Kurumu the Veteran Gamer Jan 24, 2019 12:29:19 GMT -5
Post by Hoots Rowlet on Jan 24, 2019 12:29:19 GMT -5
Lvl 721 Succubus Yokai Academy Graduate
Lvl 721 Succubus Yokai Academy Graduate
Full Name: Kurumu Kurono
Weight: 106 lbs
Hair: Light ocean blue
Species: Mystically Enhanced Succubus (Gamer)
STAMINA*: 150 (Regen 72)
MANA*: 98 (Regen 48)
*Due to her Gamer ability, Kurumu has two pools of Energy, known as Stamina and Mana, the latter being used solely for Magical actions/skills, and being based on her Intelligence.
*M Denotes of an action that uses Mana rather than Stamina.
Close Combat: 10
(Str.bonus and Wpn.modifier or two Weapon Modifiers)
-Fighting while Flying
Ranged Combat: 10
(Agl Bonus and Wpn.modifier)
-Full Auto Fire
-Shooting from Cover
-Shoot to Disarm
Allure/Illusions: 7 M
-As Telepathy; Intended victims must be looking at the user
-Project thoughts/control others
-Succubus' Beauty (As Mental Bolt; May only knock out, not harm)
-Empathic Projection (Lust, Desire, Love - Only towards user)
-All Effects can be Broadcast if necessary; must pay for Area up to AN
-Typically works only against men; repeated use or other factors may allow it to affect women as well
Ki Control: 10 M
-Toughness and Reflexive Dodge
Blood Magic: 10 M
-As Mastery of Blood
-Can Transform into Blood
-Force Blast (2x damage, Ignores Toughness)
-Usable as Magical Healing at AN
-Can Combine with Close/Ranged Combat
-Can Absorb 3 stones per panel from Blood Source
-Regenerate +1 when covered in fresh blood
-Absorb Blood Attacks
Iron Stance: 10
-As Force Field
-Defensive Stones are doubled
-May only use for defense
-Others can't benefit from power (Cannot protect others unless by standing between them and the attack)
-May not jump, nor move more than 5 mph while this power is in use
-Acquired from killing an Iron Giant
Pyrokinesis: 9 M
-Force Blast (2x damage)
Dark Matter: 10 M
-This action represents Mastery of Matter... Not Dark Matter itself, but rather a special form of matter that did not exist until it was created by this power, and therefore is not subject to the laws of physics.
-Force Blast (With any, all or none of the following advantages 2x damage, area effect, AP. Can be in either Dark Matter or up to 25,000 different types of energy his Matter can produce.
White Magic: 10 M
Dead Rising: 6 M
-Animate 1 corpse/skeleton into a zombie or animated skeleton under the user's control per stone played; up to 2 undead per AN can be animated at once. The animated undead understand simple commands, but otherwise retain none of the skills and knowledge they had in life. They nonetheless make excellent, tireless foot soldiers/guards.
Enter Minds: 7 M
-Must apply tail on target's head for 1 panel of prep time
-Spend stones against Intelligence to enter their minds
-Through use of her retractable Succubus wings
-Max speed is 5
-Can Exceed Max Human Water Speed
-Can Pickpocket Worn Clothing
-Can Pickpocket Worn Armor
-Can Pickpocket Held Weapons
-Slipping From Grasp
Battle Zone: 10
-At will, Kurumu is able to open up a 'Battle Zone', where she can reproduce the terrain around her but as a self-contained pocket dimension. Normal people are kept out of it, and only individuals with special training, superhuman abilities, magic and/or ki can be brought inside when it is formed; afterwards Collateral damage in the area is limited to the pocket dimension: the real world is unaffected.
-Force Entry (If someone else can create a 'Battle Zone' or a similar area, she can use this action to try to get through the barrier's resistance to enter it.)
-Item Drops (Any enemies she defeats in a Battle Zone might drop money, special items/weapons/armors, and/or Skill/Powers books or items. How many and what depends on the GM, but strong foes should yield a lot whether in money or valuable items, possibly increasing her Wealth MN once in a while.)
-Random Encounters (Kurumu's Battle Zone might actually create random encounters, namely manifesting very real monsters she - or anyone else in the Battle Zone - might have to deal with while inside. On the other hand, this means easily accessible training grounds and/or power leveling method, and the monsters being made real by her powers means a good source of income or items, too.)
-Observe (Allows Kurumu to sense more info than the basic Names and Levels of beings, allowing her to see their Abilities/Stats, Titles if any, and any Skills/Powers that she can sense.)
-Status Screen (Can physically manifest a floating window with information about herself, or any of her 'party members', see below)
-Form Party (Can send an 'Invite' to people close to her location (within half AN range rounded up; said people will be able to benefit from some of her abilities such as being able to see each other's Name and Level, and benefit from this action as well. Additionally, they all know the general direction and distance of each party member.)
-Party Chat (Can communicate as per Telepathic Communications with any Party members regardless of range.)
-Size Adaptation (Weapons/armors/accessories can be adapted to the user's size or that of allies if she so wishes.)
-Kurumu is able to pick up pretty much anything that isn't bolted down and could be technically picked up by someone of her strength, and put it away in her Inventory with 1 stone for each object, and taken back out just as easily.
Cannon Volley: 8 M
-Comes with a Ranged Combat weapon modifier +7 (No element, literally manifesting cannons firing actual cannonballs), 2x damage, Area Effect (If summoning multiple cannons at once), Automatically causes collateral damage, Range 5
-Represents Kurumu's ability to summon the forty guns of the legendary sailing ship of Blackbeard, the Queen Anne's Revenge, into thin air to open fire at whatever fools or obstacles stand in her way.
Voyager of the Storm: 9
-As Vehicle operations (Ships, Sea vessels and boats only)
-Usable as General Knowledge (Navigation, Geography, Appraisal)
-Charisma (As Blackbeard's position as captain required great leadership, Kurumu can use Charisma at half this action's AN, rounded up. Area attack VS Durability, Range 1; Deals no damage; Victims feel supportive, willing to fight alongside, protect and/or trust in the user, depending on the 'victim'; At GM's discretion, effects may be permanent if Kurumu's action beats the target's defense by at least 3 red stones. Action as Modifier; Always Active, Cannot turn off on her own. Blackbeard's version of it was through fear, but Kurumu doesn't have to use it that way.)
Plasma Breath: 7 M
-2x damage, Area attack, Ignores Hardness of objects
-Automatically causes collateral damage
-Fired through mouth
Charge Objects: 10M
Summon Nanomachines Swarm: 7
-Summons a Nanomachines Swarm of AN Durability, capable of assuming countless forms with various possible uses. The Swarm is gifted with Artificial intelligence and more than capable of understanding complex orders, and could potentially communicate in various ways with its summoner, although it is incapable of speech.
-Swarm is always loyal to summoner
-1 stone per panel to maintain
-Buff Cuisine: Can Cook Food that when consumed buffs the stats of the eater for an hour. Ala Metamorphosis but the form does not change
-Herbs and Spices
Social Skills: 11
-Death Glare (As Fear)
-2x Damage or Area Effect
Animal Smell: +3
The Gamer - S-Class Ability
-Kurumu has recently discovered that she wasn't a 'mere' succubus, being a Natural Abiliy User; kind of like a Mutant, but for mystical reasons, not genetic (she has no special gene, and her body works highly differently from a normal human anyway.)
-Her body functions as a Videogame character with the highest potential would, including, but not limited to: Being able to level up, increase her abilities, learn and develop skills and powers, healing and recovering fully from sleeping, can learn skills from various technique books/items, can form a party of teammates, enter a 'Battle zone' to fight without endangering the normal world, etc.
-Instead of LoEs and White stones of Experience, Kurumu gains Levels. She normally gains about 1 to 3 per issue, although the GM can, of course, choose to give her more if he pleases. Additionally, she can level up her 'Skills' individually, increasing certain action and possibly gaining new powers/skills. See below.
Energy Battery: 3
Deep Reserves: +2
Mana Battery: 2
Mana Reserves +2
Reflexive Dodge +8
Mental Defense +46
Magical Defense +46
Weapons Morphing: +3
-Wings and Tail Only
-Any, All, or None of the Following Advantages... 2x Damage, AP, Area Effect.
Good Luck +45
-She feels pain, but it's more like 'becomes aware of it' than actually suffering from it. She does lose Health from damage as normal, however.
-A deep, passionate kiss from a Succubus is one of the most enjoyable experiences in the universe, and may have, if they please, major consequences.
-If the Succubus whishes so, the victim may suffer a 10 stones Atk VS Intelligence+Mental Defense, which if it succeeds, will essentially enslave the 'victim' forever to the succubus.
-Alternately, may use as Improved Energy Drain, but it causes no pain, rather an absolute pleasure. If used more than 2 times the victim's Durability in one hour, they will die.
Enhanced Vision 5
-See in Darkness, See Auras and magical forces, See Battle Zones, See Names and Levels
-Even if she takes damage from an attack, she usually ignores the worst of said attacks and simply loses Health normally (for example, a shot to the head with a gun wouldn't be more lethal to her than in the thigh; she'd just lose the Health from said wound). Also, she won't die even from a normally killing blow, usually just 'fainting' from it. She could die if someone was to repeatedly try to destroy her while she's down, but if left alone, she should recover given time.
-Sleep Recovery (When she sleeps in a bed, on a couch, or a similarly comfortable manner, Kurumu recovers all Health, Stamina and Mana, and she heals from all negative Status effects.)
-Just a Flesh Wound (As long as Kurumu is not down to 2 Red stones of Health or less, she still regenerates as though she had full Health regardless of her wounds, mimicking video game characters who are still just as capable of kicking their enemies' ass as long as they have 1 HP left or more
-As Reconstitute Self
-Not confirmed; but it is theorized, and possible, that as a S-Class Gamer 'character', Kurumu might have several lives. It is unknown so far if that's the case, nor of how many such 'Continues' she actually has, if there's even a limit.
-Can eat and drink anything without any negative effect
-As Copy A/A/M, but limited as follows: Kurumu is capable of learning new Skills/Powers instantly from various sources, including, but not limited to, using Skill/Technique books with practical knowledge (a mere touch is enough), or obtaining the skill or power by killing a monster/mob/creature/enemy. She usually gains said skill at the lowest level (AN 1), but with at least half as many Advantages if not more (GM's call), and can afterwards level them up on her own.
-Looking non-human (-2; Kurumu's true form has leathery, bat-like wings and a tail. They are retractable, however.)
-Psychological (-2; Gamer mindset. Among her abilities, that of the Gamer changed the way she perceives things, namely making her fairly unafraid of death and suffering, and also less reluctant to use violence. She somewhat dislikes the idea, but can't seem to find anything wrong with 'killing if necessary' anymore. She is not insensitive, however, and would still try to find another path if she could.)
-Psychological (-2; loving and kind. Kurumu is very pure-hearted, especially for a succubus, and is downright incapable of hatred against good people, even love rivals.)
-Psychological (-2; stubborn. Kurumu has a very strong will and is very assertive, sometimes a bit too much. When she makes a decision, it can be difficult to change her mind.)
-Covetous (-2; moderate lechery. While she is more shy and considerate than most of her kind, Kurumu naturally experiences strong drives, lust and desire for intimate and erotic encounters and relationships. She is usually able to control herself when inappropriate, however.)
-Loyal (-3; towards her friends, especially Travis, Moka and Mizore. Murumu is very selfless, especially for a Succubus, and would gladly risk her life for the safety of her friends.)
-Love (-3; towards Travis Howlet, who incidentally has been shown returning her feelings several times... although he doesn't seem to mind those of the other girls either.)
-Minority (-1; pansexual. Kurumu does not see gender as an obstacle to love, and prefers to consider personality, kindness and inner beauty first.)
-Love Magnet (-3; thanks to her nature as a Succubus, Kurumu is quite simply drop-dead gorgeous, and has many admirers of both genders.)
-Currently Wears: Yellow sweater, White short skirt, knee-high socks, black flats
-Black Leather Coat (+1 Defense)
-Pocket Knife (+1)
-9mm Pistol (+2, 2x damage)
-Pump Action Shotgun ((+3, 2x damage, Limited Area Attack, Range 3 for buckshot, or +4, 2x damage, Limited AP, Range 4 for slug rounds.)
-Travis Howlet (♂ 22 years old Fae'Rhal Shinso Vampire. A light brown-haired, now red-eyed Fae'Rhal young man turned Shinso vampire over the course of his adventures alongside Moka, Kurumu, and the others. The love interest of most of the girls who get to know him. Travis has shown much care for Kurumu, although he did not exactly repeal the advances of the other girls either.)
-Moka Akashiya (♀ 21 years old Shinso Vampire. Unlike most vampires, Moka was born a creature of the night and never was a normal human. Normally appearing as a cheerful, kind and friendly pinkette with lovely teal eyes and a warm smile, removing her rosary will reveal her inner self, a white haired, red eyed fierce beauty of formidable power and combative spirit. Outer Moka sees Kurumu as a close and important friend, and they often hang out together as such.)
-Mizore Shirayuki (♀ 22 years old Yuki-Onna. A beautiful purple haired, blue eyed Yokai girl with fantastic powers over ice and cold and a very stalker-like demeanor, Mizore is reserved, sensitive and introverted. She keeps her emotions mostly hidden with the exception of her love for Travis, or her strong care for her friends when their lives are in jeopardy. Incidentally, Mizore was also the one with whom Kurumu shared her first kiss, to cheer her up from a depression caused by being kissed by a man she didn't love against her will. Mizore is easily one of Kurumu's best friends and main love rivals among all others.)
-Yukari Sendo (♀ 17 years old Witch. The youngest of Kurumu's friends, Yukari is nonetheless a graduate of Yokai Academy as well, due to her genius intellect allowing her to skip a few grades during her time at the school. She is a powerful witch and summoner, able to use strong magic in very efficient and effective manner, and has proven herself a solid inventor as well, creating various devices (though they often seem to go wrong in various ways, usually comical). Yukari openly swings both ways, and has previously declared her love for both Travis and Moka. She has grown into a quite pretty purple eyed, black haired young woman in her own right, and is also a close friend of Kurumu.)
-Ruby Tojo (♀ 24 years old Witch. The reddish pink-eyed, long black haired young woman known as Ruby Tojo is the final member of Kurumu's main circle of friends, and of Travis' love interests. She tends to favor gothic outfits and corsets, wears nail polish and bright red lipstick. Originally hateful towards humans for indirectly causing the death of her parents, Travis and his friends' actions helped warm her heart up to them again. While usually sophisticated and proper, Ruby is a very submissive, somewhat masochistic pervert, enjoying to be ordered around and humiliated like nobody's business. Nevertheless, she is a loyal friend of Kurumu and the others.)