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Post by Jet on Nov 17, 2007 9:52:09 GMT -5
Here's one aciton I made for my character in "Six Pack" game (though It hasnt even started yet). The basic idea was to make a power that creates a living being out of any simple material- wood, soil, bricks, iron and such. The familiar is always build from scratch with white stones multiplied by stones used. Familiar doesnt have a will of his own and must be controlled by his creator. It cant have any energy/magic based superpowers (like Force Blast, Mastery of Element , Invisibility etc.), but it may have action like Close Combat, Stretching, Unstopabble and modifiers like Toughness, Reflexive Dodge, Claws etc. Here goes
Create Familiar: (Cost level +5)
Action Box: -Create Familiar from scratch -1 stone/panel to maintain -white stones for creation=stones used x 5 -one familiar at time only -control familiar with telepathic link -needs material, any (Hardness up to 4) -stones cant be split beetween attack/defense
Of course feel free to make any modifications and options. Also, any comments? I dont know how well it works, since the game hasnt started yet.
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Post by Spider-Man on Nov 17, 2007 11:20:45 GMT -5
Creating a familiar could easily be done as Summoning with a binding factor of a certain number of red stones and a control factor of "Sacrifice certain amount of certain material." It would also be far cheaper, when everything is said and done, even considering that you'd have to buy Mastery of Magic with it.
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Post by Brainstem on Nov 17, 2007 14:56:56 GMT -5
Yeah, but not every character that's going to be using this kind of power is going to want to be magic based. I would opt, however, to have a choice between 1 stone/panel to maintain or a flat amount of time you have the familiar.
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Post by Jet on Nov 17, 2007 15:24:12 GMT -5
Thats a power created for mutant, so naturally its not magically affilated.
Brainstem: I thought about it, but thats the version my character is using. But since I based that part on Metamorphosis, it can be changed to "one hour" or "limitless" for additional cost.
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Post by Brainstem on Nov 17, 2007 16:50:50 GMT -5
Also, are we saying the familiar just appears or that you have to animate existing brick to make a "brick familiar?"
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Post by Jet on Nov 17, 2007 19:30:30 GMT -5
Animate bricks. Actually, I was thinking of options like "can create from thin air" and "needs material to make" . Its still an undeveloped idea.
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Post by Neros on Nov 19, 2007 15:21:16 GMT -5
Theres already a "power" for familiars and such in the House Rule File, however im not sure if its what you are looking for
SIDEKICK/FAMILIAR/COMPANION Cost = Modifier Number + 2
DESCRIPTION Some heroes are followed by a very good friend, who also has taken on the duties of being a hero. Some heroes simply has a companion or a animal familiar, which follows them everywhere they go, and helps them out when things seem to get tough. These companions might have a big effect on the life of the hero, but they might also just be there, giving some support. But having a couple extra eyes is always a good thing.
COMMENTS If you can imagine your character having a sidekick, companion or a familiar, which is more special than normal, this is the modifier for you. The companion however is controlled by the GM (at GMs discretion), but you decide how he/she/it will behave. So when complete, give as much information about the companion as possible. Also, the companion can be lost/killed by different means (big argument, evil villain, brainwashed, ect).
Rules for Modifier Box: • 5w creation stones per MN# to create a Sidekick/Companion/Familiar • Maximum a companion of 20w stones (at GMs discretion)
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Post by Jet on Nov 19, 2007 16:00:58 GMT -5
Funny, but I based my action on this. The difference howevers are:
-"Create..." is an action, while this is a Modifier -Modifier gets you to create one character ONLY and have it for the rest of the game, while "Create..." allows to create it EVERYTIME its summoned -Modifier always works while action takes stones to maintain or limited time only -20w is not a limit for Creation... -Sideckick from modifier is a living being with will of its own, while Created Familiar has no free will (well, maybe if we add an advantage or option, then why not?) -Sidekick can be created using every single rule you can find, while Create Familiar cant be entrusted with more advanced powers (like Beams, Magic etc.) -One you lose a Sidekick then its gone (until plot device revives him) and Familiar may be destroyed and recreated anytime
So in the end Modifier is for making Bucky for Captain America, Tippie Toe for Squirrel Girl or Rick Jones for Hulk, while "Create Familiar" works well when you need a versatile bodyguard or flying mount if needed.
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Post by Neros on Nov 22, 2007 7:16:37 GMT -5
That is true, you don't create a familiar with that option (well, a permanent familiar)...
Wouldent a Create Familiar work allot like Summoning, except the things that are summoned/build are permanent?
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Post by Jet on Nov 22, 2007 15:43:59 GMT -5
Summoning needs two things: -summon only creatures that exists, or those who are closest to expectations (in other words- GM decides mostly) -you pay with multiplied stones for every single aspect -demons have will of their own, even if binded and controlled -you dont need to bind and risk loosing control of familiar -you dont need any Mastery of Magic
Tought, if GM agrees, you might take Create Familiar as a magical action and get a -1 CL discount for having Mastery of Magic.
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