Post by deadpanbob on Jun 12, 2003 12:10:25 GMT -5
Thinking about the suggestion in MURPG: TGttX-Men that current Action Advantages/Options can be turned into Actions in their own right, I came up with this:
Energy Battery
Cost = Action # +4
This power lets the hero bank up to their AN in energy during times of low stress, and then release that energy as a Modifer to a single other Action the character already has. The released stones are persistent from panel to panel, and represent a modifer that can be added freely to the chosen power(s). The modifer is lost if the character is stunned, knocked unconscious, or killed and reconstitued - and the energy must be banked again.
Once the scene in which the Power Battery was invoked is over, the Energy is released and must be banked again.
Banking the energy takes 1 hour per stone banked - the time spent is either for preperation or meditation or somesuch depending on the special effect of the power battery. This 1 hour per stone banked cannot involve any activity deemed significant to the current plot/mission as determined by the GM.
Character's are assumed to have fully banked their Power Battery at the beginning of each mission.
This Modifer works like Psi-Weapon does for other actions (thus +3 of the +4 cost bump) combined with Accumulate Energey from Mastery of Magic (+1 of the +4 cost bump)
Options: +3 for each additional action that the modifer can apply to. In cases where this option is chosen, the player must choose one and only one action panel by panel to apply the modifer stones to.
If the character is stunned or knocked unconscious, they loose the modifer stones and must 'bank' the energy again from their reserve once they are no longer stunned or unconscious. Characters killed who then reconstitue themselves also have to re-bank the energy.
What do y'all think? Is this workable and balanced?
Thanks,
Jason
Energy Battery
Cost = Action # +4
This power lets the hero bank up to their AN in energy during times of low stress, and then release that energy as a Modifer to a single other Action the character already has. The released stones are persistent from panel to panel, and represent a modifer that can be added freely to the chosen power(s). The modifer is lost if the character is stunned, knocked unconscious, or killed and reconstitued - and the energy must be banked again.
Once the scene in which the Power Battery was invoked is over, the Energy is released and must be banked again.
Banking the energy takes 1 hour per stone banked - the time spent is either for preperation or meditation or somesuch depending on the special effect of the power battery. This 1 hour per stone banked cannot involve any activity deemed significant to the current plot/mission as determined by the GM.
Character's are assumed to have fully banked their Power Battery at the beginning of each mission.
This Modifer works like Psi-Weapon does for other actions (thus +3 of the +4 cost bump) combined with Accumulate Energey from Mastery of Magic (+1 of the +4 cost bump)
Options: +3 for each additional action that the modifer can apply to. In cases where this option is chosen, the player must choose one and only one action panel by panel to apply the modifer stones to.
If the character is stunned or knocked unconscious, they loose the modifer stones and must 'bank' the energy again from their reserve once they are no longer stunned or unconscious. Characters killed who then reconstitue themselves also have to re-bank the energy.
What do y'all think? Is this workable and balanced?
Thanks,
Jason