Here is an alternative take on each of the following characters:
Cyclops Gambit Havok Iceman Wolverine
These are very limited changes, mostly just to add or bump up a Modifier or two. I have simply changed some numbers as well where I diagree with the ratings given (I love Wolverine but he cannot lift 2 tons).
I have pretty thorough reasoning behind most of these changes and if you wish I am more than willing to discuss my choices. The version of Cyclops here is gretly revised from the one I posted before, thanks to some good feedback from Patrel.
So here we go, one post per character.
Last Edit: Aug 6, 2003 14:57:03 GMT -5 by bootmobile
Social Skills: 4 ~Alien Cultures ~Government Ops ~Military
Wealth  Mental Defense [+1] Overpowered* [+4] to Force Blast. (See below for description.) Is immune to the optic blasts of his brother, Cyclops.
Body Armour [+1] Communicator
*Over-Powered Modifier Cost level = Modifier Number +3 Levels Choose one of the character's superpower Actions, this modifier is added to any stones placed into that Action. The stones added from this modifier may not be shifted into defense and do not allow more stones to be put into an action than the Action Number. The free stones from this modifier must be played if any stones are placed in the selected Action. If the player wishes a lesser effect they must allocate a stone from the Action for every stone of the modifier they would like to counter. The maximum modifier number that may be purchased is equal to one-half the modified Action Number (round down).
Wolverine: I would name his Close Combat "Samurai" (like L. Deathstrike) and therefore add Assassination to Close Combat/Samurai, this makes the combination of Samurai+Black Ops more obvious.
I wouldn't call it Samurai. Wolvie's samurai training reflects only a fraction of his fighting style. Leaping headlong into a crowd of foes lashing about wildly is not a samurai fighting style...yet he uses that kind of combat a heckuva lot more than jujutsu moves or kendo/kenjutsu.
Thanks for the Feedback Dolemite. I respond in the order you posted.
I agree with Pirate Spice about the Samurai idea. I think his fighting style is more broad than the Samurai label would imply. Plus it seems that Marvel is currently trying to distance him from his more civilized aspects a little.
About the dodge I thought about bumping it but decided against it for two reasons. One, I had already added Toughness so I didn't want to ncrease this as well. Two, his fighting style often has him charging straight ahead with little care for avoiding anything; I think for a higher dodge a character should show an emphasis on trying to dodge in the comics.
I completely agree with your choices for challenges. I actually think he should get the Haunted Past several tmes, as he seems to have several pasts and each of them certainly qualifies as haunted. However, I don't normally list challenges in these write-ups as they are not necessary, because it is likely that whoever is playing the character already knows how to play the character, and because anybody out there familiar with the character has as good a guess as I do.
I like the higher rating because I want to imply that with enough effort and a SitMod or two he could reach Jean anywhere on Earth (which is about a range of 11). It makes little difference really I just lke the implication. And I did include a "Can't read minds" limitation (guess you missed it).
I see what you mean. I was just repeating what was in the book. Maybe they thought his skill was more limited than that of characters like Stark and Osborn as they run huge corporations and Drake is just an accountant. I don't know. When I cost a character with an Action like tis one that seems more a matter of flavour than anything else, I give it the "not very useful" disadvantage.
I think you missed part of the Overpowered modifier. The stones it adds do not allow the character to exceed his AN in stones for the ability. So Havok cannot put more than 10 stones into his Force Blast from his own energy and this modifier combined. So right now the most he can add from his personal energy is 6 stones. This fact and the fact that Overpowered adds to only one action, is why I costed it as one level less than targeting. If you still think it is underpriced let me know.