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Post by psiphase on Sept 13, 2007 0:46:58 GMT -5
When the Transform Self modifier has been bought, and an alternate form has been added, the wealth modifier doesn't have a cost for the simpler form.
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Post by Stain on Sept 13, 2007 8:30:02 GMT -5
Thanks for the feedback. Is this a problem you're having or a feature that's missing? I've tested the alternate forms and could find no problems with the wealth modifier being calculated correctly. Anyone else having problems with this?
A quick note... The program cannot determine which form should be considered the simpler form (extremely difficult to do), so assume that the base character (not any alternate forms) is the simpler one.
This just in... okay, I think I've encountered the same problem. It didn't show up until after saving and reloading the character. I'll investigate this further.
UPDATE: I think I've got it fixed now. I also fixed the Half-Faerie Blood option not showing the added Stones into Challenges.
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Post by tomasina on Oct 18, 2007 15:34:01 GMT -5
We use your program a lot and overall love it.
We have run into an inconvinience, though, in that whenever we try to open or save a character once the loaded mods have changed in anyway we get numerous errors and occaisonally the program simply shuts.
The error I get when I try to save is :
Concurrency violation: the DeleteCommand affected 0 of the expected 1 records.
If I try to then do a Save As, I get an Unhandled exception with the details included below:
Any Ideas,
Tomasina
The details for the Unhandles exception are pasted below:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.InvalidOperationException: Collection was modified; enumeration operation might not execute. at System.Data.RBTree`1.RBTreeEnumerator.MoveNext() at MURPG_Character_Builder.frmChar.UpdateModTable() in C:\Documents and Settings\Nate\My Documents\Visual Studio 2005\Projects\MURPG Character Builder\MURPG Character Builder\frmChar.vb:line 747 at MURPG_Character_Builder.frmChar.btnSaveAs_Click(Object sender, EventArgs e) in C:\Documents and Settings\Nate\My Documents\Visual Studio 2005\Projects\MURPG Character Builder\MURPG Character Builder\frmChar.vb:line 1561 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- MURPG Character Builder Assembly Version: 1.1.0.0 Win32 Version: 1.1.0.0 CodeBase: file:///C:/Program%20Files/Stainware/MURPG%20Character%20Builder/MURPG%20Character%20Builder.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Data Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- Interop.ADOX Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///C:/Program%20Files/Stainware/MURPG%20Character%20Builder/Interop.ADOX.DLL ---------------------------------------- System.Transactions Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.Transactions/2.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- System.EnterpriseServices Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.EnterpriseServices/2.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
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Post by Stain on Oct 19, 2007 23:20:43 GMT -5
Hmm...that's interesting. I've encountered that before, but I could never get it to reproduce the error with much consistency. You say that this occurs everytime you try to open a character after the loaded mods have changed? Are you sure you are able to save after making such changes? The program is intended to force you to close all characters before making mod changes for, well, preventing concurrency errors like this one.
One thing I noticed is that it seems to happen only to certain characters. After rebuilding them from scratch the problem seemed to go away. Is this the case with you?
I apologize for the questions, but helps me pinpoint what and where things are going wrong. I may ask you for one of your character files for me to examine. Thank you for your detailed post and patience.
I'm glad you caught this, as I was about to release the latest fixes.
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Post by kxjubilee on Oct 20, 2007 2:24:28 GMT -5
I think this might have been the error I was getting back when I started using this again. What I did to fix it was uninstall and then reinstalled and I haven't had the issue since. I found that rebuilding the character only worked about 20% of the time, though I also didn't run into it all the time. My guess is that it might be linked to a certian combination of things or a bad install, at least on my end.
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Post by Stain on Oct 21, 2007 6:52:16 GMT -5
Yes, tomasina, try uninstalling and then reinstalling. I've had a feeling that either filefront or .NET is causing corruption. Thanks!
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Post by kxjubilee on Oct 28, 2007 0:35:36 GMT -5
I have ran into this today. I will see if I can recreate this erorr, I get it when I try to reopen my challenges window.
Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Data Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- Interop.ADOX Assembly Version: 2.8.0.0 Win32 Version: 2.8.0.0 CodeBase: file:///F:/Games/Pen%20and%20Paper/Marvel/Marvel%20Universe/MURPG%20Character%20Builder/Interop.ADOX.DLL ---------------------------------------- System.Transactions Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.Transactions/2.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- System.EnterpriseServices Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.EnterpriseServices/2.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
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Post by Stain on Oct 28, 2007 14:52:18 GMT -5
kxjubilee, if you run into this again, post only the section labeled Exception Text. This is more important to me than anything else. Thanks
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Post by kxjubilee on Oct 28, 2007 16:52:38 GMT -5
It looks like a random error though here is the part that you said would help, I must have missed it when I was coping things over.
************* Exception Text ************** System.InvalidCastException: Conversion from type 'DBNull' to type 'String' is not valid. at Microsoft.VisualBasic.CompilerServices.Conversions.ToString(Object Value) at MURPG_Character_Builder.frmChallenges.FillList(DataSet DS) in C:\Documents and Settings\Nate\My Documents\Visual Studio 2005\Projects\MURPG Character Builder\MURPG Character Builder\frmChallenges.vb:line 17 at MURPG_Character_Builder.frmChallenges.frmChallenges_Load(Object sender, EventArgs e) in C:\Documents and Settings\Nate\My Documents\Visual Studio 2005\Projects\MURPG Character Builder\MURPG Character Builder\frmChallenges.vb:line 7 at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.SetVisibleCore(Boolean value) at System.Windows.Forms.Control.set_Visible(Boolean value) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Form.ShowDialog(IWin32Window owner) at System.Windows.Forms.Form.ShowDialog() at MURPG_Character_Builder.frmChar.btnChallenges_Click(Object sender, EventArgs e) in C:\Documents and Settings\Nate\My Documents\Visual Studio 2005\Projects\MURPG Character Builder\MURPG Character Builder\frmChar.vb:line 1574 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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Post by tomasina on Oct 29, 2007 12:23:49 GMT -5
Yes, tomasina, try uninstalling and then reinstalling. I've had a feeling that either filefront or .NET is causing corruption. Thanks! I have uninstalled, and reinstalled... and I still get the error. Here is what I did, again, to get the error: - Load a custom mod
- Create a character
- Save the character
- Close the character
- Modify the custom mod, or remove it
- Load the character (you get a warning)
- Try to save the character (you get an error)
I want to point out that the character is usually still saved... it just gives you the "Concurrency violation: the DeleteCommand affected 0 of the expected 1 records" error.
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Post by Stain on Oct 29, 2007 14:05:06 GMT -5
Thank you, everyone, for your detailed information and patience. Unfortunately we're getting into the holiday season, which is extremely busy for my profession. I'll be looking into this as time permits. Rest assured, I will get these fixed.
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Post by talismanhex on Nov 12, 2007 23:32:20 GMT -5
If it hasn't been mentioned yet, Steal Superpowers is not functioning right. I was going to make a character with this power and it gave me an error message.
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Post by Stain on Nov 14, 2007 22:07:51 GMT -5
Please give me more information than that. It works fine for me so please give me more details so I can duplicate it. Posting the error information, as I mentioned earlier, is a huge help. Thanks!
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Post by lordofchange on Jan 8, 2008 1:34:23 GMT -5
I've tried to print the character sheet to file, just as it would be printed normally, but it does not work. Has anyone else been able to print to a text file?
I'm still floored by this program, I just wish it would post to a .txt so I can post my CADs sooner online, other than re-typing everything out.
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Post by Stain on Jan 8, 2008 8:02:25 GMT -5
The program does export characters to text. The "Print to file" feature in the print dialog is untested, so I can't guarantee that checking it will actually do anything. There is no code to handle that instance.
Simply click: File->Export...->Save and you're done!
Let me know if that doesn't work in case there is a bug somewhere.
PS...As expected the holidays were crazy-busy for me. Now that things have calmed down a bit I'll be able to spend some time on the program. Thank you everyone for your patience!
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