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Post by scorpion on Jul 31, 2007 22:29:48 GMT -5
Cost Level = 4 White Stones
Your skeleton is made of bio-organic steel. This skeleton is not indestructable like and adamantium skeleton, but it does have a hardness of 9, and is more flexible than adamantium, providing a modifier equal to Flexible Skeleton of (+1). Because the skeleton is made of bio-organic steel, it is part of the body, and if broken, the bones will heal.
Rules - Provides a metal skeleton with a hardness of 9. - Provides a defensive modifier of (+1), rules for Flexible Skeleton. - If gained during play, the character gains +1 to durability.
Any thoughts on this one?
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Post by Neros on Aug 1, 2007 11:19:49 GMT -5
hmmm... Dont really know about this one.... Its Adamantium Skeleton, except you actually gain a defensive modifier... Cant see why someone would gain a defense bonus because his skeleton is more flexible... I would say such a thing should simply cost 3w, like Adamantium skeleton... Its not indestructible, but as said, its hard to break the bones of the person, and if broken, any healing factor/medical/magical/mutant healing will fix it up...
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Post by malice on Aug 1, 2007 15:06:51 GMT -5
I thought Bio-Organic Steel was closer to hardness 6 not 9. Also, the reason the Adamantium skeleton works is because it's indestructible, and therefore never required repair. I don't think even the strongest healing factor could mend broken bones if they were made of something the body didn't possess. Sure it's hard to break, but when it does it'll be impossible to heal for most characters. As for the flexible skeleton, I don't think that's overpowered but I'm not sure it fits.
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Post by scorpion on Aug 1, 2007 18:44:35 GMT -5
I made the hardness 9 because that is the hardness of omnium steel and colosus's toughness is 9 and he's made of Bio-Organic Steel. Flexable skeleton only defends against melee attacks and falling, and it has the flexability mod because colosus is able to move, so it's obviously flexable. and the character would have no trouble with a broken bone because it would heal like any other other broken bone. this isn't an addition or coating to the bones, it's a genetic alteration. that's why it's "Bio-Organic" steel.
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Post by thedragonmaster on Aug 1, 2007 19:35:58 GMT -5
scorpion: A "Flexible" skeleton would mean that the bone itself can bend without breaking (for example, some one tries to break your arm, and instead of bone snapping, it bends like rubber). Is that what you mean by flexible? Or do you mean flexible as in the joints aren't solid?
malice: Where did you here that it was hardness 6 (i.e, the same or a little harder than normal steel)? I haven't heard much about bio-organic steel and would be curious on your source in case I use it in one of my campaigns.
Just for reference, the hardness of secondary adamantium (i.e, what the adamantium they coated wolverines bones with was retconned as having been transformed into by his body) is set at 10, and that is, I believe, supposed to be softer (just barely) than Adamantium, which I would probably place at a 10. Hmm... Wiki says that Organic-Steel is similar to osmium, is that like Omnium Steel? If so, then the hardness would properly be 9.
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Post by scorpion on Aug 1, 2007 22:28:33 GMT -5
i ment flexible as in bending because steel bends a little and will return to it original shape.
and wolverine's bones were coated in true adamantium. and yur right, secondary adamntium is more maleable that true adamantium.
i think osmium and omnium are supposed to be the same thing
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Post by malice on Aug 1, 2007 22:32:35 GMT -5
Colossus's toughness is 6, which is why I thought the hardness of Bio-Organic steel was around there.
Osmium and Omnium aren't the same thing or even that similar. Osmium is a real alloy that is extremely dense but brittle. Omnium is a fictional metal.
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Post by scorpion on Aug 1, 2007 23:00:08 GMT -5
well damn. i appologize for how incorrect i was. i guess my modifier kind sucks then.
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Post by Neros on Aug 2, 2007 10:09:51 GMT -5
Not really... It just needs tweaking... As said, its hard to heal adamantium with a healing factor...
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Post by scorpion on Aug 2, 2007 11:46:41 GMT -5
it wouldn't be hard to heal them if they were naturally made of metal.
how about i change the name to Bio-Metal Skeleton to remove the arguement over the hardness of bio-organic steel?
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Post by Mister Sinister on Jan 7, 2008 19:01:45 GMT -5
There's no reason you have to change the name.
It's Marvel. Getting into technical arguments over proper names is just ridiculously silly. We're talking about a world where a person's skin can erupt into flame, and they control it, or where bulging green muscles rip a man's clothes to shreds, except his pants.
It's your creation. A hard skeleton that is nearly indestructible, and can flex is a GREAT idea.
The Modifier of +1 is cool, as it can absorb shock because it's an organic, flexible metal, rather than a staunch, dense one like true adamantium. Kind of like shocks on a bike, you know?
"The strongest healing factor wouldn't heal" blah, blah, blah.
The strongest healing factor would also not reject bullets and regenerate the skin in thirty seconds as if nothing had happened. The body doesn't have something that rapidly reconstructs soft tissue after massive trauma, either.
Scorpion, the idea is cool. Don't worry about all the technical stuff, Marvel doesn't. Alot of their explanations for things are very vague, or flat out impossible.
Keep it lose, creative, and original. You can do ANYTHING!
An-y-thing!
This is a game, not a science.
Personally, I would use this for my character. He is made of metal, through and through. I wish I would have thought of it!
Thanks for sharing the cool idea!
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Post by beryl on Jan 8, 2008 0:08:15 GMT -5
Don't worry about all the technical stuff, Marvel doesn't. Alot of their explanations for things are very vague, or flat out impossible. Keep it lose, creative, and original. You can do ANYTHING! Amen, brother. This right here is the best thing about MURPG.
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