Post by bootmobile on Jul 25, 2003 7:08:52 GMT -5
This is how I choose to handle a character picking up a big heavy object and using it to bash an opponent up the head or throwing it as an impromptu ranged weapon. Note that this applies only to relative heavy objects, say above 25 pounds.
You must use stone from Strength to lift the object and to determine the range of the attack, your Strength number is maximum you can spend on both of these things combined.
So here are some quick examples of how this works:
~To use a heavy object as a weapon in close combat, you must use a number of stones from Strength equal to the objects weight in stones plus 1 stone for a range of 1 (10 feet/close combat).
~To use an object at a range of 2 (30 yrds) you must spend a number of stones from Strength equal to the object's weight plus 2.
~To use an object at a range of 5 (1 mile) you must spend a number of stones from Strength equal to the object's weight plus 5.
~To use an object at a range of 10 (5,000 miles) you must spend a number of stones from Strength equal to the object's weight plus 10.
Yes this does mean that the Hulk at full rage could through a city buse into orbit and a normal human (Strength 1) cannot use objects that weight more than 25 lb as weapons at all. But you know what, I am good with that. After all, I think Strength 10 character should be able to hurl a couch 100 miles ;D.
So now your asking, "OK so that's how you determine range, what about the actual attack?' Well that's a good question.
Once you have paid to lift and throw an object, you then make a Ranged Combat attack using the object;s weight in stones as a Weapon Modifier, though you suffer a -1 or -2 SitMod because you are using a rather unwieldy, non-aerodynamic weapon. If the character has thrown objects, improvised thrown weapons or a similar specilty for Close/Ranged Combat you can negate this SitMod.
So basically this is how it works, from a design stand point. You may add stones from strength into your Ranged or Close Combat action up to the heaviest thing you can find. You must also take stones from strength to pay for the range at which you are using the weapon. You then take a -1 penalty to the attack action unless you have an applicable specialty.
I hope all of that makes sense and is clear. I personally think it is rather more intuitive than the system in the game guide. I also don't see why throwing heavy things shouldn't use Ranged Combat.
So who likes it?
You must use stone from Strength to lift the object and to determine the range of the attack, your Strength number is maximum you can spend on both of these things combined.
So here are some quick examples of how this works:
~To use a heavy object as a weapon in close combat, you must use a number of stones from Strength equal to the objects weight in stones plus 1 stone for a range of 1 (10 feet/close combat).
~To use an object at a range of 2 (30 yrds) you must spend a number of stones from Strength equal to the object's weight plus 2.
~To use an object at a range of 5 (1 mile) you must spend a number of stones from Strength equal to the object's weight plus 5.
~To use an object at a range of 10 (5,000 miles) you must spend a number of stones from Strength equal to the object's weight plus 10.
Yes this does mean that the Hulk at full rage could through a city buse into orbit and a normal human (Strength 1) cannot use objects that weight more than 25 lb as weapons at all. But you know what, I am good with that. After all, I think Strength 10 character should be able to hurl a couch 100 miles ;D.
So now your asking, "OK so that's how you determine range, what about the actual attack?' Well that's a good question.
Once you have paid to lift and throw an object, you then make a Ranged Combat attack using the object;s weight in stones as a Weapon Modifier, though you suffer a -1 or -2 SitMod because you are using a rather unwieldy, non-aerodynamic weapon. If the character has thrown objects, improvised thrown weapons or a similar specilty for Close/Ranged Combat you can negate this SitMod.
So basically this is how it works, from a design stand point. You may add stones from strength into your Ranged or Close Combat action up to the heaviest thing you can find. You must also take stones from strength to pay for the range at which you are using the weapon. You then take a -1 penalty to the attack action unless you have an applicable specialty.
I hope all of that makes sense and is clear. I personally think it is rather more intuitive than the system in the game guide. I also don't see why throwing heavy things shouldn't use Ranged Combat.
So who likes it?