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Post by thedragonmaster on May 17, 2007 18:18:20 GMT -5
Having read over a wiki article regarding the DC character Morpheus I had a splash of inspiration for my upcoming campaigns. I'm planning to take the notion of a " Reality Storm" from there and add in my own twist. The first person who found it made a home there, and goes there whenever he is in a space/time where it impacts him. As such when the players get there they find around 12 people (still have to figure the number out) who look like they could be closely related (he's eternal so far as we're concerned) because each person there is him at a different age*. Now, in using this concept to tie my campaigns together, I'm going to have them run into the characters they will play in a future campaign (no, these characters haven't yet been created, yes, they will exist in the current characters future). Here's the problem I feel I'm running into. How do I handle this without making the "future" characters seem bland and... vanilla? Are there any issues that I'm missing? Anything that will cause a problem that I haven't caught yet? *It is only possible to enter this place at one point in it's time line. As such, each time he reenters this place to dodge a reality storm, he runs into other (older and younger) versions of himself ffrom the other times he had entered it.
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Post by Captain-Punisher on Jun 26, 2007 14:19:12 GMT -5
How do you plan to have them run into characters they haven't created yet?
I'd suggest having them write up a general idea of there 'next' character. Basic actions, abilities, and personality.
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Post by thedragonmaster on Jun 26, 2007 15:01:02 GMT -5
That's a great idea, and if this campaign ever comes around again I'll probably use it (or simplify things and have the place have a parallel time frame). Unfortunately, due to player disinterest the campaign was cancelled (i.e, no one showed for game time for the last month). Oh well.
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