Post by bawonsamdi on Aug 27, 2006 17:51:32 GMT -5
I am not sure yet about Cost Level ... And the trigger's definition is a bit vague too.
Any comments are welcome.
Any comments are welcome.
Frenzy
CL = MN + 5
Description:
Due to some trigger (seeing the moon, sensing the aroma of fresh blood, being wounded, being attacked, ...) the character enter a state of bezerk fury and can't do anything but jumping at the throat of the nearest enemy. During this state, killing his enemy is more important than his own protection, so the character tends to take great risks without thinking about consequences (for him and for others).
Comments:
Great modifier for vampires, werewolves and several dangerous animals like sharks. Feral Wolverine (when he loose his adamantium) fall into this last category.
The "Others not shielded from power use" disadvantage will turn the frenzy into a blind rage where the character will be unable to make the difference between allies and foes ...
Rules for Modifier box:
The frenzy state will last a number of panels equal to the MN. Meanwhile, frenzyed character gain several bonuses:
- Mental defense bonus equal to MN
- a number of free stones in Close Combat equal to MN
- bonus equal to MN to Agility when determining order of action during a close combat
- energy recovering rate is not affacted by wounds
But, during this state, frenzyed character gain also several disadvantages:
- player can't shift red stones in defense from an action box
- character must engage in close combat the nearest prey/foe and/or spend energy stones into movement in order to get closer of his prey/foe.
If the character want to avoid frenzy, the player has to spend as much red stones from his energy reserve as MN each turn while in presence of the triggering effect. By doing so, the player can't spend more stones than is INT rating (i.e. if you have an higher MN than your INT, you won't be able to restrain yourself !)
CL = MN + 5
Description:
Due to some trigger (seeing the moon, sensing the aroma of fresh blood, being wounded, being attacked, ...) the character enter a state of bezerk fury and can't do anything but jumping at the throat of the nearest enemy. During this state, killing his enemy is more important than his own protection, so the character tends to take great risks without thinking about consequences (for him and for others).
Comments:
Great modifier for vampires, werewolves and several dangerous animals like sharks. Feral Wolverine (when he loose his adamantium) fall into this last category.
The "Others not shielded from power use" disadvantage will turn the frenzy into a blind rage where the character will be unable to make the difference between allies and foes ...
Rules for Modifier box:
The frenzy state will last a number of panels equal to the MN. Meanwhile, frenzyed character gain several bonuses:
- Mental defense bonus equal to MN
- a number of free stones in Close Combat equal to MN
- bonus equal to MN to Agility when determining order of action during a close combat
- energy recovering rate is not affacted by wounds
But, during this state, frenzyed character gain also several disadvantages:
- player can't shift red stones in defense from an action box
- character must engage in close combat the nearest prey/foe and/or spend energy stones into movement in order to get closer of his prey/foe.
If the character want to avoid frenzy, the player has to spend as much red stones from his energy reserve as MN each turn while in presence of the triggering effect. By doing so, the player can't spend more stones than is INT rating (i.e. if you have an higher MN than your INT, you won't be able to restrain yourself !)