Post by Neros on Aug 15, 2007 7:34:00 GMT -5
IMBUEMENT
Cost Level = Se below
DESCRIPTION
With this power, the hero (or villain), is able to bestow some of his own power upon an item, making it much more deadly and efficient. Some are even able to imbue other living beings with incredible powers...
What form, style, appearance the effects takes is up to the character... You want the sword to broaden and lightning to run over its surface? Fine, you got it... However, it should always mirror your main power in some way.
COMMENTS
A potent power in almost every situation... Not to mention other people just love being around you, hoping to get a fix and you will also be able to shine up your car.
OPTIONS
• Can imbue Objects (+4 to Cost Level)
• Can imbue people (+4 to Cost Level)
• Can have more than one object/person imbued at a time (+1 to Cost Level), limited by AN.
• The boost is addictive (-1 to Cost Level). Number of Stones spend equal number of days the target is addicted.. This is generally only a bad thing if you are a hero.. Bad guys usually don’t care.
• Can only imbue small objects (-1 to Cost Level). Things like knives, pistols, stuff that generally fits in the palm, or in case of living things, the receivers must be roughly the size of a dog..
• Cannot create new Aspects (-1 to Cost Level). You can only enhance what’s already there.
• Can only imbue "Normal" living things (-1 to Cost Level). Which means you can’t affect none-enhanced things.. Which means: magic, drugs, radiation, etch (at GMs discretion)
• Can only Imbue objects and people with powers you already have (-1 to Cost Level)
• The powers given is random, but never harmful to the receiver (-1 to Cost Level)
• May be bought as a option for Mastery of Element (GM discretion)
Rules for Action Box:
• Enhance one object/person
• Improve/Create Abilities/Actions/ Modifiers
• Cannot Enhance yourself
• Duration = Stones spend on duration row or as long as touching the imbued object/person
• Pay for each aspect that’s being enhanced
• Cannot enhanced learnable actions
(General Knowledge, Close Combat,
Social skills, ect...)
• Pay 3r to increase Durability by 1
• Options cost 1r per Cost Level increase
EXAMPLE:
Firoz has a Imbuement Action Number of 5 and wants to Imbue his Knife. He spends 5 red stones, increasing its Modifier from +1 to +4 and gives it 2xDamage (which is a +2 option), making it jagged and glow with a warm glow.
Latter, he wants to Imbue a car with his Fire. He spends 5 stones, increasing its Manuever modifier by 1 and giving it a flight speed of 4, making its headlights look like devil eyes and its wheels turn into fire...
Cost Level = Se below
DESCRIPTION
With this power, the hero (or villain), is able to bestow some of his own power upon an item, making it much more deadly and efficient. Some are even able to imbue other living beings with incredible powers...
What form, style, appearance the effects takes is up to the character... You want the sword to broaden and lightning to run over its surface? Fine, you got it... However, it should always mirror your main power in some way.
COMMENTS
A potent power in almost every situation... Not to mention other people just love being around you, hoping to get a fix and you will also be able to shine up your car.
OPTIONS
• Can imbue Objects (+4 to Cost Level)
• Can imbue people (+4 to Cost Level)
• Can have more than one object/person imbued at a time (+1 to Cost Level), limited by AN.
• The boost is addictive (-1 to Cost Level). Number of Stones spend equal number of days the target is addicted.. This is generally only a bad thing if you are a hero.. Bad guys usually don’t care.
• Can only imbue small objects (-1 to Cost Level). Things like knives, pistols, stuff that generally fits in the palm, or in case of living things, the receivers must be roughly the size of a dog..
• Cannot create new Aspects (-1 to Cost Level). You can only enhance what’s already there.
• Can only imbue "Normal" living things (-1 to Cost Level). Which means you can’t affect none-enhanced things.. Which means: magic, drugs, radiation, etch (at GMs discretion)
• Can only Imbue objects and people with powers you already have (-1 to Cost Level)
• The powers given is random, but never harmful to the receiver (-1 to Cost Level)
• May be bought as a option for Mastery of Element (GM discretion)
Rules for Action Box:
• Enhance one object/person
• Improve/Create Abilities/Actions/ Modifiers
• Cannot Enhance yourself
• Duration = Stones spend on duration row or as long as touching the imbued object/person
• Pay for each aspect that’s being enhanced
• Cannot enhanced learnable actions
(General Knowledge, Close Combat,
Social skills, ect...)
• Pay 3r to increase Durability by 1
• Options cost 1r per Cost Level increase
EXAMPLE:
Firoz has a Imbuement Action Number of 5 and wants to Imbue his Knife. He spends 5 red stones, increasing its Modifier from +1 to +4 and gives it 2xDamage (which is a +2 option), making it jagged and glow with a warm glow.
Latter, he wants to Imbue a car with his Fire. He spends 5 stones, increasing its Manuever modifier by 1 and giving it a flight speed of 4, making its headlights look like devil eyes and its wheels turn into fire...