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Post by atrom on Jan 28, 2008 14:57:02 GMT -5
Not sure anyone has even attempted to design Spider-Man's spider-sense, since most people write it off as prescience, but I thought about it, and it seems more like prescience, reflexive dodge, and radar senses combined.
Spider-Senses Cost level=Modifier number +1 level
You can detect when an attack is coming, allowing you to doge it accordingly. Also allows you to "see" in the dark or in bright areas(i.e when Spider-Man gets trapped in Cloak's cloak, he uses his spider-sense to connect with Cloak's jaw.)
Rule's for Modifier Box -Prescience -Reflexive Dodge up to modifier number -Radar Senses up to modifier number
Ideal for characters who want to have prescience, reflexive dodge, and radar senses, but don't want to go through the outrage of buying all of them.
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Post by johnstargazer on Jan 28, 2008 15:17:13 GMT -5
Given that Reflexive Dodge costs MN+3 and Radar Sense costs MN+2, getting both of them and Prescience for MN+1 seems really underpriced. Or did you mean MN+6, for the total cost?
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Post by atrom on Jan 28, 2008 15:30:02 GMT -5
+6 would be really overboard. Sure, MN+1 might be underpriced, but the GM could always edit the cost to his/her liking.
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Post by johnstargazer on Jan 28, 2008 15:37:44 GMT -5
Hmm. Well, looking at it, it's not really radar senses, since those are supposed to be an all around super-boosted version of your normal senses, and that's not what Spidey has. It's more an ability to sense the direction of an incoming attack or opponent, so I'd probably price it as MN. So, maybe separate the prescience from the modifier because it's a solid stone cost and adding it in gets confusing, and make the Danger Sense Reflexive Dodge combined with "Can Detect Threats and Hostile Entities and Their Relative Location" for MN+4?
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Post by Jet on Jan 28, 2008 18:28:00 GMT -5
+4 seems fine, but I would give one more condition if you want this- NO REFLEXIVE DODGE BOUGHT SEPARETALY! Becouse this would completely abuse the system. Just imagine: Reflexive Dodge: +3 costs 4 ws (cost level 6) Spidersense: +3 costs 6ws (cost level 7)
They both give you +6 defense and other stuff for juist 10ws. While it doesnt sound that bad as it is (reflexive dodge +6 costs 12ws), but on higher levels it would be too damn cheap (example: RD +10 costs 30 stones, but RD +7 and Spider Sense +3 costs total of 15+6 = 21 stones).
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Post by Kaimontfendo on Jan 28, 2008 18:30:37 GMT -5
I basically just included the ability to detect enemies as part of prescience. Sure, the book doesn't say it works that way, but I've seen him use it that way often enough. Is this bending the rules? Sure, but it's true to what I've seen him do.
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Post by Jet on Jan 28, 2008 20:37:37 GMT -5
Look, this is MURPG, and the basic idea is that the more useful something is, then the more expensive it gets. Sure its questionable frequently, but that doest mean you can make an overkill skill and just say that its okay becouse Spidey has. Maybe he does have it, but he has to pay it.
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Post by beryl on Jan 28, 2008 23:57:30 GMT -5
It's not a bad idea, but I'd personally never use it. Why? Simply because it's easier to customize if the modifiers are kept separate. That way, I can have one higher than the rest, and so on. Besides, since there's no limit on Modifiers, there's really nothing to gain by buying them together except perhaps a bit of a discount. Look, this is MURPG, and the basic idea is that the more useful something is, then the more expensive it gets. Sure its questionable frequently, but that doest mean you can make an overkill skill and just say that its okay becouse Spidey has. Maybe he does have it, but he has to pay it. Given that official stone counts weren't given for the official write-ups, who's to say he didn't pay for it? Maybe that little detail got left off his cramped little CAD. In any case, official Marvel characters have no stone limit - if you're playing the real Spidey, with other straight-from-the-book supers, just write it in. It's not going to unbalance anything. Besides, the game becomes less fun when Spider-man can't do whatever a spider can... just because it's technically not written on his CAD. Sometimes rules need to be bent a little bit for the sake of enjoying the game, and thankfully, MURPG is usually flexible enough to allow for it. When we start making our own write-ups (or trying to figure out what Spidey costs) that's when cost becomes important, and trying to figure out what it does and doesn't encompass. To that end, modifying the Spidey presented by the books isn't out of the question, either. Have your cake and pay for it, too? For something like that, a modifier like this could be useful.
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