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Post by decius on Feb 27, 2006 23:33:27 GMT -5
Hey everyone, i made this challenge and i wanted to know what everyone thought. The idea is that u can assign Self-doubt to an combat action. whenever you want to use the ability/option or whatever you flip a coin. Heads the action succeeds (in which other things may follow) or tails with which you fail and its done there.
If you succeed by flipping heads you may then flip again to have a chance to do 2x damage. If you get tails then you completeley fail.
On the 3rd flip then heads equals the 2x damage and tails is ,again, you fail utterly
so Flip 1- Heads: Succeed with whatever amount of stones you put into it Tails: Fail
Flip 2- Heads: Chance to flip again for 2x damage Tails: Fail
Flip 3- Heads: 2x damage Tails: Fail
Now obviously self-doubt can be overcome, so when you take the challenge you get 2w for every 10 LoE you choose, but after you achieve the set amount of LoE the challenge goes away and the character must lose set amount of stones from the character (that i particularly hate, but it just seems to make sense) So say you take it on close combat At 30 LoE then you would get 6w for Charcter generation
Please thoughts are appreciated especially constructive critsicm. That would be great. -Decius
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Post by cerpg on Mar 8, 2006 13:52:18 GMT -5
Sorry, man... I didn't get your point...!
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Post by mako on Mar 8, 2006 14:04:17 GMT -5
I think he's saying that, if you take the challenge, your combat actions have a high chance to whiff horribly, but when you get 10 lines of experience, you also get 2w to use for whatever on the character, until you hit enough lines for Self-Doubt to go away.
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Post by cerpg on Mar 8, 2006 14:46:51 GMT -5
Alright, now! It became clearer!! It's an interesting strategy, this!
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Post by decius on Mar 10, 2006 0:25:09 GMT -5
thank you very much Captain Mako that was exactly what I was trying to say. I just could'nt explain it as eloquently as you did. Thanks again to both of you for taking the time to read this and give me your thoughts. It is greatly appreciated. I think he's saying that, if you take the challenge, your combat actions have a high chance to whiff horribly, but when you get 10 lines of experience, you also get 2w to use for whatever on the character, until you hit enough lines for Self-Doubt to go away. While there is a chance for as you so well put it whiffing horribly, there is a reward for taking a chance. The ability to do 2x damage. Thanks Again guys -Decius
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Post by methidakter on Mar 10, 2006 1:42:20 GMT -5
This sounds similar to an idea I had for a summoning-type of power. The character had the possibility of summoning forth 6 different possible ghosts. 1-3 were all pretty helpful, 4-5 were not terribly helpful, and 6 was flat out useless. It cost 6 stones or so to use, and the result was always random. So you could have a very effectiev attack, or you could suddenly be out a lot of energy. This was a character from my Shakespeare RPG.
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