Post by beyonder on Oct 3, 2003 12:11:40 GMT -5
Here's a thought that came to me when a player (my wife) wondered how to write lines to indicate that she (both the character and the player ) is stubborn and strong-willed. She finally opted to make Tenacity a Close Combat Specialty, but I think I've come up with a better idea. Tell me what you think:
MODIFIER
[glow=blue,2,300]GENERAL SPECIALTIES[/glow]
Cost Level = Number of Specialties +1 on the Costs Chart
DESCRIPTION
Some people have very strong personality traits: they are charismatic, strong-willed, or quick-witted. Others have strong physical traits: they might be Nimble, Husky, or Beautiful. This modifier is for the sort of player who wishes to define his character by his personal traits. Your Specialties act just like Action Specialties, except that rather than being attached to one particular Action, they can be use to give those +2 General Pool Stones to any applicable Action. This applies even if that Action does not normally allow Specialties or if the character is using an Ability instead of an Action. If your character is Tenacious, he could use this Specialty in Close Combat (to keep grappling a stronger opponent), Social Skills (to get a date with a reluctant supermodel), or even Telepathy (to pry a well-hidden thought out of a stubborn target's mind). This would be true even if he had no Close Combat or Social Skills Action Boxes (but if he doesn't have Telepathy, he's out of luck).
This is the only Modifier that can be bought or improved with Lines of experience. The cost is 10 Lines per new Specialty.
COMMENTS
A good tool for defining a well-rounded character, and useful besides! A creative player can come up with ways to use a General Specialty in a wide variety of situations. GMs beware! The more broad the Specialty, the greater the potential for abuse.
Rule for Modifier Box:
MODIFIER
[glow=blue,2,300]GENERAL SPECIALTIES[/glow]
Cost Level = Number of Specialties +1 on the Costs Chart
DESCRIPTION
Some people have very strong personality traits: they are charismatic, strong-willed, or quick-witted. Others have strong physical traits: they might be Nimble, Husky, or Beautiful. This modifier is for the sort of player who wishes to define his character by his personal traits. Your Specialties act just like Action Specialties, except that rather than being attached to one particular Action, they can be use to give those +2 General Pool Stones to any applicable Action. This applies even if that Action does not normally allow Specialties or if the character is using an Ability instead of an Action. If your character is Tenacious, he could use this Specialty in Close Combat (to keep grappling a stronger opponent), Social Skills (to get a date with a reluctant supermodel), or even Telepathy (to pry a well-hidden thought out of a stubborn target's mind). This would be true even if he had no Close Combat or Social Skills Action Boxes (but if he doesn't have Telepathy, he's out of luck).
This is the only Modifier that can be bought or improved with Lines of experience. The cost is 10 Lines per new Specialty.
COMMENTS
A good tool for defining a well-rounded character, and useful besides! A creative player can come up with ways to use a General Specialty in a wide variety of situations. GMs beware! The more broad the Specialty, the greater the potential for abuse.
Rule for Modifier Box:
- General Specialty(/ies): Treat as Specialties for any applicable Action.
- Can be used with Actions which do not allow Specialties. Can be used with an Ability in place of an Action.