Post by Manah on Feb 12, 2019 23:21:05 GMT -5
Red Orb of Dragonkind
-Major Artifacts in their original world, the Orbs of Dragonkind have toppled Empires and saved entire civilizations, depending on whose hands they fell in at the time. Possessing several powers and abilities, their main purpose remains the ability to summon, and control, the dragons whose color match that of the individual Orb, which in and of itself makes the artifact extremely powerful. The Red Orb itself has the following powers (stones are free from GP unless stated otherwise):
-Major Artifacts in their original world, the Orbs of Dragonkind have toppled Empires and saved entire civilizations, depending on whose hands they fell in at the time. Possessing several powers and abilities, their main purpose remains the ability to summon, and control, the dragons whose color match that of the individual Orb, which in and of itself makes the artifact extremely powerful. The Red Orb itself has the following powers (stones are free from GP unless stated otherwise):
- Combat Staff (+3 weapon. While it was never meant to be used as a blunt weapon, there is certainly nothing stopping someone from doing so.)
- Call Red Dragons (AN 12; All red dragons within 500 miles/AN whose Durability AN is lower than this action must answer the wielder's call and make their way as fast as possible to their location, instinctively knowing exactly where to go and how to best get there.)
- Command Red Dragons (AN 12; All red dragons within Area Effect of AN who heed the wielder's commands must obey them to the letter if this power's AN exceeds their Intelligence.)
- Dragon Scales (As long as it is held in their hand, the Orb grants its wielder +5 in Toughness/Magical Defense/Mental Defense, whichever is most effective against any attack against them.)
- Dragon Breath/Immunity (Once every 3 panels, the wielder can breathe fire like a red dragon Great Wyrm as a Fire Breath AN 10 (Dur.bonus), Efficient, 2x damage, Area attack, Sets flammable objects on fire, Range 4. Additionally, the wielder is also Immune to all Red Dragons' own fire breaths.)
- Fire Wall (At will, the wielder can form a wall of Fire up to AN feet wide, AN feet tall, and 20' per AN long, which will act as Electrification 10 (Fire, 2x damage, Sets flammable objects on fire) against anyone foolish enough to walk through it.)
- Orb Connection (If someone else wields an Orb of Dragonkind, a wielder can sense their general direction, distance, and has the ability to communicate with them mentally at will.)
- Sense Dragons (Can sense Red Dragons at up to 10 miles per AN, sense other Dragons at up to 1 mile per AN, and sense the exact location and age of any Red Dragon within 1 mile.)
- Indestructible (An Orb of Dragonkind cannot be destroyed by normal means. Nothing short of a divine intervention, a cosmic entity's doing or an eldritch abomination's powers could damage nor destroy it.)