Post by piratespice on Aug 29, 2006 2:44:36 GMT -5
pgholland: Vicsage said pretty much everything I would have. All I can add is this:
When determining if a given rule should be in a game, the "makes sense" argument absolutely must take a back seat to game balance. Just because something feels right in your mind doesn't mean its good for the game. I can give all kinds of arguments for discounts not included in the game. Heck, it "makes sense" for Reflexive Dodge to be cheaper for anyone with Flight, Acrobatics, Web-Slinging, or a Speed of 4 or better. But where do you draw the line? Ultimately, finding balance within the system is much easier by avoiding discounts (or "free XP" as I like to call it) in the first place. Add all this on top of a system encouraging Jean Grey and Human Torch clones, and I say "scrap it."
Post by piratespice on Aug 29, 2006 2:48:55 GMT -5
Seems to me you'd only be able to move through things lower than your Str on the Hardness row of the D&R table. Yes? No?
No. The Action doesn't assume a given method of burrowing. Sure, you might be literally digging through the earth with your mole-claws. Then again, you might be eating and digesting the earth like a worm. Or perhaps you have energy powers, and you're incinerating the materials you pass through. Perhaps you're an earth-mover, and you mentally push the dirt aside through force of will.
Basing it on Strength inherently limits the versatility of the Action, and rather goes against the spirit of how MURPG Actions are written (you don't find too many powers--in fact, none that I can presently think of--that reference an Ability beyond simply adding an Ability Bonus).