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Post by iceyunderground on Nov 1, 2006 10:53:38 GMT -5
Has anyone tried to make a scenario where it incorperates the super smash bros theme? Im trying to make it possible, but Im hurting my head trying to come up with the double jump, the percentages, and not to mention all the items.
I know this kind of scene is purely brawl, but it just uses up so much of my thought at this moment, that my head is really hurting.(no im not limited in thinking, I just have alot of other things to worry about)
I actually have been at this for a while now and I've gotten nowhere, so please somebody lend some assistance. Thank you.
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Post by Brainstem on Nov 1, 2006 11:57:45 GMT -5
I had a game in a similar air about a a year ago up on the board, but it wasn't quite like an SSB game as much as an "If SSB was an RPG instead of a fighting game." Different Nintendo characters in crossover worlds and whatnot. It was good fun, but school starting up forced me to end it.
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Post by Beacon on Nov 1, 2006 14:28:44 GMT -5
Im hurting my head trying to come up with the double jump, Use it as an option for acrobatics where you can jump second time in mid-air or use a limited version of flight or blasting that only works once in mid-leap? Ditch the damage to durability aspect of the MURPG and instead use stones of damage as percentage points (5% per red stone? 10%?)? Characters are always at full health (maybe incorporate healing factors toward erasing percentages of damage) but get auto-KOed due to flying off the screen at 300% or whatever. If thrown off the platform your stones of effort are figured against your current damage percentage to determine if you make it back?
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Post by iceyunderground on Nov 1, 2006 23:13:40 GMT -5
I cant use acrobatics for te double jump, cause not everyone uses acrobatics......stupid me, acrobatics could be a requisite for every person. tat would work, but it would still need some work.
everytin else looks nice. but I still need to work on te items
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Post by Beacon on Nov 2, 2006 0:22:38 GMT -5
Sorry, my experience with the game is limited to occasionally playing the N64 version at a high school friend’s house and playing the Gamecube version with a former university roommate. I remembered the double jumps as being more of a character-specific thing (IIRC Mario can actually double jump but Donkey Kong has to do the helicopter arm spin thing and Ness has to zap himself) so I just figured that some characters wouldn’t necessarily have it anyway and even if they did it wouldn’t necessarily be the same for all the characters (maybe Spider-Man would use web slinging as the second half of his “double jump”). I suppose if you want to you could try to modify the cost of agility instead (add a white stone or a level to allow double jumps?) but I really think its best left to the player and GM to determine the specific mechanics of the jump (or if the character should have it at all. I mean you’d pretty much expect the Thing to drop like a rock and I can’t see the Hulk getting out of a fall unless we apply a cartoonishly exaggerated application of the thunder-clap to rocket himself to safety).
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Post by iceyunderground on Nov 2, 2006 0:35:51 GMT -5
actually every caracter can do a double jump, its te triple jumps tat your talkin about. And true, te triple jump mecanic would be different for different caracters. And yes, everytin would recieve a cartoony, video play feel. so if someone wanted, #ulk could use a sonic clap to propel up, or any direction it specifies.
so every caracter unique, every triple jump unique. now i still need to work on te items.
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Post by Beacon on Nov 2, 2006 16:58:05 GMT -5
Okay, if everyone has it then maybe you should just rework some new rules for jumping (or simply actually use the often insanely high values on the D&R chart)
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Post by stevie on Nov 2, 2006 17:30:31 GMT -5
Instead of making it an acrobatics thing, why not make it an agility (or strengh, i guess) thing for jumping?
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Post by iceyunderground on Nov 2, 2006 20:54:07 GMT -5
tat could work. musle for oversized caracters, and ajility for smaller and medium caracters. jump distance would ave to vary for every size, Ill put more tommorrow wen Im on a better computer.
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Post by iceyunderground on Nov 3, 2006 16:06:05 GMT -5
I was thinking that the "view" would be the same as that of the video game. So basically we would be playin super smash bros. but on murpg format. does that make sense?
the double jumps shouldn't be acrobatics based, but the more smaller agilie characters should have it, for obvious reasons. Bigger characters like Hulk or the thing would use strength or any appropiate ability to make jumps. I figured the length and height of anyones jumps can be figured out betweeen the player and the gm.
Big characters would use strength and smaller characters have a choice of between strength or agility to make double jumps I figured the double jumps can be figured by adding both acrobatics (for more agilie characters) and whatever ability they may be using at the time, then divide that by 2 and you recive your height or length distance, if you double jump just and 1 to the total before you divide.
so recap, acrobatics # (if applicable) + any appropiate ability (+ 1 if its a double jump) / 2 = distance traveled in stones
I haven't actually tested this formula but if someone else has some comments or advise, its more than welcome.
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