Post by quixoteles on Mar 9, 2006 13:42:50 GMT -5
ABSTRACT: proposed Invincibility modifier ignores effect of attack under a modifier number or action number lesser than its MN. In other RPG's I think they call this "soak."
There's some talk going on about the effort=effect feature of MURPG. Heh, in d20 almost everyone that intends to hit anything takes power attack, which converts the spill over from a skilled hit (d20+str/dex+bab+etc) into damage. It's interesting how that works out--green grass in other peoples yards and all that.
I kind of like MURPG's feel, to know that my efforts are being used directly to the effect that I want. But like the effect/effort post says: Bullseye murdering Colossus with a Colt M1911A1 .45 from ww2 at 100 yards is admittedly lame.
Anyway my two cents:
I always explained to my players that it didn't matter whether or not your character had a strength score of 1 or 9 or whatever. A 98 pound Bangla shotokhan karate 4th Dan black belt, and a 6.5 foot 340 lbs. Italian American male bouncer from New Jersey can both kill you with one hit, and they are both striking to do the same thing: kill you with a single blow. A gifted welterweight boxer will beat me to death in the same time a super-heavyweight one of much lesser skill will. People who know what they are doing can destroy flesh easy. Now yeah Colossus does get it bad when Bullseye shoots him. It is pretty silly, but I found another way around the toughness/reflexive dodge/assault/damage problem.
I have a mod I have been using called invincibility. It means that the highest action or stat or mod level (or just the straight mod plus targeting in the case of firearms) under the invincibility MN has no effect on a character.
For example Colossus would have it for MN 5 and that means that a mod below 5 has no effect on him. In other words: get a bigger gun Bullseye, perhaps aim that new plasma cannon you got at that hydra clearinghouse sale instead.
Usually I allow people to buy invincibility outright for free on a sliding scale; 1 MN in invincibility for three MN of toughness, then invincibility MN 2 for toughness+5, after that purchased at one for one. So toughness at MN+6 awards invincibility MN 3, and toughness+7 awards invincibility [4], and so on. A ninja or some with two swords or Bullseye with a pistol is a minor annoyance to Colossus's amazing bio-steel physique.
Sometimes I will allow people to buy a bucket of invincibility for AN+1. The scary thing about invincibility is that once someone is pass your threshold, then your in trouble, real trouble; everything gets through.
If your invincible MN is only, say…3 and Electra just used 13 stones (7 ninja+2sai+2sai+2agy), then that's a clean 13 stones damage. Therefore a .22 bullet doesn't phase recently debuted West Hollywood gutterpunk turned superhero “bulletproof bob.” But, with invincible [3] and no other defenses, Electra just put the new kid on the block down to one red stone and in what the medical eggheads on TV call traction. Poor bulletproof bob, all he wanted was a spot on X-Statix and a fat endorsement deal.
There's some talk going on about the effort=effect feature of MURPG. Heh, in d20 almost everyone that intends to hit anything takes power attack, which converts the spill over from a skilled hit (d20+str/dex+bab+etc) into damage. It's interesting how that works out--green grass in other peoples yards and all that.
I kind of like MURPG's feel, to know that my efforts are being used directly to the effect that I want. But like the effect/effort post says: Bullseye murdering Colossus with a Colt M1911A1 .45 from ww2 at 100 yards is admittedly lame.
Anyway my two cents:
I always explained to my players that it didn't matter whether or not your character had a strength score of 1 or 9 or whatever. A 98 pound Bangla shotokhan karate 4th Dan black belt, and a 6.5 foot 340 lbs. Italian American male bouncer from New Jersey can both kill you with one hit, and they are both striking to do the same thing: kill you with a single blow. A gifted welterweight boxer will beat me to death in the same time a super-heavyweight one of much lesser skill will. People who know what they are doing can destroy flesh easy. Now yeah Colossus does get it bad when Bullseye shoots him. It is pretty silly, but I found another way around the toughness/reflexive dodge/assault/damage problem.
I have a mod I have been using called invincibility. It means that the highest action or stat or mod level (or just the straight mod plus targeting in the case of firearms) under the invincibility MN has no effect on a character.
For example Colossus would have it for MN 5 and that means that a mod below 5 has no effect on him. In other words: get a bigger gun Bullseye, perhaps aim that new plasma cannon you got at that hydra clearinghouse sale instead.
Usually I allow people to buy invincibility outright for free on a sliding scale; 1 MN in invincibility for three MN of toughness, then invincibility MN 2 for toughness+5, after that purchased at one for one. So toughness at MN+6 awards invincibility MN 3, and toughness+7 awards invincibility [4], and so on. A ninja or some with two swords or Bullseye with a pistol is a minor annoyance to Colossus's amazing bio-steel physique.
Sometimes I will allow people to buy a bucket of invincibility for AN+1. The scary thing about invincibility is that once someone is pass your threshold, then your in trouble, real trouble; everything gets through.
If your invincible MN is only, say…3 and Electra just used 13 stones (7 ninja+2sai+2sai+2agy), then that's a clean 13 stones damage. Therefore a .22 bullet doesn't phase recently debuted West Hollywood gutterpunk turned superhero “bulletproof bob.” But, with invincible [3] and no other defenses, Electra just put the new kid on the block down to one red stone and in what the medical eggheads on TV call traction. Poor bulletproof bob, all he wanted was a spot on X-Statix and a fat endorsement deal.