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Post by atrom on Jan 20, 2008 12:27:21 GMT -5
High-Speed RotationYou can move at high speeds, rotating your body to absorb physical blows, energy attacks, and mental damage. (Cost level=Action number+5 levels) -Need speed(Can only use action if moving at a ground speed of 7 or a flight speed of 6) -Only absorb red stones up to your AN. -Can combine stones with Close Combat/Ranged Combat High-Speed Rotation Action Variant: -Exclusive Action: no other action can be used during the same panel (-1 cost level) -Max level only: the character can't use intermediate levels (always growth to max level, always flight at max speed, always use force blast to its maximum ...) (-2 cost level) -Can absorb and reflect Energy Damage(+3 to cost level) -Can only absorb Energy attacks(-2 to cost level)* -Can only absorb Mental attacks(-2 to cost level) -Can only absorb physical attacks(-2 to cost level) *Can combine with Energy Absorption/Reflection This action was made in conjunction with bawonsamdi's rules: murpg.proboards19.com/index.cgi?board=custom&action=display&thread=1160648950
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Post by Brainstem on Jan 21, 2008 19:17:35 GMT -5
I'm not sure that I see the practical use for this; you can deflect attacks and whatnot by spinning super-fast, but only if you're traveling at a Speed of 7 (or 6)? Why not just flee the combat by running (or flying) at such a speed?
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