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Post by Scriptus on May 10, 2005 8:20:53 GMT -5
i agree with neros.
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Post by Manticore on May 10, 2005 8:29:47 GMT -5
I just think that 2x dmg should be reserved for explosive bullets and energy weapons.
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Post by Neros on May 10, 2005 18:28:10 GMT -5
Explosive bullets: Area Effect (surely 2x to) Energy Weapons: Well... Energy.... 2x, AP, Range 7.... What you pick
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Post by Manticore on May 16, 2005 6:28:50 GMT -5
My personal house rule is that handguns do (+3) and sub-machine guns do (+2, 2x dmg, collateral dmg.)
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