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Post by bawonsamdi on Aug 31, 2006 16:33:43 GMT -5
hi folks ! I'm currently working on my next tabletop MURPG campaign. I have decided that its mood will be Fear. So i decided that Mr Fear will lead a new team of freightening supervillains. But i have some difficulties to find who will join him. So i would like some help: in your opinion who are the most freightening Marvel supervillains. Not freightening because they are powerfull enough to destroy earth but freightening their powers have something to do with fear (like Mr Fear) or because they are hideous. I have assembled a first team with: - Jack-o-lantern- Armadillo- Kaine- Mad Jack - Vermin But it looks more like an anti-spidey team ... Any other idea for frightening characters ?
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Post by Beacon on Aug 31, 2006 20:05:43 GMT -5
Swap out one of the Jacks for Scarecrow (a laughable general Marvel villain who died and came back as a pretty scary Ghost Rider villain). The redundancies in the Jacks’ costumes and gimmicks might make things a bit confused. Personally I’d go with Mad Jack so that you get any illusion tricks she picked up from her cousin and partner (the first and second Mysterios) and you can move away from the “Goblin-lite” perception that has accompanied those characters ever since the first Jack-O-Lantern became the second Hobgoblin. I don’t really see what Armadillo and Kaine have to do with the theme. I’d go more toward people with creepy “Halloweeny” powers, looks, ect. The various Marvel vampires, werewolves, witches, demons, mummies, ect all fit the bill but then you have to be careful. You couldn’t have, say, Marvel Dracula on the team because – not only is it kind of doubtful he’d associate with these people/things (and the more human ones aren’t going to be comfortable working with a vampire king anyway) – he’s going to be rendering a lot of them redundant; he can control all vermin so Vermin’s rat control and Scarecrow’s bird control are less useful, he can shape shift into animal and mist forms so the various lycanthropes that could potently be part of the group are less unique, Vlad can flat out hypnotize people so that kind of trumps the fear/illusion powers of some of the others, and that’s just scratching the surface of his powers. I might be able to think of some more good ones to go with Mad Jack, Scarecrow, and Vermin but until them you might want to take a look through these… marvel.com/universe/Category:Horrormarvel.com/universe/Category:Magic…to get some ideas. Another route you might consider is taking a dead character … marvel.com/universe/Category:Deceased…and turning them into an undead character (which is what they did with the Scarecrow). It works even better when their original power was reasonably creepy to begin with (even if it’s something as simple as Blackout’s dark-force manipulation helping to set the darker than usual mood).
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Post by bawonsamdi on Sept 1, 2006 3:23:21 GMT -5
Great ! I usually use wikipedia for character bio and i didn't look much the marvel site. Very helpfull. Thank you.
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Post by Beacon on Sept 1, 2006 9:31:43 GMT -5
Yeah, their ship dates may still be wildly inaccurate but the overall quality of Marvel’s site has improved greatly in the last few months.
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Post by vicsage on Sept 7, 2006 16:30:59 GMT -5
How about importing Phobia from DC's old 1980s Teen Titans comics? Or a voodoo character like Houngan?
Nekra might fit a Halloweenish game as a villainess.
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Post by bawonsamdi on Sept 7, 2006 17:00:07 GMT -5
I have nothing against DC character. So phobia may be a good choice. In my previous campaign set in the marvel universe i used Black Manta.
In this same previous campaign i already used a lot of vodoo characters (nekra, grimreaper, black talon, calypso and brother vodoo). So, i will try something else this time.
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