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Post by Kaimontfendo on Jan 29, 2007 11:09:15 GMT -5
New Modifier: Weakness Analyzation Cost: (I'm debating about a +2 cost, but I haven't decided about that yet.)
This modifier allows adds one stone to close combat attacks for each panel you have observed an opponent, to a maximum of your modifier number. If you begin attacking a different opponent, the free stones added are reset to zero, and begin counting up again each round.
Comments: Very useful for gaining the upper hand in extended fights. However, it takes time to study an opponent before it reaches its full effect, which means you'll have to be careful for the first few panels.
Notes: The logic behind pricing this one was Claws (+4), Takes time to prepare (-1), One Target Only, (-1) = Cost MN + 2. However I am debating about upping the cost because unlike claws, a character could use weakness analyzation without being a "freak".
Questions? Clarifications? Comments? Cost Adjustment? This is my first attempt at making a new action or modifier, so I want a decent degree of feedback on it.
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Post by malice on Jan 30, 2007 10:32:48 GMT -5
I really like the idea. I was actually trying to create something similar myself. However I only got as far as altering the sense mutants modifier somehow. Have you considered broadening it out of close combat? Some people aren't weak to many kinds of close combat attack (physical invulnerability or a high toughness), and don't actually have a weakness there.
Some basic musing: Analyze Weakness Cost level = MN +4 Add 1 free stone to attacks per panel spent observing target up to MN. You may also choose to learn about one of the target's defensive modifiers OR weaknesses instead of gaining a free stone in a panel (e.g. physical invulnerability, energy invulnerability, weakness to sonic attacks, weakness to light attacks).
A character who only wanted close combat could take the -1 disadvantage "only works in conjunction w/different action/modifier". This would put them at the +3 your were pondering.
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Post by Brainstem on Jan 30, 2007 15:17:02 GMT -5
Would it be fair to say that taking any damage would reset the bonus? If you're engaged in combat with somebody and you're trying to observe their motions, a swift kick to the stomach would likely break your concentration.
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Post by malice on Jan 30, 2007 15:37:20 GMT -5
Would it be fair to say that taking any damage would reset the bonus? If you're engaged in combat with somebody and you're trying to observe their motions, a swift kick to the stomach would likely break your concentration. I can see that being a disadvantage you could add to it, but intense concentration isn't necessarily required. I'd say in my recommended version a person might need to concentrate if they were using the option to learn about defensive modifiers and weaknesses. I don't think Kaimontfendo's original concept required intense meditative concentration however, instead the person with the modifier is just skilled in combat and adept at spotting weaknesses. Also just as an aside, if you're observing a foe's movements you're not necessarily concentrating enough to lower your defense, and if you actually concentrate on something specific you're probably going to get kicked in the stomach just for that. There are a few martial styles (I think kenpo or kempo, one of the two) that teach you to fight like this, but the one I'm thinking of has you going so completely offensive that if you do it right your opponent won't have a chance to respond.
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Post by Kaimontfendo on Jan 30, 2007 23:54:46 GMT -5
Hmm... I like your version, Malice. However, I'm still not quite sure how someone would learn about an enemy's defensive modifiers and/or weaknesses. Some portion of me thought of a unique adjustment.
Perhaps it could add it's free stones to general knowledge for purposes of discerning an enemy's defenses and/or weaknesses. It's weird, I know.
I can understand wanting the modifier to add to all attacks, and it does make some sense. However, I'm not so sure that attacking a "weak spot" would work well at range.
I like the idea of the bonus resetting when hit, but that definitely makes it considerably less useful, and would be a good option. Easily worth a -1. Hmm...
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Post by malice on Jan 31, 2007 0:19:23 GMT -5
You've got a good point about it being harder to exploit a weakness at range. Btw if you're curious where I'm coming from I think there was a member of the Shi'ar Imperial Guard with the ability to calculate weaknesses. Perhaps you could only get info about specific weaknesses at a range. Maybe both ideas fit well into the +3.
The way I originally understood it was a sort of ESP thing going on. However upon closer inspection I later realized that you were just looking for a way to show a person who knows fights and how to win them.
New thought: Analyze Weakness Cost = MN +3 levels
Add one free stone to close combat attacks per panel observating target up to MN. You can only add these free stones to close combat, but you can still use this ability at a range to determine weaknesses and strengths of the opponents defenses at a rate of 1 per panel (invulnderabilities, toughness options, weakness to sonic attacks). You may also choose to add up to 2 free stones to an ally's close combat attacks as if you had leadership action. If you do have leadership action you can still give your ally 2 stones as well as a third free one. You still only gain one free stone per panel of observation, so in order to add two stones to an allies attack you must spend 2 panels observing the opponent.
This is a little more complicated, but I tend to make things complicated.
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Post by bawonsamdi on Jan 31, 2007 4:59:21 GMT -5
i thought about this power while working on Karnak stats. Wouldn't it be simplier to use Psyweapon ? Something like that: Use Weakness: CL = AN - Psyweapon (CL = AN + 3) - one target only (CL-1) - take time (CL -1) - close combat only (CL -1)
Well, since Psyweapon is already a bit broken, maybe you can consider raising the CL to AN+1 ...
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