Post by Neros on Aug 22, 2007 7:41:02 GMT -5
For some time ago (or so i belive), it was discussed how to handle tails and i suggested a modifier for it... Back then, the modifier was fare from complete, but recently, ive had a House Rule flip of some sort...
So i went over the modifier again, but im running into some problems with it... Im not sure how the normal modifier should work... I know how the attack tail should work (claws for the Tail/tendril action...), but the normal version.... I have some ideas, but they seem messy and unlogical... Any suggestions?
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TAIL
Cost Level = Modifier Number
DESCRIPTION
You have a tail. It may be furred and catlike, green and scaly, or blue and barbed – the exact appearance is up to you. Depending on what kind of tail it is, you gain free stones from the General Pool equal to your Modifier Number to over come situations that involve balance and when you are trying to grab something with it...
OPTIONS
• Attack Tail (+3 to Cost Level): Your tail is not just for balancing, its also a deadly weapon. It is either covered with pointy spikes, has a talon at its end or maybe it can deliver powerful blows. How it does damage is up to the player (GM’s discretion). But when using your tail for attacking, you gain MN# worth of stones from the General pool. However, when attacking with your tail, you can’t add the bonus to grabbing or balancing and you can only use an Attack tail with the Tail/tendril/tentacle action.
• Retractable (+1w)
Rules for Modifier Box:
• When knocked down/back apply modifier number to any attempt to stay on your feet... Even if you dont spend stones, this modifier will still trie and keep you on your feet.
• Apply Modifier Number when using the Tail/tendril Action to grab
• If its and attack tail, this modifier adds free stones to deal damage instead
So i went over the modifier again, but im running into some problems with it... Im not sure how the normal modifier should work... I know how the attack tail should work (claws for the Tail/tendril action...), but the normal version.... I have some ideas, but they seem messy and unlogical... Any suggestions?
===========================================
TAIL
Cost Level = Modifier Number
DESCRIPTION
You have a tail. It may be furred and catlike, green and scaly, or blue and barbed – the exact appearance is up to you. Depending on what kind of tail it is, you gain free stones from the General Pool equal to your Modifier Number to over come situations that involve balance and when you are trying to grab something with it...
OPTIONS
• Attack Tail (+3 to Cost Level): Your tail is not just for balancing, its also a deadly weapon. It is either covered with pointy spikes, has a talon at its end or maybe it can deliver powerful blows. How it does damage is up to the player (GM’s discretion). But when using your tail for attacking, you gain MN# worth of stones from the General pool. However, when attacking with your tail, you can’t add the bonus to grabbing or balancing and you can only use an Attack tail with the Tail/tendril/tentacle action.
• Retractable (+1w)
Rules for Modifier Box:
• When knocked down/back apply modifier number to any attempt to stay on your feet... Even if you dont spend stones, this modifier will still trie and keep you on your feet.
• Apply Modifier Number when using the Tail/tendril Action to grab
• If its and attack tail, this modifier adds free stones to deal damage instead