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Post by andyman on Mar 3, 2020 21:22:39 GMT -5
UPDATE: valiant is going to be taking a social media break for a few months. So we are in need of a new player for the Invisible Girl. If you know anyone who might be interested, please send them my way. Thank you!
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Post by Hoots Rowlet on Apr 3, 2020 17:48:01 GMT -5
Question: Do we have to go through the bakery to reach the electronics store? Do I have to change my post to reflect that information?
EDIT: Nevermind I saw your answer, and changed my action.
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Post by andyman on Apr 3, 2020 17:55:22 GMT -5
I'd like to post in OOC a welcome to our newest player crisiscomics who will be running the Invisible Girl!
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Post by crisiscomics on Apr 4, 2020 13:06:48 GMT -5
Glad to be here- and happy to see a place for MSH on this server.
My biggest question is how to roll and post dice results.
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Post by andyman on Apr 4, 2020 23:46:05 GMT -5
Glad to be here- and happy to see a place for MSH on this server. My biggest question is how to roll and post dice results. "Insert Die" is the last icon on the top of the reply screen. Also, without leaving any spaces, you can type what is in the quotes here: "[ 1 - 1 0 0 ]" to roll between 1 and 100.
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Post by andyman on May 6, 2020 10:12:15 GMT -5
The last post by roxolid reminded me of this photo I took at the start of my time sheltering in place, so I thought I'd share it here too.
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Post by Hoots Rowlet on May 10, 2020 0:00:14 GMT -5
Can the Thing make a multiple attacks roll? Just wanna check before I try anything.
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Post by andyman on May 10, 2020 13:56:41 GMT -5
If a hero wants to smash more than one guy at once, he makes a FEAT roll using the ability that applies. If the result is yellow or red, the hero nails the whole bunch, friend or foe. If it's green or white, he misses everybody.
Currently, we are using Basic rules, so there is not an option to hit the same target multiple times. that's kind of built into the Fighting stat. So all the damage in a round may not be from a single punch.
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Post by andyman on May 20, 2020 16:40:16 GMT -5
Sharing images from the module to help you better imagine what DeCara Electronics and the water tower robots look like. This adventure was meant to be played with She-Hulk instead of the Thing, which may be why the robots are having such a difficult time with him. (The Thing has slightly higher Fighting, Strength, Endurance and Body Armor.) While the Thing continues to post in the thread, "The Road to Murderworld!" the other three heroes are there now, and have individual threads. (At least until any of you meet up in game.)
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Post by Hoots Rowlet on May 23, 2020 18:40:19 GMT -5
This crap is why I don't go out of my way to play this game. The karma system is absolute bulls*** that penalizes you for things that are not your G.D. fault.
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Post by andyman on May 23, 2020 18:45:01 GMT -5
I do feel bad about this chapter. You did have the Thing smash out through the wall of DeCara electronics though. Mr. Sousa's insurance may have to cover that.
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Post by Hoots Rowlet on May 23, 2020 18:46:17 GMT -5
I do feel bad about this chapter. You did have the Thing smash out through the wall of DeCara electronics though. Mr. Sousa's insurance may have to cover that. True. I'll admit that one makes sense.
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Post by crisiscomics on Jul 19, 2020 17:48:52 GMT -5
Hey, roxolid - took a look at your DC Heroes Houserule sheet and it definitely seems interesting. What's the deal with the skill dice/hero point dice numbers, though? Is it like a D6 Star Wars thing where you roll a a certain amount to reach a target number? Because it seems like an odd thing to gel with the traditional AV/OV chart.
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Post by roxolid on Jul 20, 2020 8:04:01 GMT -5
Hey, roxolid - took a look at your DC Heroes Houserule sheet and it definitely seems interesting. What's the deal with the skill dice/hero point dice numbers, though? Is it like a D6 Star Wars thing where you roll a a certain amount to reach a target number? Because it seems like an odd thing to gel with the traditional AV/OV chart. I've ditched the AV/OV chart completely. Now it's Acting Value Total (AVT) vs Opposing Value Total (OVT) opposed rolls. Skils work dramatically different because a) as written they didn't do much especially if linked and b) they were expensive for doing not much plus c) dependence on Hero Points to get things done meant if you had a player character with a stash of 4-500HP they could pretty much win any fight unless against Superman etc. Skill Dice allow you to roll extra D12s and pick the two to use BUT if they roll 3 or less on the initial roll you fail (AV0 or OV0). So normally you'd roll 2D12 to resolve a task. Skills allow you to roll extra dice, pick the best two and use those (ditch the other dice rolled) Example: Green Arrow Dex 9 + 4D M Arts + M_0WiEWL1-121-121-121-121-121-12(the edit comes after I see the result) So the best two dice are 10+11 meaning Green Arrow has an Acting Value total of 30. Let's say he's fighting Batman who uses Acrobatics to avoid Green Arrow. Batman Dex 9 + 4D Acrobatics + 1-121-121-121-121-121-12(again, the edit comes so I can see the result...) Ooh! Double 11! plus 1-121-12 So 37 rolled plus Batmans Dex of 9=46 Green Arrow gets an AVT of 30 Batmans OVT of 46 is higher and Green Arrow misses Batman completely! And goes on to get his ass kicked because, well, Batman. That's the table I use. Purists hate the no column counting/column shifts and bleat 'It's not DC Heroes' sometimes on the Facebook group (well, once or twice, most go 'meh') but I've been running this game since 1e (1985 or so) and for me this is the fastest way of resolving stuff plus it means for equally matched opponents you MUST roll higher to get 1 RAP or more. Also every AP counts - no more groups of APs in columns meaning 46 Str is the same as 50 or 3 is the same as 4. Every AP makes a difference and it solves the old 'everyone at the lower end is the same' problem. Despite that table being on V1 (ish, changed to tidy up) it really hasn't needed much in the way of tweaking so I haven't bothered. The most tweaking will come when I find time to recost stats, skills and powers. Also I'm thinking of going down the route of Mutants and Masterminds 3e to split Dex/Attack/Defence into different stats (I think they have Dex and Agility). Maybe even having PCs split their Dex into Attack/Defence for the round so Green Arrow Dex 9 might go 7 attack 2 defence or 5/4 or whatever. I've done all this for speed. I can rattle off HUGE fights very fast without reaching for any books or tables. The switch to D12s was to cut down on the doubles that D10s threw out for high skilled characters or ones who spend HPs. Note skill dice are applied first. For GA to add a fifth die he would have to pay 40HP, a sixth die would be a total of 51HP and so on. 1-12�1-12�1-12�1-12�1-12�1-12�1-12�1-12�1-12�1-12�1-12�1-12�1-12�1-12
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Post by roxolid on Jul 20, 2020 8:46:29 GMT -5
Here's the latest post from the play by post game I run... FROSTBITE HP 22 BODY 7/11 OOC bought two HP dice for 13HPFrostbite levelled his arms and blasted at the two Atlanteans!OOC CRIT BLOW Energy Blast 22 + 2D From HP + Roll(4d12)+0: 9,10,11,6,+0 Total:21 (43) Acting Value Total (AVT) vs Atlantean OV11 + Multi Attack 2 + Crit Blow 4 + Range 0 + 1D Acrobatics + Roll(3d12)+0: 9,12,2,+0 Total:21 (38) Opposing Value Total (OVT)
We look on the table... AVT 43 - OVT 38 = 5 difference...
+3 Effect Value (added to Energy Blast 22 so EV25) vs Atlantean RV 16 + multi attack 2 - 6 (crit Blow) so RV12=13RAPs damage.
Atlantean warriors have 10 Body and no HP to absorb the hit so BOTH are DOWN and OUT!With a powerful blast more accurate than his all out attack a few seconds ago Frostbite blasts through the water at near point blank range and catches both foes in the chest sending them spiral away through the water! The Seneschal looks up and realises he's now one on one without his guards against the surface dweller! "No!" he snarls. He grabs up the Atlantean Queen by the neck and hisses "Surrender, human! Surrender or I snap the Queens' neck!" Behind the Seneschal GR'Axxus the Atlantean General and most powerful warrior rises in the water and 'hovers' above the balcony where the Politician holds the Queen hostage! "What are you doing?" roars GR'Axxus. "Release her fool! If you harm her, my claim to the throne of Balacris will be nought! You can't hurt her!" "He didn't know that, FOOL!" snarled the Seneschal. GR'Axxus' eyes widened in rage and he drifted down to stand on the balcony and tower over the Seneschal and his hostage. "I will deal with you after I have dealt with the human!" snarled the General. "Come, human. You tricked me before. My patience has limits. You will surrender... or I will have the Seneschal kill the Queen, my claim to the throne be damned!" OOC I mapped out the crunchy bits as I'm posting them to another forum to explain the game mechanics we use...
Frosty has another dilemma... the bad guys aren't playing fair - again!
Initiative ...
Roll(2d12)+0: 4 Frosty (32) ,2 Graxxus (28)
Seneschal is holding the Queen hostage...
Frostbite wins initiative...
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