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Post by GhostKnight on Nov 16, 2003 0:44:23 GMT -5
I was talking to one of my players that wanted to make a mastery of energy. He said that it could be the ultimate mastery because it would be allways in its element. He said that it could transform energy from everything arround himself bein allways full of energy.
In his opinion that mastery has: - Unlimited Energy - Physical Invulnerability - Energy Invulnerability - Magical Invulnerability - Mental Invulnerability Because everything is energy (thinking included) and physical damage is done with kinetic energy.
In my opinion what a mastery of energy includes is: - Energy Absortion/Reflexion - Energy Drain - Can't create energy just transform it(energy is not created nor destroyed... right?) - Energy Defense
I mean, Venus Dee Milo is of pure energy and she is still afected by mental attacks and the like.
Well, I would like to read your coments.
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Post by tenguitarz on Nov 20, 2003 3:10:47 GMT -5
I'd personally tell your character that he's a power-gaming god-modder, slap him around, and make him make a character with main power Fireworks. Seriously though, I think your version is pretty close. If he INSISTS on those invulnerabilities, point out to him that the Phoenix Force has "Absolute power to create and destroy" and "Physical Invulerability", which is basically what he wants... Hell, let him purchase magic and mental defense at -1. I'd say it's tied in with the power. THEN, to purchase the Full Phoenix Force, which is what he's describing, since it doesn't have his own cost we'll have to invent one, I'd say that adding +5 to partial Phoenix Force is about fair, wouldn't you? So the Mastery would be CL+18. If this doesn't happen to work, I'd point out that each of his invulnerabilities cost 20 white. And just subtly keep pushing the point that he must be dreaming. I've encountered this type of player pretty often and I can tell you the only thing you can really do is put your foot down and tell them no if they won't compromise. They'll do it, or they'll leave. But that's better than having your players who actually followed the rules during character creation to get pissed off and leave. BTW.. If you do happen to be doing a god-like (80+ stone) campaign, In that case, I'd use the Partial Phoenix Force, and allow him to buy Mental/Magical defense at -1, as I DO see that as conceivably tied to the power.
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Post by i3ullseye on Nov 22, 2003 4:28:44 GMT -5
Let him make it. Then have a kid on the sttreet slip a vibranium coin his way.
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Post by wayne on Nov 23, 2003 3:13:48 GMT -5
If you have the latest book (Avengers), there's another option. It has the profile for Photon in it, and she has an Action that's called, *surprise!*, Mastery of Energy. Just show it to your friend, and tell him that Marvel has already decided how such a mastery operates, and that it isn't nearly as powerful as he might want. Anything extra will cost more. -Wayne
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Post by etcetc on Nov 24, 2003 1:57:25 GMT -5
Meh, I hate arguments like this. "Everything has energy, so if I'm a Master of Energy I'm a master of everything!" Well then you don't really want a "Mastery of Energy," you want a "Mastery of Everything." So why not just call it that? At that rate, I could make the argument that reality is relative to perception and drop 20 stones on Mental Invulnerability to be immune to everything since you're all in my mind anyway. Then I'd smoke a clove and read some Beat poetry.
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Post by tenguitarz on Nov 24, 2003 2:08:38 GMT -5
Free your mind, Carl. There is no spoon.
Hehe.
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Post by beyonder on Nov 24, 2003 10:03:44 GMT -5
;D
Carl, tenguitarz? I love you guys!
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Post by GhostKnight on Nov 26, 2003 3:44:26 GMT -5
Mastery of Energy is also seen in X-Men sourcebook (in Doop's profile) yet I would like to know what it does (how wrong I am)
Sorry to trouble you Wayne but, could you write me what Mastery of energy specificaly does?
Thanks for your replys (I want to say to that player "shut up and play with valid powers")
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Post by wayne on Nov 26, 2003 16:56:03 GMT -5
Mastery of Energy is also seen in X-Men sourcebook (in Doop's profile) yet I would like to know what it does (how wrong I am) Sorry to trouble you Wayne but, could you write me what Mastery of energy specificaly does? Thanks for your replys (I want to say to that player "shut up and play with valid powers") Well, the Avengers book gives a parenthetical list of things affected: cosmic rays, photons, UV, visible light, infrared, etc. Basically, electromagnetic energy. Special options that are listed include holographic illusions (w/ no shadows) for +1 to cost. The GM section says Photon's Mastery of Energy automatically gets a +3 to cost due to its power, so you apparently can do a lot with it, and/or get some powerful effects. But obviously, invulnerabilities, and even unlimited energy (via the Regenerate option) are out of the picture. (At most, if the Regenerate option is bought, I would think that locking the player in a pitch black room in the middle of Siberia would limit them to a max of 1 extra stone of regeneration, from weak radio, infrared, and other EM signals that penetrate the cell walls. And if the cell is extraordinarily well shielded, then he's in trouble!) -Wayne
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Post by i3ullseye on Nov 26, 2003 18:50:46 GMT -5
Actually it is certainly feasible, and completely 'legal', but way too cost prohibitive. Lets break it down.
We take the base Mastery of Elements which is AN + Options
All available options are..... Immunity +1 Transform +1 Create/Manipulate +1 Force Blast +1 Accumulate Energies +2 Force Field +2 Absorb Energy +1 Regenerate +1 Combine with Close or Ranged combat +2 UNlimited Create/Manipulate +5 Must Exist as your Mastery element -1 Mastery is of Extraordinary Power or Scope +1 OR MORE
Now we need Immunity (+1), Blast (+1), Absorb (+1), Regeneration (for unlimited energy) (+1) at a bare minimum. But as EVERYTHING is energy, you realy need to tack on Unlimited Create/Manipulate... thats another +5. So we are already at +9, and we have yet to adjust for its scope.
+9 for all this with ONE element is great.
Collector does cosmic energy, and it costs him +25. This is an energy so lets add it. And Crystal does Earth/Air/Fire/Water for +7. Yup, those fall under ALL energy too, so lets add it. Firestar is Microwave and thats worth a +4, while Pama and Plants are worth +4 and +5. Photons Electromagnetic energies is worth +7.
We are already at +52, and we havent scraped the surface of kinetics or magical energies. You really can't put a price on Infinite. Even if you were generous and put it into categories you woudl still HAVE to be in the triple digit range.
How many stones does he have to build this with?
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Post by ArtOfMagic on Feb 9, 2004 11:01:32 GMT -5
It's nice for a player to argue that energy mastery can do anything.
But as a GM, you have to say, fine, but this is a game, you have to pay for all of those things.
The power you want costs AN+25.
By the Way, isn't cosmic energy what that player calls 'energy', as everything is energy, or cosmic energy in marvel.
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