|
Post by mako on Feb 27, 2006 18:03:07 GMT -5
If I could post a video clip, I would, but it's from that ancient Spider-Man and his Amazing Friends cartoon.
During one guest-starring the X-Men, Kitty got tricked into a room, which the villain said "She couldn't phase out of because it's entirely lined with Vibranium."
So maybe it's not canon...but the science behind vibranium could make sense.
|
|
|
Post by Kaimontfendo on Feb 27, 2006 18:26:12 GMT -5
Oh yeah. Spider-Man and His Amazing Friends. It's actually a fairly cool show if you can get past the cheeziness of it. I think I might even actually remember that episode. Doesn't it also show Cyclops using his optic blasts to cut through Adamatium?
|
|
|
Post by decius on Feb 27, 2006 20:38:49 GMT -5
cut through adamantium? what? thats lame... o well Kaimontfendo- i saw on another thread u had asked if 2 phased characters could fight... and i strated thinking about it and well could they? hmmm... so if someone could answer that question that would rock -Decius
|
|
|
Post by methidakter on Feb 27, 2006 21:16:03 GMT -5
One of the posts on this thread argued that since characters can phase shift in any number of different ways, it might be very difficult for two phase shifted characters to fight. Not impossible though. It depends whether we are talking about in the comics or in the game. If you needed it as a plot point, or just really wanted to have a phase shifter fight another phase shifter I don't see why not. I made the argument that since Shadowcat can phaseshift other people, while immeterial to everything else, the two people still have a physical form with regards to each other. If they both shift the same way, I say go for it.
|
|
|
Post by decius on Feb 27, 2006 22:53:00 GMT -5
thats a really good idea thats sorta what i was thinking but i wasn't entirley sure how to word it u pretty much did an excellent job with that thanks methidakter -Decius
|
|
|
Post by decius on Feb 27, 2006 22:53:38 GMT -5
thats a really good idea thats sorta what i was thinking but i wasn't entirley sure how to word it u pretty much did an excellent job with that thanks methidakter -Decius
|
|
|
Post by sphynx on Feb 28, 2006 1:55:31 GMT -5
You could use the D&R chart too. I've found that most Phase Shifters take very low AN, since the energy cost is the same either way. In my games, you can only PhaseShift through something not more than double PhaseShift AN. Originally had it as equal, but that made it useless for alot of players. Double will let you go through most walls with an AN of 2, and Titanium Steel, or a strong Steel Alloy will keep most players out of a room.
|
|
|
Post by methidakter on Feb 28, 2006 9:54:07 GMT -5
True. Of course the GM always has the option of saying "some unknown force is keeping you from entering" or just about anything we can make up. But it is nice to be able to justify it a little.
Oh, I had an idea. I don't know how much people use the FEAR power, but I thought that could make for an interesting deterrent. Somebody phase shifts through a wall and sees something that just scares the crap out of them. I think that fear messes up your actions and makes it harder to do things. Maybe they become so scared that they cannot leave this room.
Any other ideas for rooms phase shifters or teleporters can go in but not out of?
|
|
|
Post by Kaimontfendo on Feb 28, 2006 12:26:24 GMT -5
Well, I seem to recall someone mentioning Supress Superpower a while ago. You could have some device for that which only effects a certain area. Once they teleport in, they lose their powers, and they can't get out. If you really want to be a jerk, you could have it be a sealed, airtight room, lined with a force field, and the only way out is to figure out a way to operate the technology in the room before your Oxygen runs out.
Oh, and Sphynx, I like you idea for limiting Phase Shifters to only being able to pass through hardness of double their action number, but I think I'd allow that as an option. Probably a cost -1 option.
|
|
|
Post by chip on Feb 28, 2006 16:07:24 GMT -5
Another critical point about Phase Shifting and Teleport concerns the amount of objects/people you can phase or teleport with you. According to the rules, the power involves what you're touching, but what does it mean? Generally, in comics, you can effect not only people you're touching directly, but also people in contact with people in contact with you. And what about touching a skyscraper? Personally, I simply use the rule of adding stones, as for weight, that don't count for phase time or teleporting energy (maintaining the contact rule). In this way, high AN's become useful and effecting a wide amount of things implies fatigue (which is quite natural, since both Shadowcat and Nightcrawler become easily fatigued when using their powers for lot's of people/things). By the way, I use a similar rule for carrying other people and similar situations.
|
|
|
Post by methidakter on Feb 28, 2006 23:18:43 GMT -5
Ooh, I really like the room with the power suppressor inside. I may just have to use that...
|
|
|
Post by stevie on Feb 28, 2006 23:25:01 GMT -5
By the by, Neophyte and Shadowcat fought while phased (just before Magneto took charge of Genosha) and it was like they were both corporeal, so theres a statue for you. Kitty landed a 1HKO, if I recall. Man, I hope Janus isnt reading this thread *halo*
|
|
|
Post by Kaimontfendo on Mar 1, 2006 18:49:02 GMT -5
Ooh, I really like the room with the power suppressor inside. I may just have to use that... Well, thank you. I rather like it. By the by, Neophyte and Shadowcat fought while phased (just before Magneto took charge of Genosha) and it was like they were both corporeal, so theres a statue for you. Kitty landed a 1HKO, if I recall. Man, I hope Janus isnt reading this thread *halo* Cool. Now I just need to work out how these different characters Phase (it hasn't really been important until now) and I can start setting up brawls that span the entire city of New York, without ever even touching a building. ...Heheh. Sweet!
|
|
|
Post by chillfire on Mar 7, 2006 14:27:36 GMT -5
Well I got a really NASTY way to mess over Teleporters. (although it wouldn't really work with Phase Shifters). Basically, have the "bad guys" setup a trap. The trap is simple. It's a fake room. It's made to look like a real room in every aspect, but in reality, it's not a room at all. It's filled completely. as in, a huge brick of Concrete made to look like a room. If the "bad guys" make it look like it's the key room to where the invaders are going for, the Teleporter will teleport into solid material and well....instant death. Kinda brutal. But effective. And since the player probably won't know why he died (at least until you take him aside and tell him) it'll freak the other party members out as well. Although I admit, this is a bit of an extreme.
As for a phase shifter. I rather like the idea of an object that is supressing powers with a range at least enough to cover the room. So that Phase Shifters can't get in through Phase Shifting. And of course, if they get in, they can't get out through Phase Shifting.
|
|
|
Post by arthurfalls on Mar 8, 2006 22:44:06 GMT -5
My thoughts on how to stop Phase Shifters and Teleporters is to take a page right from the comics: you have more important things to do right here and now. Sure, run off and explore the base *if* you can ignore the hordes of enemies attacking your friends. Barring that, be very cruel on panel per panel use of the power to wear down those stones so that the character can only be in phase for so long...then have them ambushed while they are alone and helpless. Pretty soon they will think twice about wandering around an enemy base all alone. But sometimes you have to let the players use their powers and win: they are heroes after all. And if you have Teleporters and Phase Shifters in the game, why are you designing dungeons anyways?
|
|