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Post by piratespice on Aug 28, 2003 21:41:57 GMT -5
Tail Cost Level = Modifier Number
Description You have a tail. It may be furred and catlike, green and scaly, or blue and barbed—the exact appearance is up to you. You gain free stones from the General Pool equal to your Modifier Number for any action involving balance (GM’s discretion). This can include many uses of Agility, Acrobatics, Thieving, etc.
Options • Prehensile Tail (+2 to Cost Level): When using your tail, you may also add free stones equal to your Modifier Number to actions involving manual dexterity, Close Combat, Tail Whip, and Wall-Crawling/Climbing).
Comments A staple of many inhuman-looking characters. Though beneficial, it comes with the built-in disadvantage of making you pretty obvious.
Rule for Modifier Box: • Tail, (+X) to actions involving balance [and manual-dexterity]
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Post by psistrike on Aug 28, 2003 22:10:11 GMT -5
Another good simple Modifier.This is what they should have given Nightcrawler in the Guide to the X-Men.
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Post by vicsage on Aug 25, 2006 14:34:39 GMT -5
I think you've been reading my mind. I was making a character with a monkey pet and wondering about the tail! Thanks a bunch.
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Post by Neros on Aug 25, 2006 15:45:08 GMT -5
Yet another good house rule
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Post by bawonsamdi on Aug 25, 2006 16:45:18 GMT -5
You can also use the Tongue/tail/tendril Action. And if you want a modifier, you can use the "Action to modifier" option.
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Post by vicsage on Aug 25, 2006 18:36:51 GMT -5
You sure know your rules! I'm only just getting educated so any advice of that kind is helpful, particularly since I never use or allow published characters in my campaigns and require players to make up their own with as little "inspiration" (i.e., Wolverine ripoffs and their ilk) from comics as possible.
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Post by samus on Aug 26, 2006 20:25:51 GMT -5
Question, could you use your close combat, weapon mod and tail mod to attack? Ir that would require an action like ninja?
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Post by Ricochet on Aug 27, 2006 6:05:57 GMT -5
Well, I'll be the one raining on your parade again. +2 for a mod. that works like claws, but can also add to other agility based actions? I think that's broken. Claws is +4 to MN. I can't see why this should be cheaper, in fact it should be more expensive based on the other things you can do with it.
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Post by samus on Aug 27, 2006 10:46:05 GMT -5
I'm always.. well most of the time open to criticism, as long as it is constructive, so no problem. OK?
Well, for what they are saying and my own understanding I get it like this: its a weapon attached to you with an extra function.
Normal uses: - Balance: like on a rope or a cornice. (excellent for acrobats like night crawler) - adds to actions of finesse (cost +2) lets you work with an extra friendly hand. - May also add to actions involving manual dexterity, Close Combat, Tail Whip, and Wall-Crawling/Climbing. (cost +1) (it costs +2 if not brought finesse)
Why so cheap? I see it like, wolverine attacks with claws, would you block his claws directly with a tail? If your tail gets targeted and gets damaged you loose those free stones, or thats the look I get. Maybe could add another normal disadvantage... Like if you are on your but you cant use it?
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Post by rennyn on Aug 27, 2006 20:33:54 GMT -5
WAY too cheap. But its from several years ago
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Post by samus on Aug 27, 2006 21:37:38 GMT -5
Well sue me, I saw something like this years ago in BESM D20 system. So cant blame me for bringing that to this.
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Post by Neros on Aug 28, 2006 0:20:42 GMT -5
hmmm... Maybe make it a +1 to cost level if the tail can be used as a "third hand"... Some tails are good at balancing, while they still arent that flexible.
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Post by piratespice on Aug 28, 2006 14:25:02 GMT -5
As stated, this is from several years ago, and I haven't looked at it in probably as many years.
That said, in defense of my own thinking at the time, this doesn't function like Claws for one simple reason: Situational Penalties. It was probably worth noting in the original description, but in my mind, someone trying to attack with a prehensile tail is going to incur stones against him, simply because it isn't as precise or effective as attacking with one's hands.
Still, it might be a better rule to disallow the bonus stones to Close Combat, but simply permit an additional Weapon Modifier if a weapon is wielded in the tail. Thoughts?
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Post by vicsage on Aug 28, 2006 15:10:35 GMT -5
Seems like there should be some official information on this, considering Nightcrawler's existence and popularity. Hard to believe it was left out. I know DC Heroes had an "Extra Limb" power and a "Prehensile Feet" advantage that made sense.
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Post by piratespice on Aug 29, 2006 2:27:29 GMT -5
Then you might be in shock at just what was left out of this game (and the bizarre choices for what was put in). MURPG is a great game...in concept. The actual execution was choppy, a little amateurish sometimes, and just screamed for a 2nd edition. Fortunately, it was made flexible enough that house rules plug into the game cleanly with without much fuss (as this forum makes evident).
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