|
Post by Reemo on Jan 15, 2007 23:10:41 GMT -5
I'm working up a character based on Asp of B.A.D. girls Inc. and she has a unique energy regeneration. I think this is a pretty good repersentation, but im sure i have no clue on how to price this.
Accelerated Metabolism: (Cost =DN white stones)
For every panel engaged in physical activity the rate of red stone regeneration goes up by one to a limit of the characters durability.
Accelerated regeneration ends abruptly when physical activity ends. Stones recovered in this way are not lost. Any stones over the energy pool bleed off at 1 stone per panel if not used.
Example: panel one. Character jumps into a fight with random thug. When the character regenerates in the next panel, they regenerate their durability number of energy + 1 stone. In the next panel of continuous activity they would regenerate 2 stones…etc. etc. until the durability is reached effectively doubling the regeneration.
|
|
|
Post by malice on Jan 16, 2007 14:53:20 GMT -5
I always liked the characters who excel more when there's more to kill. Are you planning on attaching some disadvantages to it? Things like having to eat more often and a burn out side-affect similar to the one from overstrain or photographic reflexes seem appropriate.
|
|