Post by gloom on Mar 14, 2004 21:36:20 GMT -5
Finally got around to creating a darkforce mastery. Used mostly standard options from the book and the rest I tried to keep Cloak (of Cloak & Dagger fame) in mind.
Mastery of Darkforce
Effects:
Enhanced Vision: see in darkness
Create areas of darkness which can be overcome only by abilities that can defeat the stones spent (i.e. light based attacks, appropriate enhanced senses). Actions/modifiers that don’t rely on sight (i.e. sonar or radar sense) are immune to the effect and the darkness bleeds off at one stone/panel unless maintained for 1 stone/panel. Base area is 2 (10ft) but more stones can be spent for greater areas. Can also be combined with stealth skills.
Options:
+1 cost – Immunity to the effects of darkforce/shadow attacks
+1 cost – Can transform into element
+1 cost – Create/Manipulate Darkforce to number of stones spent. Wall of solid Darkforce that blocks 1 stone/stone spent. Duration of 1 stone/panel. May spend extra stones for subtlety, effects, accuracy, ect.
+1 cost – Force blast of Darkforce, Normal Damage, but may also attack vs. durability to stun. If damage occurs duration = 1 panel/stone of damage.
+3 cost – Regenerate when in shadows/darkforce
Action/Modifier Discounts:
-1 cost – Teleportation or other movement that fits with this mastery. (-1 additional cost to teleportation if you can only teleport through existing shadows, not one created with darkforce)
-1 to Drain Energy
Special Rule: Option for Energy Absorption/Reflection
If above option of "can transform into element" is taken and Energy Absorption/Reflection is linked to it this action also comes with the ability to reflect “solid” ranged attacks. Must be able to absorb the whole object itself (like in the case of a mortar shell or bullet), will not absorb an external explosion. This create a "sling shot" effect using the darkforce to teleport the weapon toward a target of the character's choice. This is an all or nothing attempt, you must be able to reflect the entire attack. If the attack exceeds your AN*2 you take full damage (minus normal defences).
Mastery of Darkforce
Effects:
Enhanced Vision: see in darkness
Create areas of darkness which can be overcome only by abilities that can defeat the stones spent (i.e. light based attacks, appropriate enhanced senses). Actions/modifiers that don’t rely on sight (i.e. sonar or radar sense) are immune to the effect and the darkness bleeds off at one stone/panel unless maintained for 1 stone/panel. Base area is 2 (10ft) but more stones can be spent for greater areas. Can also be combined with stealth skills.
Options:
+1 cost – Immunity to the effects of darkforce/shadow attacks
+1 cost – Can transform into element
+1 cost – Create/Manipulate Darkforce to number of stones spent. Wall of solid Darkforce that blocks 1 stone/stone spent. Duration of 1 stone/panel. May spend extra stones for subtlety, effects, accuracy, ect.
+1 cost – Force blast of Darkforce, Normal Damage, but may also attack vs. durability to stun. If damage occurs duration = 1 panel/stone of damage.
+3 cost – Regenerate when in shadows/darkforce
Action/Modifier Discounts:
-1 cost – Teleportation or other movement that fits with this mastery. (-1 additional cost to teleportation if you can only teleport through existing shadows, not one created with darkforce)
-1 to Drain Energy
Special Rule: Option for Energy Absorption/Reflection
If above option of "can transform into element" is taken and Energy Absorption/Reflection is linked to it this action also comes with the ability to reflect “solid” ranged attacks. Must be able to absorb the whole object itself (like in the case of a mortar shell or bullet), will not absorb an external explosion. This create a "sling shot" effect using the darkforce to teleport the weapon toward a target of the character's choice. This is an all or nothing attempt, you must be able to reflect the entire attack. If the attack exceeds your AN*2 you take full damage (minus normal defences).