Post by wayne on Oct 10, 2003 7:58:36 GMT -5
Well, here's yet another one. I got the idea for this originally from an anime, and modified it for an immortal character who steals bodies to maintan his immortality. It's based on Reconstitute Self (duh!) I'm wondering if it's priced appropriately, so any comments would be appreciated.
RECONSTITUTE MIND
Cost = 6 white stones
Description
Up to one hour after your character's physical death (GM discretion), his disembodied mind reforms at the point of death. Your character still exists, and still has access to all of his mental Actions, Abilities and Modifiers. He has a dim perception of his environment, can sense other minds, and can even move at running speed of 1 for free. However, he cannot communicate except via Telepathy, if purchased--and even then, he can ONLY use it to communicate.
Your character's mind gets 2 free stones which he can use to attempt to "ride" and influence a weak-minded individual (total mental defenses of 2 or less) at GM discretion. Other than that, the only way he can get back "in the game" is by acquiring a new body. The body must be susceptible to being overcome by his 2 stones; the ideal is an infant or in utero child, who's mind is simply supplanted by that of your character. Older children (up to teenagers) are options if their mental defenses can be bypassed, but you run the risk of temporarily picking up parts of their psyche and any psychological challenges. Teens and up DO leave parts of their psyche with you (permanently) if supplanted. In addition, you either receive all their psychological challenges, or a new challenge determined by the GM.
Your character's Intelligence, and mental Actions and Modifiers replace (not add to) ALL of the host body's mental attributes; however, any physical traits are now yours to use. If the host body is young enough, you may over (great) time train to increase your physical Abilities, again at GM discretion.
Options
Comments
Like Reconstitute Self, this probably won't be extremely popular due to you having to die to make use of it. But it too can be incredibly handy, especially if your character is primarily focused on mental traits. The limitations on acquiring a new body can be daunting, but a clever and devious character can set things up so that his new body is even stronger than the old.
Rule for Modifier Box:
RECONSTITUTE MIND
Cost = 6 white stones
Description
Up to one hour after your character's physical death (GM discretion), his disembodied mind reforms at the point of death. Your character still exists, and still has access to all of his mental Actions, Abilities and Modifiers. He has a dim perception of his environment, can sense other minds, and can even move at running speed of 1 for free. However, he cannot communicate except via Telepathy, if purchased--and even then, he can ONLY use it to communicate.
Your character's mind gets 2 free stones which he can use to attempt to "ride" and influence a weak-minded individual (total mental defenses of 2 or less) at GM discretion. Other than that, the only way he can get back "in the game" is by acquiring a new body. The body must be susceptible to being overcome by his 2 stones; the ideal is an infant or in utero child, who's mind is simply supplanted by that of your character. Older children (up to teenagers) are options if their mental defenses can be bypassed, but you run the risk of temporarily picking up parts of their psyche and any psychological challenges. Teens and up DO leave parts of their psyche with you (permanently) if supplanted. In addition, you either receive all their psychological challenges, or a new challenge determined by the GM.
Your character's Intelligence, and mental Actions and Modifiers replace (not add to) ALL of the host body's mental attributes; however, any physical traits are now yours to use. If the host body is young enough, you may over (great) time train to increase your physical Abilities, again at GM discretion.
Options
- +4 extra white stones to Reconstitute Mind by next Panel
Comments
Like Reconstitute Self, this probably won't be extremely popular due to you having to die to make use of it. But it too can be incredibly handy, especially if your character is primarily focused on mental traits. The limitations on acquiring a new body can be daunting, but a clever and devious character can set things up so that his new body is even stronger than the old.
Rule for Modifier Box:
- Mind returns w/ all mental traits after about 1 hour (GM discretion)
- Mind returns w/ all mental traits by next Panel (option)
- Telepathic communication only
- Mind moves at running speed 1 for free
- 2 free stones to influence or supplant another's mind
- The younger the body taken over, the less risk