Post by Manah on Jan 26, 2019 13:26:46 GMT -5
HITOMI
Unusually Empowered Martial Artist
and Star Brand Wielder
Unusually Empowered Martial Artist
and Star Brand Wielder
QUOTE: "May the best fighter win!"
Real Name: Hitomi
Age: 21 (D.O.B May 25)
Other aliases: The Fist of Innocence, Starbrand
Occupation: College Student, Karate Instructor, Star Brand wielder
Height: 5'3"
Weight: 108 lbs
Eye color: Bluish-grey
Hair color: Dark Brown
Species: Spiritually and Mystically-Enhanced Human (Ki User, Star Brand wielder)
ABILITIES
Int: 10
Str: 8
Agl: 7
Spd: 7
Dur: 8
HEALTH/P.L: 8 / 5
ENERGY/P.L: 33 / 15
REGEN/P.L: 17 / 9
ACTIONS
Mastery of Kung Fu: 8
(Str.bonus and Wpn.modifier)
-Efficient
-Shotokan Karate
-Martial Arts
-Grappling
-Break limbs
-Throws
-Acrobatic fighting
-Inhuman might
-Fighting multiple/larger opponents
-Options: Balance, Blind fighting, Catch projectiles, Multiple opponents
Ranged Combat: 5
(Agl.bonus and Wpn.modifier)
-Thrown weapons/objects
-Thrown opponents
-Heavy objects
-Improvised Weapons
-Fighting multiple opponents
Parkour: 5
(Agl.bonus)
-As Acrobatics, Swimming and Wall-climbing
Ki Blast: 12
(Dur.bonus)
-Efficient
-This actions represents Hitomi's ability to unleash tons of different ki blasts and techniques after studying the scoll James provided her with. Includes the following options:
- Accumulate Energy for Greater Effect (Not stunned afterwards)
- After Effect (Deals Half its initial attack, rounded up, on the next turn after it hits an opponent to that opponent, ignoring Reflexive Dodge/Toughness/Armor.)
- Beam (Limited Area Attack Line/Area Attack Line/Area Attack)
- Blinding (Atk VS Defense (Ignores Toughness/Armor); if successful, Stones played VS Agility+Ref.Dodge to avoid being blinded and taking -3 to all Sight-related actions for 1 panel/red stone of 'damage'.)
- Draining (+3 sitmod to the attack/white stone of Health of damage taken)
- Elemental (Any element)
- Explosive (Area Effect of up to AN)
- Healing (As Magical Healing; May heal 2x AN white stones of Health/day, Range 4)
- High-Power (2x or 3x damage)
- Homing (As Good Luck +6 specifically to hit the target)
- Indirect (A Ki blast which does not originate from the user's body. -2 penalty to defense to a target who doesn't know about the attack/is unable to react in time for some reason.)
- Kamikaze (As draining, but all remaining White stones of Health are lost with each adding +3 for each remaining stone of Health. The attack becomes 2x damage, or 3x damage if it was already 2x damage. If it was 3x damage, it gains another 5 stones on top of the rest.)
- Kiai (Allows for invisible blasts, causing -2 to defense to foes who can't perceive them.)
- Ki Blade (As Psi-Weapon at up to AN)
- Long Range (+3 to Range AN)
- Multi-Blasts (Limited Area Attack or +2 to Attack VS a single opponent)
- Paralyzing (Atk VS Defense (Ignores Toughness/Armor); if successful, Stones played VS Durability+Ki Defense to paralyze for 1 panel/red stone of damage.)
- Remove Vocal Components/Hand gestures requirements
- Seeking (Keeps going after the target at -3 stones even if it misses/isn't aimed directly at the target for up to AN panels or until it hits either its target or something else)
- Slashing/Piercing (As AP (Ignores 4 Toughness even when No AP)
- Varied Origin (May fire blasts from any part of the body)
Ki Control: 12
(Dur.bonus)
-Efficient
-This action represents Hitomi's general ability to use and control ki. It includes the following options:
- Ability Boost (Increases Physical Ability by 1 per stone spent, Must re-spend every panel to maintain. Allows one to exceed their normal limitations.)
- Barrier (As Force Field, Stones doubled; May form barriers to protect others within AN range.)
- Defensive (Gets Ki Defense at AN)
- Energy Transfer (May transfer her own Energy to an ally of choice within Range 3)
- God Ki (Gains 1 stone from GP/2 stones put in Ki actions. Additionally, normal Ki users cannot use Sense Power to detect God Ki users or their attacks.)
- Ki Sense (allows use of Sense Power at a MN of this action's AN, but requires an action to use.)
- Psychokinesis (As Telekinesis, w/Wpn.modifier)
- Sky Dance (Adds Flight at AN in its own Action box.)
- Suppress Ki (May appear 1/10th as powerful as she actually is to Ki Sense.)
- Toughness and Ref.Dodge
- Inner Power (Adds AN to Energy Regeneration per panel.)
Spirit Control: 10
-An action representing advanced ki manipulation techniques granting multiple special uses. Includes the following options:
- Cloning (As Split Form Technique.)
- Enhanced Ki Sense (Allows this Action to also improve a user's Ki Sense.)
- Forced Spirit Fission (Int.bonus; stones VS Durability OR Intelligence, whichever is lower; deals no damage; Requires user to deal damage to the target via physical or ki attacks in order to use. If successful, separates and manipulates target's energy, allowing user to undo a Fusion or Energy Absorption techniques, and even free Absorbed victims from an entity, likely depowering them. At the user's discretion, may return absorbed energy to victims whose lifeforce was stolen, which may even bring them back from the dead if all that killed them was their lifeforce being stolen.)
- Gigantification (As Growth at up to AN; Increases Toughness by +1 with each level.)
- Ki Mastery (Adds AN to Energy Regen per panel.)
- Instant Transmission (As Teleportation at AN; Interstellar Distance; Must touch others to bring along.)
- Ki Healing (As Mutant Healing, May heal up to 2x AN White Stones of Health per day; Only to heal wounds.)
- Perfected (Allows user to remove the 'Automatically causes collateral damage' disadvantage to their ki actions caused from buying this action.)
-May combine with any Ki-based Action (except Ki Sense)
Mafuba: 8
(Dur.bonus)
-On first panel, Atk VS Defense (Ignoring Toughness/Armor) to hit; if successful, stones played VS Dur+Ki Defense to successfully catch the target in the Mafuba Wave
-On second panel, Stones VS (10 + Range AN + 1-5 stones depending on container size)
-If successful, container must be closed within one panel to prevent escape
-User takes 1w of the user's Health/3 Durability of the target, rounded up, and causes a -2 negative sitmod to all actions, cumulative, until the user rests for an hour, whether the technique succeeds or not
-Requires Hand gestures, vocal components and a sealable container with the characters 'Demon Seal' either painted on it or on an ofuda talisman on the container.
Genkidama: 10
-User selects an Area within which to gather energy, of no more than of up to AN on the D&R chart
-Spend 1/3 the Area in panels, rounded up, to gather all the energy, and 1/2 that much, rounded down, to form the sphere itsel. Energy gathered is equal to the (Area x user's Durability).
-Meanwhile, user cannot move from the location and spends 2 actions every panel, negating their Reflexive Dodge, and preventing use of physical actions - and any other action requiring movement - to shift stones into defense.
-Durability is +2 for gathering purposes under sunlight
-When ready, user spends stones in the action to toss the attack, which is Area Effect at the Area gathered from.
-If passed to someone else, it loses 1/4 its energy, rounded down.
-If dropped, it can be caught with Stones VS one's own Speed, but loses 1/2 its energy, rounded down.
-Super Genkidama (Unlike a normal Genkidama, the Super Genkidama version can also absorb energy from willing lifeforms, who must raise their arms upwards and allow their energy to be taken. This allows the user and their allies to put in their own energy from their Energy Pool to add to the attack, but also any other living beings in the Area at GM's discretion; for simplicity's sake, a GM may decide to give the attack a final multiplier - say, x3 for most people on Earth, for example - of their choice to reflect the additional energy from living beings in the Area. This energy is in addition to the base Energy gathered from a normal Genkidama.)
-Universal (Allows user to draw energy from the entire universe, or Area 20.)
Starbrand: 20
(Int.bonus)
-Super-Efficient
-A Zero-point Energy Collector appearing like a black star-shaped tattoo-like mark on Hitomi's forearm. It grants potentially unlimited god-like powers to its wielder, limited only by the wielder's imagination, and to a lesser extent, whether the wielder experiences significant fear or self-doubt. Its immeasurable power can be very dangerous if not contained within the control of a sentient being, which is why Henrietta Howlet gave it to her in the first place.
-Substitution (Can Substitute this Action for Strength, Agility, Speed, Durability, Energy Battery, Deep Reserves, Reflexive Dodge, Toughness, Energy Defense, Mental Defense and Magical Defense; Not necessarily always active; the Star Brand provides what power seems needed or is actively desired at any one time. For example, a user sitting down and reading a book from the comfort of their living room probably doesn't need Str 20, and as such doesn't have it unless they actively desire it at that moment.)
-Telekinesis (Wpn.modifier, Fine Control)
-Create Illusions (As the Action)
-Mastery of Energy/Matter (Any known Element, Unlimited Create/Manipulate (Creations are permanent), Force Blast (With any advantages or disadvantages as necessary/appropriate), Force Field (Also works VS Magic/Mental if user so wishes), Transform into Element, Energy Absorption/Reflection at AN)
-Mastery of Magical Energy (As Mastery of Magic (Increase AN), Asgardian Sorcery, Summoning, Magical Healing, Magical Travel, Voodoo, Hex Spheres)
-Reality Warping (As per God-like Powers/Power Cosmic; basically allows for anything not covered by the other options. Alternately, may spend stones VS Resistance to alter the laws of reality to make something possible/impossible within Area of effect.)
-Telepathy/Mesmerism (Read Minds, Telepathic Communications, Illusions, Subtle Commands, Project thoughts/Control others, Empathy, Empathic Projection, Psychometry, Create links with others, Mental Bolts, Generate pain by contact, Hear the voices of spirits/the dead, Repair Minds, Swap Minds, Possess others (Body travels with possessing mind), Mental Block, Astral Projection (Body travels with astral self))
-Authority (As Pheromones at up to AN Range; Targets must still hear/see and understand commands to be forced to obey.)
-Warp Self/Warp Others (As permanent Metamorphosis, Shape shifting, Growth, Shrink, Manipulate Body Density, Stretching, Genetic Engineering (Instant and Risk-free), and/or so on. Alternately usable as Atk VS Durability or Stones VS Area effect, whichever is higher, to transform others if unwilling. Can change essentially anything, including but not limited to clothes/accessories, species, gender, height, weight, hair/skin/eye/whatever color, etcetera. NOTE: While all of those effects could possibly be applied together at once on a single target, one given specific use does not stack with an identical use. For example, while a user could use a Metamorphosis-like effect to increase a person's Strength by up to the action's maximum stones, they could not use it again on the same person for the same effect to make it even higher. That is, however, the only limitation, the rest being limited to one's imagination.)
-Spacial Manipulation (As Teleportation, Atk VS Agl+Ref.Dodge VS Unwilling targets; Interstellar Distances, Interdimensional Travel, May see through portals, Does not have to travel to send others, Open portals for others to return; Atk VS Agl+Ref.Dodge; if successful, Atk VS Dur, 2x damage, from teleporting parts of a target. May use as Force Field by teleporting attacks away; Stones VS total attack stones to redirect attack elsewhere via portal.)
-Temporal Manipulation (Clairvoyance (May perceive through time regardless of physical proximity), Time Warp (Stones VS Duration on D&R chart to either age or de-age matter/objects, possibly damaging/destroying/repairing/altering them accordingly), Time Travel up to AN on the Duration chart; Fasten/Slow/Reverse Time (By up to stones played times; User may act normally or be affected as well, at their discretion. To Reverse, must pay 5 stones to reverse at normal speed, with additional stones increasing speed), Stop Time (Stop time entirely for up to stones played on Duration on the D&R chart; user may act normally for the entire duration. God-like beings, cosmic entities and eldritch abominations, as well as beings immune to Reality Distortion, are immune to this effect and can act while time is stopped. Those beings, and the user, can also free others from the effect by interacting with them directly. Harming someone directly will also free them); Temporal Healing (As Mutant Healing; removes wounds via temporal manipulation to return the victim's body parts to an unharmed moment), Time Loop (Stones VS Dur+Magical Defense, deals no damage; success traps target within a loop with a condition which must be reached in order to escape it. Additional stones may be spent to manipulate events in the loop more specifically), Age Manipulation (Atk VS Dur; if successful, ages/de-ages target by up to 10 years per 3 stones played down to a minimum of newborn baby. May cause physical/mental weakening by young age, and physical/mental weakening/death by old age for mortals. Has no effect on Immortals); Time Lock (May pay 10 stones to set a time lock at a given moment, and later pay 5 stones to return to that exact moment, undoing everything that had happened afterwards to allow one to re-do it); Absolute Time Sense (Pay 1 stone at any moment to sense exactly what time it is. NOTE: Many other uses are likely possible.)
-Dimensional Manipulation (Pay 10 stones as base cost, plus stones for Duration, plus 1 stone/factor, to create a new/pocket/alternate dimension. Duration may become permanent by sacrificing 1w of Health - Power Level or regular - for 24 hours, which may not heal by any known means for the duration. Factors could be any specification about the dimension, such as 'Mountains made of chocolate', 'Inhabited by dragons', 'It rains blood once in a while', etcetera.)
-Summon and Control Animals/Insects (May Summon and Control any type of animals or insects, May control up to 10 animals/stone played or 100 smaller animals - such as rats, bats, squirrels, etc - or insects/stone played regardless of Health, Can summon at Range up to AN.)
-Immovability (3 stones/panel to use; As the modifier.)
-Healing/Resurrection (As Magical Healing, May Heal 2x AN white stones per day; Instant Regrow Limbs for 5 stones/limb; Cure Diseases/Poisons via beating their AN, Dispel curses via beating their AN. Stones VS target's Durability + Time since death in Duration on the D&R chart to resurrect the dead.)
-Create Life (Get 10 Character stones/stone played to permanently create/manifest an entity of the user's choice into reality. May pay stones to double the number of creatures/stone played for that effect. Despite the name of this ability, may also be used to create constructs and undead, and so on.)
-Flight (Superior Maneuverability; May levitate at Speed 1 at no cost.)
-Mutagenic/Magical Imbuement/Nullification (May use this Action to literally grant target creatures/object - including oneself - permanent powers/improvement as per 5 character stones/stones played, with no A/A/M exceeding this Action's AN. Multiple uses of this power are possible as long as the aforementioned limitation is respected. Alternately, may be used to remove a target's powers in the same manner, requiring an Atk VS Dur or Int+Magical Defense to resist if target is unwilling.)
-Hammerspace at AN
-Duplicate Self (3 stones/duplicate; 1 stone/panel to maintain regardless of how many duplicates exist.)
-Prescience (2 stones/panel to use; as per the Modifier.)
-Translation (Universal)
-Sense Mutants at AN
-Cosmic Awareness (As the Modifier; 5 stones/panel to activate/maintain.)
-Area Attack/Effect (All effects of this action may or may not be Area effect at the user's discretion.)
-Combine with Close/Ranged Combat
-Accumulate Energy for Greater Effect (Not stunned afterwards)
-Brand Transference (If the user so wishes, they can decide to transfer the Brand to other lifeforms or inanimate objects. Doing so with non-sentient lifeforms will kill them soon after, and inanimate objects will trigger a White Event, as described below.)
-Brand Persistence (Even if a wielder ever loses the Brand, one, some or several of their powers might very well remain with them despite the loss. GM's discretion.)
-Fear/Self-Doubt Limitation (If a user experiences strong feelings of fear and/or self-doubt, the Star Brand's powers might be diminished or stop working altogether until they snap out of it. Normally, this is roleplayed by the PC, although the GM might rule that it applies under certain circumstances.)
-Infatuation Failsafe (If a Star Brand wielder somehow comes across another one, they will both experience significant attraction and infatuation for one another; a failsafe existing for the purpose of ensuring that Star Brand users do not fight one another, which could be catastrophic.)
-White Event (The Star Brand requires a sentient mind to control its infinite power. If not contained within such an host for longer than a few minutes, the Brand will essentially cause a powerful explosion - about as devastating as a nuclear explosion in close range - which will launch a wave of light and energy washing all around and over everything in the world for a massive area around the location, the wave imbuing a fraction of everyone within the area with superhuman powers and abilities. At GM's discretion, said effect may also forcefully implant the Brand onto a new host, ending the threat from then on - but not undoing everything that happened during the White Event. Even a Star Brand wielder cannot undo the effects of a White Event.)
Fanservice Shield: 10
-Works as a skintight Force Field, doubling defensive stones, Can't be used offensively, and may only protect others by standing between them and an attack.
-For every white stone that would have been caused had it not been for this shield, Hitomi's clothes are somehow damaged by the attack, while she escapes most of the damage herself aside from perhaps minor scratches, bumps or burns, depending on the situation. With 1w of avoided damage, part of her clothes (say her blouse, skirt, shoes, pantyhose, underwear, etc.) are damaged slightly (holes, scratches, etc) but is still holding together. With 2w, at least an item is destroyed. With 3w, it's birthday suit time.
Flight: 12
-Via Ki Control's Sky Dance
Medical Healing: 1
General Knowledge: 3
(Int.bonus)
-Efficient
-History/geography
-Karate
-Pop culture
Sports: 3
(Agl.bonus)
-Aerobics
-Volleyball
-Soccer
Cooking: 4
(Int.bonus)
Concentration: 2
(Int.bonus)
Iron Will: 2
Social Skills: 5
-Beautiful
-Kind and friendly
-Persuade
-Cheerful
-Martial artist
MODIFIERS
Immortality
-Via the Star Brand
-If the user ever loses the Star Brand, this will change to Extended Lifespan for another 500 years over their current age.
Self-Contained Lifeform
-Via the Star Brand
Acute Senses +5
Power Level 5
-Power Level Recovery
-Tireless 2
Healing Factor
-Up to Instant Healing Factor
-As per the Substitution option of Starbrand above, not necessarily active at max potential at all times, usually only 'as needed' or as the user actively desires. Will normally be a normal Healing Factor.
-Via the Star Brand (For higher versions than base Healing Factor)
Energy Battery +3
Deep Reserves +5
Reflexive Dodge +10
-6 from Ki Control
Toughness +6
-From Ki Control
Flexible Skeleton +1
Ki Defense +12
Energy Defense +5
Mental Defense +4
Immunities
-Poisons, Diseases, Fatigue, Reality Distortion
-Via the Star Brand
Enhanced Vision 10
-See in Darkness, Infrared, Telescopic, Microscopic, Phased objects, UV, Microwave energy, Detect Astronomical Objects/Phenomena, Sense Radiation, See into other dimensions, See auras and magical forces, Sense Teleportation, X-Ray
-Via the Star Brand
Reconstitute Self, Special
-10 minutes from full destruction, less time for a more intact body.
-When 'killed', the Star Brand's wielder will come back to life by temporarily assuming a lizard-like form which will regenerate and grow back any lost parts until it finally sheds its lizard form to reveal the fully healed wielder beneath it. The reason for this effect is unknown, although it is theorized that lizards are simply the most optimal form to take for this effect to work.
-Via the Star Brand
Wealth: 2
-Gains $7,500 per month/issue
-Currently has: $90,000
-Last Updated/Issue: 2019-09-03/"Big Cat Scratch Fever"
CHALLENGES
-Odd feature (-1; Hitomi has a black, star-shaped tattoo-like mark on her right arm's forearm on the outer side. It can glow sometimes when she used significantly potent uses of the Star Brand's powers.)
-Psychological (-2; hard-working. Hitomi always gives her very best and then some, never slacking off when something needs to be done, especially training.)
-Psychological (-3; honorable. Hitomi always fights fair, and actually treats everyone fair in her day-to-day life as well, showing proper respect and equal treatment to everyone she deals with. She sees this as a given to refrain from bringing shame to her own name, her martial art and her father's dojo.)
-Psychological (-2; naive. Hitomi is fairly idealistic and optimistic, often stubbornly believing good can be found in everyone. She is also quite naive, and can be rather easy to manipulate with lies since she wants to believe people to be honest.)
-Psychological (-2; moderate lewdness. For all her prim and proper demeanor, Hitomi has recently discovered, thanks to James' training, that she is actually a huge pervert.)
-Obsession (-2; always aim higher and go further, try to become stronger and better as a person every day.)
-C.T.S.U.F.U (-4; she will always go out of her way to help people in danger, or being treated unfairly or poorly, regardless of what she can gain from it or the dangers to her well-being in doing so, if only because it's what's right to do.)
-Physical lookalike (-1; Hitomi is nearly physically identical to another young woman, a kunoichi named Kasumi, whose main physical difference is different eye color, and slightly redder hair. This has caused her troubles in the past, since Kasumi has several enemies, some of whom want her dead. That being said, aside from their physical resemblances, the two barely know each other.)
-Supernatural Obedience (-5; towards James Howlet. Hitomi has accepted to undergo a ritual to make herself completely unable to refuse any command given to her by James regardless of how humiliating and embarrassing it can be, in exchange for her gaining a part of James' own power. Should she even try to resist an order, she would be overwhelmed with a sudden massive peak of arousal.)
EQUIPMENT
-Currently worn: White tank top, Black pants, black flats
RESERVE EQUIPMENT (At the Howlets' home)
-Backpack
-Various clothes including shirts, blouses, tank tops, pants, shorts, skirts, dresses, shoes of various types, etc.
-Blue qipao with Black low-heeled pumps
-Small Backpack (Provided by Lucy)
-Industrial-strength Anti-wildlife Mace Gun (+5, Atk Vs Dur, Stun Damage only; Range 1. Appears as a mix of a handgun and a spray bottle.)
-Kinky Apron of Assistance (+5 Defense VS Sharp objects and +5 Fire/Heat Defense. Given to Hitomi by James to assist him with cooking.)
______________________________________________________________
STORY: Hitomi is a half-Japanese, half-German young Karate practitioner who constantly strives to better herself as both a person and a martial artist. She longs for strong opponents, for challenges and for opportunities to prove herself and help people in need. She's a very honorable and hard-working individual, and tends to get along with other people just fine. If she has any flaws - and she does - it's being too idealistic and a bit too naive for her own good, which people have used against her in the past. Still, they can't be that bad, can they?
Hitomi lives for and loves Karate more than anything. She has not only practiced it heavily and constantly, but has also studied it extensively to fully comprehend and understand it. She has taken it upon herself to share her passion with others and teaches it at her father's dojo on her off days. Otherwise, she's a cheerful and bright, serious college student, a skilled cook, and a dedicated sports practitioner, having shown skill both in volleyball and soccer.