Post by ozbot on Aug 6, 2003 13:40:52 GMT -5
After developing Taskmaster for the Outlaws campaign here on the board, I went ahead and developed Hawkeye. His basic abilities are about 40 white, but his equipment costs through the roof! Most of the info here is taken from the SAGA system, which seems easier to convert than the TSR system.
HAWKEYE
Clint Barton
Abilities:
INT 2
STR 2
AGL 3
SPD 3
DUR 3
3/9
Actions:
Close Combat 4
? Agility bonus
Hand-to-Hand
Streetfighting
Ranged Combat 7
Archery
Vehicle Operation 3
Skycycle
Quinjet
Leadership 4
Social Skills 3
Circus/Circus Lore
Streetwise
Humor
Technology 3
Invention 3
Unique Arrowheads
Modifiers:
Kevlar armor +1
Targeting +5
Reflexive Dodge +2
Team (Avengers)
Equipment:
Bow and arrows
Acid (+1; corrosive)
Adamantium (+3; armor piercing)
Blunt (+2; non-lethal)
Bola (+0; entrapment)
Boomerang (+2; shoots around corners or at weird angles)
Cable (+0; grappling line +2 to Acrobatics-type action)
Electrical (+2 Electrification damage)
EMP (+0; EMP damage)
Explosive (+3; area effect)
Flame Retardant Foam (+0; extinguishes fires)
Flare (+0; blinding)
Flashlight (+0)
Magnetic (+0; 2x damage to computers)
Net (+0; area effect; entrapment)
Putty (+0; area effect; entrapment)
Rocket (+2; 2x range)
Sharp (+2)
Smoke (+1; smokescreen)
Sonic (+2; area effect; stunning)
Suction Cup (+0; grappling line)
Tear Gas (+1; area attack vs. DUR to disable)
Thermal (+2; ignites fires/melts soft metals)
Vibranium (+2; hinders target's energy/movement)
Team: Avengers
Challenges:
Hearing Aid 3
Haunted Past (criminal) 2
HAWKEYE
Clint Barton
Abilities:
INT 2
STR 2
AGL 3
SPD 3
DUR 3
3/9
Actions:
Close Combat 4
? Agility bonus
Hand-to-Hand
Streetfighting
Ranged Combat 7
Archery
Vehicle Operation 3
Skycycle
Quinjet
Leadership 4
Social Skills 3
Circus/Circus Lore
Streetwise
Humor
Technology 3
Invention 3
Unique Arrowheads
Modifiers:
Kevlar armor +1
Targeting +5
Reflexive Dodge +2
Team (Avengers)
Equipment:
Bow and arrows
Acid (+1; corrosive)
Adamantium (+3; armor piercing)
Blunt (+2; non-lethal)
Bola (+0; entrapment)
Boomerang (+2; shoots around corners or at weird angles)
Cable (+0; grappling line +2 to Acrobatics-type action)
Electrical (+2 Electrification damage)
EMP (+0; EMP damage)
Explosive (+3; area effect)
Flame Retardant Foam (+0; extinguishes fires)
Flare (+0; blinding)
Flashlight (+0)
Magnetic (+0; 2x damage to computers)
Net (+0; area effect; entrapment)
Putty (+0; area effect; entrapment)
Rocket (+2; 2x range)
Sharp (+2)
Smoke (+1; smokescreen)
Sonic (+2; area effect; stunning)
Suction Cup (+0; grappling line)
Tear Gas (+1; area attack vs. DUR to disable)
Thermal (+2; ignites fires/melts soft metals)
Vibranium (+2; hinders target's energy/movement)
Team: Avengers
Challenges:
Hearing Aid 3
Haunted Past (criminal) 2