Like I said, +5CL seems fine, but I would be willing to to see it go as low as +4CL. Anything lower and it is far to twinky, IMHO. +7 is way to high and I think that +6 is a little high, but it depends on the GM and the game. In a game where the heroes are fighting near cosmic level characters Hulk, Thor, Collector, Surfer, etc, then I see no problem with a +4. If its a street level game where Spider-man is the coolest of the cool, then +6 would be more appropriate.
Where you're unwilling to drop below +4, I was unwilling to go above that. Again I'll remind you that when I was thinking of Tireless I based it on the Accumulate Energy advantage of Mastery of Magic. Mastery of Magic is +2 to cost level without any advantages or disadvantages and the Accumulate Energy option is +1 to cost level. So for +3 to cost level you can have an action that does exactly what Tireless does, AND all the other cool stuff that comes with Mastery of Magic.
Tireless just can't cost more than +4, and is actually unfair at that price. I modified my original version of Tireless in the other thread to be +3 to cost level.
Yeah it works like Tireless only not a modifier and more coolness (Mind you I still think Tireless is very cool).
One example comin' up!
Doctor Strange has a durability of 2 and an intelligence of 6 with the special intelligence rule. His health and energy reserve look like this: 2 12i He also has Mastery of Magic at 4 with the Accumulate Energy advantage, meaning he regenerates 4 energy in addition to his normal 6 (his intelligence). Every panel Doctor Strange regenerates 10 energy (yeah, almost as good as the Hulk). His regeneration rate is also consistent whether he's wounded or not because of the Special Intelligence rule and Mastery of Magic.
I don't think there's been much of a consensus about anything around here (half the people who post don't even look at this section of the boards, the other half look at this section and no other). It's not as though we have polls up every time we want to know what everyone thinks, and even if we did most people wouldn't vote. I'm not saying this is a bad thing, because I don't think anyone's obligated to speak on subjects they're not interested in, but my point is that "consensus" doesn't happen often.
Malice, the way you read Accumulate Energy is very broken, even more so than Telepathy.
My understanding is that it increased your energy storage maximum, allowing a character to regenerate up to a higher total amount. Accumulate Energy says nothing about energy regeneration per panel, unlike the descriptions of the Healing Factors, and thus it is exceptionally difficult to stretch the meaning to a per panel regeneration. The word Accumulate and Regenerate have different meanings and if the AE option was about pulling in magical energies it would be called Replenish Energy or Empowerment or some such.
Accumulate Energy has nothing to do with per panel regeneration or it would specifically state such, just like Healing Factor does.
Oh, I made the same mistake. I thought it was for regeneration. I guess because the book says, "You can regenerate extra stones into your Energy Reserve" (p. 63 main book) with my focus being on the word regenerate.
The way I read Accumulate Energy may be broken, but that just means it's one of the many broken things in the books, not that I'm wrong. I may be wrong, but so far I haven't seen a more reasonable alternative presented. If it increases the storage maximum then why are all the mages in the books sitting at their present maximums? Anyway, it makes sense on Mastery of Magic because people who have it have to spend all kinds of stones for duration and severity, and even moderately powerful spells leave the magician severely drained.
Your last sentence speaks to the actual use of AE, higher maximum is needed, to get the big effects with range and duration. Its about Maximum energy, not regeneration. Charles, the most powerful Telepath on the planet and still only hit somebody with a mental bolt with 14 stones because that is his Energy Cap. It wouldn't matter if he regen'd 20 energy stones a panel, his max is still 14.
All the stats in the books are given 'at rest'. The Hulk doesn't show an 18 Str nor does the Surfer show all 9's across the board, even though both can get up to that. Thor isn't listed with a 12 Strength, although with his Belt he can get that high, Wasp isn't listed with her full Strinking augmented Reflexive Dodge.
If you want to go to CAD's look at Magneto's in the main book. Under his Mastery it says "Accumulate Energy over time". Mind you it doesn't specify how long, but the basic idea is there that he can gather energy over time....not regenerate it as in stone regeneration per panel.
Go look up the definitions of the two words, it might help.
I know my rank is a little thin, but I'll offer my opinion for what it's worth. I personally think that MURPG's system of energy storage/regeneration is broken. It's a huge limitation to character creation. I don't think energy should be tied to durability. Anyway, back on topic. A cost of +4 seems a little thin to me, but anything higher than +7 seems a bit steep. I'd go for a +5 or +6. Malice, you make a good point comparing this with IHF, but unless I've misread the book I thought that your energy regeneration still goes down with health loss even with a healing factor. It's the fact that Tireless would be guaranteed-stones-no-matter-what that makes it a possible game-breaker.
I've always read Accumulate Energy to mean energy storage and not regeneration. I don't have a book handy, but I seem to remember a rule in one of the supplement books that limits the amount of energy a character can store-up. However, it may just be a custom GM-rule that I'm remembering.
Instant Healing Factor means you're never below full health (unless your dead.... in one grand shot)
Accumulate Energy, the way I and my fellow players here have been working it, is like this
Steven Strange has a Mastery of Magic 4... With the Accumulate Option, he can stand there, and gather energy for 1 panel, like DBZ powering up or whatever, and the next panel he has 4 free stones to use in Mastery of Magic. It also leaves you stunned (in this case for 4 stones) next panel.
p. 54 Core Book: Mastery of Elements "Accumulate energies over time for major effect. Stunned afterwards for a Panel." p. 63 Core Book: Mastery of Magic "Accumulate Energy Modifier: You can regenerate extra stones into your Energy Reserve, up to your Mastery of Magic Action Number." In Mastery of Elements, it is clearly stated that the accumulation is for the effect. In Mastery of Magic, it is clearly stated that you "regenerate extra stones into your Energy Reserve, up to your Mastery of Magic Action Number."
I really don't think I can be any clearer on this issue.
Last Edit: Jul 17, 2007 17:26:53 GMT -5 by terramax