|
Post by swsquall on Jun 5, 2007 10:03:21 GMT -5
While I wasn't in on the discussion in the general thread, I did want to voice my opinions and see if I could take a swing at it.
Multitasking Cost: 2ws for 1 extra action, 4ws for 2 extra actions Whether through intelligence, dexterity, or you're just plain fast, you can do more than a normal person in a turn. 2ws gets you an extra action, while 4 ets you two extra actions.
I don't think going above 2 extra is necessary, because, as has been said, you aren't gonna have enough energy most of the time to power that many actions.
|
|
|
Post by terramax on Jun 7, 2007 11:54:23 GMT -5
I was the one who started the general thread. I appreciate you posting this here. I would like to see what people have to say about it here. I should say that I think this is horribly underpriced. This should be something that people should only get if they are sure they really, really want it. I was thinking something more along the lines of 6 or 9 Ws for one action and 15 Ws for 2. I also agree that a person would not ever need more than 2 extra actions (4 total) because of energy limits. I wouldn't expect a person to be able to gain more than perhaps a dozen red stones if all of his other creation stones are spent on regaining energy (Special Int, healing factor, accumulate from mastery of magic). I may be overpricing this a bit, but I do think it should be expensive. I would also like to know if anyone would think it might be a good idea to have a similar version to this, but base it on the ability scores. Something like you gain one extra action per 3 levels in the ability (starting at 4) and pay Int/Dex/Spd +2-+4. This would put one action at 4w-9w, two at 12w-20w, and three at 25w-35w. Remember like this you would also have to pay for the high ability score as well.
|
|
|
Post by Brainstem on Jun 7, 2007 14:27:24 GMT -5
I'm not sure that it's really too under-priced. The player still has to invest more into either Intelligence or Durability to even be able to maintain extra actions and, from my experience, two actions tends to be plenty anyway. Maybe a raise to either 3w or 4w per additional Action. I also don't think the cap is necessary. If a player really wants to sap away their creation stones to make them able to do more Actions in a panel than they can afford to keep up, then more power to them.
Also, terramax, I think it's become general consensus that Healing Factor recovery wouldn't stack with Intelligence recovery. I'm not certain on that, though, so if someone could back me (or you) up on that, that'd be super.
|
|
|
Post by thedragonmaster on Jun 7, 2007 14:56:07 GMT -5
I don't know how others handle it, but I don't allow Healing Factor to impact energy on a special Int character.
Terramax: What do you think about making it an option, the Special Speed Rule or somesuch, with the pricing that you've given?
|
|
|
Post by terramax on Jun 7, 2007 20:24:42 GMT -5
Brainstem 11588: Oh, sorry. I didn't mean it like that. I was just listing the things that could grant more energy. I meant them individually, not stacking together (although Int and magic can). About the low cost; I'm not certain how much the extra actions would affect the fight. I haven't had much experience with fighting against PA's so I don't know the value vs. hinderences of this. I am currently playing in the Beast Wars campaign (which Brainstem is GMing), but that hasn't seemed to be an issue that I have had to deal with yet. The character I'm playing has an AI of 1 so I actually get less actions. Either way I jus don't have the experience in this field.
Dragon Master: I had thought about that as well. Do you think that double cost (like Int) would do fine?
|
|
|
Post by thedragonmaster on Jun 9, 2007 0:34:39 GMT -5
Seems like it would, though I'd have to see it in action to know how balanced the pricing is. Though if that were done, would we add one action for each AN of speed (or whatever) over 2, over 4, 6, just add one for every two levels?
|
|
|
Post by terramax on Jun 9, 2007 8:23:12 GMT -5
That sounds good. Like you said, I would also have to see it in action, but I personally think that every 2 to 3 levels starting at 4 would be better. This shows that a person has superhuman speed. If a person gains an extra action at 2 or even 3, they are barely faster than an average human. 4 is where superhuman ability starts. Also by having an extra action starting at 2, they would already have 4 actions at Spd 4 and that is just barely faster than an athlete.
|
|
|
Post by thedragonmaster on Jun 9, 2007 11:21:08 GMT -5
Just to get it all in one place for those keeping track...
Ability Speed Based Multitasking
Cost: AN*2 (or should it be CL*2?) Ability costs AN*2 like the Special Intelligence Rule
Description: The character gains 1 extra Action per panel for every 2/3 levels they have in speed/Agility, above 4begining at 4.
EDIT: Edited to include terramax's post below.
EDIT2: Clarified the post.
|
|
|
Post by terramax on Jun 9, 2007 11:57:04 GMT -5
And including 4 (sorry to be a stickler, but I just didn't want there to be any confusion.)
|
|
|
Post by mako on Jun 9, 2007 15:59:39 GMT -5
I know this is a comment from the peanut gallery here, but I do like the idea. I'd just like to say a couple things.
1) Do you mean x2 the cost of Speed, or is this an Action or Modifier?
2) How about an Agility Based version too? For folks who aren't superhumanly fast, but have fast reflexes? I'd like to try this on a CAD Original Character, but I don't want to alter his numbers to incorporate it and play-test it.
|
|
|
Post by terramax on Jun 9, 2007 16:10:43 GMT -5
It would be 2 times the cost of Speed (or agility) just like the special intelligence rule. If you do play this, let me know how it works out.
|
|