Post by wayne on Jan 6, 2004 3:55:51 GMT -5
Yet another new Advantage! This one is pulled from Photographic Reflexes in the Hulk book, and can be applied to any Combat Action. I lowered the strength of the penalty though, for one main reason: you only get the benefit from the one Action you apply the Advantage to, not to every single physical Combat Action you've ever studied! (I'd love feedback as to whether this seems appropriate.)
ACCELERATION
Increase = +1 to Cost Level
Description
Based on the Option made available to Photographic Reflexes, this is the ability to use your Combat Action in 'doubletime', so to speak. For whatever reason, you're able to choose to use the Action twice as rapidly as normal, without burning extra energy (but with a penalty, see below.) Quoting from the Option this is derived from:
Used as an Advantage however, Acceleration only has you pass out for 5 minutes for every red stone in the bag. (This is one level less on the Duration row of the D&R Chart.) All of your Actions with this Advantage make use of the same bag, and you only add 1 red stone at a time no matter how many are active--so it makes sense to activate them all at once if you're going to activate any of them.
Comments
An incredibly useful Action, especially for dramatic, "final battle" conflicts, since you can "activate" it at will. However, the penalty can be painful... especially if you miscalculate and realize in the middle of battle that your attack isn't strong enough to hit. In those cases, you don't get to turn the Advantage off and negate having to add more red stones as the battle progresses!
ACCELERATION
Increase = +1 to Cost Level
Description
Based on the Option made available to Photographic Reflexes, this is the ability to use your Combat Action in 'doubletime', so to speak. For whatever reason, you're able to choose to use the Action twice as rapidly as normal, without burning extra energy (but with a penalty, see below.) Quoting from the Option this is derived from:
Double attacks (two attacks for every one he delivers), but risks passing out. If you make one attack with 8 stones, your target is hit by two attacks of 8. When using Acceleration, put your Durability Number of white stones in a bag along with 1 red stone. Add 1 red stone for every 2 Panels the fight continues. When the combat is over, draw a stone: If you pick a red stone, you pass out for 1 hour for every red stone in the bag (including the one you picked!).
Used as an Advantage however, Acceleration only has you pass out for 5 minutes for every red stone in the bag. (This is one level less on the Duration row of the D&R Chart.) All of your Actions with this Advantage make use of the same bag, and you only add 1 red stone at a time no matter how many are active--so it makes sense to activate them all at once if you're going to activate any of them.
Comments
An incredibly useful Action, especially for dramatic, "final battle" conflicts, since you can "activate" it at will. However, the penalty can be painful... especially if you miscalculate and realize in the middle of battle that your attack isn't strong enough to hit. In those cases, you don't get to turn the Advantage off and negate having to add more red stones as the battle progresses!