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Post by Brainstem on Jul 8, 2005 16:50:05 GMT -5
A few notes... I recall the sourcebooks saying that an Ewok could actually learn to speak Basic, but most do not. Also, the primitive penalties are removable, so maybe once an Ewok (or another primitive race for that matter) uses a technological weapon enough times to gain an AN through lines, the penalty is waived for that technological device?
On the note of primitive races... would the primitive penalties be completed null if one were to create a Jedi of that species? The way I see it, the primitive nature has more to do with the upbringing of the character as opposed to the species in general. If an Ewok were raised and trained in a Jedi Temple on Coruscant along with all other types of species, he would logically not suffer the primitive penalties that an Ewok growing up on Endor would.
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Post by Whitewing on Jul 8, 2005 17:00:51 GMT -5
I will have to look up the source book on Ewoks again about the language. I don't recall.
My house rule for challenges are that they can be bought off through lines. So, the primitive challenge is 2 white stones. So, 20 lines could be spent to remove that challenge. So, yes, it can go away.
I am not opposed to alternate stories allowing things like the primitive challenge to not be taken. If an Ewok was found as a child and raised as a jedi, it would be possible to not have to take that as a challenge, but that would need to be worked out on a case by case basis. The spreadsheet that I made was going off of the typical member of that species. Same with the stat limits. It is possible, through technology, to make someone strong (ie robotic limbs) that would allow them to go past those limits, but that would also need to be worked out at time of character creation.
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Post by rennyn on Jul 8, 2005 17:14:29 GMT -5
I will slay the any and all Ewok jedis encountered. No exceptions!
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Post by rezafor on Jul 8, 2005 22:01:53 GMT -5
you forgot trandoshan on your list!
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Post by Whitewing on Jul 8, 2005 23:04:19 GMT -5
Trandoshan added and Ewok fixed.
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Post by Beacon on Jul 9, 2005 1:36:27 GMT -5
Is it just me or does the idea of a Hutt moving with human speed and agility seem a bit off to anyone else?
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Post by Whitewing on Jul 9, 2005 12:12:41 GMT -5
Well, the best top speed and agility of a Hutt is the normal average speed for a human.
The D&R chart has changed. 3 is your normal, everyday Human. 4 would be an athletic human and Hutts can not go above 3.
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Post by rennyn on Jul 11, 2005 2:11:23 GMT -5
True.. but should a hutt be able to attain 'average' human agility for the same price as a human?
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Post by Whitewing on Jul 12, 2005 17:44:00 GMT -5
I think that is a GM call. It would mean that they are the best of the best, the peak Hutt in that ability. I think it is possible, but would need to be worked out with the GM.
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Post by Manticore on Jul 13, 2005 2:09:33 GMT -5
I will kill all Gungan jedi. Die pond scum! Die!
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Post by Whitewing on Jul 13, 2005 10:41:18 GMT -5
True.. but should a hutt be able to attain 'average' human agility for the same price as a human? For balance reason, I think so. I don't necessarily want to change the cost structure.
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Post by theusagent on Jul 26, 2005 10:25:58 GMT -5
Cortorsis is the only known substance inwhich a lightsaber cannot penetrate. As far as I have read, It has a unique mineral composition to it. Basicly it redirects the blades light-based energy.
Also, Wouldn't Lightsaber Construction be a skill. A lightsaber can be built and rebuilt to increase its potential damage. Also Known Crystal Colors are:
Blue (Anakin, Obi-Wan) Green (Luke, Qui Gonn Jinn) Red (Darth Vader, Darth Maul, and Everyother Sith) White (Ben Kenobi) Orange Crimson Teal Royal Blue Purple Forest Green Yellow Cyan Silver Bronze
There are a few more, but I'm not completely sure.
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Post by urgat on Feb 12, 2006 4:57:11 GMT -5
I'm working on my own set of houserules for incorperating marvelrules in the starwars universe. I have come about halfways so far. I have some questions as I noticed you have begun to play a campaign using your rules.
1: Is it balanced and workable to have the blasterweaponmodifiers so insanely high? I was thinking to restrict a blaster rifle to 4 or maybe even 3.
2: When you use your special lightsabercombatsystem how does it actually work? If you succed with three stones do you do one or three stones of damage? Or maybe you need to win three times in a row but it doesn't sound right. If it is the something like the first how does it work when there is only one stone of differnce between wound and trick. For example: if you can chose between one stone of damage or disarming your opponent I know which choice I would take.
3: How is it working out when every person on average has 9 stones in energy? Does it make a difference at all?
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Post by urgat on Mar 15, 2006 14:31:39 GMT -5
I kind of expected to recieve some replies to my questions above. Anyway I have completed my own set of marvel - star wars conversion rules. The work began when I found whitewings solutions a bit unclean. My project then grew from that so I can't say it's cleaner or anything, it may even be worse. I cannot say which one is better but I did made this system for myself so this is the one I'm going to play. I present this as an alternative. The conversion is presented as a full document but you should feel free to rip it apart as you see fit if there is just a small part you like or dislike. And as a final note I beg you to comment and critizise. www.karkza.org/ftp/rpg/marvelstarwars.pdf
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