence for the Pre-Crisis DC Universe's greatest and most worthy superhero. This sentient artifact of immeasurable power is arguably one of the most potent weapons, and items in general, in the entire Multiverse, easily comparable to the Infinity Gauntlet, Cosmic Cubes and the like in potential. Unlike those, however, the Sword is only usable by two individuals, and can potentially merge with its user permanently to essentially turned them into a major cosmic entity if they let it. Its powers are all Super-Efficient, and can all be used as long as the Sword is 'equipped', as in carried by the user be it held in hand or sheathed at one's side or something similar, if the user so wishes. The Sword of Superman's powers are as follows: - Kryptonian Nature (Usable at will; transforms the user into a Kryptonian version of themselves by granting them the powers, skills and knowledge of Pre-Cresis Superman. If they are, but lack some of those powers, they get them upon willing it while holding the sword. Those effects can be turned off at will if the user desires to return to normal.)
- Empowerment (+10 to Intelligence, and to Kryptonian Physiology on top of that when the sword is equipped, as well as +10 to Energy Battery and Deep Reserves.)
- Mastery of Matter and Energy (AN 20, Int.bonus, Unlimited Create/Manipulate, All Elements, Force Blast (Various Advantages based on element), Transform into element, Combine with Close/Ranged Combat)
- Reality Warp (As AN 20 Power Cosmic, God-like powers and Phoenix Force (Int.bonus); but does not provide user with a separate Flight action (though one can still fly using it), does not give 2x AN Energy stones nor makes one immune to Energy.)
- Mess with Physics (AN 20 (Int.bonus), Stones VS Resistance for an Area effect of up to AN to change the laws of the Universe in said area. For example, one could decide that from now on, 2+2 = Fish, and now it would. One could decide that gravity works in reverse. One could state that any use of force does not create an equal and opposite reaction anymore, or that there is no such thing as a limit to acceleration. One should use this with care, however; those laws exist for a reason, and messing with them could seriously mess up the world.)
- Distort Reality (As Hex Spheres AN 20, Power out of control; essentially, this power represents the wielder willfully messing up reality in an area without care as to what exactly will happen. Of course, such a use of so much power is not to be used if the wielder cares about the affected area; anything could happen, and it most likely won't be pretty.)
- Warp Self/Warp Others (As a permanent AN 20 (Int.bonus) Metamorphosis, Shape shifting, Imbuement, Growth, Shrink, Manipulate Body Density, Stretching, Genetic Engineering (Instant and Risk-free), and/or so on. Alternately usable as Atk VS Durability or Stones VS Area effect, whichever is higher, to transform others. Can change essentially anything, including but not limited to species, gender, hair/skin/eye/whatever color, etcetera. NOTE: While all of those effects could possibly be applied together at once on a single target, one given specific use does not stack with an identical use. For example, while a user with Int 5 could use a Metamorphosis-like effect to increase a person's Strength by 15, he could not use it again on the same person for the same effect to make it +30. That is, however, the only limitation, the rest being limited to one's imagination.)
- Telepathy (AN 20, Int.bonus, Read minds, Illusions (Broadcast), Subtle commands (Broadcast), Project thoughts/control others (Broadcast), Create Links with others, Telepathic communications (Broadcast), Mental Bolts (2x damage), Repair minds, Empathy, Empathic Projection (Broadcast, All emotions), Generate pain by touch, Edit Memories, Psychometry, Read recent memories by touch, Swap minds, Possess others, Mental Block, Astral Projection, Reflect Mental Attacks back to attacker up to AN)
- Telekinesis (AN 20, Int.bonus, Wpn.modifier, Area Effect at AN, Fine control (Can perform fine control over even large areas of effects, ignoring anything the wielder doesn't want to affect.)
- Soul Protect (The Sword grants +20 Soul Defense VS all attacks which can affect the user's own soul.)
- Time Manipulation (AN 20, Area effect of up to AN. May make time move faster, slower, or even in reverse. The way it works is as follows: time can accelerate or decelerate by up to a factor of 5 per stone played; for example, a user spending 5 stones can make time go 25 times slower for everyone else in the area, so for every second/minute/hour/panel/and so on everyone else experiences, the user experiences 25 times as many, or if used to make time flow faster, the user will feel like they're waiting twenty-five times less than everyone else. As for reversing time, one needs to spend 3 stones to activate the effect and make time begins passing in reverse, making everyone do everything they did in reverse unless somehow interrupted by the user or immune individuals, and undoing events that happened in the area. After that base cost is paid, additional stones may be paid to make time go back even faster as mentioned above, by a factor of 5 per stone played, possibly undoing even major events in said area.)
- Time Loop (AN 20, Area effect of up to AN; Can create a time loop with up to AN specific 'rules' if the user so wills it. Duration of the loop can be up to AN Duration on the D&R chart. Some 'rules' examples include, 'this person will die over and over and over again in all the loops', or 'the loop will end if this person performs that action', or even 'this person is aware of the loop'. Basically not so different than a time stop, but can be played with a lot more for many different purposes.)
- Time Stop (AN 20, Literally freezes time in place for everyone else but beings immune to such effects, sufficiently powerful cosmic beings, or sufficiently powerful Divine beings; in an Area of up to AN. Duration of up to AN. The user can actually attack people during the time stop without interrupting it.)
- Age Manipulation (AN 20, Int.bonus; Atk VS Durability; if even a stone gets through, user can increase or diminish the target (living being or physical matter)'s age by up to AN Duration on the D&R chart. May not make one younger than a newborn, but can kill from old age by sending one beyond their natural lifespan. Essentially allows one to act as a living, walking Fountain of Youth, among other uses.)
- Life Giver (The Sword has the ability to create life, actual life, by downright creating a soul to form a new being. As an AN 20 (Int.bonus) effect, for each stone played, the user gets 30 stones to create the new being, deciding on its nature, capabilities, powers if any, form, and so on. Said creation is permanent. If the user so wishes, they can actually create countless such lifeforms at once, only paying for the most powerful.)
- Soul Blast (The Sword may unleash a 20 stones (Int.bonus, Atk VS Intelligence or Durability, Attacker's choice) blast against its wielder's foes, having several potential results. First, it may act as a Mental Bolt (2x damage, Normal or Stun damage, OR Stun for 1 panel per stone of damage). Alternately, the user may willingly dealign a victim's soul, causing a permanent Psychological (-1 to -5) challenge of some kind, usually an Insanity, Phobia, or other mental disorder of some kind, such as schizophrenia, bipolarity, anxiety, amnesia, multiple personalities, and so on, causing a -1 worth of Challenge per white stone of damage. Alternately, if the Sword defeats the victim's Intelligence + Durability, it is possible to entirely and completely destroy the soul of the victim, leaving their body a helpless, soulless and mindless husk, unable to survive on its own nor having any drive to. Such a being is essentially as good as dead, unless a being more powerful than the Sword undoes the effect, or the wielder of the Sword itself restores the soul, see below.)
- Soul Reading (AN 20 (Int.bonus) effect to overcome a target's Intelligence or Durability, attacker's choice; if even a single stone gets through, the user can learn the past, the nature, the skills, the memories, the dreams, the goals and essentially anything related to the target that they know, suspect, or can imagine.)
- Soul Restoration (If a victim suffered any sort of trauma caused by some affliction to their soul, including the ones caused by the Sword itself, the user may activate this power to heal the victim completely, restoring them as though nothing ever happened. This acts as a 20 stones effect VS the AN of the original attack, undoing all effects if equal or higher - and as such undoing any effects of the Sword itself if its wielder wills it.)
- True Self (AN 20 Effect VS the AN of any action used to transform/curse/poison/sicken/etcetera a given victim; if said AN is beaten, the victim is turned back to their real, true form as said effect is permanently broken. NOTE: The GM might rule that some people's original forms were actually misaligned with their 'actual' true self. For example, while a transgender person was born in a given body, their new gender might seem truer to their true self, and as such, a gender alteration via magic might remain unaffected in such cases.)
- Force Field (AN 20, Also works VS Mental and Magical Attacks)
- Energy Absorption/Reflection (AN 20, Int.bonus, Same Advantages as original attacks)
- Levitation AN 20 (Flight, via Telekinesis)
- Teleportation (AN 20, Interstellar Distances, Travel to other dimensions, Can see through portals before entering, Does not have to travel to send others, May open portals for others to return, Teleport unwilling targets (Atk VS Agility), Fine Manipulation (May only teleport part of the target objects/beings, such as leaving items behind but teleporting living beings, or as an Atk VS Durability to only telepart part of their bodies). Additionally, naturally ignores 20 stones of Resistance from possible countermeasures from outside forces against such a teleportation, making spells, powers and other effects meant to stop teleporters much less useful if not downright useless against the Sword. If appropriate, all effects can be Area Effect if the user wishes.)
- Time Travel (AN 20, Can travel both in the past and in the future as far in the past or future as the D&R chart indicates. Can send others through time without traveling themself.)
- Power Boost (AN 20)
- Increases Healing Factor (by 2 ranks, whichever is better; along with Instant Regrow Limbs and Reconstitute Self, 5 minutes)
- Sense Mutants (MN 20)
- Observe Other Realities (As Cosmic Awareness, but may extend to other realities)
- Omnipresence (AN 20, May manifest duplicates of the user at will, each able to sense, act and speak through the others, and each under the control of the original user, since they are all the original user, simply appearing in different areas anywhere, at anytime, all at the same time, at once. There is no defense agaisnt this; the user may manifest in dreams, in other dimensions, in people's minds, in existing recorded materials, in literally anything.)
- Resurrection (AN 20 (Int.bonus), Stones VS the strongest resurrected being's Durability, the Area or Duration since the oldest death, whichever is higher, to bring one or more being(s) back to life.)
- Alternate/Pocket Reality Creation (AN 20, May create an Alternate version of the universe, or a Pocket dimension of the wielder's choosing of an Area effect of up to AN, paying for Area or the number of altered factors, whichever is higher - altered factors being, for example, 'same as the original world but with no humans having ever existed', or 'same as original, but every single person alive is a woman', or any other specific changes one wants in it.)
- Immortality (As the full Modifier, no longer limited to the light of a yellow sun. May use as an AN 20 Atk VS Durability to make others Immortal as well.)
- Accumulate Energy for Greater Effect (Applicable on all of the above powers. Not tired afterwards.)
- Sentient (The Sword of Superman is sentient and benevolent. Its goals are to be wielded by a worthy warrior of its choice, and eventually merge with them to result in a new major cosmic being to watch over and protect the multiverse, although it won't fully do the latter if they don't want to.)
- Exclusive (Only Superman himself, or the sword's new chosen Gilgamesh, can wield the sword and its powers. If anyone else attempts to use it, the sword will simply not work, actively act against the wrongful wielder if they are evil, or simply teleport back to its rightful owner.)
- Indestructible (Nothing, including the Sword itself or its wielder, can destroy it permanently. The only beings able to ignore that invulnerability are actual, fully omnipotent entities.)
- Merging (The sword's ultimate power and, possibly, its fate, is to eventually merge with its wielder in order to become one cosmic entity. If its wielder allowed it to happen, all of the sword's powers would permanently be added to the user's own, in addition to increasing all of the user's Abilities, Ref.Dodge, Energy Battery, Deep Reserves and Power Level by 2, removing all Kryptonian's Special Vulnerabilities, as the physical sword itself would vanish from being fully absorbed into the user's essence.)
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Post by Manah on Apr 18, 2020 10:24:14 GMT -5
The Holy Grail The Cup of the Last Supper Rank: EX Cost: 11 stones to manifest The Holy Grail, also known as the Cup of the Last Supper and the Holy Chalice, is said to be the vessel used by Jesus Christ at the Last Supper to serve wine to his Apostles, and also later used to collect Christ's blood, brought to Hispania by Joseph of Arimathea. According to legend, water drank from this cup will grant eternal youth, heal wounds and cure diseases. Turns out... the legend is true, and the artifact also has other powers. - Eternal Youth (Anyone who drinks from the cup will become Immortal, as per the modifier. If a person was physically older than 25 years old, their physical appearance and health returns to that of a healthy person of said age.)
- Healing (Water drank from the cup acts as Magical Healing AN 12, healing both wounds, poisons and diseases, including supposedly incurable ones, in mere moments. Alternately, water from the cup can be poured on a wound with the same effect. Furthermore, it can even allow limbs to be reattached, or regrow in one hour.)
- Enlightenment (At the same time, at the drinker's discretion, water drank from the cup will also heal the ills of the mind, curing madness, phobias and lessening or removing entirely other psychological problems, as per Repair Minds AN 12.)
- Holy Water (Any water held within the cup is instantly purified, and turned into holy water, with all of the usual effects against many undead and demons.)
- Power Boost (Upon drinking of its water, the Grail can act as Power Boost AN 10 (or up to the boosted Ability/Action AN, whichever is lower) to effectively double the might of a person in one Ability/Skill/Power at once for an hour. This effect cannot in any way cause a power to burn out or go out of control.)
- But on the Third Day... (If water from the Grail is poured between the lips of a deceased person within a week of their death, they will resurrect as per Reconstitute Self three days later.)
- Vampire Blessing (Although the reason for this connection is unknown and never mentioned in any legend, the Holy Grail has the power to remove all known vampire weaknesses if such a being ever drinks from it.)
- Indestructible (The Holy Grail cannot be destroyed by any means short of a being of the same level of power as God Himself.)
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Post by Manah on Apr 18, 2020 10:24:52 GMT -5
Rho Aias The Seven Rings that Cover the Fiery Heavens Rank: A+ Cost: 1 stone to manifest (but must then pay to activate) Originally the shield used by Aias and said to be the only shield to be ble to block the spear of the legendary hero Hector, Rho Aias became a Conceptual Weapon and a Noble Phantasm of its own, said to be capable of blocking any projectile or thrown weapon. It appears as a seven layered Bounded Field in the shape of an iridescent flower, referring to the rocket larkspur (Consolida ajacis) flower which bloomed from Aias' blood when he died, with seven petals representing the seven layers of oxhide. While difficult to maintain, it does provides tremendous defense to the user against any projectile or thrown weapon. In effect, activating it allows the user to access a Force Field action of AN 7... but each stone used in Defense is tripled rather than doubled, Only works VS Projectile/Thrown weapons/effects, Tiresome (for each 2 stones used, costs an additional 1 stone). Additionally, can also block/defend against Attacks VS Durability (as long as they are still projectile/thrown weapons/effects), but only reduce them of 1 stone/stone played, and taking the hit so will reduce the AN of the Force Field by 1 per stone absorbed, possibly causing it to break, forcing the user to re-summon it. As it is a conceptual weapon, it cannot be truly or permanently destroyed even through this.
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Post by Manah on Apr 18, 2020 10:25:37 GMT -5
Proto Arondight The Unfading Light of the Lake Rank: A++ Cost: 3 stones (GoB) The counterpart to Arthur's Excalibur, Arondight was not forged by human hands and bear fairy symbols on it as well. It was handed over to the 'Perfect Knight', a truly honorable and brave knight who would uphold the ideals of chivalry to the end of his life. This meant Lancelot, the peerless hero of the Round Table, who indeed was a perfect knight... until the unfortunate events leading to his corruption, and hence that of his blade, when he used it to kill several of his former companions, turning it into a demonic blade. While its nature has been corrupted and its blade darkened, Arondight is still a formidable weapon, increasing its wielder's might drastically when wielded. It is a +8, 2x damage, AP (Ignores 2 Toughness even when No AP), Indestructible close-range weapon. It increases all Physical Abilities by 1, and deals 3x damage against dragons and dragon-blooded beings, due to Lancelot once using it to slay a dragon, contributing to its legend.
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Post by Manah on Apr 18, 2020 10:26:03 GMT -5
Sun's Arrow Imperium of Man Relic Rank: C Cost: 2 stones (GoB) A Sniper rifle version of a Meltagun, considered to be a relic to the Imperium of Man, and handed over to Gilgamesh as a reward for assisting Reyn and Ada, members of the Imperium City Inquisition, the secret police maintaining order in the interdimensional metropolis. It appears as a bulky blue heat gun with a scope on it. While it packs quite a punch, it has no other special abilities aside from being a powerful gun, thus lowering its rank as a new Noble Phantasm of the Gate. The weapon is a +8, 2x damage, AP, 3x Damage at Range 2 or less; Range 5 weapon.
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Post by Manah on Apr 18, 2020 10:26:25 GMT -5
Galaxy Gun Imperial Planet-Destroying Superweapon Rank: A++ Cost: 20 stones (GoB) Model: Galaxy Gun Superweapon Manufacturer: Imperial Department of Military Research Description: A massive tube-shaped space station-type Superweapon capable of firing large, destructive projectiles equipped with particle disintegrator warheads capable of destroying an entire planet or smaller targets from across the galaxy. Length: 7,250 meters Max Speed (in mph or MGLT): 35 MGLT Hyperdrive: Class 6.0 Crew Capacity: 100,185 Passengers Capacity: 25,000 troops Cargo Capacity: 97,200 tons Consumables: 16 years Difficulty to operate: 9 to pilot, 4 to use other systems Resistance to operate: 6 to pilot, 3 to use other systems (Total needed: 25,000) Defense Modifier: 7 (No AP 2) Vehicle Damage: 2,500 Maneuver Modifier: 1 Speed: 9 (5 in atmosphere) Weight: 800 million tons Cost: 10 Quintillion Credits; Military Sensors: +6/+3 (Special; May use to scan from all across) Navigation Computer: 12 Targeting Systems: +4 Escape Pods: Hundreds Deflector Shield: 75 Weapons:- Particle Disintegrator Warheads Launcher (+20, 3x damage, Atk VS Durability, Area Effect 16 (Planetary), Ignores Deflector Shields, Range: 10+ (Galactic); Area Effect may be moderated to destroy smaller targets at will. See Warheads stats below for more data. Launcher holds up to 25 Warheads at once; 1 new Warhead may be constructed/30 minutes on the ship.)
- 75x Heavy Turbolaser Batteries (+8 , 2x damage, AP 1, Range 7); 35 fore, 20 port, 20 starboard
- 150x Turbolaser Batteries (+6, 2x damage, AP 1, Range 7); 60 fore, 45 port, 45 starboard
- 54x Heavy Ion Cannons (+7, 2x damage VS Deflector Shields, AP 2, Range 7); 30 fore, 12 port, 12 starboard
- 20x Tractor Beam Projectors (+8; Stones VS Vehicle operations+Half Speed, rounded up, of target ship, to capture; May only capture Corvette-size or smaller ships; Range 8); 10 fore, 5 port, 5 starboard
Complement:-30x Tie Fighter squadrons (12 Fighters each) -10x Tie Bomber squadrons (12 Bombers each) -10x Tie Interceptor squadrons (12 Interceptors each) -100x AT-ATs -150x AT-STs -5x Prefabricated Garrison bases -40x Lambda-class Shuttles -30x Y-85 Titan Dropships NOTES: The Galaxy Gun is often believed to be the most dangerous and powerful superweapon ever made, and for good reason. Unlike the Death Stars, World Devastators and similar weapons, the Galaxy Gun has no need to be within firing range to prove a formidable threat to entire planets. Or rather, the Galaxy Gun is always within firing range as long as the target is in the same galaxy. Indeed, the superweapon is equipped with Particle Disintegrator Warheads which have the ability to be fired through hyperspace to reach targets even across the entire galaxy, and destroy them without even needing the Galaxy Gun to be anywhere close to its location. Such warheads travel via a Class .75 Hyperdrive, are equipped with automated laser cannon turrets, thick armor plating and powerful deflector shield to protect the warhead until it hits its intended target, after which it will explode, causing immense nuclear cloud chain reactions turning all matter into energy in an area potentially large enought to wipe out entire planets in a single shot. Alternately, the explosion can be moderated to destroy smaller targets, such as single city, or a continent. Aside from that main weapon, the superweapon is a devastating foe in direct battle as well, armed to the teeth with enough defensive turbolaser batteries, ion cannons and tractor beam projectors to tear apart pretty much literally any ship - or small fleets - which would dare to oppose it, without ever firing one of its warheads. Furthermore, the ship is effectively a space station filled with troops, starfighters of multiple types, and landing assault forces to be used whenever necessary.
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Post by Manah on Apr 19, 2020 16:56:45 GMT -5
The Ultimate Nullifier The Most Devastating Weapon of the Marvel Universe Rank: EX Cost: 20 stones to manifest The Ultimate Nullifier (An unbelievably powerful device of unknown origins - currently believed to be an aspect of Galactus himself, although its power seems to imply it is far more than this - once recovered from the home planet of the Devourer of Worlds, Galactus - a being who is, himself, afraid of its power. The Nullifier is known as the Marvel universe's most devastating weapon, and is said to be capable of immeasurable acts of destruction in the hands of an extremely powerful mind... but extremely dangerous to its user if their mind is not strong enough, potentially destroying them in the attempt either instead, or in addition to their own target. Stones are free except for Intelligence bonuses, which the user has to pay for. The Ultimate Nullifier has the following properties: - Strength of Mind Limitation (One requires at least Intelligence AN 9 and a total Int + Mental Defense of at least 15 in order to be able to - relatively - safely use the Ultimate Nullifier. Without said prerequisites, the user, and possibly much more around them, risk being nullified either instead or alongside the intended target. The results of such misuse are left to the GM, but should always be significant as a lesson to foolish users of mass destruction weapons with a reputation for destroying those who use it. Creatures and matter destroyed due to misuse of the Nullifier cannot be restored by it.)
- Nullify (The main purpose of the Nullifier. In the hands of a mentally strong enough user, the Nullifier can be used as an AN 15 (Int.bonus) Atk VS Durability for beings/people/entities, or Hardness/Size/Area (whichever is higher) for objects/matter/areas. The user can target specific people or objects in a given area, or entire areas themselves with everything in it. Success means the targets are effectively wiped out from existence.)
- Restoration (The Ultimate Nullifier is capable of restoring what it has erased - via proper use, that is - just as easily as it can destroy them. This use works exactly the same way as Nullify above, but has the exact opposite effect. Attempting to restore things or creatures using the Nullifier when not strong of mind enough still comes with the risk of erasing the user. Additionally, the user cannot restore creatures or objects destroyed via other means than the Nullifier itself.)
- Timeline Erasure (Alternately, the Nullifier user can attempt to erase entire timelines from existence. Doing so is very taxing on the user and the device both, however, and will impose a -2 to all actions to the user and drain the Nullifier's powers for one full hour. Otherwise, this use still functions similarly as Nullify, stones VS Resistance as decided by the GM, with most normal timelines having a Resistance of 25 on average.)
- Power Limitation (The Ultimate Nullifier's potential may be off the charts, but it is not limitless. Historically, it has scared off Galactus himself, destroyed the multiversal embodiment of destruction known as Abraxas, and in one alternate universe, has even destroyed the entity known as Death. In other words, it can destroy pretty much anything and anyone at the level of a high-level cosmic entity and below, but entities beyond that, such as truly omnipotent beings, the wielder of the Infinity Gauntlet - and the gauntlet itself - and similarly powerful entities and artifacts would be immune to its effects, and likely able to render other beings and objects immune to it.)
- Indestructible (The Ultimate Nullifier is technically speaking indestructible. The only things that could potentially destroy it are actually and truly omnipotent entities, and devices of similar power to that of the Infinity Gauntles and the like.)
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