Supernatural ghosts are the best ghosts, and I really like their angels even though they seem to make them look weaker and weaker with every passing season, lol.
Buffy/Angel didn't exploit ghosts nearly as much as they probably should have, and the Powers-that-Be were too vague a concept to actually mean much, so I'm going to apply my own version of my little slice of Heaven, with a Supernatural twist. ^_^
Post by Hoots Rowlet on Sept 6, 2019 21:43:46 GMT -5
I don't quite understand... So do we have to pick which spells we have available to use at the start of each day/adventure or can we just choose what spell to use if we have an available slot when we need it? For example if I choose to have 3 cure minor wounds spells for the day, would I be stuck with them, or could I cast another spell in their place if I had not casted them yet?
It would be the former, yeah. Druids pick what spells they will be able to use in advance for the day, so if you picked 3 Cure Minor Wounds, those are the lvl 0 spells you can cast on that day. Most players usually keep a 'general' list of spells that can be useful in most situations, only altering them if it's going to be obviously necessary. Like, if they know they're going to be underground for extended periods of time or something.
Nothing is impossible, it just hasn't been done yet.