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Post by hypernova on Jun 8, 2006 14:27:04 GMT -5
I am currently trying to think of a way to implement super jumping/leaping as a viable means of transport. I want a character of mine to have City of Heroes-esque Super Jumping as his mode of travel.
I would like it to be able to combine with close combat (like making a jumping start to strike at an opponent), but have limited maneuverability because it is jumping, after all. I was thinking something along these lines.
Super Leaping: - Limited Maneuverability - As distance on range list rather than Area/Leaping - Can combine with Close Combat
If anyone has some ideas, I'd really like to hear them. Get this action as cleaned up as possible.
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Post by Ricochet on Jun 8, 2006 15:01:32 GMT -5
There actually is a leaping action in one of the books. Check up Amphibius in the guide to X-men. He has leaping at 5, with no ability bonus. Anything more than this is pure luxury. You could take the option to combine leaping with close combat for +2 or +3 to your AN. It may not be exactly what you wanted, but it is closer to what the rulebook states.
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Post by Neros on Jun 8, 2006 15:15:11 GMT -5
Isent it just Strenght based Acrobatics???
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Post by quixoteles on Jun 10, 2006 20:35:35 GMT -5
Wait are we saying that the player is getting a energy discount for leaping? I mean if I can hop up into the exosphere (awsome sci-fi character race has already done it) for one goddamn stone in one panel, they you have something. the range chart is absurdly long distances compared to the leaping chart. Leaping of five is miles and miles on one stone. That's power.
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Post by hypernova on Jun 10, 2006 22:39:10 GMT -5
I wasn't saying that you could just use a single stone to jump at a range of five, I was thinking you'd have to pay stones equal to the difficulty number to jump that range. Therefore jumping a mile would be 5 stones.
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Post by stevie on Jun 11, 2006 0:21:09 GMT -5
Getting reflexive dodge at a discount when you get this power would be a tasty little bonus for what is essentially an awkward Flight/CloseCombat/Acrobatics hybrid. It does need to be worked out, leaping is one of the hugely overlooked powers in MU (along with having multiple limbs), I always thought.
I see what you mean about the stones you use in jumping, and as for limited manouverability well hmm. You could knock its speed down. Faster than running but slower than flying? Its tricky.
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Post by Neros on Jun 11, 2006 3:19:13 GMT -5
I cant see why there need to be made a power for this when Acrobatics allready have it... Or what can be done is rename it and call it Leaping... Both will work as long the bonus is Strength
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Post by quixoteles on Jun 11, 2006 8:19:14 GMT -5
Somehow I am less excited by that, you see you can now not spend extra points for ricochet attacks and use it as defense, Nero's got a point perhaps. Unless this is a really really unique action that allows for mega cool features then it not really nesscarry
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Post by hypernova on Jun 11, 2006 9:22:01 GMT -5
The thing is Acrobatics doesn't really allow for a really good way for transport because it is so stone intensive to keep up the long jumps. I'm looking for kinda what Stevie was talking about. Faster than running, slower than flying, stones of resistance per the distance jumped.
I fear I might have to make a new difficulty range for this power and resistances associated with it.
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Post by Brainstem on Jun 11, 2006 11:06:58 GMT -5
You could probably use the Web Slinging action and rename it jumping. Maybe add +1 to the CL because it doesn't require anything to attach yourself to in order to use it.
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Post by Neros on Jun 12, 2006 5:45:52 GMT -5
hmmm... Now i looked at the leaping row on the chart, i think i understand what you are looking for... You want something that really shows that the character can cross miles without to much effort...
What you could do is remove the bonus from Acrobatics, and increase the ranges on the Leaping Row...
MODIFIED: UUuuuuh.... Even a better idea... Where you dont have to make a whole new chart... Make a Modifier called Leaper... The Modifier number adds to any attempt to cross distance.
Leaper (+2) Your character have incredible leg muscles (or arms), and can cover long distances by jumping. * Add MN# to any attempts to cross distance (strength, acrobatics, ect). * These Modifier stones cannot be shifted into Defense or used to do flip flops or maneuver.
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Post by hypernova on Jun 12, 2006 21:46:50 GMT -5
Good idea. I think I might try that out and see how it fits. I think I'll post the finished character here whenever I get done with him.
EDIT: Man, that idea works brilliantly. It does almost everything I'm lookingfor. Nice job. The character will be posted in the original character section when the backstory is finished.
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Post by Ricochet on Jun 13, 2006 0:31:27 GMT -5
*Ahem* Amphibius, Guide to X-men, page 60. It's not like I haven't said it before you know.
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Post by Neros on Jun 13, 2006 5:35:49 GMT -5
Well thats what i thought... Why make a whole action with its own chart and all that, when all thats really needed is some free stones to leaping...
I think ill add this to characters like spiderman, toad and even Hulk maybe.... Hmm... Specially toad... He dosent have that much energy or regen that fast, so giving it to him seems fair enough...
And Ricochet, isent it a action he has? Not sure however (mostly cause i havent looked at his character, only glanced at it).
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Post by hypernova on Jun 14, 2006 21:22:49 GMT -5
Amphibius' Leaping is an action, and doesn't really seem to help out in the massive energy requirement area.
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